3 Stage Rocket
2 posters
RigidChips :: Rigid-Chips :: Files :: Aircraft
Page 1 of 1
3 Stage Rocket
I made this rocket purely for fun. Once launched, it cannot be controlled, but it is interesting to watch. It only works properly on the Arena map. Enjoy, and please provide feedback.
- Code:
// [RCD]
Val
{
A(default=90, max=90)
A2(default=-90, min=-180, max=-90)
C(default=180, min=60, max=180)
D(default=1, max=1)
F1(default=180, min=95, max=180)
F2(default=180, min=5, max=180)
FLOAT(default=0, max=1000)
M(default=0, max=1)
R2(default=0, max=60000)
ROCKET(default=0, max=120000)
S(default=1, max=1)
}
Key
{
4:Rocket(step=10000)
}
Body
{
Core() {
S:Chip(angle=A, name=S2) {
S:Chip() {
S:Arm(power=-R2, option=-10000000) {
S:Chip(name=S1) {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Trim(angle=45) {
W:Trim(angle=2) { }
E:Trim(angle=2) { }
}
S:Trim(angle=-45) {
W:Trim(angle=2) { }
E:Trim(angle=2) { }
}
S:Arm(power=-Rocket, option=-100000000) { }
}
}
}
S:Cowl(angle=30) {
S:Cowl(angle=150) {
S:Cowl() {
S:Cowl() {
W:Cowl(angle=90) {
W:Cowl(angle=90) { }
}
E:Cowl(angle=90) { }
}
W:Cowl(angle=90) {
W:Cowl(angle=90) { }
}
E:Cowl(angle=90) { }
}
W:Cowl(angle=90) {
W:Cowl(angle=90) {
N:Cowl() {
N:Cowl() {
N:Cowl() {
N:Cowl(angle=90, option=2, color=#101010) { }
}
}
}
}
N:Cowl() {
N:Cowl() {
N:Cowl() { }
}
}
}
N:Cowl() {
N:Cowl() {
N:Cowl() { }
}
}
E:Cowl(angle=90) {
N:Cowl() {
N:Cowl() {
N:Cowl() { }
}
}
}
}
}
}
}
}
S:Trim(angle=89) { }
}
N:Frame(angle=-90, name=Gantry) {
N:Frame() {
N:Frame(angle=-90) {
N:Frame() {
N:Frame() {
N:Frame() {
N:Frame() {
N:Frame() {
N:Frame() {
N:Frame() {
N:Frame() {
N:Frame(angle=-90) {
E:Frame() {
N:Frame() {
N:Frame() { }
}
}
W:Frame() {
N:Frame() {
N:Frame() { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
N:Frame(angle=30) {
N:Jet(angle=-120, power=-Rocket) { }
}
S:Cowl(angle=30) {
S:Cowl(angle=150) {
S:Cowl() {
W:Cowl(angle=90) { }
E:Cowl(angle=90) {
E:Cowl(angle=90) { }
}
}
W:Cowl(angle=90) {
N:Cowl() { }
}
E:Cowl(angle=90) {
E:Cowl(angle=90) {
N:Cowl() {
N:Cowl(angle=90) { }
}
}
N:Cowl() { }
}
N:Cowl() { }
}
}
}
S:Frame(angle=-F1) {
S:Jet(angle=-F2, power=Float, option=2, color=#F15B01) { }
}
S:Frame(angle=F1) {
S:Jet(angle=F2, power=Float, option=2, color=#F15B01) { }
}
S:Frame(option=1) {
N:Chip(angle=-A) {
N:Frame(option=1) {
S:Cowl(angle=30) {
S:Cowl(angle=150) {
S:Cowl(angle=30, option=5) { }
W:Cowl(angle=90) {
W:Cowl(angle=90) {
S:Cowl(angle=30, option=5) { }
}
S:Cowl(angle=30, option=5) { }
N:Cowl(angle=90) { }
}
E:Cowl(angle=90) {
S:Cowl(angle=30, option=5) { }
}
}
}
S:Trim(angle=90) {
S:Frame(angle=F1) {
S:Jet(angle=F2, power=Float, option=2, color=#F15B01) { }
}
S:Frame(angle=-F1) {
S:Jet(angle=-F2, power=Float, option=2, color=#F15B01) { }
}
S:Frame(option=1) { }
}
S:TrimF(option=1, spring=s, damper=d, name=Chute) {
N:Frame(angle=180, spring=s, damper=d) {
N:Frame(angle=180, spring=s, damper=d) {
N:Chip(angle=C) { }
N:Chip(angle=-C) { }
S:TrimF(angle=90, option=1) {
N:Frame() {
N:Chip(angle=C) { }
N:Chip(angle=-C) { }
}
}
}
}
}
}
}
}
}
}
Script
{
if _Key(4)>0 {
_SPLIT(Gantry)
}
if _Y(core)>1000 {
_SPLIT(S1)
}
if _Y(core)>1000 {
Rocket=R2
}
if _Y(core)>1000 {
R2=60000
}
if _Y(core)>2000 {
_BYE(S2)
}
if _Y(core)>2000 {
M=1
}
if M=1 & _Y(core)<50 {
F1=F1-5
}
if M=1 & _Y(core)<50 {
F2=F2-10
}
if M=1 & _Y(core)<50 {
Float=Float+4000
}
if M=1 & _Y(core)<1000 {
C=C-10
}
if M=1 & _Y(core)<1000 {
S=0
}
if M=1 & _Y(core)<1000 {
D=0
}
if M=1 & _Y(core)<5 {
_SPLIT(Chute)
}
if M=1 {
Rocket=0
}
if M=1 {
R2=0
}
A=A-5
}
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: 3 Stage Rocket
Did you read my mind? Or did bwansy tell you something I was going to attempt at making a scripted rocket like this for HRSP( High Rise Space Program ) but it looks like you beat me to it. :]
darkeye22- Tank
- Posts : 55
Join date : 2011-06-01
Location : Stuck inside RigidChips trying to find a way out
Re: 3 Stage Rocket
Yes, I did read your mind....
I actually have a new one that puts a satellite into geosynchronous orbit. Of course, when I say "satellite", I really mean "strangely shaped lump of cowl that has no real purpose".
I actually have a new one that puts a satellite into geosynchronous orbit. Of course, when I say "satellite", I really mean "strangely shaped lump of cowl that has no real purpose".
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: 3 Stage Rocket
I love rockets and what not. I would of made a scripted rocket like this awhile ago but I am to lazy to learn script/Lua. (>_<) Although I did make the HR-51234 and the NCC-51234 but they look terrible and are not really rockets.
darkeye22- Tank
- Posts : 55
Join date : 2011-06-01
Location : Stuck inside RigidChips trying to find a way out
Re: 3 Stage Rocket
Scipt really isn't that hard to learn, once you get the basic functions down. Now, I still do not understand Lua. And believe me, I tried HARD to learn it. It just doesn't make sense to me.
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
RigidChips :: Rigid-Chips :: Files :: Aircraft
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum