Propeller Plane
+3
bwansy
Timothy Ashtön
Warbird
7 posters
Page 1 of 1
Propeller Plane
Hello people.
Here is a challenge for you: Make the fastest propeller driven airplane possible. Be creative, do what you need to but it has to be propelled by a wheel/RLW, trim or rudder. NO JETS!
Thats all.
Here is a challenge for you: Make the fastest propeller driven airplane possible. Be creative, do what you need to but it has to be propelled by a wheel/RLW, trim or rudder. NO JETS!
Thats all.
Last edited by Warbird on Mon Jun 13, 2011 7:40 am; edited 1 time in total
Warbird- Tank
- Posts : 60
Join date : 2010-10-27
Age : 29
Location : Germany
Re: Propeller Plane
btw: I think i can enter my own contest so....
This is the Jäger (eng.: Hunter) - A propeller driven plane with mouse steering. A for the engine, s for the landing gear. It lacks the power to rise fast but its easy to control. In level flight its around 350 kph and in dive flight i reached 420 kph lately. The propeller blades are changing their angle automatically to adapt the thrust to the planes speed. (Altho this is a problem when you turn on max. wind and fly against the airflow as the plane will be nearly standing and so the blades will be pitching to handle low speeds- with slow, heavy thrust)
have fun
- Code:
// [RCD]
Val
{
A(default=3, min=-25, max=35, step=4)
AIRBRAKE(default=0, max=150, step=150)
H(default=0, min=-25, max=25)
LGEAR(default=75, min=75, max=180)
LSTATUS(default=2, min=1, max=2)
PROP(default=0, min=-50000, max=350000, step=35000)
PROPANG(default=0, min=30, max=70)
R(default=0, min=-25, max=25, step=4)
X(default=0, min=-100000000)
X1(default=0, min=-100000000)
Y(default=0, min=-100000000)
Y1(default=0, min=-100000000)
Z(default=0, min=-100000000)
Z1(default=0, min=-100000000)
}
Key
{
7:PROP(step=35000)
11:Airbrake(step=150)
}
Body
{
Core() {
S:Chip() {
S:Chip() {
E:Trim(angle=A, color=#000000) { }
W:Trim(angle=-A, color=#000000) { }
}
S:Trim(angle=90) {
E:Trim(angle=H, color=#000000) { }
}
}
N:Trim(angle=90) {
N:Chip() {
N:Chip() {
N:Frame(angle=30, color=#000000) {
N:Cowl(angle=-210, color=#FF0000) {
W:Cowl(angle=90, color=#FF0000) {
N:Cowl(angle=90, color=#000000) { }
}
}
}
N:Frame(angle=-30, color=#000000) {
N:RLW(angle=120, power=PROP, brake=AIRBRAKE, color=#000000) {
S:Trim(angle=-PROPANG, color=#FF0000) { }
N:Trim(angle=-PROPANG, color=#FF0000) { }
}
N:RLW(angle=120, power=-PROP, brake=AIRBRAKE, color=#000000) {
W:Trim(angle=PROPANG, color=#FF0000) { }
E:Trim(angle=PROPANG, color=#FF0000) { }
}
N:Cowl(angle=210, color=#FF0000) {
E:Cowl(angle=-90, color=#FF0000) { }
}
}
W:Cowl(angle=120, color=#8A8A8A) { }
W:Cowl(angle=-120, color=#8A8A8A) { }
E:Cowl(angle=120, color=#8A8A8A) { }
E:Cowl(angle=-120, color=#8A8A8A) { }
N:Weight(color=#8A8A8A) { }
E:Frame(angle=LGear) {
E:Wheel(angle=-LGear, brake=AIRBRAKE) { }
}
E:Frame(angle=-LGear) {
E:Wheel(angle=LGear, brake=AIRBRAKE) { }
}
}
W:Cowl(angle=-120, color=#8A8A8A) { }
W:Cowl(angle=120, color=#8A8A8A) { }
E:Cowl(angle=120, color=#8A8A8A) { }
E:Cowl(angle=-120, color=#8A8A8A) { }
}
N:Trim(angle=90, name=Guide) {
S:Chip() { }
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() { }
S:Chip(angle=R, color=#000000) {
E:Chip(color=#000000) { }
}
}
}
S:Chip() { }
}
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() { }
S:Chip(angle=-R, color=#000000) {
W:Chip(color=#000000) { }
}
}
}
S:Chip() { }
}
N:Cowl(angle=140, color=#000000) {
N:Cowl(angle=40, color=#8A8A8A) {
N:Cowl(angle=30, color=#8A8A8A) {
E:Cowl(angle=90, option=3, color=#8A8A8A) { }
W:Cowl(angle=90, option=4, color=#8A8A8A) { }
}
W:Cowl(angle=91, color=#8A8A8A) { }
E:Cowl(angle=91, color=#8A8A8A) { }
}
W:Cowl(angle=90, option=3, color=#8A8A8A) { }
E:Cowl(angle=90, option=4, color=#8A8A8A) { }
}
}
W:Cowl(angle=-120, color=#8A8A8A) { }
W:Cowl(angle=120, color=#8A8A8A) { }
E:Cowl(angle=120, color=#8A8A8A) { }
E:Cowl(angle=-120, color=#8A8A8A) { }
S:Cowl() {
S:Cowl() {
W:Cowl(angle=120, color=#8A8A8A) {
S:Cowl(angle=33, option=4, color=#8A8A8A) { }
}
E:Cowl(angle=120, color=#8A8A8A) {
S:Cowl(angle=33, option=3, color=#8A8A8A) { }
}
W:Cowl(angle=-120, color=#8A8A8A) {
S:Cowl(angle=-33, option=4, color=#8A8A8A) { }
}
E:Cowl(angle=-120, color=#8A8A8A) {
S:Cowl(angle=-33, option=3, color=#8A8A8A) { }
}
}
W:Cowl(angle=120, color=#8A8A8A) { }
E:Cowl(angle=120, color=#8A8A8A) { }
W:Cowl(angle=-120, color=#8A8A8A) { }
E:Cowl(angle=-120, color=#8A8A8A) { }
}
}
}
}
Script
{
PROPANG=(_VEL()/3)+30
if _key(8)=1&LGear=75 {LStatus=1}
if _key(8)=1&LGear=180 {LStatus=2}
if LStatus=2 {LGear=LGear-5}
if LStatus=1 {LGear=LGear+5}
H=(_mx()-637.5)/25
A=(_my()-500)/10
R = (-(_AZ(guide)))*40
}
This is the Jäger (eng.: Hunter) - A propeller driven plane with mouse steering. A for the engine, s for the landing gear. It lacks the power to rise fast but its easy to control. In level flight its around 350 kph and in dive flight i reached 420 kph lately. The propeller blades are changing their angle automatically to adapt the thrust to the planes speed. (Altho this is a problem when you turn on max. wind and fly against the airflow as the plane will be nearly standing and so the blades will be pitching to handle low speeds- with slow, heavy thrust)
have fun
Warbird- Tank
- Posts : 60
Join date : 2010-10-27
Age : 29
Location : Germany
Re: Propeller Plane
I swear your telepathic, I was just recently building a spy plane. Only two problems are the fact its nose heavy and it doesn't seem to 'grip' the 'air' for thrust.
Re: Propeller Plane
a spy plane... sounds cool
can you put it up here? I´d like to see it
can you put it up here? I´d like to see it
Warbird- Tank
- Posts : 60
Join date : 2010-10-27
Age : 29
Location : Germany
Re: Propeller Plane
Yes you can power it with scripted trims.
Warbird- Tank
- Posts : 60
Join date : 2010-10-27
Age : 29
Location : Germany
Re: Propeller Plane
Should it be flyable with unbreakable option unchecked? 'Cause my breakable propeller planes can't go faster than 150 knots before losing all the blades.
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: Propeller Plane
Here's my entry
The Zazka 204 Flying wing (not a true flying wing because it has a tail)
Based off the Northrop N-9M Flying wing testbed
Controls are in game
The Zazka 204 Flying wing (not a true flying wing because it has a tail)
Based off the Northrop N-9M Flying wing testbed
Controls are in game
- Code:
// [RCD]
Val
{
COL(default=#FFFF00)
COL1(default=#0000FF)
ENGINE(default=0, max=350000)
RUDDER(default=0, min=-15, max=15, step=5)
WING(default=0, min=-15, max=15, step=5)
WING1(default=0, min=-15, max=15, step=5)
X(default=60)
}
Key
{
0:WING(step=5), WING1(step=-5)
1:WING1(step=5), WING(step=-5)
2:WING(step=5), WING1(step=5)
3:WING1(step=-5), WING(step=-5)
4:ENGINE(step=10000)
5:ENGINE(step=-10000)
6:RUDDER(step=-5)
10:RUDDER(step=5)
}
Body
{
Core(color=#ff00) {
W:Rudder(angle=-30) {
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
N:Cowl(angle=170, color=Col1) { }
N:Cowl(angle=-170, color=Col) { }
}
N:Cowl(angle=170, color=Col1) { }
N:Cowl(angle=-170, color=Col) { }
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, option=3, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, option=3, color=Col) { }
}
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, color=Col) { }
}
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, color=Col) { }
}
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, color=Col) { }
}
}
E:Rudder(angle=30) {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
N:Cowl(angle=170, color=Col1) { }
N:Cowl(angle=-170, color=Col) { }
}
N:Cowl(angle=170, color=Col1) { }
N:Cowl(angle=-170, color=Col) { }
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, option=4, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, option=4, color=Col) { }
}
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, color=Col) { }
}
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, color=Col) { }
}
}
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, color=Col1) { }
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=-10, color=Col) { }
}
}
S:Chip() {
S:Chip() {
S:Chip() {
W:Trim(angle=WING1) {
W:Chip() {
W:Chip() {
W:Chip() {
W:Trim(angle=-WING1) {
S:Cowl(angle=170, color=Col1) { }
S:Cowl(angle=-170, color=Col) { }
}
}
}
}
}
E:Trim(angle=WING) {
E:Chip() {
E:Chip() {
E:Chip() {
E:Trim(angle=-WING) {
S:Cowl(angle=170, color=Col1) { }
S:Cowl(angle=-170, color=Col) { }
}
}
}
}
}
}
E:Chip() {
E:Chip() {
E:Chip() {
E:Cowl(option=3) {
S:Cowl() {
S:Cowl(angle=170, color=Col1) { }
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) { }
}
}
S:Cowl() {
S:Cowl(angle=170, color=Col1) { }
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) {
S:Cowl(angle=-10, option=3, color=Col) { }
}
}
}
S:Frame(angle=-30) {
S:RLW(angle=120, power=ENGINE, color=#805000) {
E:Trim(angle=X, color=#805000) { }
W:Trim(angle=X, color=#805000) { }
N:Trim(angle=X, color=#805000) { }
S:Trim(angle=X, color=#805000) { }
}
S:Cowl(angle=-160, color=Col) {
S:Cowl(color=Col) { }
}
}
S:Frame(angle=30) {
S:RLW(angle=-120, power=ENGINE, color=#805000) {
E:Trim(angle=-X, color=#805000) { }
W:Trim(angle=-X, color=#805000) { }
N:Trim(angle=-X, color=#805000) { }
S:Trim(angle=-X, color=#805000) { }
}
S:Cowl(angle=160, color=Col1) {
