The FG - Viper Series
RigidChips :: Rigid-Chips :: Files :: Others
Page 1 of 1
The FG - Viper Series
So, this isn’t exactly one model, but more a series of models. The FG – Viper Vehicle Series is a collection of models that range from simple to somewhat-complex, and spans to all of Rigidchips’ vehicle categories.
First in the series we have:
The FG – Viper Boat:
Featuring a top speed of 240 km/h and 3 sets of gatlin guns the FG – Viper Boat can speed past danger or just fight it.
Next is the FG - Viper Hover
Sorry it is a little late in posting this, I'm still working out some time issues.
I must also apologize for not being able to write more about this.
All you need to know it hovers, and it has 18-100000 power guns on it haha
As always please tell me what you think!
Comments are appreciated and used to improve future models.
First in the series we have:
The FG – Viper Boat:
Featuring a top speed of 240 km/h and 3 sets of gatlin guns the FG – Viper Boat can speed past danger or just fight it.
- Code:
// [RCD]
Val
{
AIM(default=-2, min=-20, max=-2)
G1(default=0, max=100000, step=100000)
G2(default=0, max=100000, step=100000)
G3(default=0, max=100000, step=100000)
G4(default=0, max=100000, step=100000)
GAT(default=0, max=360)
GAT2(default=90, min=-360, max=360)
GAT3(default=-90, min=-360, max=360)
GAT4(default=0, min=-360, max=360)
GAT5(default=-180, min=-360, max=360)
GO2(default=0, min=-140000, max=140000, step=140000)
JET2(default=0, min=-30, max=30, step=4)
ZOOM(default=30, min=1, max=179)
}
Key
{
0:GO2(step=100000)
1:GO2(step=-100000)
2:JET2(step=4)
3:JET2(step=-4)
7:AIM(step=1)
8:AIM(step=-1)
9:GAT(step=15), GAT2(step=15), GAT3(step=15), GAT4(step=15), GAT5(step=15)
14:ZOOM(step=1)
15:ZOOM(step=-1)
}
Body
{
Core(color=#000000) {
S:Jet(power=-TURN, color=#000000) {
S:Chip(color=#000000) {
S:Jet(power=TURN, color=#000000) {
S:Frame(color=#000000) {
S:Frame(color=#000000) {
S:Chip(color=#000000) {
E:Chip(angle=-40, color=#000000) {
E:Cowl(color=#00FF00) { }
}
W:Chip(angle=-40, color=#000000) {
W:Cowl(color=#00FF00) { }
}
}
S:TrimF(angle=90, option=1, color=#000000) {
S:Chip(angle=-JET2, color=#000000) {
N:Chip(color=#000000) { }
}
}
}
}
S:Cowl(color=#000000) {
S:Cowl(color=#000000) { }
}
}
W:Frame(angle=40, option=1) {
W:Chip(angle=-40, color=#000000) {
N:Jet(angle=-90, power=-GO2, color=#000000) {
N:Frame(angle=90, option=1) {
E:Frame(angle=180, option=1) {
E:TrimF(angle=AIM, option=1) {
E:Frame(angle=180, option=1) {
E:TrimF(angle=-GAT, option=1) {
W:Frame(option=1) {
E:TrimF(angle=90, option=1) {
S:Frame(angle=GAT2, option=1) {
S:Arm(power=G3, option=100000, color=#00FF00) { }
}
N:Frame(angle=-GAT3, option=1) {
N:Arm(power=G1, option=100000, color=#00FF00) { }
}
}
}
S:Frame(angle=GAT5, option=1) {
S:Arm(power=G2, option=100000, color=#00FF00) { }
}
N:Frame(angle=-GAT4, option=1) {
N:Arm(power=G4, option=100000, color=#00FF00) { }
}
}
}
}
}
W:Frame(option=1) { }
