Tsiol'kowskij Class Space Cruiser
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Tsiol'kowskij Class Space Cruiser
This is the Theodorsen, thirs vessel of the class. These ships were designed to work in absence of gravity and atmosphere.
Controls are in game.
- Code:
Val{
CJNN(min=-100000)
CJSS(min=-100000)
CJEE(min=-100000)
CJWW(min=-100000)
CJNE(min=-100000)
CJNW(min=-100000)
CJSE(min=-100000)
CJSW(min=-100000)
CJCC(min=-100000)
RJN(min=-100000)
RJS(min=-100000)
RJC(min=-100000)
Yaw(min=-50, max=50)
DSpeed(min=-50, max=100)
DHeight(default=41, max=1000)
Prop1(min=-100000)
Prop2(min=-100000)
Prop3(min=-100000)
Prop4(min=-100000)
ViewA(min=-180, max=180)
ViewB(min=-100, max=0)
Gangle(min=-100, max=100)
BWD(default=0)
Timer(step=100)
Trig1(step=10000000)
Trig2(step=10000000)
Trig3(step=10000000)
Trig4(step=10000000)
Trig5(step=10000000)
Recoil1(step=10000000)
Recoil2(step=10000000)
Recoil3(step=10000000)
Col1(default=#102040)
}
Key{
3:Yaw(step=1)
2:Yaw(step=-1)
0:DSpeed(step=2)
1:DSpeed(step=-2)
15:DHeight(step=1)
8:DHeight(step=-1)
}
Body{
Core(){
S:Cowl(angle=160, option=5, color=#000000){}S:Cowl(angle=-160, option=5, color=#000000){}
S:Cowl(angle=-30, option=1){
S:Cowl(angle=60, color=Col1){E:Cowl(angle=92, option=4, color=Col1){}W:Cowl(angle=92, option=3, color=Col1){}
N:Cowl(angle=30, color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}N:Cowl(angle=90, option=1){
N:Cowl(angle=-90, color=Col1){
N:Cowl(angle=-30, effect=#a000){E:Cowl(angle=-92, option=3, effect=#a000){}W:Cowl(angle=-92, option=4, effect=#a000){}}
S:Cowl(color=Col1){S:Cowl(color=Col1){
S:Cowl(angle=-30, color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}W:Cowl(angle=-92, option=3, color=Col1){}}}}}}
N:Cowl(color=Col1){E:Cowl(angle=90, effect=#a000){}W:Cowl(angle=90, effect=#a000){}
N:Cowl(angle=30, effect=#a000){E:Cowl(angle=92, option=3, effect=#a000){}W:Cowl(angle=92, option=4, effect=#a000){}}}}}}}
N:TrimF(angle=45, option=1){S:Cowl(angle=180, color=#aa0000, effect=#a000){}}
N:TrimF(angle=-45, option=1){S:Cowl(angle=180, color=#aa0000, effect=#a000){}}
N:Frame(angle=ViewB, option=1){S:RudderF(angle=ViewA, option=1){
S:Frame(angle=-90, option=1){S:Frame(angle=90, option=1){
S:Cowl(color=Col1){}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, option=1){N:Cowl(angle=-45, effect=#5000){
E:Cowl(effect=#5000){E:Cowl(effect=#5000){}}
W:Cowl(effect=#5000){W:Cowl(effect=#5000){}}
N:Cowl(angle=-135, color=Col1){
E:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=-90, option=4, color=Col1){}}}
W:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=-90, option=3, color=Col1){}}}
N:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){}}W:Cowl(color=Col1){W:Cowl(color=Col1){}}
N:Cowl(angle=-90, color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){}}W:Cowl(color=Col1){W:Cowl(color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=-44, color=Col1){}
E:Cowl(color=Col1){N:Cowl(angle=-44, color=Col1){}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}N:Cowl(angle=-44, color=Col1){}}}
w:Cowl(color=Col1){N:Cowl(angle=-44, color=Col1){}
W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}N:Cowl(angle=-44, color=Col1){}}}}
}}}}}}
N:Frame(option=1){
S:Cowl(color=Col1){}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
N:Cowl(angle=120, option=5, color=Col1){}
S:Cowl(angle=120, option=5, color=Col1){}
E:Cowl(angle=120, option=5, color=Col1){}
W:Cowl(angle=120, option=5, color=Col1){}
N:TrimF(angle=90, option=1){N:Jet(name=RN, power=RJN, color=#000000){N:Weight(angle=180, option=3, color=#000000){
W:Cowl(option=1){W:Cowl(option=1){W:Cowl(option=1){W:Cowl(option=1){}}}}}}}
N:Frame(option=1){
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
N:Jet(name=NN, power=CJNN, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){N:Cowl(angle=-45, color=Col1){
E:Cowl(angle=-92, color=Col1){}W:Cowl(angle=-92, color=Col1){}
N:Cowl(angle=45, color=Col1){E:Cowl(angle=-92, color=Col1){}W:Cowl(angle=-92, color=Col1){}
N:Cowl(angle=-45, color=Col1){E:Cowl(angle=-92, color=Col1){}W:Cowl(angle=-92, color=Col1){}
N:Cowl(angle=-120, option=5, color=Col1){}}}}}}
W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){N:Cowl(angle=-45, color=Col1){
E:Cowl(angle=-92, color=Col1){}W:Cowl(angle=-92, color=Col1){}
N:Cowl(angle=45, color=Col1){E:Cowl(angle=-92, color=Col1){}W:Cowl(angle=-92, color=Col1){}
N:Cowl(angle=-45, color=Col1){E:Cowl(angle=-92, color=Col1){}W:Cowl(angle=-92, color=Col1){}
N:Cowl(angle=-120, option=5, color=Col1){}}}}}}
S:Cowl(color=Col1){}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(option=3, color=Col1){}W:Cowl(option=4, color=Col1){}}}
N:Cowl(color=Col1){E:Cowl(option=3, color=Col1){}W:Cowl(option=4, color=Col1){}}}}}
S:Frame(option=1){
S:Cowl(color=Col1){}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
S:Frame(option=1){
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
E:Frame(option=1){E:Jet(name=NE, power=CJNE, color=#000000){
N:Cowl(angle=60, option=1){N:Cowl(angle=-150, option=1){
N:Cowl(angle=120, color=Col1){S:Cowl(angle=30, color=Col1){
E:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
W:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
S:Cowl(color=Col1){S:Cowl(angle=15, color=Col1){S:Cowl(color=Col1){}}}}}
S:Cowl(angle=120, color=Col1){N:Cowl(angle=30, color=Col1){
N:Cowl(color=Col1){N:Cowl(angle=15, color=Col1){N:Cowl(color=Col1){}}}}}
E:Cowl(angle=90, option=5, color=Col1){}
W:Cowl(angle=90, option=5, color=Col1){}}}}}
W:Frame(option=1){W:Jet(name=NW, power=CJNW, color=#000000){
N:Cowl(angle=60, option=1){N:Cowl(angle=-150, option=1){
N:Cowl(angle=120, color=Col1){S:Cowl(angle=30, color=Col1){
E:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
W:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
S:Cowl(color=Col1){S:Cowl(angle=15, color=Col1){S:Cowl(color=Col1){}}}}}
