eb1 quake
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eb1 quake
- Code:
// [RCD] eb1 quake
Val
{
JET(default=0, min=-35000, max=35000, step=2000)
L(default=0, min=-10, max=20, step=8)
R(default=0, min=-10, max=20, step=8)
TRIG(default=0, max=1000000, step=1000000)
}
Key
{
0:L(step=-0.5), R(step=-0.5)
1:L(step=0.5), R(step=0.5)
2:L(step=0.5)
3:R(step=0.5)
4:Jet(step=1000), Trig(step=1000000)
7:Jet(step=1000)
}
Body
{
Core() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
W:Chip(angle=-90) {
W:Chip(angle=90) {
S:Jet(angle=90, power=-jet, color=#ffff) { }
}
W:Chip(angle=-90) { }
}
E:Chip(angle=-90) {
E:Chip(angle=90) {
S:Jet(angle=90, power=-jet, color=#ffff) { }
}
}
W:Chip(angle=0) {
S:Jet(angle=90, power=-JET, color=#ffff) { }
}
E:Chip(angle=0) {
S:Jet(angle=90, power=-jet, color=#ffff) { }
}
S:Jet(angle=90, power=-jet, color=#ffff) {
N:Jet(power=-jet, color=#ffff) { }
}
}
S:Frame(angle=90) {
S:Chip(angle=-90) {
E:Chip() { }
W:Chip() { }
}
}
E:Chip(angle=120) { }
W:Chip(angle=120) { }
}
E:Chip(angle=120) { }
W:Chip(angle=120) { }
}
E:Chip(angle=120) { }
W:Chip(angle=120) { }
}
W:Chip(angle=90) {
W:Chip(angle=-90) {
W:Trim(angle=-R) {
W:Chip(angle=0) {
W:Chip(angle=0, color=#ff) { }
S:Chip() { }
N:Arm(option=250000, power=Trig, name=arm1) { }
}
}
W:Wheel(angle=90) { }
N:Arm(option=200000, power=Trig, name=arm1) { }
}
}
E:Chip(angle=90) {
E:Chip(angle=-90) {
E:Trim(angle=L) {
E:Chip(angle=0) {
E:Chip(angle=0, color=#ff) { }
S:Chip() { }
N:Arm(option=250000, power=Trig, name=arm1) { }
}
}
E:Wheel(angle=90) { }
N:Arm(option=200000, power=Trig, name=arm1) { }
}
}
W:Chip(angle=120) { }
E:Chip(angle=120) { }
N:Frame(angle=-150) {
N:Chip(angle=-30) {
N:Chip() {
E:Chip(angle=-90) {
E:Chip(angle=-30) { }
}
W:Chip(angle=-90) {
W:Chip(angle=-30) { }
}
}
E:Chip(angle=-90) {
E:Chip(angle=-30) { }
}
W:Chip(angle=-90) {
W:Chip(angle=-30) { }
}
}
S:Jet(angle=-60, power=-jet, color=#ffff) { }
}
E:Frame() {
E:Trim(angle=L) {
E:Chip(angle=0) {
E:Chip(angle=0, color=#ff) { }
S:Chip() {
S:Jet(angle=90, power=-JET, color=#ffff) { }
E:Chip(angle=90) { }
W:Chip(angle=90) { }
}
E:Chip(angle=90) { }
W:Chip(angle=90) { }
N:Arm(option=250000, power=Trig, name=arm1) { }
}
}
N:Arm(option=250000, power=Trig, name=arm1) { }
}
W:Frame() {
W:Trim(angle=-R) {
W:Chip(angle=0) {
W:Chip(angle=0, color=#ff) { }
S:Chip() {
S:Jet(angle=90, power=-JET, color=#ffff) { }
E:Chip(angle=90) { }
W:Chip(angle=90) { }
}
E:Chip(angle=90) { }
W:Chip(angle=90) { }
N:Arm(option=250000, power=Trig, name=arm1) { }
}
}
N:Arm(option=250000, power=Trig, name=arm1) { }
}
}
}
Script
{
print 0,"Welcome to Rigid-Chips speed World."
print 1," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()
print 2," Width=",_WIDTH()," Height=",_HEIGHT()
print 3," Faces=",_FACE()
print 4," Vel=",_VEL()
print 5," R=",_RED(32,32)
print 6," G=",_GREEN(32,32)
print 7," B=",_BLUE(32,32)
}
is it my best yet
mober- Tank
- Posts : 65
Join date : 2012-01-17
Re: eb1 quake
only part of the arms have a 200k setting on this model.
its weapons are positioned too far apart to be effective - and the nose-down tendency of this plane makes it even harder to control than your previous models.
as always, it has no rudder controls and its wings have a tendency to snap-roll if the pitch up/down key is released while rolling.
accuracy is hindered even more because its wing-mounted guns can't hit anything as moving the aircraft around simply removes them from the target.
its weapons are positioned too far apart to be effective - and the nose-down tendency of this plane makes it even harder to control than your previous models.
as always, it has no rudder controls and its wings have a tendency to snap-roll if the pitch up/down key is released while rolling.
accuracy is hindered even more because its wing-mounted guns can't hit anything as moving the aircraft around simply removes them from the target.
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
fix
- Code:
// [RCD] Engulf
Val
{
JET(default=0, min=-35000, max=35000, step=2000)
L(default=0, min=-10, max=20, step=9)
R(default=0, min=-10, max=20, step=9)
TRIG(default=0, max=1000000, step=1000000)
}
Key
{
0:L(step=-0.5), R(step=-0.5)
1:L(step=0.5), R(step=0.5)
2:L(step=0.5)
3:R(step=0.5)
4:Jet(step=1000), Trig(step=1000000)
7:Jet(step=1000)
}
Body
{
Core() {
W:Chip(angle=-30) {
W:Trim(angle=-R) {
N:Jet(angle=90, power=Jet, color=#ffff) { }
W:Chip(angle=0) {
W:Chip(angle=0, color=#ff) { }
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
}
N:Arm(option=25000, power=Trig, name=arm1) { }
}
E:Chip(angle=-30) {
E:Trim(angle=L) {
N:Jet(angle=90, power=Jet, color=#ffff) { }
E:Chip(angle=0) {
E:Chip(angle=0, color=#ff) { }
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
}
N:Arm(option=25000, power=Trig, name=arm1) { }
}
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
W:Chip(angle=-30) {
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
E:Chip(angle=-30) {
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
}
}
W:Chip(angle=90) {
W:Chip(angle=90) {
S:Frame(angle=90) { }
S:Chip() {
S:Chip() {
W:Chip(angle=-30) { }
E:Chip(angle=-30) { }
}
}
}
}
E:Chip(angle=90) { }
}
W:Chip(angle=90) { }
E:Chip(angle=90) {
E:Chip(angle=90) { }
}
}
W:Chip(angle=90) {
W:Chip(angle=90) {
N:Frame(angle=90) { }
N:Arm(option=25000, power=Trig, name=arm1) { }
E:Chip(angle=-30) {
E:Trim(angle=-R) {
E:Chip(angle=0) {
E:Chip(angle=0, color=#ff) { }
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
N:Arm(option=25000, power=Trig, name=arm1) { }
}
W:Chip(angle=-30) {
W:Trim(angle=L) {
W:Chip(angle=0) {
W:Chip(angle=0, color=#ff) { }
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
N:Jet(angle=90, power=Jet, color=#ffff) { }
}
N:Arm(option=25000, power=Trig, name=arm1) { }
}
}
N:Arm(option=25000, power=Trig, name=arm1) { }
}
E:Chip(angle=90) {
N:Arm(option=25000, power=Trig, name=arm1) { }
}
N:Arm(option=25000, power=Trig, name=arm1) { }
}
}
Script
{
print 0,"Engulf."
print 1," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()
print 2," Width=",_WIDTH()," Height=",_HEIGHT()
print 3," Faces=",_FACE()
print 4," Vel=",_VEL()
print 5," R=",_RED(32,32)
print 6," G=",_GREEN(32,32)
print 7," B=",_BLUE(32,32)
}
still slowly goes down a little but slower.
does T7P interceptor5 have what your talking a bought?
mober- Tank
- Posts : 65
Join date : 2012-01-17
Re: eb1 quake
T7P5 has only the snap-roll issue, caused by an excessive wing variable step and separate variables for each wing.
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
RigidChips :: Rigid-Chips :: Files :: Aircraft
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