}
}
N:Chip(color=#000000) {
N:Chip(color=#000000) {
N:Chip(angle=-10, color=#000000) {
N:Chip(angle=10, color=#000000) {
N:Trim(angle=-90, color=#00FF00) { }
}
}
}
}
S:Chip(color=#000000) {
S:Chip(color=#000000) {
S:Rudder(angle=JET2, color=#000000) {
S:Trim(angle=-90, color=#00FF00) { }
}
}
}
}
}
E:Frame(angle=40, option=1) {
E:Chip(angle=-40, color=#000000) {
N:Jet(angle=-90, power=-GO2, color=#000000) {
N:Frame(angle=90, option=1) {
E:Frame(angle=180, option=1) {
E:TrimF(angle=AIM, option=1) {
E:Frame(angle=180, option=1) {
E:TrimF(angle=-GAT, option=1) {
W:Frame(option=1) {
E:TrimF(angle=90, option=1) {
S:Frame(angle=GAT2, option=1) {
S:Arm(power=G3, option=100000, color=#00FF00) { }
}
N:Frame(angle=-GAT3, option=1) {
N:Arm(power=G1, option=100000, color=#00FF00) { }
}
}
}
S:Frame(angle=GAT5, option=1) {
S:Arm(power=G2, option=100000, color=#00FF00) { }
}
N:Frame(angle=-GAT4, option=1) {
N:Arm(power=G4, option=100000, color=#00FF00) { }
}
}
}
}
}
E:Frame(option=1) {
E:Frame(angle=180, option=1) {
W:Frame(angle=180, option=1) { }
}
E:Frame(angle=180, option=1) { }
}
}
}
N:Chip(color=#000000) {
N:Chip(color=#000000) {
N:Chip(angle=-10, color=#000000) {
N:Chip(angle=10, color=#000000) {
N:Trim(angle=90, color=#00FF00) { }
}
}
}
}
S:Chip(color=#000000) {
S:Chip(color=#000000) {
S:Rudder(angle=JET2, color=#000000) {
S:Trim(angle=90, color=#00FF00) { }
}
}
}
}
}
}
E:Frame(angle=180, option=1) {
E:TrimF(angle=AIM, option=1) {
E:Frame(angle=180, option=1) {
E:TrimF(angle=-GAT, option=1) {
W:Frame(option=1) {
E:TrimF(angle=90, option=1) {
S:Frame(angle=GAT2, option=1) {
S:Arm(power=G3, option=100000, color=#00FF00) { }
}
N:Frame(angle=-GAT3, option=1) {
N:Arm(power=G1, option=100000, color=#00FF00) { }
}
}
}
S:Frame(angle=GAT5, option=1) {
S:Arm(power=G2, option=100000, color=#00FF00) { }
}
N:Frame(angle=-GAT4, option=1) {
N:Arm(power=G4, option=100000, color=#00FF00) { }
}
}
}
}
}
S:TrimF(angle=90, option=1, color=#000000) {
N:Jet(angle=90, power=GO2, color=#000000) { }
N:Jet(angle=-90, power=-GO2, color=#000000) { }
N:Chip(angle=-JET2, color=#000000) {
S:Chip(color=#000000) { }
}
}
}
}
}
Script
{
print 0,"FG - Viper Boat by Fox Explorer"
print 1,"Arrow Keys= Drive"
print 2,"A= Gun Angle -"
print 3,"S= Gun Angle +"
print 4,"D= Guns"
print 5,"Q/W= Zoom"
laser = _SETCOLOR(#00FF00)
laser = _MOVE3D(_X(GUN1), _Y(GUN1), _Z(GUN1))
laser = _LINE3D(_X(GUN1) - _ZX(GUN1) * 100, _Y(GUN1)
- _ZY(GUN1) * 100, _Z(GUN1) - _ZZ(GUN1) * 100)
if gat=360 {gat=0}
if gat2=180 {gat2=-180}
if gat3=180 {gat3=-180}
if gat4=180 {gat4=-180}
if gat5=180 {gat5=-180}
if gat=90 & _KEY(9)>0 {G1=100000}
if gat=180 & _KEY(9)>0 {G2=100000}
if gat=270 & _KEY(9)>0 {G3=100000}
if gat=0 & _KEY(9)>0 {G4=100000}
a=_Zoom(Zoom)
}
Next is the FG - Viper Hover
Sorry it is a little late in posting this, I'm still working out some time issues.
I must also apologize for not being able to write more about this.
All you need to know it hovers, and it has 18-100000 power guns on it haha
- Code:
// [RCD]
Val
{
ARM1(default=0, max=100000, step=100000, disp=0)
ARM2(default=0, max=100000, step=100000, disp=0)
ARM3(default=0, max=100000, step=100000, disp=0)
ARM4(default=0, max=100000, step=100000, disp=0)
ARM5(default=0, max=100000, step=100000, disp=0)
ARM6(default=0, max=100000, step=100000, disp=0)
ARM7(default=0, max=100000, step=100000, disp=0)
ARM8(default=0, max=100000, step=100000, disp=0)
ARM9(default=0, max=100000, step=100000, disp=0)
AX(default=0, min=-6.28, max=6.28, disp=0)
AY(default=0, min=-6.28, max=6.28, disp=0)
AZ(default=0, min=-6.28, max=6.28, disp=0)
DAX(default=0, min=-6.28, max=6.28, disp=0)
DAY(default=0, min=-6.28, max=6.28, disp=0)
DAZ(default=0, min=-6.28, max=6.28, disp=0)
DROP(default=0, step=99999999999, disp=0)
E(default=0, min=-100000, max=100000)
FOLD(default=0, min=-90, max=0, disp=0)
FOREWARD(default=0, min=-160000, max=160000, step=160000, disp=0)
N(default=0, min=-100000, max=100000)
ROT(default=0, min=-100000, max=100000, disp=0)
S(default=0, min=-100000, max=100000)
SPIN(default=0, min=-10000, max=10000, step=10000, disp=0)
TIME(default=0, max=271, step=271, disp=0)
TRIGGER(default=0, max=1, step=1, disp=0)
UP(default=0, min=-100000, max=100000)
W(default=0, min=-100000, max=100000)
X(default=0, min=-100000, max=100000, disp=0)
Y(default=50, min=-100000, max=100000)
Z(default=0, min=-100000, max=100000, disp=0)
}
Key
{
0:FOREWARD(step=10000)
1:FOREWARD(step=-10000)
2:SPIN(step=10000)
3:SPIN(step=-10000)
4:y(step=-1)
5:TIME(step=10)
7:Y(step=1)
8:FOLD(step=1)
9:FOLD(step=-1)
}
Body
{
Core(color=#000000, name=BAY) {
N:Jet(power=n, color=#000000) {
S:Trim(angle=90, color=#000000) {
N:Jet(angle=90, power=FOREWARD, color=#000000) {
N:Chip(angle=90, color=#00FF00) {
E:Arm(power=ARM4, option=100000, color=#00FF00) { }
W:Arm(power=ARM4, option=100000, color=#00FF00) { }
}
E:Arm(power=ARM3, option=100000, color=#000000) { }
W:Arm(power=ARM3, option=100000, color=#000000) { }
}
N:Jet(angle=-90, power=-FOREWARD, color=#000000) {
N:Chip(angle=-90, color=#00FF00) {
E:Arm(power=ARM6, option=100000, color=#00FF00) { }
W:Arm(power=ARM6, option=100000, color=#00FF00) { }
}
W:Arm(power=ARM2, option=100000, color=#000000) { }
E:Arm(power=ARM2, option=100000, color=#000000) { }
}
S:Jet(angle=-90, power=FOREWARD, color=#000000) {
E:Arm(power=ARM7, option=100000, color=#000000) { }
W:Arm(power=ARM7, option=100000, color=#000000) { }
}
S:Jet(angle=90, power=-FOREWARD, color=#000000) {
E:Arm(power=ARM8, option=100000, color=#000000) { }
W:Arm(power=ARM8, option=100000, color=#000000) { }
}
S:Jet(power=-SPIN, color=#00FF00) {
E:Arm(power=ARM9, option=100000, color=#00FF00) { }
W:Arm(power=ARM9, option=100000, color=#00FF00) { }
}
N:Jet(power=SPIN, color=#000000) {
W:Arm(power=ARM1, option=100000, color=#000000) { }
E:Arm(power=ARM1, option=100000, color=#000000) { }
}
E:Arm(power=ARM5, option=100000, color=#000000) { }
W:Arm(power=ARM5, option=100000, color=#000000) { }
}
}
E:Jet(power=e, color=#00FF00) { }
S:Jet(power=s, color=#00FF00) { }
W:Jet(power=w, color=#00FF00) { }
}
}
Script
{
UP=(Y-_Y(0)-_VY(0))*10000
N=UP-(_AX(0)-DAX)*10000
S=UP+(_AX(0)-DAX)*10000
E=UP-(_AZ(0)-DAZ)*10000
W=UP+(_AZ(0)-DAZ)*10000
ROT=-(_AY(0)-DAY)*10000
if time=271 {time=0}
if time=30 {ARM1=100000}
if time=60 {ARM2=100000}
if time=90 {ARM3=100000}
if time=120 {ARM4=100000}
if time=150 {ARM5=100000}
if time=180 {ARM6=100000}
if time=210 {ARM7=100000}
if time=240 {ARM8=100000}
if time=270 {ARM9=100000}
print 0,"FG - Viper Hover by Foxexplorer"
print 1,"Arrow Keys= Drive"
print 2,"Z/A= Height -/+"
print 3,"X= Fire Guns"
}
As always please tell me what you think!