S:Cowl(angle=120, color=Col1){N:Cowl(angle=30, color=Col1){
N:Cowl(color=Col1){N:Cowl(angle=15, color=Col1){N:Cowl(color=Col1){}}}}}
E:Cowl(angle=90, option=5, color=Col1){}
W:Cowl(angle=90, option=5, color=Col1){}}}}}
N:Frame(angle=90, option=1){N:TrimF(angle=Gangle, option=1){
S:Cowl(angle=180, color=Col1){N:Cowl(color=Col1){}
E:Cowl(angle=-120, color=Col1){N:Cowl(color=Col1){}}
W:Cowl(angle=-120, color=Col1){N:Cowl(color=Col1){}}}
N:Cowl(angle=90, color=Col1){E:Cowl(angle=-120, color=Col1){}W:Cowl(angle=-120, color=Col1){}
N:Cowl(color=Col1){E:Cowl(angle=-120, option=3, color=Col1){}W:Cowl(angle=-120, option=4, color=Col1){}
N:Cowl(angle=-140, option=5, color=Col1){}}}
N:Frame(angle=-ViewB, option=1){
N:Cowl(angle=120, color=Col1){}
S:Cowl(angle=120, color=Col1){}
N:Cowl(angle=-120, option=5, color=#aa0000){}
S:Cowl(angle=-120, option=5, color=#aa0000){}
E:Cowl(angle=-120, option=5, color=#aa0000){}
W:Cowl(angle=-120, option=5, color=#aa0000){}
N:Arm(angle=-90, power=Trig1, option=100000, color=#000000){}
S:Arm(angle=-90, power=Trig1, option=100000, color=#000000){}
E:Arm(angle=-90, power=Trig2, option=100000, color=#000000){}
W:Arm(angle=-90, power=Trig2, option=100000, color=#000000){}
S:Jet(angle=180, power=-Recoil1, effect=2, color=#000000){}
E:Frame(option=1){
N:Cowl(angle=120, option=4, color=Col1){}
S:Cowl(angle=120, option=3, color=Col1){}
E:Cowl(angle=140, option=5, color=Col1){}
N:Cowl(angle=-120, option=5, color=#aa0000){}
S:Cowl(angle=-120, option=5, color=#aa0000){}
E:Cowl(angle=-120, option=5, color=#aa0000){}
W:Cowl(angle=-120, option=5, color=#aa0000){}
N:Arm(angle=-90, power=Trig3, option=100000, color=#000000){}
S:Arm(angle=-90, power=Trig4, option=100000, color=#000000){}
E:Arm(angle=-90, power=Trig5, option=100000, color=#000000){}
S:Jet(angle=180, power=-Recoil2, effect=2, color=#000000){}}
W:Frame(option=1){
N:Cowl(angle=120, option=3, color=Col1){}
S:Cowl(angle=120, option=4, color=Col1){}
W:Cowl(angle=140, option=5, color=Col1){}
N:Cowl(angle=-120, option=5, color=#aa0000){}
S:Cowl(angle=-120, option=5, color=#aa0000){}
E:Cowl(angle=-120, option=5, color=#aa0000){}
W:Cowl(angle=-120, option=5, color=#aa0000){}
N:Arm(angle=-90, power=Trig4, option=100000, color=#000000){}
S:Arm(angle=-90, power=Trig3, option=100000, color=#000000){}
W:Arm(angle=-90, power=Trig5, option=100000, color=#000000){}
S:Jet(angle=180, power=-Recoil3, effect=2, color=#000000){}}}
}}
S:Jet(power=CJCC, color=#000000){
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
N:Weight(angle=180, option=3, color=#000000){}S:Jet(name=CC, power=CJCC, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
S:Jet(name=F3, angle=-90, power=Prop3, color=#000000){}
N:Jet(angle=90, name=F4, power=Prop4, color=#000000){
N:Cowl(angle=-90, color=Col1){E:Cowl(angle=-90, color=Col1){}W:Cowl(angle=-90, color=Col1){}
