High Speed Rocket Project
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High Speed Rocket Project
The idea consists on creating high velocity rockets using a physics engine glitch.
here's the current progress(i'll need lots of tweaking later on)
here's the current progress(i'll need lots of tweaking later on)
- Code:
<?xml version="1.0" encoding="UTF-8"?>
<LB>
<ATTRIB>
<version>1.4.0</version>
<TARGET>
<u>1.17021</u>
<v>-21.1915</v>
</TARGET>
<LUA>
<index>bottom</index>
</LUA>
<DESCRIPTION>
<text></text>
<product>1</product>
</DESCRIPTION>
</ATTRIB>
<CONTROL>
<name>Brake</name>
<default>0</default>
<maintain>10</maintain>
<min>-100</min>
<max>100</max>
<upKey0>5</upKey0>
<upStep0>1</upStep0>
<upKey1>0</upKey1>
<upStep1>-1</upStep1>
<upKey2>0</upKey2>
<upStep2>1</upStep2>
<upKey3>0</upKey3>
<upStep3>1</upStep3>
</CONTROL>
<CONTROL>
<name>Accel</name>
<default>0</default>
<maintain>200</maintain>
<min>-200</min>
<max>200</max>
<upKey0>1</upKey0>
<upStep0>200</upStep0>
<upKey1>2</upKey1>
<upStep1>-200</upStep1>
<upKey2>0</upKey2>
<upStep2>1</upStep2>
<upKey3>0</upKey3>
<upStep3>1</upStep3>
</CONTROL>
<CONTROL>
<name>Handle</name>
<default>0</default>
<maintain>10</maintain>
<min>-100</min>
<max>100</max>
<upKey0>3</upKey0>
<upStep0>1</upStep0>
<upKey1>4</upKey1>
<upStep1>-1</upStep1>
<upKey2>0</upKey2>
<upStep2>1</upStep2>
<upKey3>0</upKey3>
<upStep3>1</upStep3>
</CONTROL>
<OBJ id="0">
<name>Ball1</name>
<type>ball</type>
<u>1</u>
<v>-22</v>
<width>1</width>
<height>-1</height>
<thick>2</thick>
<material>4</material>
<coloring>0</coloring>
<lightweight>1</lightweight>
<glue>0</glue>
<pack>0</pack>
</OBJ>
<OBJ id="1">
<name>Disk1</name>
<type>disk</type>
<u>4</u>
<v>-17</v>
<width>0</width>
<height>-1</height>
<thick>6</thick>
<material>1</material>
<coloring>0</coloring>
<lightweight>1</lightweight>
<glue>0</glue>
<pack>0</pack>
</OBJ>
<OBJ id="2">
<name>Box1</name>
<type>box</type>
<u>0</u>
<v>-20</v>
<width>2</width>
<height>8</height>
<thick>2</thick>
<material>4</material>
<coloring>0</coloring>
<lightweight>0</lightweight>
<glue>0</glue>
<pack>0</pack>
</OBJ>
<ATTACHMENT>
<ATTACH>
<type>motor</type>
<direction>5</direction>
<reverse>0</reverse>
<angle>0</angle>
</ATTACH>
<FROM>
<obj>0</obj>
<type>ball</type>
<side>2</side>
<coord>1</coord>
<u>0</u>
<v>0</v>
<bury>1</bury>
<cover>1</cover>
</FROM>
<TO>
<obj>2</obj>
<type>box</type>
<side>1</side>
<coord>1</coord>
<u>0.5</u>
<v>0.125</v>
<bury>1</bury>
</TO>
</ATTACHMENT>
<ATTACHMENT>
<ATTACH>
<type>linear</type>
<direction>5</direction>
<name>Accel</name>
<reverse>0</reverse>
<angle>0</angle>
</ATTACH>
<FROM>
<obj>1</obj>
<type>disk</type>
<side>2</side>
<coord>0</coord>
<angle>90</angle>
<bury>1</bury>
<cover>1</cover>
</FROM>
<TO>
<obj>2</obj>
<type>box</type>
<side>1</side>
<coord>1</coord>
<u>0.5</u>
<v>0.625</v>
<bury>1</bury>
</TO>
</ATTACHMENT>
</LB>
<!--##LB_LUA_BLOCK
function OnFrame()
lb.drawtext(32,32,"Welcome to Laputan Blueprints world!")
lb.drawtext(32,52,string.format("FPS=%.2f",lb.getfps()))
lb.drawtext(32,72,string.format("Blocks=%d",lb.getobjectcount()))
end
function OnInit()
lb.print(lb.gettime(),"Init")
end
function OnReset()
lb.print(lb.gettime(),"Reset")
end
##LB_LUA_BLOCK-->
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
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