RigidChips Iron Man
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RigidChips Iron Man
Hi, im trying to make the Iron Man Suit, but i can only get it to take off before it starts to have a mind of its own . I've got thrust, stabilizers, colour and SuperSonic speed . can someone make one please (a quick one wich can hover and all that cool stuff i dont want missiles they may takeup too much room.
Sorry for my punctuation and spelling
Sorry for my punctuation and spelling
nolimitscreater12- Car
- Posts : 8
Join date : 2012-04-06
Re: RigidChips Iron Man
Maybe you could post the version you currently have and someone could help you fix it?
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: RigidChips Iron Man
its not letting me put an image on here
nolimitscreater12- Car
- Posts : 8
Join date : 2012-04-06
Re: RigidChips Iron Man
He meant for you to post the code you already have so someone could improve it!
jiri.hartvich.9- Tank
- Posts : 51
Join date : 2012-08-29
Age : 68
Re: RigidChips Iron Man
soz this is my first time and what do i do to do that
nolimitscreater12- Car
- Posts : 8
Join date : 2012-04-06
Re: RigidChips Iron Man
Either use http://pastebin.com/ (if it doesnt work only do: pastebin.com) or use [ c o d e ] [ / c o d e ] (without the spaces)
jiri.hartvich.9- Tank
- Posts : 51
Join date : 2012-08-29
Age : 68
Re: RigidChips Iron Man
- Code:
// [RCD]
Val
{
JET(default=0, max=10000000, step=2500)
REAR(default=0, max=10000, step=2500)
SHOULDER(default=90, max=60)
STABELISERS(default=2, min=-20, max=20, step=3.5)
SUPERSONIC(default=0, min=-999999, step=999999)
TWIST(default=0, min=-20, max=20, step=3.5)
}
Key
{
0:STABELISERS(step=-0.5)
1:STABELISERS(step=0.5)
2:TWIST(step=-5)
3:TWIST(step=5)
4:JET(step=500)
7:SUPERSONIC(step=-999999), JET(step=500)
16:SHOULDER(step=0)
}
Body
{
Core(color=#FF0000) {
S:Chip(angle=90, color=#FF0000) {
S:Chip(color=#FF0000) {
S:Chip(color=#FF0000) {
S:Chip(color=#FF0000) {
S:Chip(angle=35, color=#FF0000) { }
S:Jet(angle=90, power=SUPERSONIC) { }
}
S:Jet(angle=90, power=SUPERSONIC) { }
}
W:Chip(angle=90, color=#FF0000) {
S:Chip(color=#FF0000) {
S:Chip(color=#FF0000) {
S:Chip(angle=-90, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) {
E:Chip(color=#FFFF00) {
N:Chip(angle=90, color=#FFFF00) { }
}
E:Chip(angle=30) {
E:Arm(angle=-30, power=SUPERSONIC, option=-200000) { }
}
}
W:Chip(angle=90, color=#FF0000) {
W:Chip(color=#FFFF00) { }
}
S:Chip(angle=90, color=#FF0000) {
S:Chip(color=#FFFF00) {
S:Rudder(angle=-STABELISERS, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) { }
}
W:Chip(angle=90, color=#FF0000) { }
}
}
N:Chip(angle=70, color=#FF0000) {
W:Chip(angle=90, color=#FF0000) { }
E:Chip(angle=90, color=#FF0000) { }
}
}
N:Chip(angle=90, color=#FF0000) {
E:Cowl(color=#FF0000, effect=#F0FB) { }
}
}
}
W:RLW(angle=90, color=#FFFF00) { }
}
W:Chip(angle=90, color=#FF0000) { }
}
E:Chip(angle=90, color=#FF0000) {
S:Chip(color=#FF0000) {
E:Chip(angle=90, color=#FF0000) {
S:Chip(color=#FF0000) {
S:Chip(angle=90, color=#FF0000) { }
S:Chip(angle=40, color=#FF0000) {
E:Cowl(angle=90, option=3, color=#FF0000) { }
W:Cowl(angle=90, option=4, color=#FF0000) { }
N:Chip(angle=20, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) { }
