Bigas Renaissance blue and red airship
3 posters
RigidChips :: Rigid-Chips :: Files :: Aircraft
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Bigas Renaissance blue and red airship
they can be easily used to create airship battles with 1vs1 or more even.
-the one and only view is C so you can aim and shoot other ships
-it has a custom crosshair
-controls are ingame
Picture:
RED:
BLUE:
-the one and only view is C so you can aim and shoot other ships
-it has a custom crosshair
-controls are ingame
Picture:
RED:
- Code:
// [RCD]
Val
{
BALLOON(default=4000, min=4000, max=7000)
BALLOON1(default=4000, min=4000, max=10000)
ENGINE(default=0, max=2500, step=2500)
ENGINE1(default=0, min=-2500, max=2500, step=2500)
ENGINETURBO(default=0, max=5000)
GUN(default=0, min=-10000000, max=10000000, step=10000000)
TURN(default=90, min=-900, max=1080)
TURN1(default=-110, min=-180, max=-70)
}
Key
{
0:TURN1(step=1)
1:TURN1(step=-1)
2:TURN(step=1)
3:TURN(step=-1)
4:BALLOON1(step=-200), BALLOON(step=-100)
5:BALLOON(step=100), BALLOON1(step=200)
6:GUN(step=10000000)
7:ENGINE1(step=2500)
8:ENGINETURBO(step=-2500)
9:ENGINE1(step=-2500)
15:ENGINETURBO(step=2500)
}
Body
{
Core(color=#004000) {
S:Chip(angle=5, color=#004000) {
N:Frame(angle=TURN1, color=#000040) {
N:TrimF(angle=-TURN, color=#000040) {
N:Chip(color=#000040) {
N:Chip(color=#000040) {
N:Chip(color=#000040) {
N:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
E:Jet(power=-ENGINE1) {
E:Jet(power=BALLOON, option=1, color=#804000) { }
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
}
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) {
S:Frame(color=#808000) {
S:Chip(color=#808000) {
E:Jet(angle=90, power=-ENGINETURBO, color=#808080, effect=1) { }
}
}
}
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) {
S:Frame(color=#808000) {
S:Chip(color=#808000) {
E:Jet(angle=-90, power=ENGINETURBO, color=#808080, effect=1) { }
}
}
}
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON1, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
}
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) {
S:Chip(color=#808000) {
S:Frame(color=#400000) {
S:Frame(color=#808000) {
E:Jet(angle=-90, power=ENGINETURBO, color=#808080, effect=1) { }
}
}
}
}
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) {
S:Chip(color=#808000) {
S:Frame(color=#400000) {
S:Frame(color=#808000) {
E:Jet(angle=90, power=-ENGINETURBO, color=#808080, effect=1) { }
}
}
}
}
W:Jet(power=ENGINE1) {
W:Jet(power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
}
N:Jet(angle=90, power=BALLOON, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#400000) { }
S:Jet(power=BALLOON1, option=1, color=#400000) { }
}
N:Jet(power=BALLOON1, option=1, color=#804000) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#804000) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#804000) { }
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#400000) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#400000) { }
}
}
}
}
}
S:TrimF(angle=TURN, color=#000040) {
S:Weight(color=#400000) {
W:Weight(color=#400000) {
W:Weight(color=#400000) {
W:Weight(color=#400000) { }
S:Weight(color=#804000) { }
}
S:Weight(color=#804000) { }
}
E:Weight(color=#400000) {
E:Weight(color=#400000) {
E:Weight(color=#400000) { }
S:Weight(color=#804000) { }
}
S:Weight(color=#804000) { }
}
S:Weight(color=#804000) {
S:Weight(angle=120, color=#400000) {
W:Weight(color=#400000) { }
E:Weight(color=#400000) { }
}
S:Weight(angle=-120, color=#400000) {
E:Weight(color=#400000) { }
W:Weight(color=#400000) { }
}
}
}
}
}
S:Arm(power=GUN, option=100000, color=#004000) { }
N:Frame(angle=20) {
N:RLW(angle=-105, color=#000000, effect=10) { }
}
}
N:Arm(power=GUN, option=100000, color=#000000) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
Script
{print 0,"Bigas Renaissance red Team airship"
print 2,"Contols:"
print 3,"Z/X BALLOONS"
print 4,"C- fire the cannon "
print 5,"Arrow Keys= Turret control"
print 6,"A/D turn airship"
print 7,"W Engines"
print 7,"Note: it has no engine to move it forward, so if you want to brake midair just turn one way and it breaks the speed"
print 10,"Steam: ", Jets/2500,"%"
print 11,"Speed: ",-_VZ(0)*3600/1000," kph"}
BLUE:
- Code:
// [RCD]
Val
{
BALLOON(default=4000, min=4000, max=7000)
BALLOON1(default=4000, min=4000, max=10000)
ENGINE(default=0, max=2500, step=2500)
ENGINE1(default=0, min=-2500, max=2500, step=2500)
ENGINETURBO(default=0, max=5000)
GUN(default=0, min=-10000000, max=10000000, step=10000000)
TURN(default=90, min=-900, max=1080)
TURN1(default=-110, min=-180, max=-70)
}
Key
{
0:TURN1(step=1)
1:TURN1(step=-1)
2:TURN(step=1)
3:TURN(step=-1)
4:BALLOON1(step=-200), BALLOON(step=-100)
5:BALLOON(step=100), BALLOON1(step=200)
6:GUN(step=10000000)
7:ENGINE1(step=2500)
8:ENGINETURBO(step=-2500)
9:ENGINE1(step=-2500)
15:ENGINETURBO(step=2500)
}
Body
{
Core(color=#004000) {
S:Chip(angle=5, color=#004000) {
N:Frame(angle=TURN1, color=#000040) {
N:TrimF(angle=-TURN, color=#000040) {
N:Chip(color=#000040) {
N:Chip(color=#000040) {
N:Chip(color=#000040) {
N:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
N:Jet(power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#8080FF) { }
E:Jet(power=-ENGINE1) {
E:Jet(power=BALLOON, option=1, color=#8080FF) { }
N:Jet(angle=90, power=BALLOON, option=1, color=#000040) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#000040) { }
S:Jet(power=BALLOON1, option=1, color=#000040) { }
}
}
N:Jet(angle=90, power=BALLOON, option=1, color=#000040) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#000040) { }
S:Jet(power=BALLOON1, option=1, color=#000040) { }
}
N:Jet(power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#8080FF) {
S:Frame(color=#808000) {
S:Chip(color=#000040) {
E:Jet(angle=90, power=-ENGINETURBO, color=#0080C0, effect=1) { }
}
}
}
S:Jet(angle=90, power=BALLOON, option=1, color=#8080FF) {
S:Frame(color=#808000) {
S:Chip(color=#000040) {
E:Jet(angle=-90, power=ENGINETURBO, color=#0080C0, effect=1) { }
}
}
}
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#000040) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#000040) { }
S:Jet(power=BALLOON1, option=1, color=#000040) { }
}
N:Jet(power=BALLOON1, option=1, color=#8080FF) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#8080FF) { }
}
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
N:Jet(power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#8080FF) {
S:Chip(color=#808000) {
S:Frame(color=#000040) {
S:Frame(color=#004040) {
E:Jet(angle=-90, power=ENGINETURBO, color=#0080C0, effect=1) { }
}
}
}
}
S:Jet(angle=-90, power=BALLOON, option=1, color=#8080FF) {
S:Chip(color=#808000) {
S:Frame(color=#000040) {
S:Frame(color=#004040) {
E:Jet(angle=90, power=-ENGINETURBO, color=#0080C0, effect=1) { }
}
}
}
}
W:Jet(power=ENGINE1) {
W:Jet(power=BALLOON, option=1, color=#000040) { }
N:Jet(angle=90, power=BALLOON, option=1, color=#000040) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#000040) { }
S:Jet(power=BALLOON1, option=1, color=#000040) { }
}
}
N:Jet(angle=90, power=BALLOON, option=1, color=#000040) { }
N:Jet(angle=-90, power=BALLOON, option=1, color=#000040) { }
S:Jet(power=BALLOON1, option=1, color=#000040) { }
}
N:Jet(power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#8080FF) { }
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#000040) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#000040) { }
S:Jet(power=BALLOON1, option=1, color=#000040) { }
}
N:Jet(power=BALLOON1, option=1, color=#8080FF) { }
S:Jet(angle=-90, power=BALLOON, option=1, color=#8080FF) { }
S:Jet(angle=90, power=BALLOON, option=1, color=#8080FF) { }
}
N:Jet(angle=90, power=BALLOON1, option=1, color=#000040) { }
N:Jet(angle=-90, power=BALLOON1, option=1, color=#000040) { }
}
}
}
}
}
S:TrimF(angle=TURN, color=#000040) {
S:Weight(color=#0080C0) {
W:Weight(color=#0080C0) {
W:Weight(color=#0080C0) {
W:Weight(color=#0080C0) { }
S:Weight(color=#0000FF) { }
}
S:Weight(color=#0000FF) { }
}
E:Weight(color=#0080C0) {
E:Weight(color=#0080C0) {
E:Weight(color=#0080C0) { }
S:Weight(color=#0000FF) { }
}
S:Weight(color=#0000FF) { }
}
S:Weight(color=#0000FF) {
S:Weight(angle=120, color=#0000A0) {
W:Weight(color=#0000A0) { }
E:Weight(color=#0000A0) { }
}
S:Weight(angle=-120, color=#0000A0) {
E:Weight(color=#0000A0) { }
W:Weight(color=#0000A0) { }
}
}
}
}
}
S:Arm(power=GUN, option=100000, color=#004000) { }
N:Frame(angle=20) {
N:RLW(angle=-105, color=#000000, effect=10) { }
}
}
N:Arm(power=GUN, option=100000, color=#000000) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(effect=#F0FB) {
N:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
S:Cowl(angle=-90, option=1, color=#FF0000, effect=#E0FB) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
Script
{print 0,"Bigas Renaissance blue Team airship"
print 2,"Contols:"
print 3,"Z/X BALLOONS"
print 4,"C- fire the cannon "
print 5,"Arrow Keys= Turret control"
print 6,"A/D turn airship"
print 7,"W Engines"
print 7,"Note: it has no engine to move it forward, so if you want to brake midair just turn one way and it breaks the speed"
print 10,"Steam: ", Jets/2500,"%"
print 11,"Speed: ",-_VZ(0)*3600/1000," kph"}
SharpX- Tank
- Posts : 55
Join date : 2010-12-28
Location : Sorry, i was too drunk to remember, what that sign said
Re: Bigas Renaissance blue and red airship
Once again, you have failed... to disappoint. Cheers!
Only one thing: you can change colours with script.
Only one thing: you can change colours with script.
Re: Bigas Renaissance blue and red airship
ha ha, just you wait...I mean wait until I finish Bigas 2 - bigger, meaner, with propellers and sleeker design. This one was made to slash away my boredom and inspired me to design something entirely cooler.
Now I will make some rough sketches.
Suggestion:
I have always loved forums that have an art thread, so people can post pictures or even some sketches that they have created themselves for others to see. I am hoping to see such a thing in the future in RC community because I think that an art thread might help others improve the eye for designing even more cooler and impressive looking RC models.
This idea just bumped into my mind because I started thinking about sketches, I am currently creating my sketches on paper, but I am thinking of Installing flash 8 again, not for the animations but virtual sketches. That program has such a decent drawing board, so I could create a sketch in rough sketch in 10 mins.
Now I will make some rough sketches.
Suggestion:
I have always loved forums that have an art thread, so people can post pictures or even some sketches that they have created themselves for others to see. I am hoping to see such a thing in the future in RC community because I think that an art thread might help others improve the eye for designing even more cooler and impressive looking RC models.
This idea just bumped into my mind because I started thinking about sketches, I am currently creating my sketches on paper, but I am thinking of Installing flash 8 again, not for the animations but virtual sketches. That program has such a decent drawing board, so I could create a sketch in rough sketch in 10 mins.
SharpX- Tank
- Posts : 55
Join date : 2010-12-28
Location : Sorry, i was too drunk to remember, what that sign said
Re: Bigas Renaissance blue and red airship
Red.. Blue... YOUR TEARING ME APART!!!
You should make one that's half and half.
You should make one that's half and half.
Chip Off The Old Rigid- Car
- Posts : 6
Join date : 2011-03-15
RigidChips :: Rigid-Chips :: Files :: Aircraft
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