Un-Cowl'd Plane
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Un-Cowl'd Plane
Finished my plane, after another hour, funny how far away completion looks until all you have to do is cowl it.
I'm not a genious on cowling so if anyone wants at it, have at it. Though try to keep it balanced.
Cowling doesn't add weight, but to place some cowls in key positions, you may have to add chips,rudders, or trims.
Now.
Btw, it's all Script, very cheaply made, but very stable and fast.
Controls;
Z=Thrust
C=Reverse Thrust
A=Brake (Wheels, recommended for high-speed landings+Reverse Thrust )
Q=Gear Up
R=Gear Down
X=Mini Gun
S=Missiles
Up=Tilt Down
Down=Tilt Up
Left=Spin Left
Right=Spin Right
Best view in 'View C' or F10
Comments, sujestions?
I'm not a genious on cowling so if anyone wants at it, have at it. Though try to keep it balanced.
Cowling doesn't add weight, but to place some cowls in key positions, you may have to add chips,rudders, or trims.
Now.
Btw, it's all Script, very cheaply made, but very stable and fast.
Controls;
Z=Thrust
C=Reverse Thrust
A=Brake (Wheels, recommended for high-speed landings+Reverse Thrust )
Q=Gear Up
R=Gear Down
X=Mini Gun
S=Missiles
Up=Tilt Down
Down=Tilt Up
Left=Spin Left
Right=Spin Right
Best view in 'View C' or F10
- Code:
// [RCD]
Val
{
B(default=0, max=100000, step=100000)
G(default=0, max=10000, step=10000)
G2(default=0, max=100000, step=100000)
J(default=0, min=-10000, max=65000)
LG1(default=90, max=90)
LG2(default=15, min=150, max=180)
LR(default=0, min=-15, max=15, step=1)
UD(default=0, min=-15, max=15, step=1)
UD2(default=0, min=-10, max=10, step=1)
}
Key
{
0:UD(step=1), UD2(step=1)
1:UD(step=-1), UD2(step=-1)
2:LR(step=1)
3:LR(step=-1)
4:J(step=1000)
5:G(step=10000)
6:J(step=-1000)
7:B(step=100000)
8:G2(step=100000)
14:LG1(step=-1), LG2(step=0.3)
16:LG2(step=-0.3), LG1(step=1)
}
Body
{
Core() {
S:TrimF(angle=90) {
S:RudderF(angle=LG2) {
S:Wheel(brake=B) { }
}
S:Rudder(angle=-20) {
S:Rudder(angle=-20) {
S:Rudder(angle=130) { }
}
}
}
N:Arm(power=G, option=10000) { }
S:Chip() {
W:RudderF(angle=-50) {
W:Chip() {
W:Chip() {
W:Chip() { }
}
W:RudderF(angle=-40) {
E:Chip() {
E:Arm(power=G2, option=100000) { }
}
}
}
}
E:RudderF(angle=50) {
E:Chip() {
E:Chip() {
E:Chip() { }
}
E:RudderF(angle=40) {
W:Chip() {
W:Arm(power=G2, option=100000) { }
}
}
}
}
S:Chip() {
W:Trim(angle=UD) { }
E:Trim(angle=-UD) { }
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
W:Chip() {
W:Wheel(angle=LG1, brake=B) { }
W:Trim(angle=-UD2) { }
}
E:Chip() {
E:Wheel(angle=LG1, brake=B) { }
E:Trim(angle=UD2) { }
}
}
S:TrimF(angle=90) {
S:Jet(angle=-90, power=J) { }
S:Jet(angle=90, power=-J) { }
}
}
W:RudderF(angle=-50) {
W:Chip() {
W:Chip() { }
}
}
E:RudderF(angle=50) {
E:Chip() {
E:Chip() { }
}
}
E:Chip(angle=-60) {
S:Chip() {
S:Chip() {
E:Chip() { }
}
}
}
W:Chip(angle=-60) {
S:Chip() {
S:Chip() {
W:Chip() { }
}
}
}
}
W:Chip() {
W:Trim(angle=LR) {
W:Chip() { }
}
}
E:Chip() {
E:Trim(angle=LR) {
E:Chip() { }
}
}
}
}
}
}
}
}
Comments, sujestions?
RigidChips :: Rigid-Chips :: Files :: Aircraft
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