S:Cowl(color=Col1) { }
}
}
S:Cowl() {
S:Cowl(angle=170, color=Col1) {
S:Cowl(angle=10, option=3, color=Col1) { }
}
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) {
S:Cowl(angle=-10, color=Col) { }
}
}
}
S:Cowl() {
S:Cowl(angle=170, color=Col1) {
S:Cowl(angle=10, color=Col1) { }
}
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) {
S:Cowl(angle=-10, color=Col) { }
}
}
}
W:Chip() {
W:Chip() {
W:Chip() {
W:Cowl(option=4) {
S:Cowl() {
S:Cowl(angle=170, color=Col1) { }
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) { }
}
}
S:Cowl() {
S:Cowl(angle=170, color=Col1) { }
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) {
S:Cowl(angle=-10, option=4, color=Col) { }
}
}
}
S:Frame(angle=-30) {
S:RLW(angle=120, power=ENGINE, color=#805000) {
E:Trim(angle=X, color=#805000) { }
W:Trim(angle=X, color=#805000) { }
N:Trim(angle=X, color=#805000) { }
S:Trim(angle=X, color=#805000) { }
}
S:Cowl(angle=-160, color=Col) {
S:Cowl(color=Col) { }
}
}
S:Frame(angle=30) {
S:RLW(angle=-120, power=ENGINE, color=#805000) {
E:Trim(angle=-X, color=#805000) { }
W:Trim(angle=-X, color=#805000) { }
N:Trim(angle=-X, color=#805000) { }
S:Trim(angle=-X, color=#805000) { }
}
S:Cowl(angle=160, color=Col1) {
S:Cowl(color=Col1) { }
}
}
S:Cowl() {
S:Cowl(angle=170, color=Col1) {
S:Cowl(angle=10, option=4, color=Col1) { }
}
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) {
S:Cowl(angle=-10, color=Col) { }
}
}
}
S:Cowl() {
S:Cowl(angle=170, color=Col1) {
S:Cowl(angle=10, color=Col1) { }
}
}
S:Cowl() {
S:Cowl(angle=-170, color=Col) {
S:Cowl(angle=-10, color=Col) { }
}
}
}
}
W:Chip() {
W:Cowl(option=4) { }
}
E:Chip() {
E:Cowl(option=3) { }
}
W:Frame(angle=30,name=M1) {
W:RLW(angle=60, option=1) { }
}
E:Frame(angle=30,name=M2) {
E:RLW(angle=60, option=1) { }
}
}
S:Trim(angle=90, color=Col1) {
S:Chip(color=Col) {
S:Chip(angle=Rudder, color=Col) { }
}
S:RudderF(angle=20,name=M3) {
S:Frame() {
S:Frame() {
S:RLW(angle=Rudder) { }
}
}
}
}
N:Weight(angle=180, option=4, color=#ff00) { }
N:Cowl(angle=170, color=Col1) {
N:Cowl(angle=10, color=Col1) {
N:Cowl(color=Col1) {
N:Cowl(color=Col1) {
N:Cowl(angle=20, color=Col1) {
W:Cowl(angle=160, option=4, color=Col) { }
E:Cowl(angle=160, option=3, color=Col) { }
}
E:Cowl(angle=160, color=Col) { }
W:Cowl(angle=160, color=Col) { }
}
E:Cowl(angle=160) { }
W:Cowl(angle=160) { }
}
}
}
N:Cowl(angle=-170, color=Col) {
N:Cowl(angle=10, color=#0000ff) {
N:Cowl(angle=-20, color=Col) {
N:Cowl(angle=-10, color=Col) {
N:Cowl(color=Col) {
W:Cowl(angle=-160, option=4, color=Col) { }
E:Cowl(angle=-160, option=3, color=Col) { }
}
E:Cowl(angle=-160, color=Col) { }
W:Cowl(angle=-160, color=Col) { }
}
E:Cowl(angle=-160, color=Col) { }
W:Cowl(angle=-160, color=Col) { }
}
E:Cowl(angle=-160, color=Col1) { }
W:Cowl(angle=-160, color=Col1) { }
}
}
}
}
Script
{
print 0,"Zazka Secret Weapon Division"
print 1,"Zazka 204 Flying Wing"
print 2,"Based on the Northrop N-9M Testbed"
print 3,"Z & X adjust throttle"
print 4,"Q Drops Gear"
print 5,"C & V steer Rudder"
if _KEY(14)>0 {
_SPLIT(M1)
}
if _KEY(14)>0 {
_SPLIT(M2)
}
if _KEY(14)>0 {
_SPLIT(M3)
}
}
}
JosefYurnov99- Plane
- Posts : 43
Join date : 2011-03-11
Age : 28
Location : America
Re: Propeller Plane
I really like the Zaka 204. its flying really stable and fast.
