Need help with a flying car
3 posters
RigidChips :: Rigid-Chips :: Files :: Works In Progress
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Need help with a flying car
- Code:
// [RCD] Flyable vehicle
Val
{
ARM(default=0, max=250000, step=200000)
BOOST(default=0, min=-2000, max=5000, step=250)
BRAKE(default=0, max=70, step=20)
EBRAKE(default=0, max=250, step=90)
ENGINE(default=0, min=-10500, max=10000, step=2500)
ENGINE2(default=0, min=-25000, max=5000, step=2500)
HANDLE(default=0, min=-20, max=20, step=5)
LIFT(default=0, max=999999, step=500)
}
Key
{
0:ENGINE(step=2500), ENGINE2(step=2500), BOOST(step=150)
1:ENGINE(step=-2500), ENGINE2(step=-2500), BOOST(step=-150)
2:HANDLE(step=5)
3:HANDLE(step=-5)
4:Lift(step=100)
9:ARM(step=100000)
10:EBRAKE(step=20), BRAKE(step=5)
}
Body
{
Core() {
S:Frame(option=1, name=split) {
S:Jet(angle=-90, power=boost) {
W:Chip(angle=90) {
W:Chip() { }
}
E:Chip(angle=90) {
E:Chip() { }
}
}
}
N:Arm(power=Arm, option=200000) {
E:Rudder(angle=-handle) {
S:Chip() {
E:Wheel(angle=90, option=1, effect=3) { }
}
E:Weight(option=1) {
E:Wheel(angle=90, power=engine2, option=1, effect=3) { }
}
}
W:Rudder(angle=-handle) {
S:Chip() {
W:Wheel(angle=90, option=1, effect=3) { }
}
W:Weight(option=1) {
W:Wheel(angle=90, power=-engine2, option=1, effect=3) { }
}
}
S:Weight() { }
}
S:Chip() {
S:Weight() {
W:Weight(option=2) {
W:RLW(angle=90, option=1, effect=3) { }
W:Rudder(angle=-handle) {
W:Wheel(angle=90, power=-engine, option=1, effect=3) { }
}
}
E:Weight(option=2) {
E:RLW(angle=90, option=1, effect=3) { }
E:Rudder(angle=-handle) {
E:Wheel(angle=90, power=engine, option=1, effect=3) { }
}
}
}
}
S:Weight(angle=-90) {
W:Chip(angle=30) { }
E:Chip(angle=30) { }
S:TrimF(angle=90) {
S:TrimF(angle=90) {
S:Frame(angle=90, option=1) {
S:Frame(option=1) {
S:Wheel(power=Lift, damper=1) {
E:Trim(angle=30) {
E:Chip() {
E:Chip() { }
}
}
W:Trim(angle=30) {
W:Chip() {
W:Chip() { }
}
}
}
}
}
S:Frame(angle=-90, option=1) {
S:Frame(option=1) {
S:Wheel(power=-Lift, damper=1) {
W:Trim(angle=-30) {
W:Chip() {
W:Chip() { }
}
}
E:Trim(angle=-30) {
E:Chip() {
E:Chip() { }
}
}
}
}
}
E:TrimF(angle=90, option=1) {
E:Frame(option=1) {
E:Frame(option=1) {
E:Wheel(power=-LIFT) {
W:Trim(angle=30) {
W:Chip() {
W:Chip() { }
}
}
E:Trim(angle=30) {
E:Chip() {
E:Chip() { }
}
}
}
}
}
}
W:TrimF(angle=90, option=1) {
W:Frame(option=1) {
W:Frame(option=1) {
W:Frame(option=1) {
W:Wheel(power=LIFT) {
W:Trim(angle=30) {
W:Chip() {
W:Chip() { }
}
}
E:Trim(angle=30) {
E:Chip() {
E:Chip() { }
}
}
}
}
}
}
}
}
}
S:TrimF() {
S:TrimF(angle=90) { }
}
}
S:Weight(angle=-30) {
S:Chip(angle=Brake) {
S:Chip(angle=30) {
W:Trim() { }
E:Trim() { }
}
}
}
}
}
Script
{
}
Last edited by supershade on Sun Apr 03, 2011 12:56 pm; edited 1 time in total (Reason for editing : Shortened)
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: Need help with a flying car
The veichle seems to have a nose-down attitude; from a serie of test flights, during which I tried different configuration of balance adding and subtracting weight, the cause eventually appeared to be the front rotor, which blades have reversed pitch.
