Light interceptor model 1
3 posters
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Light interceptor model 1
I made this fighter by trying to make a plane that can fly for a good period of time with limited fuel, yet still be pretty beastly.
Controls are WASD for engine power and Yaw, Q to use airbrakes, E to use the guns, and F and G to fold landing gear in and out. The guns will NOT fire if the landing gear are out.
Right now it has some issues with pitching up, and it actually doesn't last all that long with limited fuel. That is actually OK, because it is an interceptor designed to defend a base.
Controls are WASD for engine power and Yaw, Q to use airbrakes, E to use the guns, and F and G to fold landing gear in and out. The guns will NOT fire if the landing gear are out.
- Code:
// [RCD]
Val
{
AIRBRAKES(default=180, min=80, max=180, step=5)
ANGLE1(default=90, min=90, max=180)
ANGLE2(default=60, min=60, max=180)
ENGINE(default=0, max=100000)
GUN1(default=0, max=100000, step=100000)
GUN10(default=0, max=100000, step=100000)
GUN2(default=0, max=100000, step=100000)
GUN3(default=0, max=100000, step=100000)
GUN4(default=0, max=100000, step=100000)
GUN5(default=0, max=100000, step=100000)
GUN6(default=0, max=100000, step=100000)
GUN7(default=0, max=100000, step=100000)
GUN8(default=0, max=100000, step=100000)
GUN9(default=0, max=100000, step=100000)
GUNTIMER(default=-1, min=-1, max=50000, step=50000)
MEASURE(default=0, min=-500, max=500)
MODE(default=0, max=1)
PITCH(default=0, min=-10, max=10, step=5)
ROLL(default=0, min=-8, max=8, step=5)
SHOOT(default=0, max=1, step=1)
SMOKE(default=0, max=25)
TAILANGLE(default=0, max=5)
YAW(default=0, min=-15, max=15, step=5)
}
Key
{
0:PITCH(step=5)
1:PITCH(step=-5)
2:ROLL(step=-5)
3:ROLL(step=5)
4:SMOKE(step=100)
5:SMOKE(step=-100)
7:YAW(step=-5)
8:ENGINE(step=-1000)
9:YAW(step=5)
12:MODE(step=-1)
13:MODE(step=1)
14:AIRBRAKES(step=-5)
15:ENGINE(step=1000)
16:GUNTIMER(step=1)
}
Body
{
Core() {
S:Frame(angle=150) {
S:Chip(angle=30) {
N:Frame(angle=-45) {
N:Weight(angle=-136, option=3) {
W:Chip(angle=-3) {
W:Chip() {
W:Trim(angle=-ROLL) {
W:Chip() { }
}
N:Arm(angle=1, power=GUN5, option=50000) { }
}
S:Chip(angle=-AIRBRAKES) { }
N:Frame(angle=ANGLE2, power=GUN2, option=50000) {
W:RLW(angle=ANGLE1, brake=10) { }
}
N:Arm(angle=1, power=GUN7, option=50000) { }
}
E:Chip(angle=-3) {
E:Chip() {
E:Trim(angle=-ROLL) {
E:Chip() { }
}
N:Arm(angle=1, power=GUN6, option=50000) { }
E:Frame() { }
}
S:Chip(angle=-AIRBRAKES) { }
N:Frame(angle=ANGLE2, power=GUN1, option=50000) {
E:RLW(angle=ANGLE1, brake=10) { }
}
N:Arm(angle=1, power=GUN8, option=50000) { }
}
N:Frame(angle=91) {
E:Arm(angle=-90, power=GUN9, option=50000) { }
W:Arm(angle=-90, power=GUN10, option=50000) { }
}
}
}
N:Frame() {
N:TrimF(angle=90) {
N:Chip() {
N:Chip(angle=-YAW) {
S:RudderF(angle=150, option=1) {
S:RLW(angle=180, brake=10) { }
}
E:Chip() { }
}
E:Chip() { }
}
}
N:Frame() {
N:Chip() {
N:Chip(angle=-PITCH) {
W:Trim(angle=1) { }
E:Trim(angle=-1) { }
}
}
}
E:Frame() {
S:Arm(power=GUN2, option=50000) { }
}
W:Frame() {
S:Arm(power=GUN3, option=50000) { }
}
W:Frame(angle=90) {
S:Arm(power=GUN1, option=50000) { }
}
E:Frame(angle=90) {
S:Arm(power=GUN4, option=50000) { }
}
}
S:Weight(option=2) {
S:Chip() {
S:Jet(angle=-90, power=-ENGINE) { }
}
}
}
}
}
}
Script
{if MODE=(1){
ANGLE1=ANGLE1+4
ANGLE2=ANGLE2+5}
if MODE=(0){
ANGLE1=ANGLE1-4
ANGLE2=ANGLE2-5
GUNTIMER=(-1)}
if GUNTIMER=(0){
GUN1=(50000)}
if GUNTIMER=(1){
GUN2=(50000)}
if GUNTIMER=(2){
GUN3=(50000)}
if GUNTIMER=(3){
GUN4=(50000)}
if GUNTIMER=(4){
GUN5=(50000)}
if GUNTIMER=(5){
GUN6=(50000)}
if GUNTIMER=(6){
GUN7=(50000)}
if GUNTIMER=(7){
GUN8=(50000)}
if GUNTIMER=(8){
GUN9=(50000)}
if GUNTIMER=(9){
GUN10=(50000)}
if GUNTIMER=(10){
GUNTIMER=(-1)}
TAILANGLE=_VEL()*0.001
}
Right now it has some issues with pitching up, and it actually doesn't last all that long with limited fuel. That is actually OK, because it is an interceptor designed to defend a base.
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
Re: Light interceptor model 1
use trim propellers. 'nuff said
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
Re: Light interceptor model 1
I know about using trim props.
I also wanted this to work well with unbreakable OFF. When I make trim prop vehicles, The props usually function a little weird, snapping off at seemingly random times.
Also, I think they look weird. They also cause rotational problems.
But I will take another shot at it! Expect a new version with counter rotating trim props soon.
EDIT: NEVER MIND! I remembered the biggest reason that I used a jet: So I could pack as many guns onto it as possible! I have too much trouble getting rotating guns to work, so I haven't done that yet.
I also wanted this to work well with unbreakable OFF. When I make trim prop vehicles, The props usually function a little weird, snapping off at seemingly random times.
Also, I think they look weird. They also cause rotational problems.
But I will take another shot at it! Expect a new version with counter rotating trim props soon.
EDIT: NEVER MIND! I remembered the biggest reason that I used a jet: So I could pack as many guns onto it as possible! I have too much trouble getting rotating guns to work, so I haven't done that yet.
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
Re: Light interceptor model 1
Wait, where is the gun key?
Chip Off The Old Rigid- Car
- Posts : 6
Join date : 2011-03-15
Re: Light interceptor model 1
E.
Sting Auer wrote:The guns will NOT fire if the landing gear are out.
Last edited by RA2lover on Sat Mar 26, 2011 10:50 am; edited 1 time in total (Reason for editing : closing quote name)
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
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