B8 test mod(has eight wheel drive and a jet)
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B8 test mod(has eight wheel drive and a jet)
- Code:
// [RCD] BasicCar
//
Val
{
BALLOON(default=0, max=32555, step=1050)
BOOST(default=0, max=30000, step=30000)
BREAK(default=0, max=80, step=80)
ENGINE(default=0, min=-3000, max=3000, step=3000)
HANDLE(default=0, min=-20, max=20, step=5)
HANDLE2(default=-180, min=-180, max=90, step=15)
HBREAK(default=0, max=100, step=100)
TRIG(default=0, max=5000000, step=1000000)
WHEELFOLD1(default=0, min=90, max=360, step=15)
}
Key
{
0:Engine(step=-500)
1:Engine(step=500)
2:Handle(step=-0.5)
3:Handle(step=0.5)
4:Trig(step=1000000)
7:WHEELFOLD1(step=15)
8:HBREAK(step=20), BREAK(step=20)
9:BOOST(step=30000)
10:BALLOON(step=150000)
12:HANDLE2(step=15)
}
Body
{
Core(color=#004080, name=Core) {
N:Rudder(angle=Handle, color=#004080, spring=0.5, damper=0.5) {
N:Arm(option=250000, power=Trig, color=#808080, name=arm1) { }
E:Frame(option=1) {
N:Arm(power=Trig, option=100000, color=#C0C0C0, name=arm3) { }
E:RLW(break=Break, angle=90, option=2, color=#344AE2, effect=4) { }
E:Jet(power=BALLOON, option=1, effect=1) { }
E:Weight(color=#004080) {
E:Chip(color=#004080) {
E:Wheel(angle=WHEELFOLD1, power=-ENGINE, brake=BREAK, option=2, color=#000080, effect=4) { }
S:Jet(angle=HANDLE2, power=-BOOST, effect=1) { }
}
}
}
W:Frame(option=1) {
N:Arm(power=Trig, option=100000, color=#C0C0C0, name=arm2) { }
W:RLW(angle=90, break=Break, option=2, color=#3A3AE0, effect=4) { }
W:Jet(power=BALLOON, option=1, effect=1) { }
W:Weight(color=#004080) {
W:Chip(color=#004080) {
W:Wheel(angle=WHEELFOLD1, power=ENGINE, brake=BREAK, option=2, color=#000080, effect=4) { }
S:Jet(angle=HANDLE2, power=-BOOST, effect=1) { }
}
}
}
}
N:Rudder(angle=HANDLE, color=#004080, spring=0.5, damper=2.5) { }
S:Chip(color=#004080) {
S:Chip(color=#004080) {
W:Frame(option=1) {
W:Chip(color=#004040) {
S:Jet(angle=HANDLE2, power=-BOOST, option=0, effect=1) { }
W:Weight(color=#004040) {
W:Wheel(angle=WHEELFOLD1, power=ENGINE, brake=-BREAK, option=2, color=#000080, effect=4) { }
W:Chip(angle=90) { }
}
W:Jet(power=BALLOON, option=1, effect=1) { }
}
}
E:Frame(option=1) {
E:Chip(color=#004040) {
S:Jet(angle=HANDLE2, power=-BOOST, effect=1) { }
E:Jet(power=BALLOON, option=1, effect=1) { }
E:Weight(color=#004040) {
E:Wheel(angle=WHEELFOLD1, power=-ENGINE, brake=-BREAK, option=2, color=#000080, effect=4) { }
}
}
}
W:RLW(angle=90, power=ENGINE, option=2, color=#3244E4, effect=4) { }
E:RLW(angle=90, power=-ENGINE, option=2, color=#3622EA, effect=4) { }
}
N:Jet(power=BALLOON, option=2) { }
}
W:Frame(angle=-90, option=1) {
S:Frame(option=1) {
S:Frame(option=1) {
S:Frame(angle=-90, option=1) {
S:Frame(angle=-90, option=1) {
S:Frame(option=1) {
S:Frame(option=1) {
S:Frame(angle=-90) { }
S:Frame(angle=-90, option=1) { }