Last edited by Echo_Delta_Oscar on Mon Apr 04, 2011 4:14 pm; edited 1 time in total (Reason for editing : Real cause of nose-dpwn attitude discovered)
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: Need help with a flying car
Thanks for caring...So i send the rotor in the front to move in reverse circular motion?
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: Need help with a flying car
Doing so, you'll lost the benefits of counter rotation; I'll rather reverse the pitch of the first rotor, like this:
- Code:
Val
{
ARM(default=0, max=250000, step=200000)
BOOST(default=0, min=-2000, max=5000, step=250)
BRAKE(default=0, max=70, step=20)
EBRAKE(default=0, max=250, step=90)
ENGINE(default=0, min=-10500, max=10000, step=2500)
ENGINE2(default=0, min=-25000, max=5000, step=2500)
HANDLE(default=0, min=-20, max=20, step=5)
LIFT(default=0, max=150000, step=500)
}
Key
{
0:ENGINE(step=2500), ENGINE2(step=2500), BOOST(step=150)
1:ENGINE(step=-2500), ENGINE2(step=-2500), BOOST(step=-150)
2:HANDLE(step=5)
3:HANDLE(step=-5)
4:Lift(step=1000)
9:ARM(step=100000)
10:EBRAKE(step=20), BRAKE(step=5)
}
Body
{
Core() {
S:Frame(option=1, name=split) {
S:Jet(angle=-90, power=boost) {
W:Chip(angle=90) {
W:Chip() { }
}
E:Chip(angle=90) {
E:Chip() { }
}
}
}
N:Arm(power=Arm, option=200000) {
E:Rudder(angle=-handle) {
S:Chip() {
E:Wheel(angle=90, option=1, effect=3) { }
}
E:Weight(option=6) {
E:Wheel(angle=90, power=engine2, option=1, effect=3) { }
}
}
W:Rudder(angle=-handle) {
S:Chip() {
W:Wheel(angle=90, option=1, effect=3) { }
}
W:Weight(option=6) {
W:Wheel(angle=90, power=-engine2, option=1, effect=3) { }
}
}
S:Weight() { }
}
S:Chip() {
S:Weight() {
W:Weight(option=2) {
W:RLW(angle=90, option=1, effect=3) { }
W:Rudder(angle=-handle) {
W:Wheel(angle=90, power=-engine, option=1, effect=3) { }
}
}
E:Weight(option=2) {
E:RLW(angle=90, option=1, effect=3) { }
E:Rudder(angle=-handle) {
E:Wheel(angle=90, power=engine, option=1, effect=3) { }
}
}
}
}
S:Weight(angle=-90) {
W:Chip(angle=30) { }
E:Chip(angle=30) { }
S:TrimF(angle=90) {
S:TrimF(angle=90) {
S:Frame(angle=90, option=1) {
S:Frame(option=1) {
S:RLW(power=Lift, damper=1) {
E:Trim(angle=-30) {
E:Chip() {
E:Chip() { }
}
}
W:Trim(angle=-30) {
W:Chip() {
W:Chip() { }
}
}
}
}
}
S:Frame(angle=-90, option=1) {
S:Frame(option=1) {
S:RLW(power=-Lift, damper=1) {
W:Trim(angle=-30) {
W:Chip() {
W:Chip() { }
}
}
E:Trim(angle=-30) {
E:Chip() {
E:Chip() { }
}
}
}
}
}
E:TrimF(angle=90, option=1) {
E:Frame(option=1) {
E:Frame(option=1) {
E:RLW(power=-LIFT) {
W:Trim(angle=30) {
W:Chip() {
W:Chip() { }
}
}
E:Trim(angle=30) {
E:Chip() {
E:Chip() { }
}
}
}
}
}
}
W:TrimF(angle=90, option=1) {
W:Frame(option=1) {
W:Frame(option=1) {
W:Frame(option=1) {
W:RLW(power=LIFT) {
W:Trim(angle=30) {
W:Chip() {
W:Chip() { }
}
}
E:Trim(angle=30) {
E:Chip() {
E:Chip() { }
}
}
}
}
}
}
}
}
}
S:TrimF() {
S:TrimF(angle=90) { }
}
}
S:Weight(angle=-30) {
S:Chip(angle=Brake) {
S:Chip(angle=30) {
W:Trim() { }
E:Trim() { }
}
}
}
}
}
Script
{
}
I'll also increase control autority by means such as empowered and vectorable thrusters.
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
RigidChips :: Rigid-Chips :: Files :: Works In Progress
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