Comments are appreciated and used to improve future models.
Last edited by Fox Explorer on Tue Feb 26, 2013 9:38 pm; edited 1 time in total (Reason for editing : Added new model)
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
Re: The FG - Viper Series
Next in the series is the FG - Viper Car.
It has 3 - 250000 power jets and 3 - 100000 power guns.
This is one of the fastest jet cars I have ever made.
FG - Viper Car:
Sorry for this quick "Post and Run" haha but since I missed last week and the week before, I will be making up for those non-posts, hopefully tomorrow. Thank you for your patience
This is the next in the series, the FG - Viper Hover Tank.
It has 20 - 50000 power guns and 2 - Turret 2.0 Bombs.
Controls are in game.
As always, please tell me what you think!
(Sorry for double posting, but it is one of the ways to bring this topic back to the top when there is a new model in the series.)
It has 3 - 250000 power jets and 3 - 100000 power guns.
This is one of the fastest jet cars I have ever made.
FG - Viper Car:
- Code:
// [RCD]
//
Val
{
A1(default=0, max=80000, step=80000)
A2(default=0, max=80000, step=80000)
A3(default=0, max=80000, step=80000)
AB(default=20, min=20, max=80, step=4)
AC(default=0, max=91, step=91)
B(default=0, max=20000, step=20000)
BC(default=0, max=5, step=5)
COLOR(default=#004080, max=0)
ENGINE(default=0, min=-10000, max=10000, step=10000)
ES(default=0, min=200, max=2000)
GO(default=0, min=-250000, max=250000, step=250000)
HANDLE(default=0, min=-20, max=20, step=5)
}
Key
{
2:Handle(step=-5)
3:Handle(step=5)
4:GO(step=250000)
5:BC(step=1)
6:AB(step=4)
7:COLOR(step=0)
8:ES(step=-200)
10:AC(step=5)
15:ES(step=200)
}
Body
{
Core(color=COLOR) {
N:Chip(color=COLOR) {
N:Rudder(angle=Handle, color=COLOR) {
W:Frame(option=1, color=COLOR, spring=0.5) {
N:Arm(power=A3, option=80000, color=COLOR) { }
W:Wheel(angle=90, power=Engine, color=COLOR) { }
S:Frame(option=1) {
N:Trim(angle=90, color=#00FF00) { }
}
}
E:Frame(option=1, color=COLOR, spring=0.5) {
N:Arm(power=A2, option=80000, color=COLOR) { }
E:Wheel(angle=90, power=-Engine, color=COLOR) { }
S:Frame(option=1) {
N:Trim(angle=90, color=#00FF00) { }
}
}
N:Arm(power=A1, option=80000, color=COLOR) { }
E:Trim(angle=-AB, color=COLOR) { }
W:Trim(angle=AB, color=COLOR) { }
S:Trim(angle=90, color=COLOR) {
N:Chip(color=#00FF00) {
N:Jet(angle=90, power=GO, color=COLOR) { }
N:Jet(angle=-90, power=-GO, color=COLOR) { }
}
}
}
}
S:Chip(color=COLOR) {
W:Frame(option=1, color=COLOR, spring=0.5) {
W:Wheel(angle=90, power=Engine, break=B, color=COLOR) { }
N:Frame(option=1) {
S:Trim(angle=90, color=#00FF00) { }
}
}
E:Frame(option=1, color=COLOR, spring=0.5) {
E:Wheel(color=COLOR, name=abc, angle=90, power=-Engine, break=B) { }
N:Frame(option=1) {
S:Trim(angle=90, color=#00FF00) { }
}
}
E:Trim(angle=-AB, color=COLOR) { }
