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Harrier (Can Hover)

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Harrier (Can Hover) Empty Harrier (Can Hover)

Post by speak51 Sat May 07, 2011 4:57 pm

Original model by Superarne

Code:
Val{
skev(min=-20,max=20,step=3)
höjdroder(min=-40,max=40,step=3)
hovra(default=90,max=90)
hovermotor(min=-50000,max=50000,step=9999999)
gasamotor(min=-100000,max=100000,step=9999999)
hovrabak(default=-179,min=-179,max=-90)
skev2(min=-20,max=20,step=3)
sidoroder(min=-20,max=20,step=3)
hovermotor2(min=-70000,max=70000,step=9999999)
höjdroder2(default=90,min=50,max=130,step=3)
sväng(default=90,min=80,max=100,step=3)
hjul(min=-90,max=0)
hjul2(default=-90,min=-90,max=0)
hjul3(max=90)
skjut(max=9999999,step=9999999)
peppra(max=9999999,step=9999999)
uppner(default=-90,min=-140,max=-50,step=3)
tittauppner(default=-7,min=-9999999,max=9999999,step=1)
}
Key{
0:höjdroder(step=-3),höjdroder2(step=3),uppner(step=-3)
1:höjdroder(step=3),höjdroder2(step=-3),uppner(step=3)
2:skev(step=3),skev2(step=-3)
3:skev(step=-3),skev2(step=3)
4:tittauppner(step=3)
5:tittauppner(step=-3)
7:sidoroder(step=3),sväng(step=-3)
8:hovra(step=3),hovermotor(step=9999999),hovrabak(step=-3),hovermotor2(step=9999999)
9:sidoroder(step=-3),sväng(step=3)
12:hjul(step=-3),hjul2(step=3),hjul3(step=3)
13:hjul(step=3),hjul2(step=-3),hjul3(step=-3)
14:skjut(step=9999999)
15:hovra(step=-3),gasamotor(step=9999999),hovrabak(step=3)
16:peppra(step=9999999)
}
Body{
Core(){
S:Frame(Angle=tittauppner){
S:Frame(Angle=7){
E:Chip(){
E:Rudder(Angle=45){
E:Chip(){
S:Rudder(Angle=35){
S:Chip(){}
N:Chip(){
E:Chip(Angle=-skev2){}
}
E:Chip(Angle=-skev2){}
}
E:Chip(){
E:Rudder(Angle=135){
W:Trim(Angle=skev){
E:Chip(){}
}
N:Frame(Angle=160){
N:Frame(Angle=-70,Option=1){
W:Arm(Angle=90,Power=skjut){}
N:Arm(Angle=90,Power=skjut){}
E:Arm(Angle=90,Power=skjut){}
S:Arm(Angle=90,Power=skjut){}
S:Cowl(Color=#000000,Angle=180){}
}
}
}
}
}
S:Chip(){}
}
S:Chip(){
S:Frame(Angle=-90,Option=1){
N:TrimF(Angle=90){
N:RudderF(Angle=hjul){
N:Frame(Angle=hjul2){
E:Frame(Angle=hjul3){
N:Wheel(Angle=90,Effect=5){}
}
}
}
}
}
}
E:Cowl(Color=#808080,Angle=45){
E:Cowl(Color=#808080,Angle=109){
E:Cowl(Color=#808080){
E:Cowl(Color=#808080,Angle=26){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){}
}
N:Cowl(Color=#808080){
N:Cowl(Color=#808080,Angle=90){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=45){}
}
}
N:Cowl(Color=#808080){
N:Cowl(Color=#000000,Angle=173){
E:Cowl(Color=#000000,Angle=-62){}
}
S:Cowl(Color=#000000,Angle=90,Option=4){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=45){}
}
}
N:Cowl(Color=#808080){
W:Cowl(Color=#808080,Angle=45){
W:Cowl(Color=#000000,Angle=118){}
E:Cowl(Color=#000000,Angle=145){}
}
N:Cowl(Color=#000000,Angle=173){}
S:Cowl(Color=#000000,Angle=90,Option=3){}
}
}
N:Frame(Option=1){
N:Frame(Angle=45,Option=1){
N:Arm(Angle=-45,Power=peppra,Option=10000){}
}
N:Cowl(Angle=45,Option=4){}
}
W:Cowl(Color=#808080){}
}
W:Chip(){
W:Rudder(Angle=-45){
W:Chip(){
S:Rudder(Angle=-35){
S:Chip(){}
N:Chip(){
W:Chip(Angle=skev2){}
}
W:Chip(Angle=skev2){}
}
W:Chip(){
W:Rudder(Angle=-135){
E:Trim(Angle=skev){
W:Chip(){}
}
N:Frame(Angle=160){
N:Frame(Angle=-70,Option=1){
W:Arm(Angle=90,Power=skjut){}
N:Arm(Angle=90,Power=skjut){}
E:Arm(Angle=90,Power=skjut){}
S:Arm(Angle=90,Power=skjut){}
S:Cowl(Color=#000000,Angle=180){}
}
}
}
}
}
S:Chip(){}
}
S:Chip(){
S:Frame(Angle=-90,Option=1){
N:TrimF(Angle=90){
N:RudderF(Angle=hjul){
N:Frame(Angle=-hjul2){
E:Frame(Angle=-hjul3){
N:Wheel(Angle=-90,Effect=5){}
}
}
}
}
}
E:Cowl(Color=#808080){
S:Cowl(Color=#808080){
W:Cowl(Color=#808080){}
E:Cowl(Color=#808080){}
}
}
}
W:Cowl(Color=#808080,Angle=45){
W:Cowl(Color=#808080,Angle=109){
W:Cowl(Color=#808080){
W:Cowl(Color=#808080,Angle=26){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){}
}
N:Cowl(Color=#808080){
N:Cowl(Color=#808080,Angle=90){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=45){}
}
}
N:Cowl(Color=#808080){
N:Cowl(Color=#000000,Angle=173){
W:Cowl(Color=#000000,Angle=-62){}
}
S:Cowl(Color=#000000,Angle=90,Option=3){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=45){}
}
}
N:Cowl(Color=#808080){
E:Cowl(Color=#808080,Angle=46){
E:Cowl(Color=#000000,Angle=118){}
}
N:Cowl(Color=#000000,Angle=173){}
}
N:Cowl(Color=#000000,Angle=90,Option=3){}
}
N:Frame(Option=1){
N:Cowl(Color=#808080,Angle=45,Option=3){}
N:Frame(Angle=45,Option=1){
N:Arm(Angle=-45,Power=peppra,Option=10000){}
}
W:Cowl(Color=#000000,Angle=145){}
}
}
N:Cowl(Color=#000000,Angle=-16,Effect=9999999){
N:Cowl(Color=#000000,Angle=6,Effect=9999999){
N:Cowl(Color=#000000,Angle=34,Effect=9999999){
W:Cowl(Color=#000000,Angle=64,Effect=9999999){}
E:Cowl(Color=#000000,Angle=64,Effect=9999999){}
N:Cowl(Color=#000000,Angle=13,Effect=9999999){
N:Cowl(Color=#808080,Angle=-29){
N:Cowl(Color=#808080,Angle=17){
N:Cowl(Color=#808080,Angle=122){}
}
N:Cowl(Color=#808080,Angle=83){
N:Cowl(Color=#808080,Angle=96){
N:Cowl(Color=#808080,Angle=-4){
N:Cowl(Color=#808080,Angle=-4){
N:Cowl(Color=#808080){
N:Cowl(Color=#808080){}
N:Cowl(Color=#808080,Angle=90){}
}
W:Cowl(Color=#808080,Angle=37){
N:Cowl(Color=#808080){}
}
E:Cowl(Color=#808080,Angle=37){
N:Cowl(Color=#808080){}
}
}
E:Cowl(Color=#808080,Angle=34){}
W:Cowl(Color=#808080,Angle=34){}
}
}
W:Cowl(Color=#808080,Angle=63,Option=5){}
E:Cowl(Color=#808080,Angle=63,Option=5){}
W:Cowl(Color=#808080,Angle=-120){}
E:Cowl(Color=#808080,Angle=-120){}
}
E:Cowl(Color=#808080,Angle=29){
E:Cowl(Color=#808080,Angle=122){}
S:Cowl(Color=#808080){
E:Cowl(Color=#808080,Angle=122){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=18){}
}
}
}
W:Cowl(Color=#808080,Angle=29){
W:Cowl(Color=#808080,Angle=122){}
S:Cowl(Color=#808080){
W:Cowl(Color=#808080,Angle=122){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080){}
}
}
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=18){}
}
}
}
}
W:Cowl(Color=#000000,Angle=64,Option=4,Effect=9999999){}
E:Cowl(Color=#000000,Angle=64,Option=3,Effect=9999999){}
}
}
W:Cowl(Color=#000000,Angle=64,Effect=9999999){}
E:Cowl(Color=#000000,Angle=64,Effect=9999999){}
}
E:Cowl(Color=#000000,Angle=62,Option=4,Effect=9999999){}
W:Cowl(Color=#000000,Angle=62,Option=3,Effect=9999999){}
}
N:Frame(Angle=90,Damper=4){
N:Frame(Damper=4,Option=1){
N:Frame(Angle=-115,Damper=4,Option=1){
N:Frame(Angle=22,Damper=4){
N:Frame(Angle=3,Damper=4){
N:Weight(Angle=5,Option=2){}
}
}
}
}
}
S:Frame(){
S:Frame(){
S:Frame(){
S:Frame(){
S:Frame(){
S:Frame(){
E:Rudder(Angle=20){
E:Chip(){
E:Rudder(Angle=160){
W:Trim(Angle=-höjdroder){
E:Chip(){
E:Chip(){
N:Chip(){}
}
N:Chip(){}
}
N:Chip(){}
}
}
W:Rudder(Angle=24){
W:Chip(){}
}
}
}
W:Rudder(Angle=-20){
W:Chip(){
W:Rudder(Angle=-160){
E:Trim(Angle=höjdroder){
W:Chip(){
W:Chip(){
N:Chip(){}
}
N:Chip(){}
}
N:Chip(){}
}
}
E:Rudder(Angle=-24){
E:Chip(){}
}
}
}
E:Chip(Angle=-120){
E:Chip(Angle=-150){
S:Chip(Angle=sidoroder){
W:Chip(){
N:Chip(){}
}
N:Chip(){}
}
}
S:Cowl(Color=#808080,Angle=-35,Option=3){
W:Cowl(Color=#808080,Angle=-124){}
}
}
W:Chip(Angle=-120){
W:Chip(Angle=30){
N:Rudder(Angle=53){
N:Cowl(Color=#808080,Option=5){}
S:Cowl(Color=#808080,Option=5){}
E:Cowl(Color=#808080){}
}
}
S:Cowl(Color=#808080,Angle=-35,Option=4){
E:Cowl(Color=#808080,Angle=-124){}
}
}
E:Cowl(Color=#808080,Angle=120){
S:Cowl(Color=#808080,Angle=36,Option=3){}
}
W:Cowl(Color=#808080,Angle=120){
S:Cowl(Color=#808080,Angle=38,Option=4){}
}
}
W:Cowl(Color=#808080,Angle=120){
W:Cowl(Color=#808080,Angle=120){
N:Cowl(Color=#808080,Angle=-50){
N:Cowl(Color=#808080,Angle=30){
N:Cowl(Color=#808080){
E:Cowl(Color=#808080,Angle=53){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=40){}
}
}
W:Cowl(Color=#808080,Angle=90){}
}
}
}
}
N:Cowl(Color=#808080,Angle=-50){
N:Cowl(Color=#808080,Angle=30){
N:Cowl(Color=#808080){
W:Cowl(Color=#808080,Angle=53){
S:Cowl(Color=#808080){
S:Cowl(Color=#808080,Angle=40){}
}
}
E:Cowl(Color=#808080,Angle=90){}
}
}
}
}
}
E:Cowl(Color=#808080,Angle=180){
W:Cowl(Color=#808080,Angle=-34,Option=3){}
}
W:Cowl(Color=#808080,Angle=34,Option=3){}
}
W:Cowl(Color=#808080,Angle=34){}
E:Cowl(Color=#808080,Angle=34){}
S:Frame(Angle=höjdroder2){
E:TrimF(Angle=-hovrabak){
N:Jet(Angle=-90,Power=hovermotor2){
N:Cowl(Color=#808080,Angle=-90){}
W:Cowl(Color=#808080,Angle=-90){}
}
N:Jet(Angle=-90,Power=gasamotor){
E:Cowl(Color=#808080,Angle=-90){
S:Cowl(Color=#808080,Angle=-90){
E:Cowl(Color=#808080,Angle=-90){}
}
}
}
}
W:TrimF(Angle=hovrabak){
N:Jet(Angle=-90,Power=hovermotor2){
W:Cowl(Color=#808080,Angle=-90){
S:Cowl(Color=#808080,Angle=-90){}
W:Cowl(Color=#808080,Angle=-90){}
}
N:Cowl(Color=#808080,Angle=-90){}
E:Cowl(Color=#808080,Angle=-90){}
}
N:Jet(Angle=-90,Power=gasamotor){}
}
}
W:Cowl(Color=#808080,Angle=180){}
}
}
E:Frame(Angle=40,Option=1){
E:Frame(Angle=-40,Option=1){
W:TrimF(Angle=-hovra,Option=1){
E:Chip(Angle=90){
S:Jet(Angle=-90,Power=hovermotor){}
E:Cowl(Color=#808080,Angle=-90){
E:Cowl(Color=#808080,Angle=-90){
N:Cowl(Color=#808080,Angle=-45){}
E:Cowl(Color=#808080,Angle=-90){}
}
N:Cowl(Color=#808080,Angle=-45){}
}
E:Frame(Angle=-90,Option=1){
S:Jet(Angle=uppner,Power=gasamotor){}
}
}
}
}
}
W:Frame(Angle=40,Option=1){
W:Frame(Angle=-40,Option=1){
E:TrimF(Angle=hovra,Option=1){
W:Chip(Angle=90){
S:Jet(Angle=-90,Power=hovermotor){}
W:Cowl(Color=#808080,Angle=-90){
W:Cowl(Color=#808080,Angle=-90){
N:Cowl(Color=#808080,Angle=-45){}
W:Cowl(Color=#808080,Angle=-90){}
}
N:Cowl(Color=#808080,Angle=-45){}
}
W:Frame(Angle=-90,Option=1){
S:Jet(Angle=uppner,Power=gasamotor){}
}
}
}
}
}
}
N:Frame(Angle=-90,Option=1){
S:TrimF(Angle=sväng){
W:Frame(){
S:RudderF(Angle=hjul){
S:Wheel(Effect=3){}
}
}
}
}
}
}
}
}
Script{
print 0,"w=fly"

print 3," s=hover
print 4," D,A= side to side
print 5," up=down
print 6," down=up
print 7," E=fire small guns
print 8," Q=fire big guns
print 9," left=rollleft
print 10,"right = roll right
print 11,"you can learn to drive it your self but it may not be as good as you think
print 12,"made by Superarne

}





speak51
speak51
Car
Car

Posts : 9
Join date : 2011-05-07

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Harrier (Can Hover) Empty Re: Harrier (Can Hover)

Post by Timothy Ashtön Sat May 07, 2011 7:53 pm

Welcome to RC/LB forums, and nice chip. Though we use an code box instead of posting the entire code loosely. [code] *your chip code here* [/kode] ( c not k the second one to make it work
Timothy Ashtön
Timothy Ashtön
Walker
Walker

Posts : 289
Join date : 2010-07-17
Age : 31
Location : Ontario

http://wildfrontierguidecomplete.blogspot.com/

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