B-9H Bomber
2 posters
RigidChips :: Rigid-Chips :: Files :: Aircraft
Page 1 of 1
B-9H Bomber
I don't know if anybody still checks this forum, but I got bored, made an updated variant of a classic design, and decided I should show my hard work and dedication off somewhere. This new version of the B-9 long range bomber carries a formidable loadout of 16 "Javelin" light bombs and 8 "Fairway" unguided rockets. It's still all in Script, and the detonation process is still manual, but it gets the job done when it wants to.
Takeoff run while fully loaded is rather long, even with JATO. However, you can choose to jettison the rockets, the bombs, or both before takeoff. Holding down the bomb jettison button will cause simultaneous detonation of all bombs, so this can be used as a tactic if you so choose.
Instructions in-game are rather sparse as I didn't want them running halfway down the screen. The following is a complete list of commands.
Arrow keys - maneuvering
Z/X - Throttle up/down
C/V - Gear up/down
A/D - Yaw left/right
S - Air/wheel brakes
Q/W - Gently throttle up/down (small step, for taxiing purposes)
F - Drop bombs (hold key down, drops one at a time, detonations staggered, linear destruction path)
E - Jettison rockets
B - Jettison bombs (hold down for simultaneous detonation, mild spread, more concentrated destruction)
Fair warning, the model is very near to the chip cap and as such it can generate quite a bit of lag on an unprepared computer. If you have doubts in the capabilities of your machine then maybe this one isn't for you...
Takeoff run while fully loaded is rather long, even with JATO. However, you can choose to jettison the rockets, the bombs, or both before takeoff. Holding down the bomb jettison button will cause simultaneous detonation of all bombs, so this can be used as a tactic if you so choose.
Instructions in-game are rather sparse as I didn't want them running halfway down the screen. The following is a complete list of commands.
Arrow keys - maneuvering
Z/X - Throttle up/down
C/V - Gear up/down
A/D - Yaw left/right
S - Air/wheel brakes
Q/W - Gently throttle up/down (small step, for taxiing purposes)
F - Drop bombs (hold key down, drops one at a time, detonations staggered, linear destruction path)
E - Jettison rockets
B - Jettison bombs (hold down for simultaneous detonation, mild spread, more concentrated destruction)
Fair warning, the model is very near to the chip cap and as such it can generate quite a bit of lag on an unprepared computer. If you have doubts in the capabilities of your machine then maybe this one isn't for you...
- Code:
// [RCD]
Val
{
AIL(default=0, min=-5, max=5, step=5, disp=0)
AIRBRAKE(default=0, max=50, step=5, disp=0)
BOOM(default=0, max=50000, disp=0)
BOOM10(default=0, max=50000, disp=0)
BOOM11(default=0, max=50000, disp=0)
BOOM12(default=0, max=50000, disp=0)
BOOM13(default=0, max=50000, disp=0)
BOOM14(default=0, max=50000, disp=0)
BOOM15(default=0, max=50000, disp=0)
BOOM16(default=0, max=50000)
BOOM2(default=0, max=50000, disp=0)
BOOM3(default=0, max=50000, disp=0)
BOOM4(default=0, max=50000, disp=0)
BOOM5(default=0, max=50000, disp=0)
BOOM6(default=0, max=50000, disp=0)
BOOM7(default=0, max=50000, disp=0)
BOOM8(default=0, max=50000, disp=0)
BOOM9(default=0, max=50000, disp=0)
BOOMR1(default=0, max=50000, disp=0)
BOOMR2(default=0, max=50000, disp=0)
BOOMR3(default=0, max=50000, disp=0)
BOOMR4(default=0, max=50000, disp=0)
BOOMR5(default=0, max=50000, disp=0)
BOOMR6(default=0, max=50000, disp=0)
BOOMR7(default=0, max=50000, disp=0)
BOOMR8(default=0, max=50000)
BRAKE(default=0, max=1000, step=1000, disp=0)
COL(default=#FFFFFF, disp=0)
COL2(default=#004000, disp=0)
ELEV(default=0, min=-20, max=20, step=5, disp=0)
GEAR1(default=90, max=90, disp=0)
GEAR2(default=90, min=90, max=180, disp=0)
JET(default=0, max=50000)
JET2(default=0, max=100000, disp=0)
NGEAR(default=90, min=90, max=180, disp=0)
R1(default=0, max=150000, disp=0)
R2(default=0, max=150000, disp=0)
R3(default=0, max=150000, disp=0)
R4(default=0, max=150000, disp=0)
R5(default=0, max=150000, disp=0)
R6(default=0, max=150000, disp=0)
R7(default=0, max=150000, disp=0)
R8(default=0, max=150000, disp=0)
RUDD(default=0, min=-15, max=15, step=5, disp=0)
TIMER(default=-1, min=-1, max=70, disp=0)
TIMER2(default=-1, min=-1, max=35, disp=0)
TIMER3(default=0, max=10)
}
Key
{
0:Elev(step=-5)
1:Elev(step=5)
2:Ail(step=5)
3:Ail(step=-5)
4:Jet(step=10000), Jet2(step=20000)
5:Jet(step=-10000)
6:Gear1(step=-5), Gear2(step=5), NGear(step=5)
7:Rudd(step=-5)
8:AirBRAKE(step=5), Brake(step=1000)
9:Rudd(step=5)
10:Gear1(step=5), Gear2(step=-5), NGear(step=-5)
11:TIMER3(step=0.5)
12:Timer(step=1)
13:Timer2(step=1)
14:Jet(step=1000)
15:Jet(step=-1000)
}
Body
{
Core() {
S:Frame(angle=15) {
S:Chip(angle=-15, color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
S:Trim(angle=90, color=col) {
N:Chip(color=col) {
N:Chip(color=col) {
E:Chip(color=col2) {
E:Rudder(angle=53, color=col2) {
W:Chip(color=col2) {
W:Chip(color=col2) {
W:Chip(color=col2) { }
}
}
}
}
}
E:Chip(color=col2) {
E:Chip(color=col2) {
S:Chip(angle=Rudd, color=col2) { }
}
S:Chip(angle=Rudd, color=col2) { }
}
}
}
}
W:Trim(angle=ail, color=col) {
N:Rudder(angle=45, color=col) {
S:Chip(color=col) {
S:Chip(color=col) { }
}
N:Chip(color=col) { }
}
S:Chip(angle=-Elev) {
W:Chip() { }
}
}
E:Trim(angle=ail, color=col) {
N:Rudder(angle=-45, color=col) {
S:Chip(color=col) {
S:Chip(color=col) { }
}
N:Chip(color=col) { }
}
S:Chip(angle=-elev) {
E:Chip() { }
}
}
}
}
N:Weight(name=M2) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom2, option=50000) { }
}
N:Weight(name=M13) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom13, option=50000) { }
}
N:Weight(name=M12) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom12, option=50000) { }
}
}
E:Frame(name=JATO1) {
E:TrimF(angle=-45) {
N:Jet(angle=180, power=-Jet2) { }
}
}
W:Frame(name=JATO) {
W:TrimF(angle=45) {
N:Jet(angle=180, power=-Jet2) { }
}
}
N:Weight(name=M1) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom, option=50000) { }
}
N:Weight(name=M3) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom3, option=50000) { }
}
N:Weight(name=M4) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom4, option=50000) { }
}
N:Weight(name=M5) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom5, option=50000) { }
}
N:Weight(name=M6) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom6, option=50000) { }
}
N:Weight(name=M7) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom7, option=50000) { }
}
N:Weight(name=M8) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom8, option=50000) { }
}
N:Weight(name=M9) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom9, option=50000) { }
}
N:Weight(name=M10) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom10, option=50000) { }
}
N:Weight(name=M11) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom11, option=50000) { }
}
}
S:Cowl(angle=-30) {
S:Cowl(angle=30, color=col2) {
S:Cowl(color=col2) {
S:Cowl(color=col2) {
S:Cowl(angle=15, color=col2) {
S:Cowl(color=col2) {
E:Cowl(angle=160, option=4, color=col2) {
N:Cowl(color=col) { }
}
W:Cowl(angle=160, option=3, color=col2) {
N:Cowl(color=col2) { }
}
}
E:Cowl(angle=130, option=4, color=col2) {
N:Cowl(option=3, color=col2) { }
}
W:Cowl(angle=130, option=3, color=col2) {
N:Cowl(option=4, color=col2) { }
}
}
W:Cowl(angle=89, option=3, color=col2) { }
E:Cowl(angle=89, option=4, color=col2) { }
}
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
}
S:Cowl(angle=44) {
S:Cowl(angle=136, color=col) {
N:Cowl(color=col) {
N:Cowl(angle=10, color=col) {
N:Cowl(color=col) {
N:Cowl(color=col) {
N:Cowl(color=col) {
W:Cowl(angle=160, option=4, color=col) {
S:Cowl(color=col) { }
}
E:Cowl(angle=160, option=3, color=col) {
S:Cowl(color=col) { }
}
}
E:Cowl(angle=130, option=3, color=col) {
S:Cowl(color=col) { }
}
W:Cowl(angle=130, option=4, color=col) {
S:Cowl(color=col) { }
}
}
S:Cowl(angle=-21.05, color=col) {
S:Cowl(angle=31.05, color=col) {
S:Cowl(color=col) {
S:Cowl(color=col) {
S:Cowl(color=col) { }
}
}
N:Cowl(angle=20) {
N:Cowl() {
N:Cowl() { }
W:Cowl(angle=90, option=4, color=col) { }
E:Cowl(angle=90, option=3, color=col) { }
}
W:Cowl(angle=90, color=col) { }
E:Cowl(angle=90, color=col) { }
}
}
S:Cowl(angle=31.05, effect=#F000) {
S:Cowl(effect=#F000) {
S:Cowl(effect=#F000) {
E:Cowl(angle=90, color=col) { }
W:Cowl(angle=90, color=col) { }
S:Cowl(effect=#F000) {
E:Cowl(angle=90, color=col) { }
W:Cowl(angle=90, color=col) { }
}
}
E:Cowl(angle=90, color=col) { }
W:Cowl(angle=90, color=col) { }
}
E:Cowl(angle=90, color=col) { }
W:Cowl(angle=90, color=col) { }
}
}
}
}
}
}
}
N:Weight(name=M15) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom15, option=50000) { }
}
N:Weight(name=M16) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom16, option=50000) { }
}
N:Weight(name=M14) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=Boom14, option=50000) { }
}
}
S:Cowl(angle=-30) {
S:Cowl(angle=30, color=col2) {
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
}
N:Cowl(angle=-30) {
N:Cowl(angle=30, color=col2) {
W:Cowl(angle=89, color=col2) { }
E:Cowl(angle=89, color=col2) { }
}
}
}
E:Chip(color=col) {
E:Chip(color=col) {
S:Chip(color=col) {
S:Chip(color=col) {
W:Chip(color=col) {
S:Frame(angle=Gear1) {
S:Frame(angle=Gear2) {
E:Wheel(angle=-Gear2, brake=Brake) { }
W:Wheel(angle=-Gear2, brake=Brake) { }
}
S:Frame(angle=-Gear2) {
E:Wheel(angle=Gear2, brake=Brake) { }
W:Wheel(angle=Gear2, brake=Brake) { }
}
}
S:Chip(angle=Airbrake, color=col) { }
S:Chip(angle=-Airbrake, color=col) { }
}
S:Chip(angle=Ail, color=col) {
W:Chip(color=col) { }
}
}
}
E:Frame(option=1) {
S:Chip(color=col) {
E:Frame(option=1) {
S:Chip(color=col) {
W:Chip(color=col) {
S:Chip(angle=ail, color=col) { }
S:Frame(name=pylon2) {
E:Frame(angle=90) {
N:Weight(name=Rocket2) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR2, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R2) { }
}
}
N:Weight(name=Rocket4) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR4, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R4) { }
}
}
N:Weight(name=Rocket6) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR6, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R6) { }
}
}
N:Weight(name=Rocket8) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR8, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R8) { }
}
}
}
}
}
N:Rudder(angle=-45, color=col) {
S:Chip(color=col) { }
}
S:Chip(angle=ail, color=col) {
E:Chip(color=col) { }
}
S:Frame(option=1) {
E:Frame(option=1) {
N:Rudder(angle=-45) {
S:Chip() { }
}
}
}
}
}
N:Rudder(angle=-45, color=col) {
S:Chip(color=col) { }
}
}
}
N:Rudder(angle=-45, color=col) {
S:Chip(color=col) { }
}
N:Frame(angle=-150) {
N:Jet(angle=-120, power=Jet) {
S:Cowl(angle=90, color=col2) {
N:Cowl(angle=10, color=col2) {
E:Cowl(angle=90, option=3, color=col2) { }
W:Cowl(angle=90, option=4, color=col) { }
}
S:Cowl(color=col2) {
E:Cowl(angle=90, color=col2) { }
S:Cowl(angle=10, color=col2) {
E:Cowl(angle=90, option=4, color=col2) { }
W:Cowl(angle=90, option=3, color=col2) { }
}
W:Cowl(angle=90, color=col2) { }
S:Cowl(angle=89, color=#0C0C0C) { }
}
E:Cowl(angle=90, color=col2) { }
W:Cowl(angle=90, color=col2) { }
}
N:Cowl(angle=90, color=col) {
S:Cowl(angle=15, color=col) {
E:Cowl(angle=91, option=4, color=col) { }
W:Cowl(angle=90, option=3, color=col) { }
}
N:Cowl(color=col) {
N:Cowl(angle=10, color=col) {
E:Cowl(angle=91, option=3, color=col) { }
W:Cowl(angle=90, option=4, color=col) { }
}
W:Cowl(angle=90, color=col) { }
}
W:Cowl(angle=90, color=col) { }
}
}
}
S:Chip(angle=Ail, color=col) {
W:Chip(color=col) { }
}
}
S:Chip(color=col) { }
}
W:Chip(color=col) {
W:Chip(color=col) {
W:Frame(option=1) {
S:Chip(color=col) {
W:Frame(option=1) {
S:Chip(color=col) {
E:Chip(color=col) {
S:Chip(angle=-ail, color=col) { }
S:Frame(name=pylon1) {
W:Frame(angle=90) {
N:Weight(name=Rocket1) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR1, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R1) { }
}
}
N:Weight(name=Rocket3) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR3, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R3) { }
}
}
N:Weight(name=Rocket5) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR5, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R5) { }
}
}
N:Weight(name=Rocket7) {
S:Chip() { }
S:Trim(angle=90) { }