@Echo-Delta-Oscar: You can leave unbreakable on. My plane breaks too if unbreakable is on
@Echo-Delta-Oscar: You can leave unbreakable on. My plane breaks too if unbreakable is on
Warbird- Tank
- Posts : 60
Join date : 2010-10-27
Age : 29
Location : Germany
Re: Propeller Plane
Is it too late to enter this?
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: Propeller Plane
i think not.
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
Re: Propeller Plane
This is the Y-62, it reached 205 knots.
- Code:
Val
{
RollE(default=0,min=-25,max=25,step=4)
RollW(default=0,min=-25,max=25,step=4)
PBar(default=0,min=-30,max=30,step=4)
Pitch(default=0,min=-30,max=30)
Yaw(default=0, min=-20, max=20, step=2)
Rudd(default=0, min=-20, max=20, step=0)
Ster(default=0, min=-20, max=20, step=2)
Trim(default=0, min=-360, max=360, step=0)
TailE(default=0, min=-50, max=50)
TailW(default=0, min=-50, max=50)
Throttle(default=0, min=0, max=298000, step=0)
Engine(default=0, min=0, max=300000, step=0)
Chocke(default=0, min=0, max=2000, step=0)
Ign(default=0)
Prop(default=45, min=45, max=90)
Feat(default=45, min=0, max=45)
Gear(default=0, min=0, max=1, step=0)
Gear1(default=60, min=0, max=60)
Gear2(default=30, min=0, max=30)
Gear3(default=90, min=0, max=90)
ALVL(default=0, min=0, max=1, step=0)
AALT(default=0, min=0, max=1, step=0)
Ypam(default=0)
Timer(default=0)
Col1(default=#ffffff)
Col2(default=#ffff00)
Col3(default=#ff0000)
Col4(default=#00ff00)
ColE(default=0)
ColW(default=0)
ColFR(default=0)
}
Key
{
7:Yaw(step=-2)
9:Yaw(step=2)
16:BRK(step=10), ABR(step=15)
}
Body {
Core(){ N:Cowl(angle=-140, option=5, effect=#a000){}
E:Cowl(angle=-120, option=3, effect=#a000){}
w:Cowl(angle=-120, option=4, effect=#a000){}
N:Cowl(effect=#a000){
N:Cowl(angle=140, option=5, effect=#a000){}
E:Cowl(angle=120, option=3, effect=#a000){}
w:Cowl(angle=120, option=4, effect=#a000){}}
E:Cowl(angle=120){}
W:Cowl(angle=120){}
S:TrimF(angle=90, option=1){S:RudderF(angle=Gear3){S:TrimF(angle=Ster, option=1){S:Wheel(angle=180){}}}}
S:Frame(option=1){
E:Cowl(angle=120, color=ColFR){}
W:Cowl(angle=120, color=ColFR){}
E:Cowl(angle=-120, option=4, effect=#a000){}
W:Cowl(angle=-120, option=3, effect=#a000){}
S:Frame(option=1){
E:Cowl(angle=120){}
W:Cowl(angle=120){}
E:Cowl(angle=-120){N:Cowl(option=3){}}
W:Cowl(angle=-120){N:Cowl(option=4){}}
E:Trim(angle=-Pitch, color=#000000){}
W:Trim(angle=Pitch, color=#000000){}
S:Frame(option=1){
E:Cowl(angle=120){}
W:Cowl(angle=120){}
E:Cowl(angle=-120){}
W:Cowl(angle=-120){}
S:Frame(option=1){
E:Cowl(angle=120){}
W:Cowl(angle=120){}
E:Cowl(angle=-120){}
W:Cowl(angle=-120){}
E:TrimF(angle=90, option=1){
N:Cowl(angle=120, option=5, color=#000000){}
S:Cowl(angle=120, option=5, color=#000000){}
E:Cowl(angle=120, option=5, color=#000000){}
W:Cowl(angle=120, option=5, color=#000000){}
N:Cowl(angle=-100, option=5, color=#000000){}
S:Cowl(angle=-100, option=5, color=#000000){}
E:Cowl(angle=-100, option=5, color=#000000){}
W:Cowl(angle=-100, option=5, color=#000000){}
E:RLW(angle=180, power=Engine, effect=2, color=#aa0000){N:Trim(angle=-Prop, color=#aa0000){}S:Trim(angle=-Prop, color=#aa0000){}}}
W:TrimF(angle=-90, option=1){
N:Cowl(angle=120, option=5, color=#000000){}
S:Cowl(angle=120, option=5, color=#000000){}
E:Cowl(angle=120, option=5, color=#000000){}
W:Cowl(angle=120, option=5, color=#000000){}
N:Cowl(angle=-100, option=5, color=#000000){}
S:Cowl(angle=-100, option=5, color=#000000){}
E:Cowl(angle=-100, option=5, color=#000000){}
W:Cowl(angle=-100, option=5, color=#000000){}
W:RLW(angle=180, power=-Engine, effect=2, color=#aa0000){N:Trim(angle=Prop, color=#aa0000){}S:Trim(angle=Prop, color=#aa0000){}}}
S:Frame(option=1){
E:Cowl(angle=120){}
W:Cowl(angle=120){}
E:Cowl(angle=-120){}
W:Cowl(angle=-120){}
E:Rudder(angle=15, color=#001040){E:Chip(color=#001040){}}
W:Rudder(angle=-15, color=#001040){W:Chip(color=#001040){}}
S:Frame(option=1){
S:Cowl(angle=-140, option=5, effect=#a000){}
E:Cowl(angle=-120, option=4, effect=#a000){}
w:Cowl(angle=-120, option=3, effect=#a000){}
S:Cowl(angle=140, option=5, effect=#a000){}
E:Cowl(angle=120, option=4, effect=#a000){}
w:Cowl(angle=120, option=3, effect=#a000){}
E:Frame(angle=Gear1){E:Wheel(angle=Gear2){}}
W:Frame(angle=Gear1){W:Wheel(angle=Gear2){}}
E:Chip(color=#001040){E:Chip(color=#001040){
E:Chip(angle=90, color=#001040){}E:Chip(angle=-90, color=#001040){}
E:Chip(color=#001040){E:Chip(color=#001040){
N:Cowl(option=4, color=ColE){}
E:Trim(angle=RollE, color=#000000){}}}}}
W:Chip(color=#001040){W:Chip(color=#001040){
W:Chip(angle=90, color=#001040){}W:Chip(angle=-90, color=#001040){}
W:Chip(color=#001040){W:Chip(color=#001040){
N:Cowl(option=3, color=ColW){}
W:Trim(angle=RollE, color=#000000){}}}}}
}}}}}}
}}
Script(){
print 0,"Cleared to Proceed"
print 1,"3P RULE!"
