SUPER mini undersea fighter
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RigidChips :: Rigid-Chips :: Files :: Watercraft
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SUPER mini undersea fighter
I made this myself.
- Code:
// [RCD]
Val
{
GUN(default=0, max=150000, step=150000)
HANDLEX(default=0, min=-30, max=30, step=2)
HANDLEY(default=0, min=-30, max=30, step=2)
MODE(default=1, min=-1, max=1)
POW1(default=0, max=200000)
TRIM(default=0, min=-5, max=5, step=2)
}
Key
{
0:HANDLEY(step=2)
1:HANDLEY(step=-2)
2:HANDLEX(step=2)
3:HANDLEX(step=-2)
7:TRIM(step=2)
8:GUN(step=150000)
9:TRIM(step=-2)
}
Body
{
Core(color=#000000) {
W:TrimF(angle=90, option=1) {
E:Jet(power=POW1, color=#000000) { }
}
S:Chip(angle=HANDLEY, color=#000000) { }
E:TrimF(angle=90, option=1) { }
N:TrimF(angle=90, option=1) {
S:Frame(option=1) {
S:Chip(angle=HANDLEX, color=#000000) { }
W:Trim(angle=TRIM, color=#FF0000) { }
E:Trim(angle=TRIM, color=#FFFF00) { }
}
N:Arm(power=GUN, option=150000, color=#000000, name=GUN1) { }
}
E:Trim(angle=TRIM, color=#000000) { }
W:Trim(angle=TRIM, color=#000000) { }
}
}
Script
{_dummy=_zoom(50)
if _keydown(4)=1
{pow1=pow1+50000}
if _keydown(5)=1
{pow1=pow1-50000}
print 0,"/////////////////////////////[Super mini attack submerine]/////////////////////////////"
print 1,"~~~~~~~~~~~~~~~stats~~~~~~~~~~~~~~~~"
print 2,"chips(",_chips(),")~faces(",_face(),")~weight(",_weight(),")"
print 3,"width(",_width(),")~ height(",_height(),")"
print 4,"FPS limit(",_base(),")~FPS(",_fps(),")"
print 5,"fuel=",_ROUND(_FUEL()/100000)
if pow1=0
{print 6,"engine off"}
if pow1=50000
{print 6,"engine on| cruise mode"}
if pow1=100000
{print 6,"engine on| speed mode"}
if pow1=150000
{print 6,"engine on| super speed mode"}
if pow1=200000
{print 6,"engine on| light speed mode"}
laser = _SETCOLOR(#FF0000)
laser = _MOVE3D(_X(GUN1), _Y(GUN1), _Z(GUN1))
laser = _LINE3D(_X(GUN1) - _ZX(GUN1) * 100, _Y(GUN1)
- _ZY(GUN1) * 100, _Z(GUN1) - _ZZ(GUN1) * 100)}
Elgoog43- Car
- Posts : 10
Join date : 2010-09-14
Re: SUPER mini undersea fighter
So it seems. Anyways, after testing the sub, I noticed some things:
-The power on the jets is ridiculously high. I can understand it's to propel the sub at the speed it goes underwater, but it also functions somewhat as an airplane, which is a problem with most ultra-light subs. I suggest replacing some chips with weights to make liftoff harder, as well as increase overall fuel capacity. That, and thrust is divided into toggle switches instead of a slider, meaning you can only choose from set speeds instead of choosing the appropriate speed for the situation. No real problem with this, but just something I don't normally do with my models.
-Controls are not normal (airplane format), meaning that arrow keys should control pitch and roll, and yaw is controlled by another. Also nothing wrong with this in itself, but it does take some getting used to.
Either way, welcome to the forums (again)!
-The power on the jets is ridiculously high. I can understand it's to propel the sub at the speed it goes underwater, but it also functions somewhat as an airplane, which is a problem with most ultra-light subs. I suggest replacing some chips with weights to make liftoff harder, as well as increase overall fuel capacity. That, and thrust is divided into toggle switches instead of a slider, meaning you can only choose from set speeds instead of choosing the appropriate speed for the situation. No real problem with this, but just something I don't normally do with my models.
-Controls are not normal (airplane format), meaning that arrow keys should control pitch and roll, and yaw is controlled by another. Also nothing wrong with this in itself, but it does take some getting used to.
Either way, welcome to the forums (again)!
Point.Blank- Car
- Posts : 24
Join date : 2010-08-11
Age : 30
Location : Ontario, Canada
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