N:Arm(power=BoomR7, option=50000) { }
S:Frame(angle=150) {
S:Jet(angle=120, power=R7) { }
}
}
}
}
}
N:Rudder(angle=45, color=col) {
S:Chip(color=col) { }
}
S:Chip(angle=-ail, color=col) {
W:Chip(color=col) { }
}
S:Frame(option=1) {
W:Frame(option=1) {
N:Rudder(angle=45, color=col) {
S:Chip(color=col) { }
}
}
}
}
}
N:Rudder(angle=45, color=col) {
S:Chip(color=col) { }
}
}
}
S:Chip(color=col) {
S:Chip(color=col) {
E:Chip(color=col) {
S:Frame(angle=Gear1) {
S:Frame(angle=Gear2) {
W:Wheel(angle=-Gear2, brake=Brake) { }
E:Wheel(angle=-Gear2, brake=Brake) { }
}
S:Frame(angle=-Gear2) {
W:Wheel(angle=Gear2, brake=Brake) { }
E:Wheel(angle=Gear2, brake=Brake) { }
}
}
S:Chip(angle=Airbrake, color=col) { }
S:Chip(angle=-Airbrake, color=col) { }
}
S:Chip(angle=-Ail, color=col) {
E:Chip(color=col) { }
}
}
}
N:Rudder(angle=45, color=col) {
S:Chip(color=col) { }
}
N:Frame(angle=-150) {
N:Jet(angle=-120, power=Jet) {
S:Cowl(angle=90, color=col2) {
N:Cowl(angle=10, color=col2) {
W:Cowl(angle=90, option=4, color=col2) { }
E:Cowl(angle=90, option=3, color=col) { }
}
S:Cowl(color=col2) {
W:Cowl(angle=90, color=col2) { }
S:Cowl(angle=10, color=col2) {
W:Cowl(angle=90, option=3, color=col2) { }
E:Cowl(angle=90, option=4, color=col2) { }
}
E:Cowl(angle=90, color=col) { }
S:Cowl(angle=89, color=#0C0C0C) { }
}
W:Cowl(angle=90, color=col2) { }
E:Cowl(angle=90, color=col) { }
}
N:Cowl(angle=90, color=col) {
S:Cowl(angle=15, color=col) {
W:Cowl(angle=90, option=3, color=col) { }
E:Cowl(angle=90, option=4, color=col) { }
}
N:Cowl(color=col) {
N:Cowl(angle=10, color=col) {
W:Cowl(angle=90, option=4, color=col) { }
E:Cowl(angle=90, option=3, color=col) { }
}
}
}
}
}
S:Chip(angle=-Ail, color=col) {
E:Chip(color=col) { }
}
}
S:Chip(color=col) { }
}
S:Cowl(angle=-30) {
S:Cowl(angle=30, color=col2) {
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
}
N:Cowl(angle=-30) {
N:Cowl(angle=30, color=col2) {
W:Cowl(angle=89, color=col2) { }
E:Cowl(angle=89, color=col2) { }
}
}
W:Frame(name=JATO2) {
W:TrimF(angle=45) {
N:Jet(angle=180, power=-Jet2) { }
}
}
E:Frame(name=JATO3) {
E:TrimF(angle=-45) {
S:Jet(angle=180, power=-Jet2) { }
}
}
}
E:Chip(color=col) {
N:Rudder(angle=-45, color=col) {
S:Chip(color=col) { }
}
N:Frame(angle=-150) {
N:Jet(angle=-120, power=Jet) {
S:Cowl(angle=90, color=col2) {
N:Cowl(angle=10, color=col2) {
E:Cowl(angle=90, option=3, color=col2) { }
W:Cowl(angle=90, option=4, color=col) { }
}
S:Cowl(color=col2) {
E:Cowl(angle=90, color=col) { }
S:Cowl(color=col2) {
S:Cowl(angle=10, color=col2) {
E:Cowl(angle=90, option=4, color=col2) { }
W:Cowl(angle=90, option=3, color=col2) { }
}
E:Cowl(angle=90, color=col) { }
W:Cowl(angle=90, color=col) { }
N:Cowl(angle=89, color=#0C0C0C) { }
}
W:Cowl(angle=90, color=col) { }
}
E:Cowl(angle=90, color=col2) { }
W:Cowl(angle=90, color=col) { }
}
N:Cowl(angle=90, color=col) {
S:Cowl(angle=15, color=col) {
E:Cowl(angle=91, option=4, color=col) { }
W:Cowl(angle=90, option=3, color=col) { }
}
N:Cowl(color=col) {
N:Cowl(color=col) {
N:Cowl(angle=10, color=col) {
E:Cowl(angle=90, option=3, color=col) { }
W:Cowl(angle=90, option=4, color=col) { }
}
}
}
}
}
}
}
W:Chip(color=col) {
N:Rudder(angle=45, color=col) {
S:Chip(color=col) { }
}
N:Frame(angle=-150) {
N:Jet(angle=-120, power=Jet) {
S:Cowl(angle=90, color=col2) {
N:Cowl(angle=10, color=col2) {
W:Cowl(angle=90, option=4, color=col2) { }
E:Cowl(angle=90, option=3, color=col) { }
}
S:Cowl(color=col2) {
S:Cowl(color=col2) {
S:Cowl(angle=10, color=col2) {
W:Cowl(angle=90, option=3, color=col) { }
E:Cowl(angle=90, option=4, color=col2) { }
}
W:Cowl(angle=90, color=col2) { }
E:Cowl(angle=90, color=col) { }
N:Cowl(angle=89, color=#0C0C0C) { }
}
W:Cowl(angle=90, color=col2) { }
E:Cowl(angle=90, color=col) { }
}
W:Cowl(angle=90, color=col2) { }
E:Cowl(angle=90, color=col) { }
}
N:Cowl(angle=90, color=col) {
S:Cowl(angle=15, color=col) {
W:Cowl(angle=90, option=3, color=col) { }
E:Cowl(angle=90, option=4, color=col) { }
}
N:Cowl(color=col) {
N:Cowl(color=col) {
N:Cowl(angle=10, color=col) {
W:Cowl(angle=90, option=4, color=col) { }
E:Cowl(angle=90, option=3, color=col) { }
}
}
}
}
}
}
}
N:Cowl(angle=-30, color=#191919) {
N:Cowl(angle=30, color=col2) {
N:Cowl(color=col2) {
N:Cowl(angle=30, effect=#8000) {
N:Cowl(angle=-20, color=Col2) {
N:Cowl(color=Col2) {
N:Cowl(angle=160, color=col) {
N:Cowl(color=col) {
E:Cowl(angle=140, option=4, color=col) {
N:Cowl(option=3, color=col) { }
}
W:Cowl(angle=140, option=3, color=col) {
N:Cowl(option=4, color=col) { }
}
N:Cowl() {
N:Cowl(angle=6) {
N:Cowl(angle=.5) {
N:Cowl(angle=3) {
N:Cowl() { }
W:Cowl(angle=90, color=col) { }
E:Cowl(angle=90, color=col) { }
}
W:Cowl(angle=90, color=col) { }
E:Cowl(angle=90, color=col) { }
}
W:Cowl(angle=90, color=col) { }
E:Cowl(angle=90, color=col) { }
}
W:Cowl(angle=90, option=3, color=col) { }
E:Cowl(angle=90, option=4, color=col) { }
}
}
E:Cowl(angle=160, option=4, color=col) {
N:Cowl(color=col) {
N:Cowl(option=3, color=col) { }
}
}
W:Cowl(angle=160, option=3, color=col) {
N:Cowl(color=col) {
N:Cowl(option=4, color=col) { }
}
}
}
E:Cowl(angle=160, option=3, color=col2) {
S:Cowl(color=col) {
S:Cowl(color=col2) { }
}
}
W:Cowl(angle=160, option=4, color=col2) {
S:Cowl(color=col) {
S:Cowl(color=col2) { }
}
}
}
E:Cowl(angle=140, option=3, color=col2) {
S:Cowl(color=col2) { }
}
W:Cowl(angle=140, option=4, color=col2) {
S:Cowl(color=col2) { }
}
}
E:Cowl(angle=91, option=3, effect=#8000) { }
W:Cowl(angle=91, option=4, effect=#8000) { }
}
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
}
S:Cowl(angle=-30) {
S:Cowl(angle=30, color=col2) {
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
}
}
S:Cowl(angle=44, color=#191919) {
S:Cowl(angle=136, color=col) {
S:Cowl(color=col) {
N:Cowl(angle=-20, color=col, effect=#F000) {
N:Cowl(angle=20, color=col) {
N:Cowl(color=col) { }
S:Cowl(angle=3) {
W:Cowl(angle=90, color=col) { }
E:Cowl(angle=90, color=col) { }
}
}
N:Cowl(angle=20, effect=#F000) {
N:Cowl(effect=#F000) {
E:Cowl(angle=90, color=col) { }
W:Cowl(angle=90, color=col) { }
}
E:Cowl(angle=90, color=col) { }
W:Cowl(angle=90, color=col) { }
}
}
}
}
}
N:Frame() {
N:Frame(angle=-NGear, option=1) {
S:TrimF(angle=Rudd) {
S:Frame(angle=-Gear2) {
W:Wheel(angle=Gear2) { }
E:Wheel(angle=Gear2) { }
}
}
}
N:Cowl(color=col) { }
}
S:Cowl(angle=-30) {
S:Cowl(angle=30, color=col2) {
E:Cowl(angle=89, color=col2) { }
W:Cowl(angle=89, color=col2) { }
}
}
}
}
}
}
Script
{ print 0,"B-9 HVLRB (High Velocity Long Range Bomber)"
print 1,"Z-X=Engines"
print 2,"C-V=Gear"
print 3,"F=Bombs"
print 4,"G=Rockets"
if TIMER=3 {
_SPLIT(M2)
}
if TIMER=1 {
_SPLIT(M1)
}
if TIMER=7 {
_SPLIT(M4)
}
if TIMER=5 {
_SPLIT(M3)
}
if TIMER=9 {
_SPLIT(M5)
}
if TIMER=13 {
_SPLIT(M7)
}
if TIMER=11 {
_SPLIT(M6)
}
if TIMER=15 {
_SPLIT(M8)
}
if TIMER>17 {
_SPLIT(M9)
}
if TIMER>19 {
_SPLIT(M10)
}
if TIMER>21 {
_SPLIT(M11)
}
if TIMER>23 {
_SPLIT(M12)
}
if TIMER>25 {
_SPLIT(M13)
}
if TIMER>27 {
_SPLIT(M14)
}
if TIMER>29 {
_SPLIT(M15)
}
if TIMER>31 {
_SPLIT(M16)
}
if TIMER>39 {
Boom=50000
}
if TIMER>41 {
Boom2=50000
}
if TIMER>43 {
Boom3=50000
}
if TIMER>45 {
Boom4=50000
}
if TIMER>47 {
Boom5=50000
}
if TIMER>49 {
Boom6=50000
}
if TIMER>51 {
Boom7=50000
}
if TIMER>53 {
Boom8=50000
}
if TIMER>55 {
Boom9=50000
}
if TIMER>57 {
Boom10=50000
}
if TIMER>59 {
Boom11=50000
}
if TIMER>61 {
Boom12=50000
}
if TIMER>63 {
Boom13=50000
}
if TIMER>65 {
Boom14=50000
}
if TIMER>67 {
Boom15=50000
}
if TIMER>69 {
Boom16=50000
}
if TIMER2=3 {
_SPLIT(Rocket2)
}
if TIMER2=1 {
_SPLIT(Rocket1)
}
if TIMER2=7 {
_SPLIT(Rocket4)
}
if TIMER2=5 {
_SPLIT(Rocket3)
}
if TIMER2=9 {
_SPLIT(Rocket5)
}
if TIMER2=11 {
_SPLIT(Rocket6)
}
if TIMER2=13 {
_SPLIT(Rocket7)
}
if TIMER2=15 {
_SPLIT(Rocket8)
}
if TIMER2>20 {
BoomR1=50000
}
if TIMER2>22 {
BoomR2=50000
}
if TIMER2>24 {
BoomR3=50000
}
if TIMER2>26 {
BoomR4=50000
}
if TIMER2>28 {
BoomR5=50000
}
if TIMER2>30 {
BoomR6=50000
}
if TIMER2>32 {
BoomR7=50000
}
if TIMER2>34 {
BoomR8=50000
}
if TIMER2=1 {
R1=150000
}
if TIMER2=3 {
R2=150000
}
if TIMER2=5 {
R3=150000
}
if TIMER2=7 {
R4=150000
}
if TIMER2=9 {
R5=150000
}
if TIMER2=11 {
R6=150000
}
if TIMER2=13 {
R7=150000
}
if TIMER2=15 {
R8=150000
}
if TIMER2=15 {
_SPLIT(pylon1)
}
if TIMER2=15 {
_SPLIT(pylon2)
}
if _KEY(6)>0 {
_BYE(JATO)
}
if _KEY(6)>0 {
_BYE(JATO1)
}
if _KEY(6)>0 {
_BYE(JATO2)
}
if _KEY(6)>0 {
_BYE(JATO3)
}
if _KEY(16)>0 {
_SPLIT(pylon1)
}
if _KEY(16)>0 {
_SPLIT(pylon2)
}
if TIMER3>0 {
_SPLIT(M1)
}
if TIMER3>0 {
_SPLIT(M2)
}
if TIMER3>0 {
_SPLIT(M3)
}
if TIMER3>0 {
_SPLIT(M4)
}
if TIMER3>0 {
_SPLIT(M5)
}
if TIMER3>0 {
_SPLIT(M6)
}
if TIMER3>0 {
_SPLIT(M7)
}
if TIMER3>0 {
_SPLIT(M8)
}
if TIMER3>0 {
_SPLIT(M9)
}
if TIMER3>0 {
_SPLIT(M10)
}
if TIMER3>0 {
_SPLIT(M11)
}
if TIMER3>0 {
_SPLIT(M12)
}
if TIMER3>0 {
_SPLIT(M13)
}
if TIMER3>0 {
_SPLIT(M14)
}
if TIMER3>0 {
_SPLIT(M15)
}
if TIMER3>0 {
_SPLIT(M16)
}
if TIMER3=10 {
Boom=50000
}
if TIMER3=10 {
Boom2=50000
}
if TIMER3=10 {
Boom3=50000
}
if TIMER3=10 {
Boom4=50000
}
if TIMER3=10 {
Boom5=50000
}
if TIMER3>=10 {
Boom6=50000
}
if TIMER3=10 {
Boom7=50000
}
if TIMER3=10 {
Boom8=50000
}
if TIMER3=10 {
Boom9=50000
}
if TIMER3=10 {
Boom10=50000
}
if TIMER3=10 {
Boom11=50000
}
if TIMER3=10 {
Boom12=50000
}
if TIMER3=10 {
Boom13=50000
}
if TIMER3=10 {
Boom14=50000
}
if TIMER3=10 {
Boom15=50000
}
if TIMER3=10 {
Boom16=50000
}}
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: B-9H Bomber
I like to check the forum every now and then, it's nice to see new posts occasionally. This is a much more maneuverable plan than I was originally thinking it would be especially for its size and it is pretty fun to fly around even if I was only getting about 20-22 frames (even though I don't have any doubts about my computer haha) The one thing about the bombs (and I had the same problem with my 199 - Hornet) is they can start shooting and still be on the same trajectory as the plane, but its a minor thing. It's impressive this plane works in breakable mode, especially with as much as the tail flexes during rolls.
Great model! Its nice to know some people still think about Rigid Chips!
Great model! Its nice to know some people still think about Rigid Chips!
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
Re: B-9H Bomber
Great model! Its nice to know some people still think about Rigid Chips!
Thanks! I still dabble a bit when the mood strikes me.
This is a much more maneuverable plan than I was originally thinking it would be especially for its size and it is pretty fun to fly around.
...
It's impressive this plane works in breakable mode, especially with as much as the tail flexes during rolls.
That's actually why it's so maneuverable. I set it up so that the entirety of each horizontal stabilizer deflected during a roll like the ones on most modern fighter jets do. Because of the size of the wing and the way it's put together the original setup (just ailerons deflecting) had an awful roll rate and the tendency to reverse the roll direction at high speed. It's much better now...
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: B-9H Bomber
I still dabble a bit when the mood strikes me.
I do the same, usually I just pull out some old models and take them for a spin usually thinking, "Why did I design it this way??"
I'm not as familiar with the realistic side of designing models as most of the ones I make are more on the fantasy side, there was one plane I designed for realism (which I never ended up posting, just like 99% of my designs haha) that turned out much better than I thought it would, but it wasn't nearly as good as this one.
I have always thought it's interesting how the small details in real life can carry over to Rigid Chips like that.
I just realized I didn't mention the cowling on your model, which I think is quite impressive. It's better than any I've done
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
Re: B-9H Bomber
I just realized I didn't mention the cowling on your model, which I think is quite impressive.
Thanks! The aircraft actually went through a few visual changes from start to finish. Finally got it to the way it is now and decided I liked it too much to change it from there.
I'll go ahead and put up some pics of older versions.
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
RigidChips :: Rigid-Chips :: Files :: Aircraft
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum