Lamborghini Gallardo Lp 560-4
+3
T-Bouw
JHaskly
lamborghini boi
7 posters
RigidChips :: Rigid-Chips :: Files :: Works In Progress
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Lamborghini Gallardo Lp 560-4
well i was sitting around and decided to make a lamborghini one day since my username is "Lamborghini boi" and said,"why not?"
the cowling went nicely but when it came to driving it the car was quite wobbly. when it got up to high speeds it wouldnt continue to travel in a strait line, instead it veered to the right or to the left. i myself would like to fix that problem but i dont know how. if anyone could give me a hand and tell me how i could fix this, i would appreciate it.
heres the script
the cowling went nicely but when it came to driving it the car was quite wobbly. when it got up to high speeds it wouldnt continue to travel in a strait line, instead it veered to the right or to the left. i myself would like to fix that problem but i dont know how. if anyone could give me a hand and tell me how i could fix this, i would appreciate it.
heres the script
- Code:
// [RCD]
Val
{
BRAKE(default=0, max=80, step=100)
ENG(default=0, min=-1500, max=5000, step=1000)
HAN(default=180, min=155, max=205, step=3)
HBRAKE(default=0, max=100, step=100)
Q(default=#00F000)
W(default=#FFFF00)
}
Key
{
0:ENG(step=30)
1:ENG(step=-20)
2:HAN(step=-3)
3:HAN(step=3)
4:BRAKE(step=20)
5:BRAKE(step=100), HBRAKE(step=100)
}
Body
{
Core(color=0) {
S:Frame(color=0) {
S:TrimF(angle=90, option=1) {
N:Rudder(angle=90, color=0) {
E:Chip(color=0) { }
N:Cowl(angle=90, option=1, effect=q) {
W:Cowl(angle=165, option=1, effect=q) {
W:Cowl(angle=-165, option=1, effect=q) {
E:Cowl(angle=-17, color=#808080) {
S:Cowl(color=#808080) {
E:Cowl(angle=-80, option=1, effect=q) {
E:Cowl(angle=-165, option=1, effect=q) {
E:Cowl(angle=65, color=#808080) {
W:Cowl(angle=80, option=1, effect=q) {
W:Cowl(angle=165, option=1, effect=q) {
W:Cowl(angle=-65, color=#808080) {
E:Cowl(angle=-80, option=1, effect=q) {
E:Cowl(angle=-165, option=1, effect=q) {
E:Cowl(angle=65, color=#808080) {
W:Cowl(angle=80, option=1, color=w, effect=q) {
W:Cowl(angle=165, option=1, effect=q) {
W:Cowl(angle=-65, color=#808080) {
N:Cowl(color=#808080) { }
E:Cowl(angle=-80, option=1, effect=q) {
E:Cowl(angle=-165, option=1, effect=q) {
E:Cowl(angle=65, color=#808080) {
N:Cowl(color=#808080) { }
}
}
}
}
}
}
N:Cowl(color=#808080) { }
}
}
}
N:Cowl(color=#808080) { }
}
}
}
N:Cowl(color=#808080) { }
}
}
}
}
E:Cowl(angle=17, color=w) {
S:Cowl(color=w) { }
}
}
}
}
}
}
}
S:Chip(color=0) {
E:Frame(option=1) {
E:Frame(angle=-90, option=1) {
S:RudderF(angle=35, option=1, spring=.5, damper=.5) {
S:Wheel(angle=180, power=ENG, brake=HBRAKE, option=1, effect=3) { }
}
}
S:Chip(angle=-15, color=0) { }
}
W:Frame(option=1) {
S:Chip(angle=-15, color=0) { }
W:Frame(angle=-90, option=1) {
S:RudderF(angle=-35, option=1, spring=0.5, damper=0.5) {
S:Wheel(angle=180, power=-eng, brake=HBRAKE, option=1, effect=3) { }
}
}
}
N:Cowl(angle=-90) {
N:Cowl(angle=-85, option=1, effect=q) {
N:Cowl(angle=175, color=w) {
S:Cowl(color=w) {
N:Cowl(angle=-135, option=1, effect=q) {
N:Cowl(angle=-90, option=1, effect=q) {
N:Cowl(angle=-135, color=w) {
S:Cowl(angle=-85, option=1, effect=q) {
S:Cowl(angle=170, option=1, effect=q) {
S:Cowl(angle=94, color=w) {
N:Cowl(angle=-81, option=1, effect=q) {
E:Cowl(angle=85, option=1, effect=q) {
E:Cowl(angle=-170, option=1, effect=q) {
E:Cowl(angle=-94, option=1, effect=q) {
W:Cowl(angle=15, option=1, effect=q) {
S:Cowl(angle=95, option=4, color=w) { }
W:Cowl(angle=165, color=w) {
W:Cowl(angle=-91, color=0) {
W:Cowl(color=0) { }
}
}
N:Cowl(angle=75, color=0) {
W:Cowl(angle=90, option=4, color=0) { }
}
S:Cowl(angle=175, color=#FF0000) { }
N:Cowl(angle=175, color=0) { }
}
S:Cowl(angle=95, color=w) { }
N:Cowl(angle=75, color=0) { }
N:Cowl(angle=174, color=0) { }
S:Cowl(angle=174, color=w) { }
}
}
}
N:Cowl(angle=-75, color=0) { }
W:Cowl(angle=85, option=1, effect=q) {
W:Cowl(angle=-170, option=1, effect=q) {
W:Cowl(angle=-94, option=1, effect=q) {
E:Cowl(angle=15, option=1, effect=q) {
N:Cowl(angle=75, color=0) {
E:Cowl(angle=90, option=3, color=0) { }
}
S:Cowl(angle=95, color=w) { }
E:Cowl(angle=165, color=w) { }
S:Cowl(angle=175, color=#FF0000) { }
N:Cowl(angle=175, color=0) { }
}
N:Cowl(angle=75, color=0) { }
S:Cowl(angle=95, color=w) { }
N:Cowl(angle=174, color=0) { }
S:Cowl(angle=174, color=w) { }
E:Cowl(angle=91, color=0) {
E:Cowl(color=0) { }
}
}
}
}
N:Cowl(angle=-175, color=0) {
N:Cowl(angle=175) { }
}
S:Cowl(angle=-175, color=w) { }
}
}
}
}
}
}
}
}
N:Cowl(color=w) {
N:Cowl(angle=90, color=0) {
W:Cowl(option=5, color=0) { }
E:Cowl(option=5, color=0) { }
}
E:Cowl(angle=15, option=4, color=w) { }
W:Cowl(angle=15, option=3, color=w) { }
}
E:Cowl(angle=90, color=w) {
S:Cowl(color=w) { }
}
W:Cowl(angle=90, color=w) {
S:Cowl(color=w) { }
}
}
}
}
}
}
N:Trim(color=0) {
N:Frame(option=1) {
W:Frame(option=1) {
W:RudderF(angle=HAN, option=1) {
S:Frame(angle=-120, option=1, spring=.5, damper=.5) {
E:Wheel(angle=-90, power=ENG, brake=BRAKE, option=1, effect=3) { }
}
}
N:Chip(angle=-165, color=0) { }
}
E:Frame(option=1) {
E:RudderF(angle=HAN, option=1) {
S:Frame(angle=-120, option=1, spring=.5, damper=.5) {
W:Wheel(angle=-90, power=-eng, brake=BRAKE, option=1, effect=3) { }
}
}
N:Chip(angle=-165, color=0) { }
}
}
S:Cowl(angle=10, color=0) {
S:Cowl(angle=170, color=0) {
E:Cowl(color=0) {
S:Cowl(angle=170) {
S:Cowl(angle=-170, color=#808080) {
N:Cowl(angle=90, color=#808080) {
S:Cowl(angle=100, option=1, effect=q) {
S:Cowl(angle=160, option=1, effect=q) {
S:Cowl(angle=-80, option=5, color=#808080) { }
}
}
}
}
}
}
W:Cowl() {
S:Cowl(angle=170) {
S:Cowl(angle=-170, color=#808080) {
N:Cowl(angle=90, color=#808080) {
S:Cowl(angle=100, option=1, effect=w) {
S:Cowl(angle=160, option=1, effect=w) {
S:Cowl(angle=-80, option=5, color=#808080) { }
}
}
}
}
}
}
S:Cowl(color=0) {
S:Cowl(color=0) {
S:Cowl(color=0) {
S:Cowl(angle=85, option=1, effect=q) {
S:Cowl(angle=-170, option=1, effect=q) {
S:Cowl(angle=-95, option=1, effect=q) {
N:Cowl(angle=90, option=1, effect=q) {
W:Cowl(angle=15, option=1, effect=q) {
W:Cowl(angle=60, option=1, effect=q) {
S:Cowl(option=1, effect=q) {
E:Cowl(angle=178, option=1, effect=q) {
E:Cowl(angle=180, option=4, color=w) { }
}
W:Cowl(angle=177, option=3, color=0) { }
W:Cowl(angle=105, color=0) { }
N:Cowl(angle=90, option=3, color=w) { }
}
E:Cowl(angle=165, option=1, effect=q) {
S:Cowl(angle=-90) {
N:Cowl(angle=90, option=3, color=w) { }
W:Cowl(angle=-170, color=0) {
W:Cowl(angle=-130, color=0) { }
}
W:Cowl(angle=165, color=w) { }
}
}
}
S:Cowl(angle=90, option=5, color=w) { }
}
E:Cowl(angle=15, option=1, effect=q) {
E:Cowl(angle=60, option=1, effect=q) {
S:Cowl(angle=90, option=3, color=w) { }
S:Cowl(option=1, effect=q) {
E:Cowl(angle=177, option=4, color=0) { }
W:Cowl(angle=178, option=1, effect=q) {
W:Cowl(angle=180, option=3, color=w) { }
}
E:Cowl(angle=105, color=0) { }
}
}
E:Cowl(angle=75, option=1, effect=q) {
S:Cowl(angle=90) {
W:Cowl(angle=170, color=0) {
W:Cowl(angle=130, color=0) { }
}
W:Cowl(angle=-165, color=w) { }
}
S:Cowl(option=4, color=w) { }
}
S:Cowl(angle=90, option=5, color=w) { }
}
}
W:Cowl(angle=-120, option=5, color=w) { }
N:Cowl(angle=-22, option=1, effect=q) {
N:Cowl(angle=-138, option=1, effect=q) {
N:Cowl(angle=-20, option=1) {
S:Cowl(angle=-136, color=w) {
W:Cowl(angle=-70, option=4, color=w) {
S:Cowl(option=3, color=w) { }
}
E:Cowl(angle=-70, option=3, color=w) {
S:Cowl(option=4, color=w) { }
}
}
S:Cowl(angle=158, color=w) {
N:Cowl(angle=135, option=1) {
N:Cowl(angle=90, option=1, effect=q) {
N:Cowl(angle=136, option=1, effect=q) {
N:Cowl(angle=135) {
N:Cowl(angle=78, color=w) {
N:Cowl(angle=-35, color=0, effect=#70FB) {
S:Cowl(color=0, effect=#70FB) {
W:Cowl(angle=-8, option=1, effect=q) {
W:Cowl(angle=90, option=1, effect=q) {
N:Cowl(angle=15, option=1, effect=q) {
E:Cowl(angle=89.5, color=0, effect=#70FB) {
S:Cowl(option=5, color=0, effect=#70FB) { }
S:Cowl(angle=135, option=1, effect=q) {
S:Cowl(angle=90, option=1, effect=q) {
S:Cowl(angle=135, color=0, effect=#70FB) { }
}
}
}
}
}
}
E:Cowl(angle=-8, option=1, effect=q) {
E:Cowl(angle=90, effect=q) {
N:Cowl(angle=15, option=1, effect=q) {
W:Cowl(angle=89.5, color=0, effect=#70FB) {
S:Cowl(option=5, color=0, effect=#70FB) { }
S:Cowl(angle=135, option=1, effect=q) {
S:Cowl(angle=90, option=1, effect=q) {
