Bigas airship concept By SharpX
RigidChips :: Rigid-Chips :: Files :: Works In Progress
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Bigas airship concept By SharpX
Actually I got a little carried away with this one, because I planned to finish my VTOL gunship today. Its huge and it goes pretty fast too in horizontal flight, I capped it at 150 km/h which is pretty phenomenal for a airship that has no chips to lift it ,instead it has balloons. Normal cruise speed is around 50km/h.
airship controls:
Z,X to inflate balloons ergo lift her up
W is for cruise engine, speed 50km/h
A,D to turn, turning works with jets so it can turn on one spot
V for turbo mode, max speed 150km/h
turret controls:
arrow keys to operate turret aim, turret total sideway rotation is around 1800 degrees, thats a lot eh?
C to fire double machineguns
The name Bigas is not coincidental because it is considerably big as something you sit on
code:
airship controls:
Z,X to inflate balloons ergo lift her up
W is for cruise engine, speed 50km/h
A,D to turn, turning works with jets so it can turn on one spot
V for turbo mode, max speed 150km/h
turret controls:
arrow keys to operate turret aim, turret total sideway rotation is around 1800 degrees, thats a lot eh?
C to fire double machineguns
The name Bigas is not coincidental because it is considerably big as something you sit on
code:
- Code:
// [RCD]
Val
{
BALLOON(default=4000, min=4000, max=6000)
BALLOON1(default=4000, min=4000, max=8000)
ENGINE(default=0, max=2500, step=2500)
ENGINE1(default=0, min=-2500, max=2500, step=2500)
ENGINETURBO(default=0, max=15000, step=15000)
GUN(default=0, min=-10000000, max=10000000, step=10000000)
TURN(default=90, min=-900, max=1080)
TURN1(default=-90, min=-180, max=-70)
}
Key
{
0:TURN1(step=1)
1:TURN1(step=-1)
2:TURN(step=1)
3:TURN(step=-1)
4:BALLOON1(step=-200), BALLOON(step=-100)
5:BALLOON(step=100), BALLOON1(step=200)
6:GUN(step=10000000)
7:ENGINE1(step=2500)
9:ENGINE1(step=-2500)
10:ENGINETURBO(step=15000)
15:ENGINE(step=2500)
}
Body
{
Core(color=#004000) {
S:Chip(color=#004000) {
N:Frame(angle=TURN1, color=#000040) {
N:TrimF(angle=-TURN, color=#000040) {
N:Chip(color=#000040) {
N:Chip(color=#000040) {
N:Chip(color=#000040) {
N:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
E:Jet(power=-ENGINE1) {
E:Jet(power=BALLOON, option=1, color=#804000) { }
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
}
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) {
S:Frame(color=#808000) {
S:Chip(color=#808000) {
E:Jet(angle=90, power=-ENGINETURBO, color=#808080, effect=1) { }
}
}
}
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) {
S:Frame(color=#808000) {
S:Chip(color=#808000) {
E:Jet(angle=-90, power=ENGINETURBO, color=#808080, effect=1) { }
}
}
}
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON1, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
}
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) {
S:Chip(color=#808000) {
S:Frame(color=#FFFFFF) {
S:Frame(color=#808000) {
E:Jet(angle=-90, power=ENGINETURBO, color=#808080, effect=1) { }
}
}
}
}
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) {
S:Chip(color=#808000) {
S:Frame() {
S:Frame(color=#808000) {
E:Jet(angle=90, power=-ENGINETURBO, color=#808080, effect=1) { }
}
}
}
}
W:Jet(power=ENGINE1) {
W:Jet(power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
}
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON1, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#400000) { }
}
}
}
}
W:Trim(angle=90, color=#000040) {
W:Weight(color=#000040) { }
}
E:Trim(angle=90, color=#000040) {
E:Weight(color=#000040) { }
E:Frame(angle=30, color=#000040) {
E:Jet(angle=-120, power=ENGINE, color=#000000, effect=1) {
S:Jet(power=ENGINE, color=#000000, effect=1) { }
N:Jet(power=ENGINE, color=#000000, effect=1) { }
}
}
}
W:Weight(color=#000040) {
W:Weight(color=#000040) { }
}
E:Weight(color=#000040) {
E:Weight(color=#000040) { }
}
}
}
}
W:Frame(angle=90, color=#004000) {
N:Arm(power=GUN, option=5000, color=#004000) { }
}
E:Frame(angle=90, color=#004000) {
N:Arm(power=GUN, option=6000, color=#004000) { }
}
}
}
SharpX- Tank
- Posts : 55
Join date : 2010-12-28
Location : Sorry, i was too drunk to remember, what that sign said
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