spase craft
3 posters
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spase craft
controls are
zx roll
a trust
arow keys
b guns
zx roll
a trust
arow keys
b guns
- Code:
// [RCD]
Val
{
GUN(default=0, min=-10000000, max=10000000, step=100000)
H(default=0, min=-1000000, max=1000000)
OP(default=0, min=-10000, max=10000)
OP2(default=0, min=-90, max=90)
POWER(default=0, min=-100000000, max=100000000, step=1000000000)
POWER2(default=0, min=-10000, max=10000)
RO(default=0, min=-1000000, max=1000000)
RO2(default=0, min=-90, max=90)
ST(default=0, min=-1000000, max=1000000)
ST2(default=0, min=-5000, max=5000, step=10000)
X(default=0, min=-10000, max=10000)
X2(default=0, min=-10000, max=10000)
Z(default=0, min=-10000, max=10000)
}
Key
{
0:OP2(step=-5)
1:OP2(step=5)
2:ST2(step=10000)
3:ST2(step=-10000)
4:RO2(step=-1)
5:RO2(step=1)
7:POWER(step=10000)
11:GUN(step=10000)
}
Body
{
Core() {
N:Cowl(effect=#50FB) { }
S:Frame(option=1) {
N:TrimF(angle=90, option=1) {
N:Cowl(effect=#50FB) { }
}
S:Chip(angle=-90) {
S:Chip(angle=90) {
S:Chip() {
S:Jet(power=OP) { }
}
S:TrimF(angle=90) {
S:Jet(power=ST) { }
}
N:TrimF(angle=90) {
N:Jet(power=ST) {
N:Arm(power=GUN, option=10000) { }
}
S:Jet(power=-X) { }
}
E:Chip() {
E:Jet(power=-RO) {
N:Arm(power=GUN, option=100000) { }
}
N:Trim(angle=90) {
N:Arm(power=GUN, option=10000) { }
}
}
S:Jet(angle=90, power=-POWER2) {
N:Jet(power=-POWER2) { }
}
W:Chip() {
W:Jet(power=RO) {
N:Arm(power=GUN, option=100000) { }
}
N:Trim(angle=90) {
N:Arm(power=GUN, option=10000) { }
}
}
N:Chip() {
N:Jet(power=-OP) { }
S:Jet(power=H) { }
}
S:Chip(angle=-90) { }
}
}
N:TrimF(angle=Z, option=1) {
S:Cowl() {
N:Cowl(angle=X2) {
N:Cowl() { }
S:Cowl() {
N:Cowl(angle=10) {
N:Cowl(color=#80FF80) { }
}
N:Cowl(angle=-10) {
N:Cowl(color=#80FF80) { }
}
N:Cowl(angle=20) {
N:Cowl(color=#FFFF80) { }
}
N:Cowl(angle=-20) {
N:Cowl(color=#FFFF80) { }
}
}
}
}
}
}
}
}
Script
{op = ((_TODEG(_AX(CORE))-OP2)*1000)+_WX(CORE)*10000
RO = ((_TODEG(_AZ(CORE))-RO2)*1000)-_WZ(CORE)*10000
ST =ST2 - _WY(CORE)*12000
X=- _VX(CORE)*100000
H=- _VY(CORE)*10000
POWER2 = (_VZ(CORE)*10000)+POWER
X2=_TODEG(_AX(CORE))
Z=_TODEG(_AZ(CORE))}
freek4ever- Tank
- Posts : 97
Join date : 2011-08-26
Age : 27
Location : nederland holand
Re: spase craft
I can see that it's intended to be a "funnel" type battle hover, but it kind of loses control when I pitch it up or down over 90 degrees. Other than that, it's pretty powerful for a hover. I originally thought that you should have stated explicitly that it only works in zero gravity, but on second thought, its name was a hint anyways.
Re: spase craft
Its quite good, but how do I go up?
jiri.hartvich.9- Tank
- Posts : 51
Join date : 2012-08-29
Age : 68
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