S:Cowl(angle=135, color=0, effect=#70FB) { }
}
}
}
}
}
}
}
N:Cowl(angle=85, option=1, effect=q) {
N:Cowl(angle=-170, option=1, effect=q) {
N:Cowl(angle=-95, color=0, effect=#70FB) {
S:Cowl(angle=22, color=w) {
N:Cowl(angle=135, option=1, effect=q) {
N:Cowl(angle=90, option=1, effect=q) {
N:Cowl(angle=135, color=w) {
W:Cowl(angle=142, option=1, effect=q) {
W:Cowl(angle=76, option=1, effect=q) {
W:Cowl(angle=142, color=w) {
S:Cowl(angle=-135, option=1, effect=q) {
S:Cowl(angle=-90, option=1, effect=q) {
S:Cowl(angle=-135, color=w) {
N:Cowl(angle=178, color=0) { }
}
}
}
S:Cowl(angle=70, option=5, color=0, effect=#70FB) { }
E:Cowl(option=1, effect=q) {
S:Cowl(angle=8, option=1, effect=q) {
W:Cowl(angle=80, color=w) {
S:Cowl(color=w) {
S:Cowl(option=4, color=w) { }
}
E:Cowl(angle=140, option=3, color=w) {
S:Cowl(color=w) {
S:Cowl(option=3, color=w) { }
}
}
}
}
}
S:Cowl(angle=178, color=0) { }
}
}
}
E:Cowl(angle=142, option=1, effect=q) {
E:Cowl(angle=76, option=1, effect=q) {
E:Cowl(angle=142, color=w) {
S:Cowl(angle=-135, option=1, effect=q) {
S:Cowl(angle=-90, option=1, effect=q) {
S:Cowl(angle=-135, color=w) {
N:Cowl(angle=178, color=0) { }
}
}
}
S:Cowl(angle=70, option=5, color=0, effect=#70FB) { }
W:Cowl(option=1, effect=q) {
S:Cowl(angle=8, option=1, effect=q) {
E:Cowl(angle=70, color=w) {
S:Cowl(color=w) {
S:Cowl(option=3, color=w) { }
}
W:Cowl(angle=140, option=4, color=w) {
S:Cowl(color=w) {
S:Cowl(option=4, color=w) { }
}
}
}
}
}
S:Cowl(angle=178, color=0) { }
}
}
}
S:Cowl(angle=70, color=0, effect=#70FB) { }
S:Cowl(angle=178, color=0) { }
}
}
}
N:Cowl(angle=178, color=0) { }
}
}
}
}
}
}
}
S:Cowl(angle=25, option=1, effect=q) { }
}
}
}
S:Cowl(angle=10, color=w) {
W:Cowl(option=4, color=w) { }
E:Cowl(option=3, color=w) { }
S:Cowl(angle=20, color=0) {
S:Cowl(angle=90, color=0) {
E:Cowl(color=0) {
N:Cowl(angle=95, color=0) {
E:Cowl(angle=-85, option=1, effect=q) {
E:Cowl(angle=170, option=1, effect=q) {
E:Cowl(angle=95, color=0) {
S:Cowl(angle=-95, color=0) { }
}
}
}
}
}
W:Cowl(color=0) {
N:Cowl(angle=95, color=0) {
W:Cowl(angle=-85, option=1, effect=q) {
W:Cowl(angle=170, option=1, effect=q) {
W:Cowl(angle=95, color=0) {
S:Cowl(angle=-95, color=0) { }
}
}
}
S:Cowl(angle=-110, option=1, effect=q) {
S:Cowl(angle=165, option=1, effect=q) {
S:Cowl(angle=15, option=2, color=0) { }
}
}
}
}
}
E:Cowl(angle=70, option=3, color=0) { }
W:Cowl(angle=70, option=4, color=0) { }
}
}
}
W:Cowl(option=1, effect=q) {
S:Cowl(angle=90, option=1, effect=q) {
E:Cowl(angle=165, option=1, effect=q) {
N:Cowl(angle=-90, color=w) {
S:Cowl(angle=-158, color=w) {
E:Cowl(angle=90, option=1, effect=q) {
N:Cowl(angle=-150, option=1, effect=q) {
N:Cowl(angle=-105, option=1, effect=q) {
W:Cowl(angle=80, color=w) {
N:Cowl(angle=-6, option=3, color=w) { }
W:Cowl(angle=-15, option=1, effect=w) {
