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SUPER mini undersea fighter

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SUPER mini undersea fighter Empty SUPER mini undersea fighter

Post by Elgoog43 Tue Sep 14, 2010 6:11 pm

I made this myself. king
Code:


// [RCD]
Val
{
   GUN(default=0, max=150000, step=150000)
   HANDLEX(default=0, min=-30, max=30, step=2)
   HANDLEY(default=0, min=-30, max=30, step=2)
   MODE(default=1, min=-1, max=1)
   POW1(default=0, max=200000)
   TRIM(default=0, min=-5, max=5, step=2)
}
Key
{
   0:HANDLEY(step=2)
   1:HANDLEY(step=-2)
   2:HANDLEX(step=2)
   3:HANDLEX(step=-2)
   7:TRIM(step=2)
   8:GUN(step=150000)
   9:TRIM(step=-2)
}
Body
{
   Core(color=#000000) {
      W:TrimF(angle=90, option=1) {
         E:Jet(power=POW1, color=#000000) { }
      }
      S:Chip(angle=HANDLEY, color=#000000) { }
      E:TrimF(angle=90, option=1) { }
      N:TrimF(angle=90, option=1) {
         S:Frame(option=1) {
            S:Chip(angle=HANDLEX, color=#000000) { }
            W:Trim(angle=TRIM, color=#FF0000) { }
            E:Trim(angle=TRIM, color=#FFFF00) { }
         }
         N:Arm(power=GUN, option=150000, color=#000000, name=GUN1) { }
      }
      E:Trim(angle=TRIM, color=#000000) { }
      W:Trim(angle=TRIM, color=#000000) { }
   }
}
Script
{_dummy=_zoom(50)
if _keydown(4)=1
{pow1=pow1+50000}
if _keydown(5)=1
{pow1=pow1-50000}

print 0,"/////////////////////////////[Super mini attack submerine]/////////////////////////////"
print 1,"~~~~~~~~~~~~~~~stats~~~~~~~~~~~~~~~~"
print 2,"chips(",_chips(),")~faces(",_face(),")~weight(",_weight(),")"
print 3,"width(",_width(),")~ height(",_height(),")"
print 4,"FPS limit(",_base(),")~FPS(",_fps(),")"
print 5,"fuel=",_ROUND(_FUEL()/100000)
if pow1=0
{print 6,"engine off"}
if pow1=50000
{print 6,"engine on| cruise mode"}
if pow1=100000
{print 6,"engine on| speed mode"}
if pow1=150000
{print 6,"engine on| super speed mode"}
if pow1=200000
{print 6,"engine on| light speed mode"}
laser = _SETCOLOR(#FF0000)
laser = _MOVE3D(_X(GUN1), _Y(GUN1), _Z(GUN1))
laser = _LINE3D(_X(GUN1) - _ZX(GUN1) * 100,  _Y(GUN1)
- _ZY(GUN1) * 100,  _Z(GUN1) - _ZZ(GUN1) * 100)}
feedback please
Elgoog43
Elgoog43
Car
Car

Posts : 10
Join date : 2010-09-14

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SUPER mini undersea fighter Empty Re: SUPER mini undersea fighter

Post by bwansy Tue Sep 14, 2010 10:51 pm

Google is that you?

bwansy
Admin

Posts : 170
Join date : 2010-07-15

https://rigidchips.forumotion.com

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SUPER mini undersea fighter Empty Re: SUPER mini undersea fighter

Post by Point.Blank Wed Sep 15, 2010 5:35 am

So it seems. Anyways, after testing the sub, I noticed some things:
-The power on the jets is ridiculously high. I can understand it's to propel the sub at the speed it goes underwater, but it also functions somewhat as an airplane, which is a problem with most ultra-light subs. I suggest replacing some chips with weights to make liftoff harder, as well as increase overall fuel capacity. That, and thrust is divided into toggle switches instead of a slider, meaning you can only choose from set speeds instead of choosing the appropriate speed for the situation. No real problem with this, but just something I don't normally do with my models.

-Controls are not normal (airplane format), meaning that arrow keys should control pitch and roll, and yaw is controlled by another. Also nothing wrong with this in itself, but it does take some getting used to.

Either way, welcome to the forums (again)!
Point.Blank
Point.Blank
Car
Car

Posts : 24
Join date : 2010-08-11
Age : 30
Location : Ontario, Canada

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SUPER mini undersea fighter Empty Re: SUPER mini undersea fighter

Post by Elgoog43 Wed Sep 15, 2010 4:34 pm

thanks lol!
Elgoog43
Elgoog43
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