W:Trim(angle=AB, color=COLOR) { }
N:Trim(angle=90, color=COLOR) {
S:Chip(angle=-Handle, color=#00FF00) { }
}
S:Frame(angle=150, option=1) {
S:Jet(angle=89, power=GO, color=#00FF00) { }
}
}
}
}
Script
{
if _KEY(0)>0 {ENGINE=ENGINE-ES}
if _KEY(1)>0 {ENGINE=ENGINE+ES}
if AC=30 {A1=80000}
if AC=60 {A2=80000}
if AC=90 {A3=80000}
if AC=91 {AC=0}
if BC=1 {B=20000}
if BC=3 {B=20000}
if BC=4 {BC=0}
print 1,"FG - Viper Car by Foxexplorer"
print 2,"Arrow Keys= Drive"
print 3,"Z= JETS"
print 4,"X= Wheel Brakes"
print 5,"C= Air Brakes"
print 6,"V= Guns"
print 7,"S/W= Engine Step +/-"
}
Sorry for this quick "Post and Run" haha but since I missed last week and the week before, I will be making up for those non-posts, hopefully tomorrow. Thank you for your patience
This is the next in the series, the FG - Viper Hover Tank.
It has 20 - 50000 power guns and 2 - Turret 2.0 Bombs.
- Code:
// [RCD]
Val
{
ALT(default=1.6, min=1, max=8)
ANGLE(default=0, min=-20, max=20)
B(default=0, min=-100000, max=100000, step=100000)
BL(default=0, min=-999999, max=9999999999)
BR(default=0, min=-999999, max=9999999999)
COUNT3(default=0, max=4, disp=0)
F(default=0, min=-100000, max=100000, step=100000, disp=0)
F180(default=180, max=180, disp=0)
F1802(default=180, max=180, disp=0)
F40(default=180, min=-160, max=180, disp=0)
F402(default=180, min=-160, max=180, disp=0)
GO(default=0, min=-100000, max=100000, step=100000)
Q1(default=0, max=50000, step=50000, disp=0)
Q10(default=0, max=50000, step=50000, disp=0)
Q2(default=0, max=50000, step=50000, disp=0)
Q3(default=0, max=50000, step=50000, disp=0)
Q4(default=0, max=50000, step=50000, disp=0)
Q5(default=0, max=50000, step=50000, disp=0)
Q6(default=0, max=50000, step=50000, disp=0)
Q7(default=0, max=50000, step=50000, disp=0)
Q8(default=0, max=50000, step=50000, disp=0)
Q9(default=0, max=50000, step=50000, disp=0)
THRUST(default=0, min=-10000, max=10000, step=2000)
TIME(default=0, max=301, step=301)
TL(default=0, min=-999999, max=9999999999)
TR(default=0, min=-999999, max=9999999999)
U(default=0, max=100, disp=0)
VL(default=0, min=-999999, max=999999)
VR(default=0, min=-999999, max=999999)
YAW(default=0, min=-6000, max=6000, step=2000)
YZ(default=0, max=100000)
YZ2(default=0, max=100000)
}
Key
{
0:GO(step=100000)
1:GO(step=-100000)
2:YAW(step=-4000), B(step=-100000)
3:YAW(step=4000), B(step=100000)
4:TIME(step=30)
5:ARM(step=-10000)
7:F(step=-100000)
8:ANGLE(step=0.2)
9:F(step=100000)
14:ALT(step=-0.1)
15:ANGLE(step=-0.2)
16:ALT(step=0.1)
}
Body
{
Core() {
S:Weight() {
N:Trim(angle=90) {
N:Jet(power=F, option=3) {
E:Jet(power=F, option=3) { }
E:Jet(power=B, option=3) { }
}
S:Jet(angle=90, power=-GO, option=3) {
E:Jet(power=-GO, option=3) { }
}
S:Jet(angle=-90, power=GO, option=3) {
E:Jet(power=GO, option=3) { }
}
N:Jet(power=B, option=3) { }
E:Weight() {
S:Trim(angle=90) { }
S:RudderF(angle=90, option=1) {
E:TrimF(angle=90, option=1) {
W:Frame(name=R2) {
W:RLW(angle=180, brake=B2) {
N:Arm(angle=F1802, power=YZ2, option=100000) {
E:Arm(angle=-F1802, power=YZ2, option=100000) { }
}
S:Arm(angle=F1802, power=YZ2, option=100000) {
W:Arm(angle=-F1802, power=YZ2, option=100000) { }
}
E:Arm(angle=F1802, power=YZ2, option=100000) {
S:Arm(angle=-F1802, power=YZ2, option=100000) { }
}
W:Arm(angle=F1802, power=YZ2, option=100000) {
N:Arm(angle=-F1802, power=YZ2, option=100000) { }
}
}
E:Chip(angle=-F402) { }
S:Chip(angle=-F402) { }
N:Chip(angle=-F402) { }
W:Chip(angle=-F402) { }
}
}
}
}
}
S:Weight() {
E:Weight() {
E:Weight() {
E:Weight(angle=90) {
E:Weight() { }
}
E:Weight(angle=-90) { }
E:Jet(power=BR, name=BR_JET) { }
S:Arm(angle=ANGLE, power=Q1, option=50000) {
N:Frame(angle=90, option=1) {
N:Arm(angle=90, power=Q2, option=50000) {
S:Weight() { }
}
}
}
}
S:Arm(angle=ANGLE, power=Q3, option=50000) {
N:Frame(angle=90, option=1) {
N:Arm(angle=90, power=Q4, option=50000) {
S:Weight() { }
}
}
}
E:Jet(power=BR, option=3, name=BR_JET) { }
}
W:Weight() {
W:Weight() {
W:Weight(angle=90) {
W:Weight() { }
}
W:Weight(angle=-90) { }
W:Jet(power=BL, name=BL_JET) { }
S:Arm(angle=ANGLE, power=Q9, option=50000) {
N:Frame(angle=90, option=1) {
N:Arm(angle=90, power=Q10, option=50000) {
S:Weight() { }
}
}
}
}
S:Arm(angle=ANGLE, power=Q7, option=50000) {
N:Frame(angle=90, option=1) {
N:Arm(angle=90, power=Q8, option=50000) {
S:Weight() { }
}
}
}
W:Jet(power=BL, option=3, name=BL_JET) { }
}
S:Arm(angle=ANGLE, power=Q5, option=50000) {
N:Frame(angle=90, option=1) {
N:Arm(angle=90, power=Q6, option=50000) {
S:Weight() { }
}
}
}
W:Jet(power=BL, option=3, name=BL_JET) { }
E:Jet(power=BR, option=3, name=BR_JET) { }
}
}
S:Trim(angle=90) {
S:Jet(power=B, option=3) {
W:Jet(power=B, option=3) { }
}
S:Jet(power=-F, option=3) {
W:Jet(power=-F, option=3) { }
}
W:Weight() {
N:Trim(angle=90) { }
N:RudderF(angle=90, option=1) {
W:TrimF(angle=90, option=1) {
E:Frame(name=R1) {
E:RLW(angle=180, brake=B) {
N:Arm(angle=F180, power=YZ, option=100000) {
E:Arm(angle=-F180, power=YZ, option=100000) { }
}
S:Arm(angle=F180, power=YZ, option=100000) {
W:Arm(angle=-F180, power=YZ, option=100000) { }
}
E:Arm(angle=F180, power=YZ, option=100000) {
S:Arm(angle=-F180, power=YZ, option=100000) { }
}
W:Arm(angle=F180, power=YZ, option=100000) {
N:Arm(angle=-F180, power=YZ, option=100000) { }
}
}
W:Chip(angle=-F40) { }
N:Chip(angle=-F40) { }
S:Chip(angle=-F40) { }
E:Chip(angle=-F40) { }
}
}
}
}
}
N:Weight() {
N:Arm(angle=ANGLE, power=Q5, option=50000) {
S:Frame(angle=90, option=1) {
S:Arm(angle=90, power=Q6, option=50000) {
N:Weight() { }
}
}
}
E:Weight() {
N:Arm(angle=ANGLE, power=Q3, option=50000) {
S:Frame(angle=90, option=1) {
S:Arm(angle=90, power=Q4, option=50000) {
N:Weight() { }
}
}