print 2,"Power at ", Engine/3000,"%"
print 3,"Speed: ", _VEL()*3600/1852," knots, ",_VEL()," m/s"
print 5,"Mass: ",_WEIGHT()," kg, Fuel:",_FUEL()
print 6,"Fuel LVL: ",_FUEL()/325000,"%"
print 7,"Heading: ",_TODEG(_AY())
print 11,"RPM : ", _ABS(_WY(Eng)/2/_PI()*60)
print 14,"Max Speed: 145 kts"
print 15,"Route Home: ",90-_TODEG(_ATAN2(_Z(), _X()))
print 16,"Distance Home: ", _LEN2(_Z(),_X()), " m"
print 9,"Trim: ",Trim,", Rudd: ",Rudd
RollE=_ANALOG(0)/80
Pbar=_ANALOG(1)/80
Throttle=(_ANALOG(2)+1000)*149
Ign=_MOD(Ign+_KEYDOWN(5),2)
AALT=_MOD(AALT+_KEYDOWN(11),2)
Engine=Throttle+Chocke
Prop=45+_VEL()/9*2+Feat
if Ign=(1){
Chocke=4000
Feat=Feat-1/3}
if Ign=(0){
Chocke=0
Engine=0
Feat=Feat+1/3}
if _VEL()>(40){
_BYE(Disp)}
ALVL=_MOD(ALVL+_KEYDOWN(13),2)
if ALVL=(0){
Pitch=Pbar
Trim=_TODEG(_AX())}
Gear=_MOD(Gear+_KEYDOWN(12),2)
if Gear=(1){
ColFR=Col1
Gear1=Gear1-1
Gear2=Gear2-1
Gear3=Gear3-1
Ster=0}
if Gear=(0){
ColFR=Col2
Gear1=Gear1+2
Gear2=Gear2+2
Gear3=Gear3+1
Ster=Yaw}
if ALVL=(1){
Pitch=-Trim+_TODEG(_AX())
RollE=-_TODEG(_AZ())-Rudd
print 12,"AUTO LEVEL ON"}
if AALT=(0){
Ypam=_Y()}
if ALVL=(1) & AALT=(1){
Pitch=(_Y()-Ypam)*2+_TODEG(_AX())
RollE=-_TODEG(_AZ())-Rudd
print 13,"AUTO ALTITUDE ON"}
if ALVL=(1) & _KEY(9)>0{
Rudd=Rudd+1/4}
if ALVL=(1) & _KEY(7)>0{
Rudd=Rudd-1/4}
if ALVL=(1) & _KEY(0)>0{
Trim=Trim-1/2}
if ALVL=(1) & _KEY(1)>0{
Trim=Trim+1/2}
if ALVL=(0){
Rudd=0
print 12,"AUTO LEVEL OFF"}
if Chocke>(0){
Timer=Timer+1/4}
if Chocke=(0){
Timer=0}
if Timer>(0){
ColE=Col3
Colw=Col4}
if Timer>(2){
ColE=Col4
Colw=Col3}
if Timer>(4){
ColE=Col3
Colw=Col4}
if Timer>(6){
ColE=Col4
Colw=Col3
Timer=0}
if Timer=(0){
ColE=Col1
Colw=Col1}
}
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: Propeller Plane
This is the X-37, it has a top speed of about 425 km/h in level flight (about 450 in a dive). This is my first, and only, propeller plane.
- Code:
// [RCD]
Val
{
AIL(default=0, min=-15, max=15, step=5)
EL(default=0, min=-15, max=15, step=5)
ENG(default=0, max=300000)
GEAR1(default=30, max=30)
GEAR2(default=60, min=60, max=180)
PROP(default=60, min=10, max=80)
RUDD(default=0, min=-15, max=15, step=5)
}
Key
{
0:el(step=-5)
1:el(step=5)
2:ail(step=5)
3:ail(step=-5)
4:eng(step=10000)
5:eng(step=-10000)
6:Gear1(step=-5), Gear2(step=20)
7:Rudd(step=5)
8:Prop(step=-1)
9:Rudd(step=-5)
10:Gear2(step=-20), Gear1(step=5)
15:PROP(step=1)
}
Body
{
Core() {
S:Frame(angle=30) {
S:Chip(angle=-30) {
N:Chip() {
N:Chip() {
N:Weight() { }
S:Frame(angle=-30) {
S:RLW(angle=120, power=ENG) {
W:Trim(angle=prop) { }
E:Trim(angle=prop) { }