N:Cowl(angle=-30, color=Col1){E:Cowl(angle=-92, option=3, color=Col1){}W:Cowl(angle=-92, option=4, color=Col1){}}
S:Cowl(angle=-160, option=5, color=#606060){}}
N:Cowl(angle=90, color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}
N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}}}}}
N:TrimF(angle=90, option=1){
S:Jet(name=RC, power=RJC, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
N:Jet(power=RJC, color=#000000){N:Weight(angle=180, option=3, color=#000000){}}
S:Jet(power=RJC, color=#000000){N:Weight(angle=180, option=3, color=#000000){}}}}
S:Jet(power=CJCC, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
S:Frame(option=1){
N:Frame(angle=90, option=1){N:TrimF(angle=Gangle, option=1){N:Frame(option=1){
S:Cowl(angle=180, color=Col1){N:Cowl(color=Col1){}
E:Cowl(angle=-120, color=Col1){N:Cowl(color=Col1){}}
W:Cowl(angle=-120, color=Col1){N:Cowl(color=Col1){}}}
N:Cowl(angle=90, color=Col1){E:Cowl(angle=-120, color=Col1){}W:Cowl(angle=-120, color=Col1){}
N:Cowl(color=Col1){E:Cowl(angle=-120, option=3, color=Col1){}W:Cowl(angle=-120, option=4, color=Col1){}
N:Cowl(angle=-140, option=5, color=Col1){}}}
N:Frame(angle=-ViewB, option=1){
N:Cowl(angle=120, color=Col1){}
S:Cowl(angle=120, color=Col1){}
N:Cowl(angle=-120, option=5, color=#aa0000){}
S:Cowl(angle=-120, option=5, color=#aa0000){}
E:Cowl(angle=-120, option=5, color=#aa0000){}
W:Cowl(angle=-120, option=5, color=#aa0000){}
N:Arm(angle=-90, power=Trig1, option=100000, color=#000000){}
S:Arm(angle=-90, power=Trig1, option=100000, color=#000000){}
E:Arm(angle=-90, power=Trig2, option=100000, color=#000000){}
W:Arm(angle=-90, power=Trig2, option=100000, color=#000000){}
S:Jet(angle=180, power=-Recoil1, effect=2, color=#000000){}
E:Frame(option=1){
N:Cowl(angle=120, option=4, color=Col1){}
S:Cowl(angle=120, option=3, color=Col1){}
E:Cowl(angle=140, option=5, color=Col1){}
N:Cowl(angle=-120, option=5, color=#aa0000){}
S:Cowl(angle=-120, option=5, color=#aa0000){}
E:Cowl(angle=-120, option=5, color=#aa0000){}
W:Cowl(angle=-120, option=5, color=#aa0000){}
N:Arm(angle=-90, power=Trig3, option=100000, color=#000000){}
S:Arm(angle=-90, power=Trig4, option=100000, color=#000000){}
E:Arm(angle=-90, power=Trig5, option=100000, color=#000000){}
S:Jet(angle=180, power=-Recoil2, effect=2, color=#000000){}}
W:Frame(option=1){
N:Cowl(angle=120, option=3, color=Col1){}
S:Cowl(angle=120, option=4, color=Col1){}
W:Cowl(angle=140, option=5, color=Col1){}
N:Cowl(angle=-120, option=5, color=#aa0000){}
S:Cowl(angle=-120, option=5, color=#aa0000){}
E:Cowl(angle=-120, option=5, color=#aa0000){}
W:Cowl(angle=-120, option=5, color=#aa0000){}
N:Arm(angle=-90, power=Trig4, option=100000, color=#000000){}
S:Arm(angle=-90, power=Trig3, option=100000, color=#000000){}
W:Arm(angle=-90, power=Trig5, option=100000, color=#000000){}
S:Jet(angle=180, power=-Recoil3, effect=2, color=#000000){}}}
}}}
S:Cowl(color=Col1){N:Cowl(color=Col1){}}
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