S:TrimF(option=1) { }
}
S:Frame(angle=-90) { }
S:Frame(angle=-90, option=1) { }
}
S:Frame(angle=-90) { }
S:Frame(angle=-90, option=1) { }
}
}
W:Frame(angle=-90, option=1) {
N:Frame(option=1) {
N:Frame(option=1) {
N:Frame(option=1) {
N:Frame(angle=-90, option=1) { }
}
}
}
}
N:Frame(option=1) {
N:Frame(option=1) {
N:TrimF(option=1) {
W:Chip(angle=-90) {
S:Chip() {
S:Chip() {
S:Cowl(color=#0000FF) {
E:Cowl(color=#0000FF) {
E:Cowl(color=#0000FF) {
E:Cowl(angle=-90, color=#004080) {
N:Cowl(color=#004080) {
N:Cowl(color=#004080) {
N:Cowl(color=#004080) {
N:Cowl(angle=-90, color=#004080) {
N:Cowl(color=#004080) { }
}
}
}
E:Cowl(angle=-90, color=#000040) {
N:Cowl(color=#000040) {
E:Cowl(color=#000040) {
N:Cowl(color=#000040) { }
S:Cowl(color=#000040) {
S:Cowl(color=#000040) {
E:Cowl() { }
W:Cowl() { }
}
E:Cowl() { }
}
}
}
}
}
}
S:Cowl(angle=-90, color=#004080) {
W:Cowl(color=#004080) {
S:Cowl(option=5, color=#004080) { }
}
S:Cowl(option=5, color=#004080) { }
}
N:Cowl(color=#0000FF) {
N:Cowl(color=#0000FF) {
N:Cowl(color=#0000FF) {
W:Cowl(color=#0000FF) {
S:Cowl(color=#0000FF) {
S:Cowl(color=#0000FF) { }
}
}
}
}
}
}
}
W:Cowl(color=#0000FF) {
W:Cowl(color=#0000FF) {
W:Cowl(angle=-90, color=#004080) {
N:Cowl(color=#004080) {
N:Cowl(color=#004080) {
N:Cowl(color=#004080) {
N:Cowl(angle=-90, color=#004080) {
N:Cowl(color=#004080) { }
}
}
W:Cowl(angle=-90, color=#000040) {
S:Cowl(color=#000040) {
W:Cowl(color=#000040) {
S:Cowl(color=#000040) {
E:Cowl() { }
}
N:Cowl(color=#000040) {
N:Cowl(color=#000040) { }
W:Cowl() { }
}
}
}
}
}
}
}
}
S:Cowl(angle=-90, color=#004080) {
W:Cowl(color=#004080) {
S:Cowl(option=5, color=#004080) { }
}
S:Cowl(option=5, color=#004080) { }
}
N:Cowl(color=#0000FF) {
N:Cowl(color=#0000FF) {
N:Cowl(color=#0000FF) {
W:Cowl(color=#0000FF) {
S:Cowl(color=#0000FF) {
S:Cowl(color=#0000FF) { }
}
}
}
}
}
}
}
}
}
N:Arm(power=TRIG, option=50000) {
W:Frame(angle=-90) { }
E:Frame(angle=-90) { }
W:Chip(angle=-90) { }
E:Chip(angle=-90) { }
}
}
}
}
}
}
}
N:Frame(option=1) { }
}
N:Cowl(color=#000040) { }
}
}
Script
{
print 2,_E(arm1)
}
Last edited by supershade on Tue Feb 15, 2011 6:21 pm; edited 2 times in total (Reason for editing : New and improved version added,now a wallcrawler.(forgot to place in a code box))
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: B8 test mod(has eight wheel drive and a jet)
I'm looking at you model, its a start for sure, something like what I built when I started. I do have to say you will need a wider distance from wheels (Front from back, and Left from right) and some weight chips.
I'll show you a my model I'm working on, but its only Val, I've made it to see what needs to be improved apon, and the Lua one is difficult.
Controls are same as before, arrows for gas reverse steering. Q/E Rear steering, and W for jet.
One last thing! When in game, click on settings and click "Show Ghost" Or hit Ctrl+F5. It will show the frames, rudders on how I built mine, you can always look at other peoples cars and get ideas. =D
I'll show you a my model I'm working on, but its only Val, I've made it to see what needs to be improved apon, and the Lua one is difficult.
- Code:
// [RCD]
Val
{
BOOST(default=0, max=100000, step=10000)
ENGINE1(default=0, min=-10000, max=10000, step=1000)
ENGINE2(default=0, min=-10000, max=10000, step=1000)
TURN1(default=180, min=160, max=200, step=1)
TURN2(default=180, min=160, max=200, step=1)
}
Key
{
0:ENGINE1(step=1000), ENGINE2(step=1000)
1:ENGINE1(step=-1000), ENGINE2(step=-1000)
2:TURN1(step=-2)
3:TURN1(step=2)
14:TURN2(step=-2)
15:BOOST(step=100000)
16:TURN2(step=2)
}
Body
{
Core() {
S:Frame(angle=90, option=1) {
S:Frame(angle=90, option=1) {
W:Frame(option=1) {
W:Frame(option=1, spring=.5, damper=.5) {
S:TrimF(angle=90, option=1) {
S:Frame(angle=-45, option=1) {
S:Frame(angle=45, option=1) {
W:Weight(angle=90, option=2, spring=1, damper=1) {
E:RudderF(angle=Turn1, option=1) {
W:Wheel(angle=90, power=-Engine1, option=1, effect=2, name=LRW) { }
N:Chip(angle=-165, color=0) { }
}
}
}
}
}
N:TrimF(angle=90, option=1) {
N:Frame(angle=45, option=1, spring=.5, damper=.5) {
N:Frame(angle=-45, option=1) {
N:Frame(option=1) {
E:Weight(angle=-90, spring=1, damper=1) {
W:RudderF(angle=-Turn2, option=1) {
E:Wheel(angle=-90, power=Engine2, option=1, effect=3, name=LRW) { }
N:Chip(angle=165, color=0) { }
}
}
}
}
}
}
}
}
E:Frame(option=1) {
E:Frame(option=1, spring=.5, damper=.5) {
S:TrimF(angle=90, option=1) {
S:Frame(angle=45, option=1) {
S:Frame(angle=-45, option=1) {
W:Weight(angle=-90, option=2, spring=1, damper=1) {
E:RudderF(angle=-Turn1, option=1) {
W:Wheel(angle=-90, power=-Engine1, option=1, effect=2, name=RFW) { }
N:Chip(angle=165, color=0) { }
}
}
}
}
}
N:TrimF(angle=90, option=1) {
N:Frame(angle=-45, option=1, spring=.5, damper=.5) {
N:Frame(angle=45, option=1) {
N:Frame(option=1) {
E:Weight(angle=90, spring=1, damper=1) {
W:RudderF(angle=Turn2, option=1) {
E:Wheel(angle=90, power=Engine2, option=1, effect=3, name=RRW) { }
N:Chip(angle=-165, color=0) { }
}
}
}
}
}
}
}
}
N:Jet(angle=85, power=-BOOST, spring=1, damper=1) { }
S:Chip(angle=160, color=0) { }
}
}
}
}
Controls are same as before, arrows for gas reverse steering. Q/E Rear steering, and W for jet.
One last thing! When in game, click on settings and click "Show Ghost" Or hit Ctrl+F5. It will show the frames, rudders on how I built mine, you can always look at other peoples cars and get ideas. =D
Last edited by Runner on Thu Feb 10, 2011 7:10 pm; edited 1 time in total (Reason for editing : Errors)
Re: B8 test mod(has eight wheel drive and a jet)
Thanks I modified the b-bug(results are starting to show), So once I learn lua I will add it to my own vehicles!
Your vehicle looks awesome BTW.
Your vehicle looks awesome BTW.
Last edited by supershade on Thu Feb 10, 2011 7:16 pm; edited 1 time in total (Reason for editing : Forgot to mention)
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: B8 test mod(has eight wheel drive and a jet)
Sent you the copy of my mod'd version of you car man, Hope it helps on your future ideas! =D
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