N:Trim(angle=prop) { }
S:Trim(angle=prop) { }
}
}
S:Frame(angle=30) {
S:RLW(angle=-120, power=eng) {
N:Trim(angle=-prop) { }
S:Trim(angle=-prop) { }
E:Trim(angle=-prop) { }
W:Trim(angle=-prop) { }
}
}
}
W:Chip() {
W:Chip() {
W:Chip() {
S:Chip(angle=-ail) { }
}
S:Chip(angle=-ail) { }
}
S:Chip() { }
}
E:Chip() {
E:Chip() {
E:Chip() {
S:Chip(angle=ail) { }
}
S:Chip(angle=ail) { }
}
S:Chip() { }
}
W:Frame(angle=Gear1) {
W:RLW(angle=Gear2) { }
}
E:Frame(angle=Gear1) {
E:RLW(angle=Gear2) { }
}
}
S:Chip() {
S:Chip() {
S:Rudder(angle=Rudd) {
E:Trim(angle=-el) {
E:Chip(angle=90) {
W:Chip() { }
}
}
W:Trim(angle=el) {
W:Chip(angle=90) {
E:Chip() { }
}
}
}
}
}
N:Cowl(angle=30) {
N:Cowl(angle=130) {
N:Cowl(angle=-160) {
N:Cowl() {
N:Cowl(angle=-16.5) {
N:Cowl() {
N:Cowl() {
E:Cowl(angle=-160, option=3) { }
W:Cowl(angle=-160, option=4) { }
}
E:Cowl(angle=-155) {
S:Cowl() { }
}
W:Cowl(angle=-155) {
S:Cowl() { }
}
}
E:Cowl(angle=-90) {
N:Cowl(angle=-90) { }
}
W:Cowl(angle=-90) { }
}
E:Cowl(angle=-90) { }
W:Cowl(angle=-90) { }
}
S:Cowl(angle=-25) {
S:Cowl() {
W:Cowl(angle=-90, option=3) { }
E:Cowl(angle=-90, option=4) { }
}
W:Cowl(angle=-90) { }
E:Cowl(angle=-90) { }
}
E:Cowl(angle=-90) { }
W:Cowl(angle=-90) { }
}
}
}
}
}
S:Cowl(angle=-20) {
S:Cowl(angle=-160) {
S:Cowl() {
S:Cowl(angle=-30, effect=#8000) {
S:Cowl(angle=20) {
S:Cowl() {
W:Cowl(angle=-160, option=3) { }
E:Cowl(angle=-160, option=4) { }
}
E:Cowl(angle=-155) {
N:Cowl(option=3) { }
}
W:Cowl(angle=-155) {
N:Cowl(option=4) { }
}
}
W:Cowl(angle=-91, option=3, effect=#8000) { }
E:Cowl(angle=-91, option=4, effect=#8000) { }
S:Cowl(angle=-90) {
E:Cowl(angle=-90, option=3) { }
W:Cowl(angle=-90, option=4) { }
}
}
W:Cowl(angle=-90) { }
E:Cowl(angle=-90) { }
}
N:Cowl(angle=-25) {
N:Cowl() {
W:Cowl(angle=-90, option=4) { }
E:Cowl(angle=-90, option=3) { }
}
W:Cowl(angle=-90) { }
E:Cowl(angle=-90) { }
}
W:Cowl(angle=-90) { }
E:Cowl(angle=-90) { }
}
}
}
}
Script
{print 0, "Apollo Heavy Industries (Aircraft Division) X-37"
print 1, "Z-X Throttle, C-V Gear, W-S Prop angle, A-D Rudder"
print 2, "Recommended propeller angles:
print 3, "For take-off and climbing- 60 degrees"
print 4, "For level flight (cruising)- 45-60 degrees"
print 5, "For level flight (max speed)- 80 degrees"
print 6, "For landing- 20-25 degrees"
print 7, "Once on ground- Engine off, 10 degrees for braking"}
Last edited by Maurice on Tue Oct 11, 2011 2:54 pm; edited 2 times in total (Reason for editing : Added in game controls)
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
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