}
}
}
}
S:Chip(color=#FF0000) {
S:Chip(angle=-90, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) {
E:Chip(color=#FFFF00) {
N:Chip(angle=90, color=#FFFF00) { }
}
N:Chip(angle=90, color=#FF0000) { }
}
W:Chip(angle=90, color=#FF0000) {
W:Chip(color=#FFFF00) { }
W:Chip(angle=30) {
W:Arm(angle=-30, power=SUPERSONIC, option=-200000) { }
}
}
S:Chip(angle=90, color=#FF0000) {
S:Chip(color=#FFFF00) {
S:Rudder(angle=STABELISERS, color=#FF0000) {
W:Chip(angle=90, color=#FF0000) {
W:Chip(angle=90, color=#FF0000) { }
}
E:Chip(angle=90, color=#FF0000) { }
}
}
N:Chip(angle=70, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) { }
W:Chip(angle=90, color=#FF0000) { }
}
}
}
}
}
}
S:Jet(angle=90, power=-JET) { }
E:Weight(angle=45) { }
W:Weight(angle=45) { }
}
E:Chip(angle=90, color=#FF0000) {
S:Chip(angle=-91, color=#FF0000) {
S:Chip(angle=90, color=#FFFF00) {
S:Rudder(angle=TWIST, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) {
N:Chip(color=#FF0000) { }
}
}
S:Jet(angle=90, power=-JET) { }
W:Chip(angle=90, color=#FF0000) { }
}
}
W:Chip(angle=90, color=#FFFF00) { }
E:Chip(angle=90, color=#FFFF00) { }
}
}
W:Chip(angle=90, color=#FF0000) {
S:Chip(angle=-91, color=#FF0000) {
W:Chip(angle=90, color=#FFFF00) { }
E:Chip(angle=90, color=#FFFF00) { }
S:Chip(angle=90, color=#FFFF00) {
S:Rudder(angle=TWIST, color=#FF0000) {
W:Chip(angle=90, color=#FF0000) { }
E:Chip(angle=90, color=#FF0000) {
E:Chip(angle=90, color=#FF0000) {
N:Chip(color=#FF0000) { }
}
}
S:Jet(angle=90, power=-JET) { }
}
}
}
}
}
N:Chip(angle=90, color=#F9E031) {
N:Chip(angle=-20, color=#FF0000) {
N:Chip(angle=20, color=#FF0000) {
N:Chip(angle=20, color=#FF0000) {
W:Chip(angle=90, color=#FF0000) { }
E:Chip(angle=90, color=#FF0000) { }
}
W:Chip(angle=90, color=#FF0000) { }
E:Chip(angle=90, color=#FF0000) { }
}
W:Chip(angle=90, color=#FF0000) { }
E:Chip(angle=90, color=#FF0000) { }
N:RLW(angle=19, color=#FFFF00) { }
}
}
}
}
nolimitscreater12- Car
- Posts : 8
Join date : 2012-04-06
Re: RigidChips Iron Man
Okay, your biggest problem is the fact that this is made entirely out of physical chips. This would be okay if you had a script or Lua function that stabilized it, but since you do not, you have to manually fight all the physics forces exerted on the model. My suggestion is to build a new, low-drag, well flying base and then cover it in cowl to make it look like Iron Man.
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: RigidChips Iron Man
thank you , when im don ill post it again
nolimitscreater12- Car
- Posts : 8
Join date : 2012-04-06
Re: RigidChips Iron Man
if you dont mind telling me how to make an auto stabilizer (im new to making advanced things)
nolimitscreater12- Car
- Posts : 8
Join date : 2012-04-06
Re: RigidChips Iron Man
The wheels are used to stabilize.
Here is an example robot that I made. (If you want I can make a video on youtube about some simple scripts)
The red chips are used in the script (LUA works better but I cant use it).
CONTROLS:
q=switch on or off
e=(when on)->hover
wasd=move arms
arrow keys=move
Here is an example robot that I made. (If you want I can make a video on youtube about some simple scripts)
The red chips are used in the script (LUA works better but I cant use it).
CONTROLS:
q=switch on or off
e=(when on)->hover
wasd=move arms
arrow keys=move
- Code:
// [Iron man v2]
Val
{
ARMT(default=90, max=150, step=0.5)
ARMT2(default=-90, min=-150, max=0, step=0.5)
ARMUD(default=90, min=60, max=120, step=0.1)
ARMUD2(default=-90, min=-120, max=-60, step=0.1)
BACOUNT(default=1, max=1)
BEGINANGLE(default=90, max=90)
GUN(default=0, max=50000, step=50000)
HOVCOUNT(default=0, max=1)
HOVERUN(default=15000, min=-50000, max=100000, step=5000)
RUN(default=0, min=-50000, max=100000, step=5000)
TURNRUN(default=0, min=-5000, max=5000, step=5000)
XBL(default=0, min=-400000, max=300000, step=10000)
ZBL(default=0, min=-200000, max=200000, step=20000)
}
Key
{
7:ARMT2(step=1), ARMT(step=1)
8:ARMUD2(step=-1), ARMUD(step=1)
9:ARMT2(step=-1), ARMT(step=-1)
12:GUN(step=50000)
15:ARMUD(step=-1), ARMUD2(step=1)
}
Body
{
Core(color=#FF0000, name=core) {
S:Chip(angle=beginangle) {
S:TrimF(angle=beginangle) {
S:Wheel(power=-xbl, color=#FF0000) {
W:TrimF(angle=beginangle, option=1) {
E:Chip() {
E:Frame(option=1) { }
}
}
}
}
E:Chip() {
E:Trim() {
N:TrimF(angle=armt, option=1) {
S:Chip() {
S:Chip() {
S:Rudder(angle=armud2) {
S:Arm(power=gun, option=50000) { }
}
S:Cowl(angle=-90, color=#FF0000, name=r) { }
}
}
}
}
E:Jet(angle=1, power=-turnrun) { }
}
W:Chip() {
W:Trim() {
N:TrimF(angle=armt2, option=1) {
S:Chip() {
S:Chip() {
S:Rudder(angle=armud) {
S:Arm(power=gun, option=50000) { }
}
S:Cowl(angle=-90, color=#FF0000, name=l) { }
}
}
}
}
W:Jet(angle=1, power=turnrun) { }
}
S:Chip(color=#FF0000, name=middle) {
S:Chip() {
S:Chip() {
W:Chip() {
S:Chip() {
S:Chip() {
S:Jet(angle=90, power=-hoverun, option=3, color=#FF0000) { }
S:Jet(angle=-90, power=hoverun, option=3, color=#FF0000) { }
}
}
}
E:Chip() {
S:Chip() {
S:Chip() {
S:Jet(angle=90, power=-hoverun, option=3, color=#FF0000) { }
S:Jet(angle=-90, power=hoverun, option=3, color=#FF0000) { }
}
}
}
N:Jet(angle=1, power=-run) { }
}
}
S:Cowl(angle=90) {
S:Cowl(color=#FF0000, name=f) { }
N:Cowl() {
N:Cowl(color=#FF0000, name=b) { }
}
}
S:Wheel(power=-zbl, color=#FF0000) {
N:TrimF(angle=beginangle, option=1) {
S:Chip() {
S:Frame(option=1) { }
}
}
}
}
}
}
}
Script
{if bacount=1{
print 0,"height of middle=",_H(middle)
print 1,"height of core=",_H(core)
}
bacount=_MOD(bacount+_KEYDOWN(14),2)
if bacount=1 {beginangle=beginangle+10}
if bacount=0 {hovcount=0
if beginangle=or<90 {beginangle=beginangle-1}
if beginangle<70 {beginangle=beginangle-4}
}
if bacount=1
{
if _h(middle)=or<10 {
zbl=(_h(l)-_h(r))*-200000-_lz()*-10000
xbl=(_h(f)-_h(b))*-200000-_lx()*-10000
}
if _h(middle)<0 {
xbl=-200000*(_y(f)-_y(b))
zbl=-200000*(_y(l)-_y(r))
}
hovcount=_MOD(hovcount+_KEYDOWN(16),2)
if hovcount=1 {
if _h(middle)<12 {
hoverun=10000
}
if _h(middle)<5 {
hoverun=30000
}
if _h(middle)<6 {
hoverun=13000
}
if _h(middle)<4 {
hoverun=35000
}
}
if _key(0)>0 {run=100000}
if _key(1)>0 {run=run-10000}
if _key(2)>0 {turnrun=5000}
if _key(3)>0 {turnrun=-5000}
if hovcount=0 {hoverun=0}
}
}
jiri.hartvich.9- Tank
- Posts : 51
Join date : 2012-08-29
Age : 68
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