S:Cowl(angle=-85, option=3, color=w) {
N:Cowl(angle=90, option=1, effect=q) {
W:Cowl(angle=-5, option=1, effect=q) {
W:Cowl(angle=-3, option=1, effect=q) {
W:Cowl(option=1, effect=q) {
W:Cowl(angle=10, option=1, effect=q) {
S:Cowl(angle=5, color=w) {
E:Cowl(angle=-135, option=1, effect=q) {
E:Cowl(angle=-90, option=1, effect=q) {
E:Cowl(angle=-133, color=w) {
N:Cowl(angle=95, option=4, color=w) { }
}
}
}
}
}
S:Cowl(angle=90, option=4, color=w) { }
S:Cowl(angle=5, color=w) {
E:Cowl(option=4, color=w) { }
}
}
S:Cowl(angle=80, color=w) { }
}
S:Cowl(angle=80, color=w) { }
S:Cowl(angle=10, option=1, effect=q) {
S:Cowl(angle=170, option=1, effect=q) {
W:Cowl(option=5, color=w) { }
}
}
}
}
W:Cowl(angle=-7, color=w) { }
}
}
}
}
W:Cowl(angle=-89, color=w) {
W:Cowl(angle=8, option=4, color=w) { }
S:Cowl(angle=168, color=w) {
E:Cowl(angle=-90, option=3, color=w) { }
}
E:Cowl(angle=150, option=4, color=w) { }
}
S:Cowl(angle=-165, option=1, effect=q) {
W:Cowl(angle=85, option=1, effect=q) {
W:Cowl(angle=177, option=1, effect=q) {
W:Cowl(angle=180, option=3, color=#C0C0C0) { }
}
}
}
}
}
}
}
}
}
}
E:Cowl(option=1, effect=q) {
S:Cowl(angle=90, option=1, effect=q) {
W:Cowl(angle=165, option=1, effect=q) {
N:Cowl(angle=-90, color=w) {
S:Cowl(angle=-158, color=w) {
W:Cowl(angle=90, effect=q) {
N:Cowl(angle=-150, effect=q) {
E:Cowl(angle=-89, color=w) {
E:Cowl(angle=8, option=3, color=w) { }
S:Cowl(angle=168, color=w) {
W:Cowl(angle=-90, option=4, color=w) { }
}
W:Cowl(angle=150, option=3, color=w) { }
}
N:Cowl(angle=-105, option=1, effect=q) {
E:Cowl(angle=80, color=w) {
N:Cowl(angle=-6, option=4, color=w) { }
E:Cowl(angle=-15, option=1, effect=q) {
S:Cowl(angle=-85, option=4, color=w) {
N:Cowl(angle=90, option=1, effect=q) {
E:Cowl(angle=-5, option=1, effect=q) {
E:Cowl(angle=-3, option=1, effect=q) {
E:Cowl(option=1, effect=q) {
E:Cowl(angle=10, option=1, effect=q) {
S:Cowl(angle=5, color=w) {
W:Cowl(angle=-135, option=1, effect=q) {
W:Cowl(angle=-90, option=1, effect=q) {
W:Cowl(angle=-133, color=w) {
N:Cowl(angle=95, option=3, color=w) { }
}
}
}
}
}
S:Cowl(angle=5, color=w) {
W:Cowl(option=3, color=w) { }
}
S:Cowl(angle=90, option=3, color=w) { }
}
S:Cowl(angle=80, color=w) { }
}
S:Cowl(angle=80, color=w) { }
S:Cowl(angle=10, option=1, effect=q) {
S:Cowl(angle=170, option=1, effect=q) {
E:Cowl(option=5, color=w) { }
}
}
}
}
E:Cowl(angle=-7, color=w) { }
}
}
}
}
S:Cowl(angle=-165, option=1, effect=q) {
E:Cowl(angle=85, option=1, effect=q) {
E:Cowl(angle=177, option=1, effect=q) {
E:Cowl(angle=180, option=4, color=#C0C0C0) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
E:Cowl(angle=-120, option=5, color=w) { }
}
}
}
S:Cowl(angle=170, color=0) { }
S:Cowl(angle=-170, color=0) {
S:Cowl(angle=-10, color=#373737) {
E:Cowl(color=#373737) {
S:Cowl(color=#373737) {
S:Cowl(color=0) {
E:Cowl(angle=85, option=1, effect=q) {
E:Cowl(angle=-170, option=1, effect=q) {
E:Cowl(angle=-95, color=0) {
S:Cowl(color=0) {
N:Cowl(angle=-135, option=1, effect=q) {
N:Cowl(angle=-90, option=1, effect=q) {
N:Cowl(angle=-135, color=0) {
W:Cowl(angle=91, option=4, color=w) {
S:Cowl(angle=90, color=0) { }
}
S:Cowl(option=4, color=0) {
E:Cowl(angle=5, color=#373737) {
N:Cowl(color=#373737) {
N:Cowl(color=#373737) { }
}
}
}
}
}
}
}
W:Cowl(angle=165, color=w) {
S:Cowl(color=w) { }
}
W:Cowl(angle=90, option=1, effect=q) {
N:Cowl(angle=175, color=w) {
N:Cowl(color=w) { }
}
S:Cowl(angle=-135, option=1, effect=q) {
S:Cowl(angle=-90, option=1, effect=q) {
S:Cowl(angle=-130, color=w) { }
}
}
}
}
}
}
}
}
}
W:Cowl(color=#373737) {
S:Cowl(color=#373737) {
S:Cowl(color=0) {
W:Cowl(angle=85, option=1, effect=q) {
W:Cowl(angle=-170, option=1, effect=q) {
W:Cowl(angle=-95, color=0) {
S:Cowl(color=0) {
N:Cowl(angle=-135, option=1, effect=q) {
N:Cowl(angle=-90, option=1, effect=q) {
N:Cowl(angle=-135, color=0) {
E:Cowl(angle=91, option=3, color=w) {
S:Cowl(angle=90, color=0) { }
}
S:Cowl(option=3, color=0) {
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N:Cowl(color=#373737) {
N:Cowl(color=#373737) { }
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}
E:Cowl(angle=165, color=w) {
S:Cowl(color=w) { }
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E:Cowl(angle=90, option=1, effect=q) {
N:Cowl(angle=175, color=w) {
N:Cowl(color=w) { }
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S:Cowl(angle=-135, option=1, effect=q) {
S:Cowl(angle=-90, option=1, effect=q) {
S:Cowl(angle=-130, color=w) { }
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S:Cowl(color=#373737) {
S:Cowl(color=0) {
S:Cowl(color=0) {
S:Cowl(color=0) {
S:Cowl(color=0) {
E:Cowl(angle=135, option=1, effect=q) {
E:Cowl(angle=90, option=1, effect=q) {
E:Cowl(angle=135, color=0) { }
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W:Cowl(angle=135, option=1, effect=q) {
W:Cowl(angle=90, option=1, effect=q) {
W:Cowl(angle=135, color=0) { }
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lamborghini boi- Car
- Posts : 10
Join date : 2010-10-14
Age : 29
Location : United States
Re: Lamborghini Gallardo Lp 560-4
Moved it to the WIP forum and got rid of that in the name. Feel free to re-ost it when you feel it's done
I can't help with the veering (I'm not a car person), but you could probably up the acceleration a bit?
I can't help with the veering (I'm not a car person), but you could probably up the acceleration a bit?
JHaskly- Admin
- Posts : 235
Join date : 2010-07-16
Age : 28
Location : Brisbane
Re: Lamborghini Gallardo Lp 560-4
lamborghini boi, give it some spoilers like the real one. More downforce equals more grip. Though you'll also need more engine power.
One at the back, one at the front. The front of the car is not shaped like that just for show...
Perhaps more vertical surfaces like you have now.
And if you have an analoge joypad or steering wheel, use it! It'll give you infinitely more control than pushing buttons...
Other than that.....Nice job on the cowling! I like it!
One at the back, one at the front. The front of the car is not shaped like that just for show...
Perhaps more vertical surfaces like you have now.
And if you have an analoge joypad or steering wheel, use it! It'll give you infinitely more control than pushing buttons...
Other than that.....Nice job on the cowling! I like it!
Last edited by T-Bouw on Sat Oct 23, 2010 4:53 am; edited 1 time in total (Reason for editing : Typo...)
T-Bouw- Car
- Posts : 22
Join date : 2010-07-22
Age : 40
Location : The Netherlands
Re: Lamborghini Gallardo Lp 560-4
thanks i appreciate it
iv always been really good at the cowling part, even when i first started on the forums with Thor. im not very good at making cars as you can see, but jets are the easiest so i tend to make more of them. id also like to figure out how to make it joystick controlled. i have an Xbox 360 conrtoller i can hook up to the computer but apperently i need to script it in and have no idea
iv always been really good at the cowling part, even when i first started on the forums with Thor. im not very good at making cars as you can see, but jets are the easiest so i tend to make more of them. id also like to figure out how to make it joystick controlled. i have an Xbox 360 conrtoller i can hook up to the computer but apperently i need to script it in and have no idea
lamborghini boi- Car
- Posts : 10
Join date : 2010-10-14
Age : 29
Location : United States
Re: Lamborghini Gallardo Lp 560-4
you can use _ANALOG(axis).
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
Re: Lamborghini Gallardo Lp 560-4
to make it veer around less, put a fin hidden under the cowls at the back. it will work like an airplanes yaw fin(no idea what the actual name is)and will use air friction to make it turn on it's own less.
and since it happens at high speeds, the effectiveness of the trim fin will increase as more air is going over it.
and since it happens at high speeds, the effectiveness of the trim fin will increase as more air is going over it.
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
Re: Lamborghini Gallardo Lp 560-4
@sting auer it's called a rudder lol
smasher497- Plane
- Posts : 26
Join date : 2010-10-16
Location : You'll never know.
Re: Lamborghini Gallardo Lp 560-4
-facepalm-
thats what i thought it was called, but i wasnt sure
thats what i thought it was called, but i wasnt sure
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
Re: Lamborghini Gallardo Lp 560-4
@Lamborghini Boi: I could help you with traction control and stuff, but give me some time on the weekends. I have too much tension from school on the weekdays.
The funny thing is, is that I also made a Gallardo, but I never released it. XD
The funny thing is, is that I also made a Gallardo, but I never released it. XD
Project64mugen- Plane
- Posts : 45
Join date : 2010-07-18
Re: Lamborghini Gallardo Lp 560-4
yeah, if you figure something out id give you creds, but im gonna do what i can to improve. im also going to add a color change and window tint to it. also include working lights.
i also have a first version of the gallardo i made but its more of a cartoonish style. its got lights, color change, doors, and the the feature to change from a Coupe to a Spyder. im not thinking about releasing it though, it isnt the greatest
i also have a first version of the gallardo i made but its more of a cartoonish style. its got lights, color change, doors, and the the feature to change from a Coupe to a Spyder. im not thinking about releasing it though, it isnt the greatest
lamborghini boi- Car
- Posts : 10
Join date : 2010-10-14
Age : 29
Location : United States
Re: Lamborghini Gallardo Lp 560-4
Actually, it isn't called a rudder. The rudder is the small(er) surface at the back that actually moves. The fin itself is the Vertical Stabilizer.
JHaskly- Admin
- Posts : 235
Join date : 2010-07-16
Age : 28
Location : Brisbane
Re: Lamborghini Gallardo Lp 560-4
-facepalm-
im so used to things not having obvious names that i completely threw away that theory...
im so used to things not having obvious names that i completely threw away that theory...
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
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