E:Frame(option=1){E:Frame(option=1){E:Jet(name=EE, power=CJEE, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
W:Cowl(angle=-5, color=Col1){W:Cowl(color=Col1){W:Cowl(color=Col1){}}}
E:Cowl(angle=-160, color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){}}}
S:Cowl(option=1){S:Cowl(option=1){
N:Cowl(angle=30, option=1){N:Cowl(angle=-120, option=1){
N:Cowl(angle=120, color=Col1){S:Cowl(angle=30, color=Col1){
E:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
W:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}}
S:Cowl(angle=120, color=Col1){N:Cowl(angle=30, color=Col1){
N:Cowl(color=Col1){N:Cowl(angle=10, color=Col1){N:Cowl(angle=-10, option=5, color=Col1){}}}}}
E:Cowl(angle=90, option=5, color=Col1){}
W:Cowl(angle=90, option=5, color=Col1){}}}}}
S:Frame(angle=30, option=1){S:Jet(name=F1, angle=-120, power=Prop1, color=#000000){}}}}}
W:Frame(option=1){W:Frame(option=1){W:Jet(name=WW, power=CJWW, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
E:Cowl(angle=-5, color=Col1){E:Cowl(color=Col1){E:Cowl(color=Col1){}}}
W:Cowl(angle=-160, color=Col1){W:Cowl(color=Col1){W:Cowl(color=Col1){}}}
S:Cowl(option=1){S:Cowl(option=1){
N:Cowl(angle=30, option=1){N:Cowl(angle=-120, option=1){
N:Cowl(angle=120, color=Col1){S:Cowl(angle=30, color=Col1){
E:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
W:Cowl(angle=90, color=Col1){S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}
S:Cowl(color=Col1){S:Cowl(angle=10, color=Col1){S:Cowl(angle=-10, option=5, color=Col1){}}}}}
S:Cowl(angle=120, color=Col1){N:Cowl(angle=30, color=Col1){
N:Cowl(color=Col1){N:Cowl(angle=10, color=Col1){N:Cowl(angle=-10, option=5, color=Col1){}}}}}
E:Cowl(angle=90, option=5, color=Col1){}
W:Cowl(angle=90, option=5, color=Col1){}}}}}
S:Frame(angle=30, option=1){S:Jet(name=F2, angle=-120, power=Prop2, color=#000000){}}}}}
S:TrimF(angle=90, option=1){S:Jet(name=RS, power=RJS, color=#000000){N:Weight(angle=180, option=3, color=#000000){
N:Cowl(option=1){N:Cowl(option=1){N:Cowl(option=1){N:Cowl(option=1){}}}}
E:Cowl(option=1){E:Cowl(option=1){E:Cowl(option=1){E:Cowl(option=1){}}}}}}}
S:Frame(option=1){
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
S:Cowl(){E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
S:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
S:Cowl(angle=30, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=92, option=4, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=92, option=3, color=Col1){}}}}}}}
S:Jet(name=SS, power=CJSS, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
S:Cowl(angle=-30, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=-92, option=3, color=Col1){}}}}}}
}}}}}}}}}
}}
Script{
print 0,"JOIN THE DARK SIDE!"
print 1,"Bearing: ",ViewA,", Elevation: ", ViewB
print 3,"Speed Setting: ",DSpeed," m/s, Speed: ", _VEL()," m/s"
print 2,"Altitude Setting: ", DHeight," m, Altitude: ",_Y()," m"
print 7,"Mass: ", _WEIGHT()," kg"
print 8,"Fuel: ", _FUEL()," units, LVL: ",_FUEL()/2335000," %"
print 12,"Analog Control to aim Cannons"
print 13,"Analog throttle to select speed"
print 14,"W/S to select altitude"
print 15,"L/R arro keys to steer, Z to reset rudder setting"
print 16,"E to reverse engines"
print 17,"Q to shoot"
print 18,"Hold X to reset Gun Bearing"
Prop1=(DSpeed-_VY(F1))*500-Yaw*20+(_VY(F2)-_VY(F1))*1000/(1+20*Yaw)
Prop2=(DSpeed-_VY(F2))*500+Yaw*20-(_VY(F2)-_VY(F1))*1000/(1+20*Yaw)
CJNN=-_VY(NN)*1000+(_Y(SS)-_Y(NN))*10000+(DHeight-_Y(CC))*550
CJSS=-_VY(SS)*1000-(_Y(SS)-_Y(NN))*10000+(DHeight-_Y(CC))*500
CJEE=-_VY(EE)*1000+(_Y(WW)-_Y(EE))*1000+(DHeight-_Y(CC))*400
CJWW=-_VY(WW)*1000+(_Y(EE)-_Y(WW))*1000+(DHeight-_Y(CC))*400
CJNE=-_VY(NE)*1000+(_Y(NW)-_Y(NE))*10000+(DHeight-_Y(CC))*200
CJNW=-_VY(NW)*1000+(_Y(NE)-_Y(NW))*10000+(DHeight-_Y(CC))*200
CJCC=(-_VY(CC)*5000)+(DHeight-_Y(CC))*500/3
RJN=(-_VY(RN)-_VY(RS))*1000+Yaw*200
RJS=(-_VY(RN)-_VY(RS))*1000+Yaw*200
RJC=-_VY(RC)*1000
Prop3=(DSpeed-_VY(F1))*100-(_Y(SS)-_Y(NN))*10000
Prop4=(DSpeed-_VY(F2))*100+(_Y(SS)-_Y(NN))*10000
Gangle=-ViewA
BWD=_MOD(BWD+_KEYDOWN(16),2)
if _KEY(5)=(0){
ViewA=ViewA+(_ANALOG(0))/1000
ViewB=ViewB-(_ANALOG(1))/1000}
if BWD=(0){
DSpeed=(_ANALOG(2)+1000)/20}
if BWD=(1){
DSpeed=-(_ANALOG(2)+1000)/40}
if _KEY(5)>(0) & _ANALOG(0)=(0){
ViewA=ViewA-ViewA/(1+_ABS(ViewA)/2)
ViewB=ViewB-ViewB/(1+_ABS(ViewB)/2)}
if ViewB>(-10) & _ABS(ViewA)<(45){
Timer=0}
if _KEY(4)>(0){
Yaw=0}
if _KEY(14)>(0){
Timer=Timer+1}
if Timer=(5){
Trig1=10000000
Recoil1=200000}
if Timer=(10){
Trig2=10000000
Recoil1=200000}
if Timer=(15){
Trig3=10000000
Recoil2=100000
Recoil3=100000}
if Timer=(20){
Trig4=10000000
Recoil2=100000
Recoil3=100000}
if Timer=(25){
Trig5=10000000
Recoil2=100000
Recoil3=100000
Timer=0}
if Yaw>(0){
print 5,"Rudder ",_ABS(Yaw)," Right"}
if Yaw<(0){
print 5,"Rudder ",_ABS(Yaw)," Left"}
if Yaw=(0){
print 5,"Rudder Amidships"}
if BWD=(0){
print 4,"Forward"}
if BWD=(1){
print 4,"Backward"}
}
Last edited by Echo_Delta_Oscar on Mon Apr 30, 2012 7:42 am; edited 2 times in total (Reason for editing : Gun Elevation Zeroing)
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: Tsiol'kowskij Class Space Cruiser
- Code:
if _KEY(5)>(0) & _ANALOG(0)=(0){
ViewA=ViewA-ViewA/(1+_ABS(ViewA)/2))}
- Code:
if _KEY(5)>(0) & _ANALOG(0)=(0){
ViewA=ViewA-ViewA/(1+_ABS(ViewA)/2)}
MrSparks- Tank
- Posts : 73
Join date : 2012-01-05
Age : 33
Location : Michigan
Re: Tsiol'kowskij Class Space Cruiser
Thanks, I fixed all the vessels in the class.
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: Tsiol'kowskij Class Space Cruiser
Here I post the Weissinger, fourth vessel of the class.
Since Sentinel Class Cruiser can rotate their cannons now, the Tsiol'kowskij can rotare their turrets with no limit.
Since Sentinel Class Cruiser can rotate their cannons now, the Tsiol'kowskij can rotare their turrets with no limit.
- Code:
Val{
CJNN(min=-100000)
CJss(min=-100000)
CJEE(min=-100000)
CJWW(min=-100000)
CJNE(min=-100000)
CJNW(min=-100000)
CJSE(min=-100000)
CJSW(min=-100000)
CJCC(min=-100000)
RJN(min=-100000)
RJS(min=-100000)
RJC(min=-100000)
Yaw(min=-50, max=50)
DSpeed(min=-50, max=150)
DHeight(default=41, max=1000)
Prop1(min=-100000)
Prop2(min=-100000)
Prop3(min=-100000)
Prop4(min=-100000)
ViewA(min=-181, max=181)
ViewB(min=-100, max=0)
Gangle(min=-181, max=181)
BWD(default=0)
Timer(step=100)
Trig1(step=10000000)
Trig2(step=10000000)
Trig3(step=10000000)
Trig4(step=10000000)
Trig5(step=10000000)
Recoil1(step=10000000)
Recoil2(step=10000000)
Recoil3(step=10000000)
Col1(default=#303030)
}
Key{
3:Yaw(step=1)
2:Yaw(step=-1)
0:DSpeed(step=2)
1:DSpeed(step=-2)
15:DHeight(step=1)
8:DHeight(step=-1)
}
Body{
Core(){
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S:Cowl(angle=-30, option=1){
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N:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){}W:Cowl(angle=90, color=Col1){}N:Cowl(angle=90, option=1){
N:Cowl(angle=-90, color=Col1){
N:Cowl(angle=-30, effect=#a000){E:Cowl(angle=-92, option=3, effect=#a000){}W:Cowl(angle=-92, option=4, effect=#a000){}}
S:Cowl(color=Col1){S:Cowl(color=Col1){
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N:Cowl(color=Col1){E:Cowl(angle=90, effect=#a000){}W:Cowl(angle=90, effect=#a000){}
N:Cowl(angle=30, effect=#a000){E:Cowl(angle=92, option=3, effect=#a000){}W:Cowl(angle=92, option=4, effect=#a000){}}}}}}}
N:TrimF(angle=45, option=1){S:Cowl(angle=180, color=#aa0000, effect=#a000){}}
N:TrimF(angle=-45, option=1){S:Cowl(angle=180, color=#aa0000, effect=#a000){}}
N:Frame(angle=ViewB, option=1){S:RudderF(angle=ViewA, option=1){
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E:Cowl(effect=#5000){E:Cowl(effect=#5000){}}
W:Cowl(effect=#5000){W:Cowl(effect=#5000){}}
N:Cowl(angle=-135, color=Col1){
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N:Cowl(angle=-90, option=1){N:Cowl(angle=-44, color=Col1){}
E:Cowl(color=Col1){N:Cowl(angle=-44, color=Col1){}
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N:Frame(option=1){
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N:Frame(option=1){
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S:Cowl(color=Col1){}
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S:Frame(option=1){
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S:Frame(option=1){
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E:Frame(option=1){E:Jet(name=NE, power=CJNE, color=#000000){
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S:Cowl(angle=120, color=Col1){N:Cowl(angle=30, color=Col1){
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E:Cowl(angle=90, option=5, color=Col1){}
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W:Frame(option=1){W:Jet(name=NW, power=CJNW, color=#000000){
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S:Frame(option=1){
E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}}}
S:Cowl(){E:Cowl(color=Col1){E:Cowl(angle=-90, color=Col1){}}W:Cowl(color=Col1){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
S:Cowl(color=Col1){E:Cowl(color=Col1){}W:Cowl(color=Col1){}
S:Cowl(angle=30, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=92, option=4, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=92, option=3, color=Col1){}}}}}}}
S:Jet(name=SS, power=CJSS, color=#000000){N:Weight(angle=180, option=3, color=#000000){}
S:Cowl(angle=-30, color=Col1){
E:Cowl(color=Col1){E:Cowl(angle=-92, option=4, color=Col1){}}
W:Cowl(color=Col1){W:Cowl(angle=-92, option=3, color=Col1){}}}}}}
}}}}}}}}}
}}
Script{
print 0,"JOIN THE DARK SIDE!"
print 1,"Bearing: ",ViewA,", Elevation: ", ViewB
print 3,"Speed Setting: ",DSpeed," m/s, Speed: ", _VEL()," m/s"
print 2,"Altitude Setting: ", DHeight," m, Altitude: ",_Y()," m"
print 7,"Mass: ", _WEIGHT()," kg"
print 8,"Fuel: ", _FUEL()," units, LVL: ",_FUEL()/2335000," %"
Prop1=(DSpeed-_VY(F1))*500-Yaw*20+(_VY(F2)-_VY(F1))*1000/(1+20*Yaw)
Prop2=(DSpeed-_VY(F2))*500+Yaw*20-(_VY(F2)-_VY(F1))*1000/(1+20*Yaw)
CJNN=-_VY(NN)*1000+(_Y(SS)-_Y(NN))*10000+(DHeight-_Y(CC))*550
CJSS=-_VY(SS)*1000-(_Y(SS)-_Y(NN))*10000+(DHeight-_Y(CC))*500
CJEE=-_VY(EE)*1000+(_Y(WW)-_Y(EE))*10000+(DHeight-_Y(CC))*400
CJWW=-_VY(WW)*1000+(_Y(EE)-_Y(WW))*10000+(DHeight-_Y(CC))*400
CJNE=-_VY(NE)*1000+(_Y(NW)-_Y(NE))*10000+(DHeight-_Y(CC))*200
CJNW=-_VY(NW)*1000+(_Y(NE)-_Y(NW))*10000+(DHeight-_Y(CC))*200
CJCC=(-_VY(CC)*5000)+(DHeight-_Y(CC))*500/3
RJN=(-_VY(RN)-_VY(RS))*1000+Yaw*200
RJS=(-_VY(RN)-_VY(RS))*1000+Yaw*200
RJC=-_VY(RC)*1000
Prop3=(DSpeed-_VY(F3))*100-(_Y(SS)-_Y(NN))*10000
Prop4=(DSpeed-_VY(F4))*100+(_Y(SS)-_Y(NN))*10000
Gangle=-ViewA
BWD=_MOD(BWD+_KEYDOWN(16),2)
if _KEY(5)=(0){
ViewA=ViewA+(_ANALOG(0))/1000
ViewB=ViewB-(_ANALOG(1))/1000}
if BWD=(0){
DSpeed=(_ANALOG(2)+1000)/40*3}
if BWD=(1){
DSpeed=-(_ANALOG(2)+1000)/40}
if _KEY(5)>(0) & _ANALOG(0)=(0){
ViewA=ViewA-ViewA/(1+_ABS(ViewA)/2)}
if ViewA<(-180){
ViewA=179}
if _KEY(4)>(0){
Yaw=0}
if ViewA>(180){
ViewA=-179}
if _KEY(14)>(0){
Timer=Timer+1}
if Timer=(5){
Trig1=10000000
Recoil1=200000}
if Timer=(10){
Trig2=10000000
Recoil1=200000}
if Timer=(15){
Trig3=10000000
Recoil2=100000
Recoil3=100000}
if Timer=(20){
Trig4=10000000
Recoil2=100000
Recoil3=100000}
if Timer=(25){
Trig5=10000000
Recoil2=100000
Recoil3=100000
Timer=0}
if Yaw>(0){
print 5,"Rudder ",_ABS(Yaw)," Right"}
if Yaw<(0){
print 5,"Rudder ",_ABS(Yaw)," Left"}
if Yaw=(0){
print 5,"Rudder Amidships"}
if BWD=(0){
print 4,"Forward"}
if BWD=(1){
print 4,"Backward"}
}
Last edited by Echo_Delta_Oscar on Mon May 07, 2012 4:59 pm; edited 1 time in total (Reason for editing : Typing mistake spotted)
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
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