4WD - 45
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4WD - 45
“One of the most versatile cars ever!” – A Reliable Source
Introducing the all new 4WD – 45. With three different drive train modes, and a user defined engine acceleration level, we (Just me really lol) at Fox Explorer Productions believe that the 4WD – 45 is the best in its class (Non-Jet-Jump-Race-Touring Car).
Drive Train:
When it comes to its drive train the 4WD – 45 is extremely unique, with it you no longer have to settle for just a 4-Wheel Drive car, now with the simple push of a button you can change between 4-Wheel Drive, Rear Wheel Drive, and Front Wheel Drive.
Acceleration:
The 4WD – 45 features a user defined engine acceleration level with a range of 200-16000. This allows the car to be used in a variety of different environments, anywhere from a large flat area to jumping between platforms to drag races.
0-60mph (96.5kph) in 2.60 seconds or 78 frames (A.L. 200)
0-60mph (96.5kph) in 2.33 seconds or 70 frames (A.L. 400)
0-60mph (96.5kph) in 2.26 seconds or 68 frames (A.L. 600)
0-60mph (96.5kph) in 2.20 seconds or 66 frames (A.L. 800)
Top Speed:
The top tested speeds on a flat drag strip are:
210mph (337.9kph) In Normal Mode
310mph (498.9kph) In Aerodynamic Mode
85mph (136.8kph) With Air Breaks Activated
Fuel Economy:
With this car you will receive about 380 usage seconds or 6.33 minutes (At full fuel consumption)
Jumping Capabilities:
In the Jumping Scenario that Fox Explorer Productions produced, the 4WD – 45 can jump 7220 feet (2200 meters) on average.
So without further adieu I now present the 4WD – 45.
Controls are in game.
Please tell me what you think!
(There is a Engine Limiter that is not mentioned above because it does not work like i want it to, if anyone know how to fix this please let me know.)
Introducing the all new 4WD – 45. With three different drive train modes, and a user defined engine acceleration level, we (Just me really lol) at Fox Explorer Productions believe that the 4WD – 45 is the best in its class (Non-Jet-Jump-Race-Touring Car).
Drive Train:
When it comes to its drive train the 4WD – 45 is extremely unique, with it you no longer have to settle for just a 4-Wheel Drive car, now with the simple push of a button you can change between 4-Wheel Drive, Rear Wheel Drive, and Front Wheel Drive.
Acceleration:
The 4WD – 45 features a user defined engine acceleration level with a range of 200-16000. This allows the car to be used in a variety of different environments, anywhere from a large flat area to jumping between platforms to drag races.
0-60mph (96.5kph) in 2.60 seconds or 78 frames (A.L. 200)
0-60mph (96.5kph) in 2.33 seconds or 70 frames (A.L. 400)
0-60mph (96.5kph) in 2.26 seconds or 68 frames (A.L. 600)
0-60mph (96.5kph) in 2.20 seconds or 66 frames (A.L. 800)
Top Speed:
The top tested speeds on a flat drag strip are:
210mph (337.9kph) In Normal Mode
310mph (498.9kph) In Aerodynamic Mode
85mph (136.8kph) With Air Breaks Activated
Fuel Economy:
With this car you will receive about 380 usage seconds or 6.33 minutes (At full fuel consumption)
Jumping Capabilities:
In the Jumping Scenario that Fox Explorer Productions produced, the 4WD – 45 can jump 7220 feet (2200 meters) on average.
So without further adieu I now present the 4WD – 45.
- Code:
// [RCD] 4WD
Val
{
A(default=-10, min=-45, max=0, step=4)
B(default=0, min=-40, max=10, step=4)
BRAKE(default=0, max=10000, step=10000)
BT(default=0, max=3, step=3)
C(default=0, max=1000000, step=1000000)
DT(default=1, min=1, max=3)
EL(default=1, min=1, max=10)
ENGINE(default=0, min=-16000, max=16000, step=16000)
ENGINE2(default=0, min=-16000, max=16000, step=16000)
G(default=0, max=100000, step=100000)
HANDLE(default=0, min=-30, max=30, step=5)
L(default=200, max=16000)
L2(default=1, max=1)
}
Key
{
2:Handle(step=-4)
3:Handle(step=4)
4:BT(step=1)
5:A(step=-4), B(step=-4)
6:A(step=4), B(step=4)
8:L(step=-200)
9:EL(step=-0.01)
15:L(step=200)
16:EL(step=0.01)
}
Body
{
Core() {
W:Frame(option=1) {
W:Frame(angle=-95, option=1) {
S:RudderF(angle=-35, option=1) {
S:Wheel(power=-Engine2, brake=Brake) { }
}
}
S:Chip(angle=A) { }
}
E:Frame(option=1) {
E:Frame(angle=-95, option=1) {
S:RudderF(angle=35, option=1) {
S:Wheel(power=Engine2, brake=Brake, name=TY) { }
}
}
S:Chip(angle=A) { }
}
S:Frame(option=1) {
S:Trim(angle=90) { }
}
N:Frame(angle=10, option=1) {
N:Frame(option=1) {
W:Trim(angle=-B) {
W:Frame(angle=-95, option=1) {
N:Wheel(angle=-HANDLE, power=-ENGINE, brake=Brake) { }
}
}
E:Trim(angle=B) {
E:Frame(angle=-95, option=1) {
N:Wheel(angle=HANDLE, power=ENGINE, brake=Brake) { }
}
}
N:Frame(option=1) { }
}
}
}
}
Script
{
if DT=1 & L2=1 & _KEY(0)>0 {ENGINE=(ENGINE-L)/EL}
if DT=1 & L2=1 & _KEY(1)>0 {ENGINE=(ENGINE+L)/EL}
if DT=1 & L2=1 & _KEY(0)>0 {ENGINE2=(ENGINE2-L)/EL}
if DT=1 & L2=1 & _KEY(1)>0 {ENGINE2=(ENGINE2+L)/EL}
if DT=2 & L2=1 & _KEY(0)>0 {ENGINE=ENGINE-L*0}
if DT=2 & L2=1 & _KEY(1)>0 {ENGINE=ENGINE+L*0}
if DT=2 & L2=1 & _KEY(0)>0 {ENGINE2=(ENGINE2-L)/EL}
if DT=2 & L2=1 & _KEY(1)>0 {ENGINE2=(ENGINE2+L)/EL}
if DT=3 & L2=1 & _KEY(0)>0 {ENGINE=(ENGINE-L)/EL}
if DT=3 & L2=1 & _KEY(1)>0 {ENGINE=(ENGINE+L)/EL}
if DT=3 & L2=1 & _KEY(0)>0 {ENGINE2=ENGINE2-L*0}
if DT=3 & L2=1 & _KEY(1)>0 {ENGINE2=ENGINE2+L*0}
if _KEYDOWN(14)>0 {DT=DT+1}
if _KEYDOWN(7)>0 {DT=DT-1}
if BT>1 {BRAKE=10000}
if BT=3 {BT=0}
print 0,"FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()," Weight=",_WEIGHT()*2.204," Lbs"
print 1,"Width=",_WIDTH()," Height=",_HEIGHT()
print 2,"Faces=",_FACE()
print 3,"Fuel:",_FUEL()," Fuel LVL: ",_FUEL()*100/13000000,"%"
print 5,"Wheel Brakes:"
if _KEY(4)>0 {print 5,"Wheel Brakes: Activated"}
print 6,"Air Brakes:"
if _KEY(5)>0 {print 6,"Air Brakes: Activated"}
if _KEY(6)>0 & _KEY(5)>0 {print 6,"Air Brakes: Error"}
print 7,"Aerodynamic Mode:"
if _KEY(6)>0 {print 7,"Aerodynamic Mode: Activated"}
if _KEY(6)>0 & _KEY(5)>0 {print 7,"Aerodynamic Mode: Error"}
if _H()>2 | _H()<0 {print 7,"Flight Mode:"}
if _KEY(6)>0 & _H()>2 | _KEY(6)>0 & _H()<-1 {print 7,"Flight Mode: Activated"}
print 9,"X=",_X (CORE)
print 10,"Y=",_Y (CORE)
print 11,"Z=",_Z (CORE)
if DT=1 {print 13,"Drive: 4WD"}
if DT=2 {print 13,"Drive: RWD"}
if DT=3 {print 13,"Drive: FWD"}
print 14,"Engine Step: ",L
print 15,"Engine Limit: ",16000/EL
print 17,"Arrow Keys: Drive"
print 18,"Z: Wheel Breaks"
print 19,"X: Air Breaks"
print 20,"C: Aerodynamic Mode"
print 21,"Q/A: Drive Train"
print 22,"W/S: Acceleration Level"
print 23,"E/D: Engine Limiter"
print 25,"Speed: ",-_VZ(0)*3600/1000/1.609344," mph"
}
Controls are in game.
Please tell me what you think!
(There is a Engine Limiter that is not mentioned above because it does not work like i want it to, if anyone know how to fix this please let me know.)
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
RigidChips :: Rigid-Chips :: Files :: Cars
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