a simple mobile turret/tank
3 posters
RigidChips :: Rigid-Chips :: Files :: Turrets
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a simple mobile turret/tank
Ok here is the simple turret/tank
I will except feedback happily.
- Code:
// [RCD]
Val
{
AIMX(default=0, min=-100000000000000, max=100000000000000)
AIMY(default=0, min=-90, max=90)
BRAKE(default=0, max=800, step=800)
ENGINE(default=0, min=-5000, max=5000, step=500)
ESCAPEBALLON(default=0, max=500000)
GUN(default=0, max=150000, step=150000)
HANDLE(default=0, min=-6, max=6, step=0.6)
JET(default=0, max=150000, step=150000)
SHIELDBALLON(default=0, max=500000)
}
Key
{
0:AIMY(step=1)
1:AIMY(step=-1)
2:AIMX(step=1)
3:AIMX(step=-1)
5:ENGINE(step=-1500)
7:HANDLE(step=0.6)
8:BRAKE(step=8000)
9:HANDLE(step=-0.6)
12:GUN(step=150000)
14:SHIELDBALLON(step=500000000)
15:ENGINE(step=15000)
16:SHIELDBALLON(step=-500000000)
}
Body
{
Core() {
N:Arm(power=GUN, option=150000, name=gun) { }
S:TrimF(angle=90) {
N:Cowl(option=1) {
N:Cowl() { }
}
E:RudderF(angle=AIMY, option=1) {
W:Trim(angle=AIMX) {
W:Chip(angle=90) {
W:Chip() {
N:Rudder(angle=HANDLE) {
N:Rudder(angle=HANDLE) {
W:Wheel(angle=-90, power=-ENGINE, brake=BRAKE, effect=3) { }
E:Wheel(angle=-90, power=ENGINE, brake=BRAKE, effect=3) { }
N:Chip(angle=15) {
W:Wheel(angle=-90, brake=BRAKE, effect=3) { }
E:Wheel(angle=-90, brake=BRAKE, effect=3) { }
}
}
W:Wheel(angle=-90, power=-ENGINE, effect=3) { }
E:Wheel(angle=-90, power=ENGINE, effect=3) { }
}
S:Rudder(angle=-HANDLE) {
S:Rudder(angle=-HANDLE) {
E:Wheel(angle=-90, brake=BRAKE, effect=3) { }
W:Wheel(angle=-90, brake=BRAKE, effect=3) { }
S:Chip(angle=15) {
E:Wheel(angle=-90, brake=BRAKE, effect=3) { }
W:Wheel(angle=-90, brake=BRAKE, effect=3) { }
}
}
E:Wheel(angle=-90, effect=3) { }
W:Wheel(angle=-90, effect=3) { }
}
}
}
W:Chip(angle=-90) {
W:Chip() {
N:Rudder(angle=-HANDLE) {
N:Rudder(angle=-HANDLE) {
W:Wheel(angle=90, power=-ENGINE, brake=BRAKE, effect=3) { }
E:Wheel(angle=90, power=ENGINE, brake=BRAKE, effect=3) { }
N:Chip(angle=-15) {
W:Wheel(angle=90, brake=BRAKE, effect=3) { }
E:Wheel(angle=90, brake=BRAKE, effect=3) { }
}
}
W:Wheel(angle=90, power=-ENGINE, effect=3) { }
E:Wheel(angle=90, power=ENGINE, effect=3) { }
}
S:Rudder(angle=HANDLE) {
E:Wheel(angle=90, effect=3) { }
W:Wheel(angle=90, effect=3) { }
S:Rudder(angle=HANDLE) {
E:Wheel(angle=90, brake=BRAKE, effect=3) { }
W:Wheel(angle=90, brake=BRAKE, effect=3) { }
S:Chip(angle=-15) {
E:Wheel(angle=90, brake=BRAKE, effect=3) { }
W:Wheel(angle=90, brake=BRAKE, effect=3) { }
}
}
}
}
}
S:Jet(power=SHIELDBALLON, option=2) { }
}
}
}
S:Frame(angle=30, option=1) {
S:Jet(angle=-120, power=JET) { }
}
}
}
Script
{if _E(gun)=150000 & _KEY(12)>0
{JET=150000}
laser = _SETCOLOR(#FF0000)
laser = _MOVE3D(_X(gun), _Y(gun), _Z(gun))
laser = _LINE3D(_X(gun) - _ZX(gun) * 100, _Y(gun)
- _ZY(gun) * 100, _Z(gun) - _ZZ(gun) * 100)}
I will except feedback happily.
Elgoog43- Car
- Posts : 10
Join date : 2010-09-14
Re: a simple mobile turret/tank
How do you fire this thing? How do you shoot?
Please do not quote the post above you.
Please do not quote the post above you.
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: a simple mobile turret/tank
thank you.
Once again, please do not quote the post above you.
Once again, please do not quote the post above you.
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
RigidChips :: Rigid-Chips :: Files :: Turrets
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