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flying tank

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flying tank Empty flying tank

Post by mober Thu Jul 10, 2014 9:28 pm

Code:
// [RCD] flying tank
Val
{
  BRAKE(default=0, max=100, step=100)
  JET(default=0, min=-35000, max=35000, step=35000)
  L(default=0, min=-10, max=20, step=8)
  R(default=0, min=-10, max=20, step=8)
  TRIG(default=0, max=1000000, step=1000000)
  UD(default=0, min=-5, max=5, step=1)
}
Key
{
  0:UD(step=-5),L(step=-0.5), R(step=-0.5)
  1:UD(step=5),L(step=0.5), R(step=0.5)
  2:L(step=0.5)
  3:R(step=0.5)
  4:Jet(step=35000), Trig(step=1000000)
  7:Jet(step=35000)
}
Body
{
  Core() {
      W:Chip() {
        W:Trim(angle=-R) {
            N:Jet(angle=90, power=Jet,

color=#ffff) { }
            W:Chip(angle=0) {
              W:Chip(angle=0,

color=#ff) {
                  N:Chip() {
                    N:Arm

(option=250000, power=Trig, name=arm1) { }
                  }
                  S:Chip() { }
              }
              N:Arm(option=250000,

power=Trig, name=arm1) { }
              N:Jet(angle=90,

power=Jet, color=#ffff) { }
            }
            N:Arm(option=250000, power=Trig,

name=arm1) { }
        }
        N:Arm(option=25000, power=Trig,

name=arm1) { }
      }
      E:Chip() {
        E:Trim(angle=L) {
            N:Jet(angle=90, power=Jet,

color=#ffff) { }
            E:Chip(angle=0) {
              E:Chip(angle=0,

color=#ff) {
                  S:Chip() { }
                  N:Chip() {
                    N:Arm

(option=250000, power=Trig, name=arm1) { }
                  }
              }
              N:Arm(option=250000,

power=Trig, name=arm1) { }
              N:Jet(angle=90,

power=Jet, color=#ffff) { }
            }
            N:Arm(option=250000, power=Trig,

name=arm1) { }
        }
        N:Arm(option=25000, power=Trig,

name=arm1) { }
      }
      S:Chip() {
        S:Chip() {
            S:Chip(angle=-UD) {
              S:Chip() {
                  E:Chip() { }
                  W:Chip() { }
                  S:Jet(angle=-90,

power=JET, color=#ffff) { }
              }
            }
        }
      }
      N:Frame(angle=-1234) {
        N:Chip(angle=-25) {
            N:Chip(angle=UD) {
              N:Chip() {
                  W:Chip() { }
                  E:Chip() { }
                  E:Chip(angle=90)

{ }
                  W:Chip(angle=90)

{ }
                  N:Jet(angle=90,

power=-JET, color=#ffff) { }
              }
            }
        }
      }
      E:Wheel(angle=90) { }
      W:Wheel(angle=90) { }
  }
}
Script
{
  print 0,"flying tank."
  print 1,"  FPS=",_FPS(),"  Chips=",_CHIPS()," 

Weight=",_WEIGHT()
  print 2,"  Width=",_WIDTH(),"  Height=",_HEIGHT()
  print 3,"  Faces=",_FACE()
  print 4,"  Vel=",_VEL()
  print 5,"  R=",_RED(32,32)
  print 6,"  G=",_GREEN(32,32)
  print 7,"  B=",_BLUE(32,32)
}
mober
mober
Tank
Tank

Posts : 65
Join date : 2012-01-17

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flying tank Empty Re: flying tank

Post by RA2lover Fri Jul 11, 2014 3:59 am

it still lacks a movable rudder(which is absolutely essential for ground attack, which seems is what you're trying to achieve) - and yaw stability is somewhat lacking.

also, any rolling or pitching will cause problems to weapon alignment, although you can use -variable to counter that.
RA2lover
RA2lover
Walker
Walker

Posts : 382
Join date : 2010-10-11
Age : 28
Location : Brazil

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flying tank Empty Re: flying tank

Post by mober Fri Aug 01, 2014 4:19 pm

it is not for ground attack and I am a noob when it comes to stuff like that
mober
mober
Tank
Tank

Posts : 65
Join date : 2012-01-17

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flying tank Empty Re: flying tank

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