}
E:Weight() {
N:Arm(angle=ANGLE, power=Q1, option=50000) {
S:Frame(angle=90, option=1) {
S:Arm(angle=90, power=Q2, option=50000) {
N:Weight() { }
}
}
}
E:Weight(angle=90) {
E:Weight() { }
}
E:Weight(angle=-90) { }
E:Jet(power=TR, name=TR_JET) { }
}
E:Jet(power=TR, option=3, name=TR_JET) { }
}
W:Weight() {
N:Arm(angle=ANGLE, power=Q7, option=50000) {
S:Frame(angle=90, option=1) {
S:Arm(angle=90, power=Q8, option=50000) {
N:Weight() { }
}
}
}
W:Weight() {
N:Arm(angle=ANGLE, power=Q9, option=50000) {
S:Frame(angle=90, option=1) {
S:Arm(angle=90, power=Q10, option=50000) {
N:Weight() { }
}
}
}
W:Weight(angle=90) {
W:Weight() { }
}
W:Weight(angle=-90) { }
W:Jet(power=TL, name=TL_JET) { }
}
W:Jet(power=TL, option=3, name=TL_JET) { }
}
W:Jet(power=TL, option=3, name=TL_JET) { }
E:Jet(power=TR, option=3, name=TR_JET) { }
}
}
}
Script
{
BL = (ALT - _H(BL_JET)) * 90000 - _VY(BL_JET) * 10500
BR = (ALT - _H(BR_JET)) * 90000 - _VY(BR_JET) * 10500
TL = (ALT - _H(TL_JET)) * 90000 - _VY(TL_JET) * 10500
TR = (ALT - _H(TR_JET)) * 90000 - _VY(TR_JET) * 10500
VL = THRUST + YAW
VR = -THRUST + YAW
if _keydown(12) {angle=0}
if _KEYDOWN(5)>0 {COUNT3=COUNT3+1}
if COUNT3=1 {_SPLIT(R1)}
if COUNT3>1 {F180=F180-10}
if COUNT3=1 {F40=40}
if COUNT3>1 {F40=F40-10}
if F40=-160 {YZ=100000}
if COUNT3=3 {_SPLIT(R2)}
if COUNT3>3 {F1802=F1802-10}
if COUNT3=3 {F402=40}
if COUNT3>3 {F402=F402-10}
if F402=-160 {YZ2=100000}
if time=301 {time=0}
if time=30 {Q1=50000}
if time=60 {Q2=50000}
if time=90 {Q3=50000}
if time=120 {Q4=50000}
if time=150 {Q5=50000}
if time=180 {Q6=50000}
if time=210 {Q7=50000}
if time=240 {Q8=50000}
if time=270 {Q9=50000}
if time=300 {Q10=50000}
print 0,"FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()," Kg"," Weight=",_WEIGHT()*2.204," Lbs"
print 1,"Width=",_WIDTH()," Height=",_HEIGHT()
print 2,"Faces=",_FACE()
print 3,"Fuel:",_FUEL()," Fuel LVL: ",_FUEL()*100/236000000.00,"%"
print 5,"FG - Viper Hover Tank by Foxexplorer"
print 6,"Arrow Keys= Drive"
print 7,"Z= Guns"
print 8,"X= Turret Bomb 2.0"
print 9,"A/D= Side Jets"
print 10,"Q/E= Altitude -/+"
print 11,"W/S= Gun Angle"
print 12,"F= Gun Angle Reset"
if _KEYDOWN(5)>0 {U=U+1}
if _KEYDOWN(10)>0 {U=U-1}
print 16,"C/V= Change Player"
print 17,"Player ",_PLAYERID(U)
print 18,"X=",_PLAYERX(U)
print 19,"Y=",_PLAYERY(U)
print 20,"Z=",_PLAYERZ(U)
print 14,"Turret Bombs Used: ",COUNT3/2,"/2"
if COUNT3=1| COUNT3=3 {print 14,"Turret Bombs Used: ",COUNT3/2,"/2 (Press X again to activate)"}
}
Controls are in game.
As always, please tell me what you think!
(Sorry for double posting, but it is one of the ways to bring this topic back to the top when there is a new model in the series.)
- Code:
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
RigidChips :: Rigid-Chips :: Files :: Others
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum