Doom Class Space Battleship
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Doom Class Space Battleship
This is analog controlled, same key map as the Tsiol'kowskij, plus G key to lower and rais the main deck;
It is inferior to the Tsiol'kowskij, Sentinel and Zephyr on any aspect but one: the armament: it has 2 1000000 option guns, with recoil suppression; these guns take quite a long time to reload, the ship is slow and hard to control, but once in position with its guns aimed and ready to fire it is lethal.
- Code:
Val{
CJNN(min=-50000)
CJss(min=-50000)
CJEE(min=-100000)
CJWW(min=-100000)
CJNE(min=-100000)
CJNW(min=-100000)
CJSE(min=-100000)
CJSW(min=-100000)
CJCC(min=-50000, max=50000)
RJN(min=-100000)
RJS(min=-100000)
RJC(min=-100000)
Yaw(min=-20, max=20)
DSpeed(min=-50, max=100)
DHeight(default=52, max=1000)
Prop1(min=-30000, max=30000)
Prop2(min=-30000, max=30000)
ViewA(min=-181, max=181)
ViewB(min=-100, max=0)
Per()
PRS(default=0, max=180, step=0)
PRS2(default=0, min=0, max=360, step=0)
Gangle(min=-100, max=100)
BWD(default=0)
Gtim(step=1)
Ltim1()
TrigM(step=10000000)
Trig1(step=10000000)
Trig2(step=10000000)
Trig3(step=10000000)
Trig4(step=10000000)
Trig5(step=10000000)
RecoilM(step=10000000)
Recoil1(step=10000000)
Recoil2(step=10000000)
Recoil3(step=10000000)
Col1(default=#202020)
Eff1(default=#0000)
Eff2(default=#0000)
Eff3(default=#0000)
EffA(default=#5000)
EffB(default=#ffff)
EffC(default=#a000)
}
Key{
3:Yaw(step=1)
2:Yaw(step=-1)
15:DHeight(step=1)
8:DHeight(step=-1)
}
Body{
Core(){
E:Cowl(angle=91, color=Col1){E:Cowl(angle=-1, color=Col1){}W:Cowl(angle=2, color=Col1){W:Cowl(angle=-1, color=Col1){}}}
W:Cowl(angle=91, color=Col1){W:Cowl(angle=-1, color=Col1){}E:Cowl(angle=2, color=Col1){E:Cowl(angle=-1, color=Col1){}}}
N:TrimF(angle=45, option=1){S:Cowl(angle=180, option=5, color=#aa0000, effect=#a000){}}
N:TrimF(angle=-45, option=1){S:Cowl(angle=180, option=5, color=#aa0000, effect=#a000){}}
S:Cowl(angle=30, option=1){S:Cowl(angle=-120, option=1){
S:Cowl(angle=120, color=Col1){N:Cowl(angle=30, effect=#a000){
N:Cowl(effect=#a000){N:Cowl(effect=#a000){N:Cowl(angle=30, effect=#a000){}}}}}
N:Cowl(angle=120, color=Col1){S:Cowl(angle=30, effect=#a000){
S:Cowl(effect=#a000){S:Cowl(effect=#a000){S:Cowl(angle=30, effect=#a000){}}}}}
E:Cowl(angle=90, option=5, color=Col1){W:Cowl(effect=#a000){
W:Cowl(effect=#a000){W:Cowl(effect=#a000){W:Cowl(option=5, effect=#a000){}}}}}
W:Cowl(angle=90, option=5, color=col1){E:Cowl(effect=#a000){
E:Cowl(effect=#a000){E:Cowl(effect=#a000){E:Cowl(option=5, effect=#a000){}}}}}}}
N:Frame(angle=ViewB, option=1){S:Frame(angle=90, option=1){N:TrimF(angle=-ViewA, option=1){
S:Frame(angle=PRS, option=1){S:Frame(angle=-PRS2, option=1){S:Frame(angle=PRS, option=1){
S:Frame(option=1){N:TrimF(angle=ViewA, option=1){S:Frame(angle=-60, option=1){
S:Frame(angle=-30, option=1){
E:Frame(option=1){N:Weight(angle=-ViewB, option=8){N:Weight(option=8){
N:Jet(angle=90, power=RecoilM){}S:Jet(angle=-90, power=RecoilM){}
N:Jet(angle=-90, power=-RecoilM){}S:Jet(angle=90, power=-RecoilM){}
N:Arm(power=TrigM, option=1000000){}}}}
W:Frame(option=1){N:Weight(angle=-ViewB, option=8){N:Weight(option=8){
N:Jet(angle=90, power=RecoilM){}S:Jet(angle=-90, power=RecoilM){}
N:Jet(angle=-90, power=-RecoilM){}S:Jet(angle=90, power=-RecoilM){}
N:Arm(power=TrigM, option=1000000){}}}}
}}}}
N:Frame(name=CC, angle=90, option=1){
N:Cowl(color=Col1){N:Cowl(angle=140, option=5, color=Col1){}
E:Cowl(angle=120, option=3, color=Col1){S:Cowl(color=Col1){}}
W:Cowl(angle=120, option=4, color=Col1){S:Cowl(color=Col1){}}
E:Cowl(color=Col1){}W:Cowl(color=Col1){}S:Cowl(color=Col1){}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}
S:Cowl(color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}}}}
N:TrimF(angle=90, option=1){
S:Jet(name=Rc, power=RJC){S:Jet(Power=RJC){}}}
E:Jet(power=CJCC){N:Weight(angle=180, option=3){}
E:Frame(){E:Frame(){
E:Cowl(angle=-30, color=Col1){E:Cowl(angle=30, color=Col1){
N:Cowl(angle=90, color=Col1){W:Cowl(option=5, color=Col1){}}
S:Cowl(angle=90, color=Col1){W:Cowl(option=5, color=Col1){}}}}
E:Cowl(angle=30, color=Col1){E:Cowl(angle=-30, color=Col1){E:Cowl(angle=-90, color=Col1){
N:Cowl(angle=120, option=5, color=#aa0000, effect=Eff2){}
S:Cowl(angle=120, option=5, color=#aa0000, effect=Eff2){}
E:Cowl(angle=120, option=5, color=#aa0000, effect=Eff2){}
W:Cowl(angle=120, option=5, color=#aa0000, effect=Eff2){}}}}
E:Jet(name=EE, power=CJEE){}}}}
W:Jet(power=CJCC){N:Weight(angle=180, option=3){}
W:Frame(){W:Frame(){
W:Cowl(angle=-30, color=Col1){W:Cowl(angle=30, color=Col1){
N:Cowl(angle=90, color=Col1){E:Cowl(option=5, color=Col1){}}
S:Cowl(angle=90, color=Col1){E:Cowl(option=5, color=Col1){}}}}
W:Cowl(angle=30, color=Col1){W:Cowl(angle=-30, color=Col1){W:Cowl(angle=-90, color=Col1){
N:Cowl(angle=120, option=5, color=#00aa00, effect=Eff3){}
S:Cowl(angle=120, option=5, color=#00aa00, effect=Eff3){}
E:Cowl(angle=120, option=5, color=#00aa00, effect=Eff3){}
W:Cowl(angle=120, option=5, color=#00aa00, effect=Eff3){}}}}
W:Jet(name=WW, power=CJWW){}}}}
N:Frame(option=1){N:TrimF(angle=90, option=1){N:Jet(name=RN, power=RJN){N:Jet(power=RJN){}}}
N:Frame(option=1){
N:Jet(name=NN, power=CJNN){N:Weight(angle=180, option=3){}
S:Cowl(angle=-90, option=1){S:Cowl(angle=90, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}
N:Cowl(color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}}}}
E:Cowl(color=Col1){S:Cowl(color=Col1){}}W:Cowl(color=Col1){S:Cowl(color=Col1){}}
E:Cowl(angle=120, color=Col1){}W:Cowl(angle=120, color=Col1){}
S:Cowl(color=Col1){S:Cowl(angle=140, option=5, color=Col1){}
E:Cowl(angle=120, option=4, color=Col1){}W:Cowl(angle=120, option=3, color=Col1){}}
N:Jet(power=CJNN){N:Weight(angle=180, option=3){}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}}}}
E:Cowl(color=Col1){}W:Cowl(color=Col1){}
E:Cowl(angle=120, color=Col1){}W:Cowl(angle=120, color=Col1){}
N:Jet(power=CJNN){N:Weight(angle=180, option=3){}
E:Cowl(angle=120, color=Col1){}W:Cowl(angle=120, color=Col1){}
N:Cowl(angle=-30, color=Col1){}N:Cowl(angle=-90, option=1){N:Cowl(angle=120, color=Col1){}}
E:Cowl(angle=-90, color=Col1){}E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){E:Cowl(angle=-90, color=Col1){}}
N:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){N:Cowl(option=5, effect=#a000){}
E:Cowl(angle=-90, color=Col1){E:Cowl(angle=-90, color=Col1){N:Cowl(option=5, color=Col1){}}}}
N:Cowl(angle=-90, color=#ffff80, effect=Eff1){N:Cowl(angle=120, effect=#a000){}}N:Cowl(angle=-95, color=Col1){}
N:Cowl(angle=-30, effect=#a000){}}}
W:Cowl(angle=-90, color=Col1){}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){N:Cowl(option=5, effect=#a000){}
W:Cowl(angle=-90, color=Col1){W:Cowl(angle=-90, color=Col1){N:Cowl(option=5, color=Col1){}}}}
N:Cowl(angle=-90, color=#ffff80, effect=Eff1){N:Cowl(angle=120, effect=#a000){}}N:Cowl(angle=-95, color=Col1){}
N:Cowl(angle=-30, effect=#a000){}}}
}}}}}
S:Frame(option=1){
E:Jet(power=CJCC){N:Weight(angle=180, option=3){}}
W:Jet(power=CJCC){N:Weight(angle=180, option=3){}}
S:Frame(option=1){
N:Cowl(color=Col1){S:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
S:Cowl(angle=140, option=5, color=Col1){}
E:Cowl(angle=120, option=4, color=Col1){N:Cowl(color=Col1){}}
W:Cowl(angle=120, option=3, color=Col1){N:Cowl(color=Col1){}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}
S:Cowl(color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}}}}
S:Frame(option=1){
S:Jet(name=SS, power=CJSS){N:Weight(angle=180, option=3){}
N:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
N:Cowl(angle=140, option=5, color=Col1){}
E:Cowl(angle=120, option=3, color=Col1){S:Cowl(color=Col1){}}
W:Cowl(angle=120, option=4, color=Col1){S:Cowl(color=Col1){}}
S:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}
S:Cowl(color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}}}}
N:TrimF(angle=-90, option=1){S:Jet(name=RS, power=RJS){S:Jet(power=RJS){
S:Cowl(option=1){S:Cowl(option=1){S:Cowl(option=1){S:Cowl(option=1){
S:Cowl(angle=2, option=5, effect=#a000){}S:Cowl(angle=-2, option=5, effect=#a000){}
S:Cowl(option=2, color=#ffff80, effect=Eff1){}}}}}}}}
E:Frame(angle=0, option=1){E:Frame(){E:Frame(){E:Jet(name=SE, angle=0, power=CJSE){
S:Frame(angle=30, option=1){S:Jet(name=F1, angle=-120, power=Prop1){
N:Cowl(angle=90, color=Col1){N:Cowl(angle=160, color=Col1){}}
S:Cowl(angle=90, color=Col1){S:Cowl(angle=160, color=Col1){}}
E:Cowl(angle=90, color=Col1){E:Cowl(angle=160, color=Col1){}}
W:Cowl(angle=90, color=Col1){W:Cowl(angle=160, color=Col1){}}
N:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){N:Cowl(angle=-160, color=Col1){}}}}
S:Cowl(angle=-90, color=Col1){S:Cowl(color=Col1){S:Cowl(color=Col1){S:Cowl(angle=-160, color=Col1){}}}}
E:Cowl(angle=-90, color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=-160, color=Col1){}}}}
W:Cowl(angle=-90, color=Col1){W:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=-160, color=Col1){}}}}
}}}}}}
E:Frame(angle=45){E:Frame(){E:Frame(){E:Jet(angle=-45, power=CJSE){
S:Frame(angle=30, option=1){S:Jet(angle=-120, power=Prop1){
N:Cowl(angle=90, color=Col1){N:Cowl(angle=160, color=Col1){}}
S:Cowl(angle=90, color=Col1){S:Cowl(angle=160, color=Col1){}}
E:Cowl(angle=90, color=Col1){E:Cowl(angle=160, color=Col1){}}
W:Cowl(angle=90, color=Col1){W:Cowl(angle=160, color=Col1){}}
N:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){N:Cowl(angle=-160, color=Col1){}}}}
S:Cowl(angle=-90, color=Col1){S:Cowl(color=Col1){S:Cowl(color=Col1){S:Cowl(angle=-160, color=Col1){}}}}
E:Cowl(angle=-90, color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=-160, color=Col1){}}}}
W:Cowl(angle=-90, color=Col1){W:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=-160, color=Col1){}}}}
}}}}}}
W:Frame(angle=0, option=1){W:Frame(){W:Frame(){W:Jet(name=SW, angle=0, power=CJSW){
S:Frame(angle=30, option=1){S:Jet(name=F2, angle=-120, power=Prop2){
N:Cowl(angle=90, color=Col1){N:Cowl(angle=160, color=Col1){}}
S:Cowl(angle=90, color=Col1){S:Cowl(angle=160, color=Col1){}}
E:Cowl(angle=90, color=Col1){E:Cowl(angle=160, color=Col1){}}
W:Cowl(angle=90, color=Col1){W:Cowl(angle=160, color=Col1){}}
N:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){N:Cowl(angle=-160, color=Col1){}}}}
S:Cowl(angle=-90, color=Col1){S:Cowl(color=Col1){S:Cowl(color=Col1){S:Cowl(angle=-160, color=Col1){}}}}
E:Cowl(angle=-90, color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=-160, color=Col1){}}}}
W:Cowl(angle=-90, color=Col1){W:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=-160, color=Col1){}}}}
}}}}}}
W:Frame(angle=45){W:Frame(){W:Frame(){W:Jet(angle=-45, power=CJSW){
S:Frame(angle=30, option=1){S:Jet(angle=-120, power=Prop2){
N:Cowl(angle=90, color=Col1){N:Cowl(angle=160, color=Col1){}}
S:Cowl(angle=90, color=Col1){S:Cowl(angle=160, color=Col1){}}
E:Cowl(angle=90, color=Col1){E:Cowl(angle=160, color=Col1){}}
W:Cowl(angle=90, color=Col1){W:Cowl(angle=160, color=Col1){}}
N:Cowl(angle=-90, color=Col1){N:Cowl(color=Col1){N:Cowl(color=Col1){N:Cowl(angle=-160, color=Col1){}}}}
S:Cowl(angle=-90, color=Col1){S:Cowl(color=Col1){S:Cowl(color=Col1){S:Cowl(angle=-160, color=Col1){}}}}
E:Cowl(angle=-90, color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=-160, color=Col1){}}}}
W:Cowl(angle=-90, color=Col1){W:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=-160, color=Col1){}}}}
}}}}}}
S:Jet(power=CJSS){N:Weight(angle=180, option=3){}
S:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
S:Cowl(angle=-30, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
S:Cowl(angle=-120, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
S:Cowl(angle=140, option=5, color=Col1){}
E:Cowl(angle=120, option=4, color=Col1){N:Cowl(color=Col1){}}
W:Cowl(angle=120, option=3, color=Col1){N:Cowl(color=Col1){}}
N:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}S:Cowl(color=Col1){}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){}}
S:Cowl(color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){S:Cowl(option=5, color=Col1){}}}
W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){S:Cowl(option=5, color=Col1){}}}}}}}}
}}}}
}}}}}}}
}
}
Script{
print 0,"JOIN THE DARK SIDE!"
print 1,"Bearing: ",ViewA,", Elevation: ", ViewB
print 3,"Speed Setting: ",DSpeed," m/s, Speed: ", _VEL()," m/s"
print 2,"Altitude Setting: ", DHeight," m, Altitude: ",_Y()," m"
print 7,"Mass: ", _WEIGHT()," kg"
print 8,"Fuel: ", _FUEL()," units, LVL: ",_FUEL()/3755000," %"
Prop1=(DSpeed-_VY(F1))*5000-Yaw*20+(_VY(F2)-_VY(F1))*1000/(1+20*Yaw)
Prop2=(DSpeed-_VY(F2))*5000+Yaw*20-(_VY(F2)-_VY(F1))*1000/(1+20*Yaw)
CJNN=-_VY(NN)*10000+(_Y(SS)-_Y(NN))*50000+(DHeight-_Y(CC))*1000
CJSS=-_VY(SS)*10000-(_Y(SS)-_Y(NN))*10000+(DHeight-_Y(CC))*1000
CJEE=-_VY(EE)*10000+(_Y(WW)-_Y(EE))*5000+(DHeight-_Y(CC))*400
CJWW=-_VY(WW)*10000+(_Y(EE)-_Y(WW))*5000+(DHeight-_Y(CC))*400
CJNE=-_VY(NE)*10000+(_Y(NW)-_Y(NE))*5000+(DHeight-_Y(CC))*200
CJNW=-_VY(NW)*10000+(_Y(NE)-_Y(NW))*5000+(DHeight-_Y(CC))*200
CJSE=-_VY(SE)*10000+(_Y(SW)-_Y(SE))*5000+(DHeight-_Y(CC))*200
CJSW=-_VY(SW)*10000+(_Y(SE)-_Y(SW))*5000+(DHeight-_Y(CC))*200
CJCC=(-_VY(CC)*10000)+(DHeight-_Y(CC))*1000
RJN=(-_VY(RN)-_VY(RS))*1000*(2+_ABS(ViewA)/20)+Yaw*200
RJS=(-_VY(RN)-_VY(RS))*1000*(2+_ABS(ViewA)/20)+Yaw*200
RJC=-_VY(RC)*1000
if Per=(0){
Ltim1=Ltim1+1/8}
if Ltim1<(2){
Eff1=EffA
Eff2=EffA
Eff3=EffC}
if Ltim1>(2){
Eff1=EffB
Eff2=EffC
Eff3=EffA}
if Ltim1=(4){
Ltim1=0}
if Gtim=(0){
print 10,"READY TO FIRE!"}
if Gtim>(220){
print 10,"FIRING!"}
if Gtim<(220) & Gtim>(0){
print 10,"LOADING..."}
Per=_MOD(Per+_KEYDOWN(13),2)
if Per=(0){
PRS=PRS-1
PRS2=PRS2-2}
if Per=(1){
PRS=PRS+1
PRS2=PRS2+2
Ltim=0
Eff1=EffC
Eff2=EffC
Eff3=EffC}
Gangle=-ViewA
BWD=_MOD(BWD+_KEYDOWN(16),2)
if _KEY(5)=(0){
ViewA=ViewA+(_ANALOG(0))/2000
ViewB=ViewB-(_ANALOG(1))/2000}
if BWD=(0){
DSpeed=(_ANALOG(2)+1000)/20
print 4,"Forward"}
if BWD=(1){
DSpeed=-(_ANALOG(2)+1000)/40
print 4,"Backward"}
if _KEY(5)>(0) & _ANALOG(0)=(0){
ViewA=ViewA-ViewA/(5+_ABS(ViewA))
ViewB=ViewB-ViewB/(5+_ABS(ViewB))}
if ViewA<(-180){
ViewA=179}
if ViewA>(180){
ViewA=-179}
if _KEY(4)>(0){
Yaw=0}
If _KEY(14)>(0){
Gtim=250}
if Gtim=220{
TrigM=10000000
RecoilM=250000}
if Yaw>(0){
print 5,"Rudder ",_ABS(Yaw)," Right"}
if Yaw<(0){
print 5,"Rudder ",_ABS(Yaw)," Left"}
if Yaw=(0){
print 5,"Rudder Amidships"}
}
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: Doom Class Space Battleship
upgrade the weapon power to 1.6m - this way it can 1-hit-detach option 1(default) weights
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
Re: Doom Class Space Battleship
I just have spit some criticism with this one. The fact it becomes lethal at some point is usueless until u can shoot it. I mean big stuff need some kind of real time point defense system, like a smaller gun(s) to take out the smaller craft.
a simple Example from real life-Pearl Harbor.
It would be a dream come true to meet a Lua coder who makes a useable RC space battleship which serves as a command ship for other smaller class ships that can deploy drones, has some huge guns and some kind point defense system to shoot the fracking mosquitos before they hit bridge windshield with their s t .
oh and degradable armor ...
a simple Example from real life-Pearl Harbor.
It would be a dream come true to meet a Lua coder who makes a useable RC space battleship which serves as a command ship for other smaller class ships that can deploy drones, has some huge guns and some kind point defense system to shoot the fracking mosquitos before they hit bridge windshield with their s t .
oh and degradable armor ...
SharpX- Tank
- Posts : 55
Join date : 2010-12-28
Location : Sorry, i was too drunk to remember, what that sign said
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» Space Shuttle
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