FG - Viper Plane
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FG - Viper Plane
This came from a request and is one of the first planes that I made in RC. It is very simple and more for show than fighting, but it's fun to fly around. Controls are in game. Please tell me what you think.
- Code:
// [RCD]
Val
{
ARM(default=0, max=80000, step=80000)
ARM2(default=0, max=80000, step=80000)
ARM3(default=0, max=100000, step=100000)
ARM4(default=0, max=100000, step=100000)
GO(default=0, min=-400000, max=400000, step=400000)
JET(default=0, min=-100000, max=100000, step=100000)
JET2(default=0, min=-100000, max=100000, step=100000)
TRIM(default=10, min=-20, max=20, step=2)
TURN(default=0, min=-100000, max=100000, step=100000)
}
Key
{
0:TURN(step=10000), Steering1(step=5), NOZZLE(step=3), Steering2(step=-3)
1:TURN(step=-10000), Steering1(step=-5), NOZZLE(step=-3), steering2(step=3)
2:JET(step=10000), Steering(step=5)
3:JET(step=-10000), Steering(step=-5)
4:GO(step=40000), Jets(step=10000)
5:GO(step=-40000), Jets(step=-10000)
6:TRIM(step=2)
7:JET2(step=10000)
8:JET2(step=-10000), MISILE_G(step=-100000)
9:TRIM(step=-2), MISILE_F(step=-100000)
10:ARM(step=80000), ARM2(step=10000), ARM3(step=100000), ARM4(step=10000)
11:Guns2(step=1000000)
}
Body
{
Core(color=#000000) {
S:Jet(power=-TURN, color=#000000) {
S:Trim(angle=90, color=#000000) {
N:Jet(power=JET2, color=#000000) { }
N:Jet(angle=-90, power=-GO, color=#000000) { }
N:Jet(angle=90, power=GO, color=#000000) { }
S:Jet(power=-JET2, color=#000000) { }
}
S:Chip(color=#000000) {
S:Chip(color=#000000) {
S:Jet(power=TURN, color=#000000) {
S:Frame(option=1, color=#000000) {
S:Trim(angle=90, color=#000000) {
S:Chip(color=#000000) { }
N:Chip(color=#000000) { }
}
S:Chip(color=#000000) {
E:Chip(angle=-40, color=#000000) {
E:Cowl(color=#00FF00) { }
}
W:Chip(angle=-40, color=#000000) {
W:Cowl(color=#00FF00) { }
}
E:Chip(angle=60, color=#000000) { }
W:Chip(angle=60, color=#000000) { }
N:Cowl(angle=-60, color=#000000) { }
N:Cowl(angle=60, color=#000000) { }
}
}
S:Cowl(color=#000000) { }
}
E:Jet(power=JET, color=#000000) {
E:Frame(option=1, color=#000000) {
E:Chip(color=#000000) {
E:Chip(color=#00FF00) {
N:Arm(power=ARM2, option=80000, color=#00FF00) { }
E:Cowl(angle=-160, color=#00FF00) {
E:Cowl(color=#000000) {
E:Cowl(angle=-10, color=#000000) {
E:Cowl(angle=-20, color=#000000) { }
}
}
}
E:Cowl(angle=160, color=#00FF00) {
E:Cowl(color=#000000) {
E:Cowl(angle=10, color=#000000) {
E:Cowl(angle=20, color=#000000) { }
}
}
}
}
N:Arm(power=ARM, option=80000, color=#000000) { }
}
W:Cowl(color=#000000) { }
}
E:Cowl(color=#000000) { }
}
W:Jet(power=-JET, color=#000000) {
W:Frame(option=1, color=#000000) {
W:Chip(color=#000000) {
W:Chip(color=#00FF00) {
N:Arm(power=ARM2, option=80000, color=#00FF00) { }
W:Cowl(angle=-160, color=#00FF00) {
W:Cowl(color=#000000) {
W:Cowl(angle=-10, color=#000000) {
W:Cowl(angle=-20, color=#000000) { }
}
}
}
W:Cowl(angle=160, color=#00FF00) {
W:Cowl(color=#000000) {
W:Cowl(angle=10, color=#000000) {
W:Cowl(angle=20, color=#000000) { }
}
}
}
}
N:Arm(power=ARM, option=80000, color=#000000) { }
}
E:Cowl(color=#000000) { }
}
W:Cowl(color=#000000) { }
}
}
}
}
N:Cowl(color=#000000) { }
E:Frame(angle=60, color=#000000) { }
E:Cowl(angle=60, color=#000000) { }
W:Frame(angle=60, color=#000000) { }
W:Cowl(angle=60, color=#000000) { }
N:Frame(option=1, color=#000000, name=GUN1) {
N:RudderF(angle=90, option=1, color=#000000) {
W:Arm(power=ARM3, option=100000, color=#00FF00) { }
S:Cowl(color=#000000) {
N:Cowl(color=#000000) {
W:Cowl(angle=-158, color=#000000) {
S:Cowl(color=#000000) {
S:Cowl(angle=-90, option=3, color=#000000) { }
}
W:Cowl(color=#000000) {
W:Cowl(angle=-20, color=#000000) {
S:Cowl(color=#000000) {
S:Cowl(angle=-90, color=#000000) { }
W:Cowl(angle=-2, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=-80, color=#000000) { }
}
}
}
S:Cowl(angle=-90, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=-60, color=#000000) { }
}
}
}
}
}
}
N:Cowl(angle=-90, color=#000000) { }
W:Cowl(angle=-2, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=-80, color=#000000) { }
}
}
}
N:Cowl(angle=-90, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=-60, color=#000000) { }
}
}
}
}
}
}
S:Cowl(color=#000000) {
S:Cowl(angle=-90, color=#000000) { }
}
N:Cowl(angle=-90, color=#000000) { }
}
N:Cowl(angle=-90, option=4, color=#000000) { }
}
W:Cowl(angle=158, color=#000000) {
S:Cowl(color=#000000) { }
W:Cowl(color=#000000) {
S:Cowl(color=#000000) {
S:Cowl(angle=90, option=3, color=#000000) { }
}
W:Cowl(angle=20, color=#000000) {
S:Cowl(color=#000000) {
S:Cowl(angle=90, color=#000000) { }
W:Cowl(angle=2, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=80, color=#000000) { }
}
}
}
S:Cowl(angle=90, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=60, color=#000000) { }
}
}
}
}
}
}
N:Cowl(angle=90, color=#000000) { }
W:Cowl(angle=2, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=80, color=#000000) { }
}
}
}
N:Cowl(angle=90, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=60, color=#000000) { }
}
}
}
}
}
}
N:Cowl(angle=90, option=4, color=#000000) { }
}
}
}
}
}
N:RudderF(angle=-90, option=1, color=#000000) {
E:Arm(power=ARM4, option=100000, color=#00FF00) { }
}
}
}
}
Script
{ print 1," Vel=",_VEL()
print 2," Arrow Keys= Pitch and Roll "
print 3," Z= Thrust + "
print 4," X= Thrust - "
print 5," V= Guns "
print 6," A= Yaw Left "
print 7," S= Yaw Right "
print 8," Made by Fox Explorer "
}
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
RigidChips :: Rigid-Chips :: Files :: Aircraft
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