Prototype Spy Car 2.0 "The Box"
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Prototype Spy Car 2.0 "The Box"
Hello! I am back with the new Prototype Spy Car 2.0 code named "The Box". I have cowled it so it looks sort of nice, ( I know.. It looks terrible ) I got rid of the fins that go up and down because it turns out they do the exact opposite of what they are suppose to do, >_< I made the arms that flip you right side up if you flip over a lot better, and I turned all the weights into chips to make it lighter.
PS : This is the first model that I have ever put a cowl on and the first time I have used RCD, so please excuse how bad it looks
Controls are in game!
PS : This is the first model that I have ever put a cowl on and the first time I have used RCD, so please excuse how bad it looks
- Code:
// [RCD] Name : P-6345
// Type : Car
// Made By : DarkEye22
// Pack : Prototype
// Class : Spy
Val
{
AIRBRAKE(default=180, min=120, max=180, step=10)
AIRBRAKE2(default=180, min=180, max=240, step=10)
BRAKE(default=0, max=180, step=80)
ENGINE(default=0, min=-9500, max=4500, step=2500)
FLIP(default=0, min=-70, max=0, step=1)
FLIP2(default=0, min=-70, max=0, step=1)
FLIP3(default=180, min=-10, max=180, step=2)
FLIP4(default=180, min=-10, max=180, step=2)
HANDLE(default=0, min=-30, max=30, step=1)
HBRAKE(default=0, max=220, step=100)
JET(default=0, max=50000, step=5000)
}
Key
{
0:Engine(step=-500)
1:Engine(step=500)
2:Handle(step=-0.5), Drift(step=3), Drift2(step=1)
3:Handle(step=0.5), Drift(step=3), Drift2(step=1)
4:Brake(step=30), HBrake(step=20)
5:HBrake(step=20)
6:Airbrake(step=-20), Airbrake2(step=20)
7:Flip(step=-1), Flip4(step=-2)
8:Jet(step=500)
9:Flip2(step=-1), Flip3(step=-2)
}
Body
{
Core(color=#008000) {
N:Chip(color=#008000) {
N:Weight(angle=Airbrake, color=#008000) { }
N:Weight(angle=Airbrake2, color=#008000) { }
N:Cowl(color=#008000) {
N:Cowl(color=#008000) {
N:Cowl(angle=-90, color=#008000) {
E:Cowl(color=#008000) {
E:Cowl(angle=-90, color=#008000) { }
}
W:Cowl(color=#008000) {
W:Cowl(angle=-90, color=#008000) { }
}
N:Cowl(angle=-90, color=#008000) {
E:Cowl(color=#008000) { }
W:Cowl(color=#008000) { }
N:Cowl(color=#008000) {
W:Cowl(color=#008000) {
W:Cowl(angle=-90, color=#008000) { }
}
E:Cowl(color=#008000) {
E:Cowl(angle=-90, color=#008000) { }
}
N:Cowl(angle=90, option=1, color=#000000) {
W:Cowl(option=1, color=#000000) { }
E:Cowl(option=1, color=#000000) { }
N:Cowl(angle=-90, color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=-90, option=1, color=#000000) {
W:Cowl(color=#008000) {
W:Cowl(angle=-90, color=#008000) {
S:Cowl(angle=-90, color=#008000) { }
}
}
}
}
E:Cowl(color=#000000) {
E:Cowl(angle=-90, option=1, color=#000000) {
E:Cowl(color=#008000) {
E:Cowl(angle=-90, color=#008000) {
S:Cowl(angle=-90, color=#008000) { }
}
}
}
}
N:Cowl(color=#000000) {
W:Cowl(color=#000000) {
W:Cowl(angle=-90, color=#000000) {
W:Cowl(color=#008000) {
W:Cowl(angle=-90, color=#008000) {
N:Cowl(angle=-90, color=#008000) { }
}
}
}
}
E:Cowl(color=#000000) {
E:Cowl(angle=-90, color=#000000) {
E:Cowl(color=#008000) {
E:Cowl(angle=-90, color=#008000) {
N:Cowl(angle=-90, color=#008000) { }
}
}
}
}
N:Cowl(angle=-90, option=1, color=#000000) {
W:Cowl(color=#000000) { }
E:Cowl(color=#000000) { }
N:Cowl(angle=90, color=#008000) {
W:Cowl(color=#008000) {
W:Cowl(angle=-90, color=#008000) { }
}
E:Cowl(color=#008000) {
E:Cowl(angle=-90, color=#008000) { }
}
N:Cowl(color=#008000) { }
S:Cowl(angle=-90, color=#008000) { }
}
}
}
}
}
N:Cowl(angle=-90, color=#008000) { }
}
}
E:Cowl(option=2, color=#FFFF00) { }
W:Cowl(option=2, color=#FFFF00) { }
}
}
}
N:Chip() {
N:Rudder(angle=Handle) {
W:Chip(color=#008000) {
W:Wheel(power=Engine, angle=90, brake=Brake, option=0, effect=3) { }
}
E:Chip(color=#008000) {
E:Wheel(power=-Engine, angle=90, brake=Brake, option=0, effect=3) { }
}
E:Chip(angle=-90, color=#008000) { }
W:Chip(angle=-90, color=#008000) { }
}
}
}
S:Chip(color=#008000) {
S:Chip(color=#008000) {
W:Chip(color=#008000) {
W:Wheel(angle=90, power=Engine, brake=HBrake, option=0, effect=3) { }
S:Cowl(angle=-90, color=#008000) {
S:Cowl(angle=-90, color=#008000) {
W:Cowl(angle=-90, color=#008000) { }
}
}
}
E:Chip(color=#008000) {
E:Wheel(angle=90, power=-Engine, brake=HBrake, option=0, effect=3) { }
S:Cowl(angle=-90, color=#008000) {
S:Cowl(angle=-90, color=#008000) {
E:Cowl(angle=-90, color=#008000) { }
}
}
}
N:Jet(angle=-90, power=-Jet, color=#FF0000, effect=1) {
W:Chip(angle=-90, color=#008000) { }
E:Chip(angle=-90, color=#008000) { }
}
N:Cowl(angle=-90, color=#008000) { }
}
}
N:Weight(angle=Airbrake, color=#008000) { }
N:Weight(angle=Airbrake2, color=#008000) { }
E:Frame(angle=Flip) {
E:Frame(angle=Flip) {
E:Frame(angle=Flip4) { }
}
}
W:Frame(angle=Flip2) {
W:Frame(angle=Flip2) {
W:Frame(angle=Flip3) { }
}
}
}
}
Lua
{
function OnFrame()
out(1,"Prototype Spy Car, Made By : DarkEye22")
out(2,"FPS=",_FPS())
out(3,"Forward Speed=",-_VZ()," Sideways Speed=",_VX())
out(4,"Z : Position: ",_Z()," m, X : Position: ",_X()," m")
out(5,"Controls")
out(6,"Arrow Keys = Engine/Steering")
out(7,"Z & X = Brakes")
out(8,"C = Airbrake")
out(9,"S = Jet")
out(10,"A & D = Flip")
end
}
Controls are in game!
darkeye22- Tank
- Posts : 55
Join date : 2011-06-01
Location : Stuck inside RigidChips trying to find a way out
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