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ME Alpha

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ME Alpha Empty ME Alpha

Post by Echo_Delta_Oscar Sat Mar 10, 2012 5:43 am

ME Alpha Mk III

Classic car, comes in blue with black hardtop
ME Alpha Mea_bm10
Code:


Val
{
   Brake(default=0,min=0,max=380,step=380)
   HBrake(default=0,min=0,max=500,step=500)
   HandleF(default=0,min=-45,max=45,step=5)
   HandleR(default=0,min=-36,max=36,step=5)
   Engine(default=0,min=-10000,max=10000,step=500)
   Flout(default=0,min=0,max=10000,step=2500)
   Smoke(default=1,min=1,max=3, step=1)
   Exhaust(default=0, min=0, max=100, step=100)
   Gear(default=0, min=0, max=5, step=0)
   Stop(default=132, min=127, max=132, step=15)
   Stop2(default=5, min=-2, max=5, step=15)
   ABESSE(default=0, min=0, max=1)
   FSpoil(default=10, min=10, max=25)
   RSpoil(default=10, min=7, max=25)
   Vpar(default=0)
   Ccontr(default=0)
}
Key
{
   0:Flout(step=500)
   2:HandleR(step=-2)
   3:HandleR(step=2)
   7:Brake(step=70),HBrake(step=80),Stop(step=-15),Stop2(step=-15)
   9:HBrake(step=100)
}
Body {
   Core(color=#000000){

      N:Frame(angle=170, option=1){
      N:Frame(angle=-80, option=1){
      N:Frame(angle=-90, option=1){

      S:Cowl(color=#000000){
      E:Cowl(angle=-80, color=#0030ff){}
      W:Cowl(angle=-80, color=#0030ff){}
      E:Cowl(option=4, color=#000000){}
      W:Cowl(option=3, color=#000000){}}
      S:Cowl(angle=-90, color=#0030ff){S:Cowl(angle=90, color=#0030ff){
      E:Cowl(color=#0030ff){N:Cowl(angle=44, color=#302000){}E:Cowl(angle=135, color=#0030ff){N:Cowl(option=3, color=#0030ff){}}}
      W:Cowl(color=#0030ff){N:Cowl(angle=44, color=#302000){}W:Cowl(angle=135, color=#0030ff){N:Cowl(option=4, color=#0030ff){}}}}}

      N:Frame(option=1){

      S:Cowl(color=#000000){
      N:Cowl(angle=-135, color=#0030ff){E:Cowl(color=#0030ff){}W:Cowl(color=#0030ff){}}
      E:Cowl(angle=-80, option=3, color=#0030ff){}
      W:Cowl(angle=-80, option=4, color=#0030ff){}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}}

      N:Frame(option=1){

      S:Cowl(color=#000000){
      E:Cowl(color=#000000){E:Cowl(angle=-90, color=#0030ff){S:Cowl(option=4, color=#0030ff){}}}
      W:Cowl(color=#000000){W:Cowl(angle=-90, color=#0030ff){S:Cowl(option=3, color=#0030ff){}}}}
      S:Cowl(angle=-90, color=#302000){
      E:Cowl(color=#302000){}
      W:Cowl(color=#302000){}
      S:Cowl(angle=45, effect=#a000){
      E:Cowl(effect=#a000){E:Cowl(angle=92, option=4, effect=#a000){}}
      W:Cowl(effect=#a000){W:Cowl(angle=92, option=3, effect=#a000){}}
      S:Cowl(angle=45, color=#101010){
      E:Cowl(color=#101010){E:Cowl(angle=92, effect=#a000){}}
      W:Cowl(color=#101010){W:Cowl(angle=92, effect=#a000){}}
      S:Cowl(color=#101010){
      E:Cowl(color=#101010){E:Cowl(angle=100, effect=#a000){}}
      w:Cowl(color=#101010){W:Cowl(angle=100, effect=#a000){}}
      S:Cowl(angle=30, effect=#a000){
      E:Cowl(color=#101010){E:Cowl(angle=120, color=#101010){}}
      W:Cowl(color=#101010){W:Cowl(angle=120, color=#101010){}}
      S:Cowl(angle=STOP2, color=#ff0000){}
      S:Cowl(color=#101010){
      E:Cowl(color=#101010){}
      W:Cowl(color=#101010){}}}}}
      N:Cowl(angle=-45, color=#0030ff){
      E:Cowl(color=#0030ff){E:Cowl(angle=90, option=3, color=#0030ff){}N:Cowl(angle=135, color=#0030ff){}}
      W:Cowl(color=#0030ff){W:Cowl(angle=90, option=4, color=#0030ff){}N:Cowl(angle=135, color=#0030ff){}}
      }}}

      N:Frame(option=1){

      S:Cowl(color=#000000){
      E:Cowl(angle=-80, option=4, color=#0030ff){}
      W:Cowl(angle=-80, option=3, color=#0030ff){}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}}

      E:Frame(angle=20, option=1){E:Frame(angle=-20, option=1){
      W:RudderF(angle=HandleR, option=1){E:Wheel(angle=-90, power=-Engine, brake=Brake, effect=3){}}}}
      W:Frame(angle=20, option=1){W:Frame(angle=-20, option=1){
      E:RudderF(angle=HandleR, option=1){W:Wheel(angle=-90, power=Engine, brake=Brake, effect=3){}}}}
      N:Frame(option=1){

      S:Cowl(angle=-90, option=1){
      S:Cowl(angle=90, color=#0030ff){
      E:Cowl(color=#0030ff){E:Cowl(angle=135, color=#0030ff){}}
      W:Cowl(color=#0030ff){W:Cowl(angle=135, color=#0030ff){}}
      N:Cowl(color=#0030ff){
      E:Cowl(color=#0030ff){E:Cowl(angle=135, color=#0030ff){N:Cowl(color=#0030ff){}}}
      w:Cowl(color=#0030ff){W:Cowl(angle=135, color=#0030ff){N:Cowl(color=#0030ff){}}}}}}
      S:Cowl(color=#000000){
      E:Cowl(angle=-80, color=#0030ff){}
      W:Cowl(angle=-80, color=#0030ff){}
      E:Cowl(option=3, color=#000000){}
      W:Cowl(option=4, color=#000000){}}

      E:Frame(angle=20, option=1){E:Frame(angle=-20, option=1){
      W:RudderF(angle=HandleF, option=1){E:Wheel(angle=-90, power=-Engine, brake=Brake, effect=3){}}}}
      W:Frame(angle=20, option=1){W:Frame(angle=-20, option=1){
      E:RudderF(angle=HandleF, option=1){W:Wheel(angle=-90, power=Engine, brake=Brake, effect=3){}}}}

      N:Cowl(color=#000000){
      S:Cowl(color=#000000){
      E:Cowl(angle=-80, color=#0030ff){}
      W:Cowl(angle=-80, color=#0030ff){}
      E:Cowl(option=4, color=#000000){}
      W:Cowl(option=3, color=#000000){}}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}
      E:Cowl(angle=-80, option=3, color=#0030ff){}
      W:Cowl(angle=-80, option=4, color=#0030ff){}
      N:Cowl(color=#000000){
      S:Cowl(angle=-90, option=1){
      S:Cowl(angle=90, color=#0030ff){
      E:Cowl(color=#0030ff){E:Cowl(angle=90, option=4, color=#0030ff){}S:Cowl(angle=135, color=#0030ff){}}
      W:Cowl(color=#0030ff){W:Cowl(angle=90, option=3, color=#0030ff){}S:Cowl(angle=135, color=#0030ff){}}
      N:Cowl(color=#0030ff){
      E:Cowl(color=#0030ff){N:Cowl(angle=93, option=3, color=#ffff00){}E:Cowl(angle=90, color=#0030ff){}}
      W:Cowl(color=#0030ff){N:Cowl(angle=93, option=4, color=#ffff00){}W:Cowl(angle=90, color=#0030ff){}}}}}
      N:Cowl(angle=-90, option=1){
      N:Cowl(angle=-120, option=5, color=#404040){}
      S:Cowl(angle=-120, option=5, color=#404040){}
      E:Cowl(angle=-120, option=5, color=#404040){}
      W:Cowl(angle=-120, option=5, color=#404040){}}
      E:Cowl(color=#000000){N:Cowl(angle=-92, color=#0030ff){}}
      W:Cowl(color=#000000){N:Cowl(angle=-92, color=#0030ff){}}
      }}
      }}}}
      S:Frame(option=1){

      S:Cowl(angle=-90, color=#0030ff){S:Cowl(angle=90, color=#0030ff){
      E:Cowl(color=#0030ff){E:Cowl(angle=135, color=#0030ff){S:Cowl(option=4, color=#0030ff){}}}
      W:Cowl(color=#0030ff){W:Cowl(angle=135, color=#0030ff){S:Cowl(option=3, color=#0030ff){}}}}}
      S:Cowl(color=#000000){
      S:Cowl(angle=-90, color=#0030ff){S:Cowl(angle=100, color=#0030ff){
      E:Cowl(color=#0030ff){}
      W:Cowl(color=#0030ff){}
      S:Cowl(color=#0030ff){
      E:Cowl(color=#0030ff){S:Cowl(angle=128, option=4, color=#900000){}}
      w:Cowl(color=#0030ff){S:Cowl(angle=128, option=3, color=#900000){}}
      S:Cowl(angle=STOP, option=2, color=#ff0000){
      E:Cowl(option=2, color=#ff0000){}
      W:Cowl(option=2, color=#ff0000){}}
      s:Cowl(angle=130, color=#0030ff){
      E:Cowl(color=#0030ff){}
      W:Cowl(color=#0030ff){}}}}}
      E:Cowl(angle=-80, color=#0030ff){}
      W:Cowl(angle=-80, color=#0030ff){}
      E:Cowl(option=3, color=#000000){}
      W:Cowl(option=4, color=#000000){}}

      E:Frame(angle=20, option=1){E:Wheel(angle=-110, power=-Engine, brake=HBrake, effect=3){}}
      W:Frame(angle=20, option=1){W:Wheel(angle=-110, power=Engine, brake=HBrake, effect=3){}}
      S:Frame(option=1){

      S:Cowl(color=#000000){
      E:Cowl(angle=-80, option=4, color=#0030ff){}
      W:Cowl(angle=-80, option=3, color=#0030ff){}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}
      S:Cowl(color=#000000){
      E:Cowl(color=#000000){N:Cowl(angle=-45, color=#0030ff){}E:Cowl(angle=-90, color=#0030ff){N:Cowl(option=3, color=#0030ff){}}}
      W:Cowl(color=#000000){N:Cowl(angle=-45, color=#0030ff){}W:Cowl(angle=-90, color=#0030ff){N:Cowl(option=4, color=#0030ff){}}}
      S:Cowl(angle=-140, color=#0030ff){
      E:Cowl(color=#0030ff){}
      W:Cowl(color=#0030ff){}}}}

      E:Frame(angle=20, option=1){E:Wheel(angle=-110, power=-Engine, brake=HBrake, effect=3){}}
      W:Frame(angle=20, option=1){W:Wheel(angle=-110, power=Engine, brake=HBrake, effect=3){}}
      }}
      }}}      

}}
Script
{
   print 1,"Weight: ",_WEIGHT()," kg"
   print 2,"Fuel: ", _FUEL(),", Fuel LVL: ",_FUEL()/145000," %"
   print 3,"Speed: ",_VEL()*3600/1000," km/h"
   print 6,"POWER: ",_ABS(Engine)/100," %"
   print 9,"Lap @ Tukuba: _'__''__"
   print 10,"Lap @ Lake Circuit: _'__''__"
   print 13,"Up key for throttle, left/right to steer"
   print 14,"W/S to shift gears"
   print 15,"A for brakes, D for Handbrake, G to toggle ABS"

   ABESSE=_MOD(ABESSE+_KEYDOWN(13),2)

   HandleF=HandleR*5/4

   FSpoil=10+_ABS(Handle)/4+Brake/38/2
   RSpoil=10+Brake/38-_ABS(Handle)/8

   if ABESSE=(1){
   print 4,"ABS ON"}

   if ABESSE=(1) & Brake>130 & HBrake>70{
   Brake=0
   HBrake=0}

   if _ABS(Engine)>(0){
   Exhaust=100}

   if _ABS(Engine)=(0){
   Exhaust=0}

   Gear=_MOD(Gear+_KEYDOWN(15)-_KEYDOWN(8),5)

   if _KEY(14)>(0){
   Gear=5}

   if Gear=(0){
   print 7,"1st GEAR"
   Smoke=1
   Engine=Flout/(1+(_POW(0-_VEL(),2))/150)}

   if Gear=(1){
   print 7,"2nd GEAR"
   Smoke=2
   Engine=Flout*11/10/(1+(_POW(15-_VEL(),2))/100)}

   if Gear=(2){
   print 7,"3rd GEAR"
   Smoke=2
   Engine=Flout*15/10/(1+(_POW(30-_VEL(),2))/100)}

   if Gear=(3){
   print 7,"4th GEAR"
   Smoke=2
   Engine=Flout*15/10/(1+(_POW(45-_VEL(),2))/50)}

   if Gear=(4){
   print 7,"5th GEAR"
   Smoke=2
   Engine=Flout*15/10/(1+(_POW(70-_VEL(),2))/150)}

   if Gear=(5){
   print 7,"REVERSE"
   Smoke=1
   Engine=-Flout/(1+(_POW(0-_VEL(),2))/150)}

   if _VEL()>(7) & Gear=0{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()>(25) & Gear=1{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()>(38) & Gear=2{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()>(54) & Gear=3{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()<(51) & Gear=4{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if _VEL()<(35) & Gear=3{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if _VEL()<(22) & Gear=2{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if _VEL()<(4) & Gear=1{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   CContr=_MOD(CContr+_KEYDOWN(6),2)

   if CContr=(0){
   Vpar=_VEL()
   print 11,"Cruise Control OFF"}

   if CContr=(1){
   print 11,"Cruise Control ON"}

   if CContr=(1) & _VEL()<(Vpar-1){
   Flout=Flout+10}

   if CContr=(1) & _VEL()>(Vpar+1/2){
   Brake=Brake+1
   HBrake=HBrake+1}
   

}


ME Alpha MAD

This car is for the evil, but still has a cream vinyl hardtop
ME Alpha Meam_b10

Code:


Val
{
   Brake(default=0,min=0,max=380,step=380)
   HBrake(default=0,min=0,max=500,step=500)
   HandleF(default=0,min=-45,max=45,step=5)
   HandleR(default=0,min=-36,max=36,step=5)
   Engine(default=0,min=-20000,max=20000,step=500)
   EngineF(default=0,min=-30000,max=30000,step=500)
   EngineR(default=0,min=-30000,max=30000,step=500)
   Flout(default=0,min=0,max=20000,step=2500)
   Smoke(default=1,min=1,max=3, step=1)
   Exhaust(default=0, min=0, max=100, step=100)
   Gear(default=0, min=0, max=6, step=0)
   Stop(default=132, min=127, max=132, step=15)
   Stop2(default=5, min=-2, max=5, step=15)
   ABESSE(default=0, min=0, max=1)
   FSpoil(default=5, min=5, max=45)
   RSpoil(default=7, min=2, max=45)
   TreP(default=0, min=0, max=2)
   Vpar(default=0)
   Ccontr(default=0)
   Timer(default=0)
   Ex1(default=0)
   Ex2(default=0)
   Ex3(default=0)
   Ex4(default=0)
   ExP(default=0)
}
Key
{
   0:Flout(step=1000),Smoke(step=1)
   2:HandleR(step=-2)
   3:HandleR(step=2)
   7:Brake(step=70),HBrake(step=80),Stop(step=-15),Stop2(step=-15)
   9:HBrake(step=100)
}
Body {
   Core(color=#000000){

      N:Frame(angle=170, option=1){
      N:Frame(angle=-80, option=1){
      N:Frame(angle=-90, option=1){

      S:Cowl(color=#000000){
      E:Cowl(angle=-80, color=#101010){}
      W:Cowl(angle=-80, color=#101010){}
      E:Cowl(option=4, color=#000000){}
      W:Cowl(option=3, color=#000000){}}
      S:Cowl(angle=-90, color=#101010){S:Cowl(angle=90, color=#101010){
      E:Cowl(color=#101010){N:Cowl(angle=44, color=#302000){}E:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}
      W:Cowl(color=#101010){N:Cowl(angle=44, color=#302000){}W:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}}}

      N:Frame(option=1){

      S:Cowl(color=#000000){
      N:Cowl(angle=-135, color=#101010){E:Cowl(color=#101010){}W:Cowl(color=#101010){}}
      E:Cowl(angle=-80, option=3, color=#101010){}
      W:Cowl(angle=-80, option=4, color=#101010){}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}}

      N:Weight(option=1, color=#000000){
      E:Frame(angle=-45, option=1){E:Jet(angle=90, power=-ExP, effect=2, color=#000000){

      N:Cowl(angle=90, option=4, color=#000000){}
      N:Cowl(angle=-105, option=5, color=#000000){}
      S:Cowl(angle=-105, option=5, color=#000000){}
      E:Cowl(angle=-105, option=5, color=#000000){}
      W:Cowl(angle=-105, option=5, color=#000000){}

      S:Jet(power=-ExP, effect=2, color=#000000){

      N:Cowl(angle=-105, option=5, color=#000000){}
      S:Cowl(angle=-105, option=5, color=#000000){}
      E:Cowl(angle=-105, option=5, color=#000000){}
      W:Cowl(angle=-105, option=5, color=#000000){}
      S:Cowl(angle=90, option=3, color=#000000){}
      E:Cowl(angle=136, color=#000000){N:Cowl(color=#000000){}}}}}

      W:Frame(angle=-45, option=1){W:Jet(angle=90, power=-ExP, effect=2, color=#000000){

      N:Cowl(angle=90, option=3, color=#000000){}
      N:Cowl(angle=-105, option=5, color=#000000){}
      S:Cowl(angle=-105, option=5, color=#000000){}
      E:Cowl(angle=-105, option=5, color=#000000){}
      W:Cowl(angle=-105, option=5, color=#000000){}

      S:Jet(power=-ExP, effect=2, color=#000000){

      N:Cowl(angle=-105, option=5, color=#000000){}
      S:Cowl(angle=-105, option=5, color=#000000){}
      E:Cowl(angle=-105, option=5, color=#000000){}
      W:Cowl(angle=-105, option=5, color=#000000){}
      S:Cowl(angle=90, option=4, color=#000000){}
      W:Cowl(angle=135, color=#000000){N:Cowl(color=#000000){}}}}}

      S:Cowl(color=#000000){
      E:Cowl(color=#000000){E:Cowl(angle=-90, color=#101010){S:Cowl(color=#101010){}}}
      W:Cowl(color=#000000){W:Cowl(angle=-90, color=#101010){S:Cowl(color=#101010){}}}}
      S:Cowl(angle=-90, color=#302000){
      E:Cowl(color=#302000){}
      W:Cowl(color=#302000){}
      S:Cowl(angle=45, effect=#a000){
      E:Cowl(effect=#a000){E:Cowl(angle=92, option=4, effect=#a000){}}
      W:Cowl(effect=#a000){W:Cowl(angle=92, option=3, effect=#a000){}}
      S:Cowl(angle=45, color=#907000){
      E:Cowl(color=#907000){E:Cowl(angle=92, effect=#a000){}}
      W:Cowl(color=#907000){W:Cowl(angle=92, effect=#a000){}}
      S:Cowl(color=#907000){
      E:Cowl(color=#907000){E:Cowl(angle=100, effect=#a000){}}
      w:Cowl(color=#907000){W:Cowl(angle=100, effect=#a000){}}
      S:Cowl(angle=30, effect=#a000){
      E:Cowl(color=#907000){E:Cowl(angle=120, color=#907000){}}
      W:Cowl(color=#907000){W:Cowl(angle=120, color=#907000){}}
      S:Cowl(angle=STOP2, color=#ff0000){}
      S:Cowl(color=#907000){
      E:Cowl(color=#907000){}
      W:Cowl(color=#907000){}}}}}
      N:Cowl(angle=-45, color=#101010){
      E:Cowl(color=#101010){E:Cowl(angle=90, option=3, color=#101010){}N:Cowl(angle=135, color=#101010){}}
      W:Cowl(color=#101010){W:Cowl(angle=90, option=4, color=#101010){}N:Cowl(angle=135, color=#101010){}}
      }}}

      N:Weight(option=3, color=#000000){
      E:Frame(angle=-50, option=1){E:Jet(angle=-90, power=Ex3, effect=1, color=#000000){

      E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}

      S:Jet(power=Ex1, effect=1, color=#000000){

      S:Cowl(angle=-92, color=#000000){}
      E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}
      }}}

      W:Frame(angle=-50, option=1){W:Jet(angle=-90, power=Ex4, effect=1, color=#000000){

      W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}

      S:Jet(color=#000000, power=Ex2, effect=1){

      S:Cowl(angle=-92, color=#000000){}
      W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}
      }}}

      E:Trim(angle=-FSpoil, color=#000000){}
      W:Trim(angle=FSpoil, color=#000000){}

      S:Cowl(color=#000000){
      E:Cowl(angle=-80, option=4, color=#101010){}
      W:Cowl(angle=-80, option=3, color=#101010){}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}}

      E:Frame(angle=30, option=1){E:Frame(angle=-30, option=1){
      W:RudderF(angle=HandleR, option=1){E:Wheel(angle=-90, power=-EngineF, brake=Brake, effect=4, color=#000000){}}}}
      W:Frame(angle=30, option=1){W:Frame(angle=-30, option=1){
      E:RudderF(angle=HandleR, option=1){W:Wheel(angle=-90, power=EngineF, brake=Brake, effect=4, color=#000000){}}}}
      N:Weight(option=1, color=#000000){
      E:Frame(angle=-50, option=1){E:Jet(angle=-90, power=Ex2, effect=1, color=#000000){

      E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}

      N:Jet(power=Ex4, effect=1, color=#000000){

      N:Cowl(color=#000000){N:Cowl(angle=-10, color=#000000){
      E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}
      N:Cowl(angle=-160, option=5, color=#303030){}}
      E:Cowl(angle=-90, color=#000000){
      E:Cowl(angle=-90, color=#000000){N:Cowl(angle=-25, color=#000000){
      N:Cowl(angle=-160, option=5, color=#303030){}
      E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}}}}}
      E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}
      }}}

      W:Frame(angle=-50, option=1){W:Jet(angle=-90, color=#000000, power=Ex3, effect=1){

      W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}

      N:Jet(color=#000000, power=Ex1, effect=1){

      N:Cowl(color=#000000){N:Cowl(angle=-10, color=#000000){
      E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}
      N:Cowl(angle=-160, option=5, color=#303030){}}
      W:Cowl(angle=-90, option=4, color=#000000){
      W:Cowl(angle=-90, color=#000000){N:Cowl(angle=-25, color=#000000){
      E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}
      N:Cowl(angle=-160, option=5, color=#303030){}}}}}
      W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}
      }}}

      E:Trim(angle=-FSpoil, color=#000000){}
      W:Trim(angle=FSpoil, color=#000000){}

      S:Cowl(angle=-90, option=1){
      S:Cowl(angle=90, color=#101010){
      E:Cowl(color=#101010){E:Cowl(angle=65, color=#101010){}}
      W:Cowl(color=#101010){W:Cowl(angle=65, color=#101010){}}
      N:Cowl(color=#101010){
      E:Cowl(color=#101010){E:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}
      w:Cowl(color=#101010){W:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}}}}
      S:Cowl(color=#000000){
      E:Cowl(angle=-80, color=#101010){}
      W:Cowl(angle=-80, color=#101010){}
      E:Cowl(option=3, color=#000000){}
      W:Cowl(option=4, color=#000000){}}

      E:Frame(angle=30, option=1){E:Frame(angle=-30, option=1){
      W:RudderF(angle=HandleF, option=1){E:Wheel(angle=-90, power=-EngineF, brake=Brake, effect=4, color=#000000){}}}}
      W:Frame(angle=30, option=1){W:Frame(angle=-30, option=1){
      E:RudderF(angle=HandleF, option=1){W:Wheel(angle=-90, power=EngineF, brake=Brake, effect=4, color=#000000){}}}}

      N:Cowl(color=#000000){
      S:Cowl(color=#000000){
      E:Cowl(angle=-80, color=#101010){}
      W:Cowl(angle=-80, color=#101010){}
      E:Cowl(option=4, color=#000000){}
      W:Cowl(option=3, color=#000000){}}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}
      E:Cowl(angle=-80, option=3, color=#101010){}
      W:Cowl(angle=-80, option=4, color=#101010){}
      N:Cowl(color=#000000){
      S:Cowl(angle=-90, option=1){
      S:Cowl(angle=90, color=#101010){
      E:Cowl(color=#101010){E:Cowl(angle=90, color=#101010){}S:Cowl(angle=135, color=#101010){}}
      W:Cowl(color=#101010){W:Cowl(angle=90, color=#101010){}S:Cowl(angle=135, color=#101010){}}
      N:Cowl(color=#101010){
      E:Cowl(color=#101010){N:Cowl(angle=20, color=#000000){N:cowl(angle=125, option=5, color=#ffff00){}}
      E:Cowl(angle=90, color=#101010){N:Cowl(option=5, color=#101010){}}}
      W:Cowl(color=#101010){N:Cowl(angle=20, color=#000000){N:cowl(angle=125, option=5, color=#ffff00){}}
      W:Cowl(angle=90, color=#101010){N:Cowl(option=5, color=#101010){}}}}}}
      N:Cowl(angle=-90, option=1){
      E:Cowl(angle=90, option=5, color=#000000){}
      W:Cowl(angle=90, option=5, color=#000000){}
      N:Cowl(angle=-120, option=5, color=#404040){}
      S:Cowl(angle=-120, option=5, color=#404040){}
      E:Cowl(angle=-120, option=5, color=#404040){}
      W:Cowl(angle=-120, option=5, color=#404040){}}
      E:Cowl(color=#000000){N:Cowl(angle=-20, color=#101010){N:cowl(angle=-125, option=5, color=#ffff00){}}}
      W:Cowl(color=#000000){N:Cowl(angle=-20, color=#101010){N:cowl(angle=-125, option=5, color=#ffff00){}}}
      }}
      }}}}
      S:Frame(option=1){
      E:Trim(angle=-RSpoil, color=#000000){}
      W:Trim(angle=RSpoil, color=#000000){}

      S:Cowl(angle=-90, color=#101010){S:Cowl(angle=90, color=#101010){
      E:Cowl(color=#101010){E:Cowl(angle=65, color=#101010){S:Cowl(angle=30, option=5, color=#101010){}}}
      W:Cowl(color=#101010){W:Cowl(angle=65, color=#101010){S:Cowl(angle=30, option=5, color=#101010){}}}}}
      S:Cowl(color=#000000){
      S:Cowl(angle=-90, color=#101010){S:Cowl(angle=100, color=#101010){
      E:Cowl(color=#101010){}
      W:Cowl(color=#101010){}
      S:Cowl(color=#101010){
      E:Cowl(color=#101010){S:Cowl(angle=128, option=4, color=#900000){}}
      w:Cowl(color=#101010){S:Cowl(angle=128, option=3, color=#900000){}}
      S:Cowl(angle=STOP, option=2, color=#ff0000){
      E:Cowl(option=2, color=#ff0000){}
      W:Cowl(option=2, color=#ff0000){}}
      s:Cowl(angle=130, color=#101010){
      E:Cowl(color=#101010){}
      W:Cowl(color=#101010){}}}}}
      E:Cowl(angle=-80, color=#101010){}
      W:Cowl(angle=-80, color=#101010){}
      E:Cowl(option=3, color=#000000){}
      W:Cowl(option=4, color=#000000){}}

      E:Frame(angle=30, option=1){E:Wheel(angle=-120, power=-EngineR, brake=HBrake, effect=4, color=#000000){}}
      W:Frame(angle=30, option=1){W:Wheel(angle=-120, power=EngineR, brake=HBrake, effect=4, color=#000000){}}
      S:Frame(option=1){
      E:Trim(angle=-RSpoil, color=#000000){}
      W:Trim(angle=RSpoil, color=#000000){}
      S:TrimF(angle=90, option=1){N:Rudder(angle=90, color=#202020){

      E:Cowl(color=#101010){
      N:Cowl(angle=45, option=3, color=#101010){E:cowl(option=5, color=#101010){}}
      N:Cowl(angle=-45, option=3, color=#101010){E:Cowl(option=5, color=#101010){}}
      E:Cowl(option=5, color=#101010){}}}}

      S:Cowl(color=#000000){
      E:Cowl(angle=-80, option=4, color=#101010){}
      W:Cowl(angle=-80, option=3, color=#101010){}
      E:Cowl(color=#000000){}
      W:Cowl(color=#000000){}
      S:Cowl(color=#000000){
      E:Cowl(color=#000000){N:Cowl(angle=-45, color=#101010){}
      E:Cowl(angle=-90, color=#101010){E:Cowl(color=#101010){}N:Cowl(color=#101010){E:cowl(option=3, color=#101010){}}}}
      W:Cowl(color=#000000){N:Cowl(angle=-45, color=#101010){}
      W:Cowl(angle=-90, color=#101010){W:Cowl(color=#101010){}N:Cowl(color=#101010){W:Cowl(option=4, color=#101010){}}}}
      S:Cowl(angle=-140, color=#101010){
      E:Cowl(color=#101010){}
      W:Cowl(color=#101010){}}}}

      E:Frame(angle=30, option=1){
      E:Wheel(angle=-120, power=-EngineR, brake=HBrake, effect=4, color=#000000){}}
      W:Frame(angle=30, option=1){
      W:Wheel(angle=-120, power=EngineR, brake=HBrake, effect=4, color=#000000){}}
      }}
      }}}      

}}
Script
{
   print 1,"Weight: ",_WEIGHT()," kg"
   print 2,"Fuel: ", _FUEL(),", Fuel LVL: ",_FUEL()/560000," %"
   print 3,"Speed: ",_VEL()*3600/1000," km/h"
   print 6,"POWER: ",_ABS(Engine)/200," %"
   print 9,"Lap @ Tukuba: _'__''__"
   print 10,"Lap @ Lake Circuit: _'__''__"

   ABESSE=_MOD(ABESSE+_KEYDOWN(13),2)
   TreP=_MOD(TreP+_KEYDOWN(11),3)

   HandleF=HandleR*5/4

   FSpoil=5+_ABS(HandleR)/2+Brake/17/2
   RSpoil=7+Brake/17-_ABS(HandleR)/8

   if ABESSE=(1){
   print 4,"ABS ON"}

   if ABESSE=(1) & Brake>130 & HBrake>70{
   Brake=0
   HBrake=0}

   if _ABS(Engine)>(0){
   Exhaust=100}

   if _ABS(Engine)=(0){
   Exhaust=0}

   Gear=_MOD(Gear+_KEYDOWN(15)-_KEYDOWN(8),6)

   if _KEY(14)>(0){
   Gear=6}

   if Gear=(0){
   print 7,"1st GEAR"
   Smoke=1
   Engine=Flout/(1+(_POW(0-_VEL(),2))/150)}

   if Gear=(1){
   print 7,"2nd GEAR"
   Smoke=2
   Engine=Flout*11/10/(1+(_POW(15-_VEL(),2))/200)}

   if Gear=(2){
   print 7,"3rd GEAR"
   Smoke=2
   Engine=Flout*15/10/(1+(_POW(30-_VEL(),2))/200)}

   if Gear=(3){
   print 7,"4th GEAR"
   Smoke=2
   Engine=Flout*15/10/(1+(_POW(50-_VEL(),2))/150)}

   if Gear=(4){
   print 7,"5th GEAR"
   Smoke=2
   Engine=Flout*15/10/(1+(_POW(65-_VEL(),2))/150)}

   if Gear=(5){
   print 7,"6th GEAR"
   Smoke=2
   Engine=Flout*15/10/(1+(_POW(90-_VEL(),2))/150)}

   if Gear=(6){
   print 7,"REVERSE"
   Smoke=1
   Engine=-Flout/(1+(_POW(0-_VEL(),2))/150)}

   if _VEL()>(7) & Gear=0{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()>(22) & Gear=1{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()>(40) & Gear=2{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()>(57) & Gear=3{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()>(77) & Gear=4{
   print 8,"|______________________________________________________________UP! UP! UP! UP!"}

   if _VEL()<(74) & Gear=5{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if _VEL()<(54) & Gear=4{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if _VEL()<(37) & Gear=3{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if _VEL()<(19) & Gear=2{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if _VEL()<(4) & Gear=1{
   print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}

   if TreP=(0){
   EngineF=Engine
   EngineR=Engine/2*3
   print 12,"AWD"}

   if TreP=(1){
   EngineF=Engine
   EngineR=0
   print 12,"FWD"}

   if TreP=(2){
   EngineF=0
   EngineR=Engine/2*3
   PRINT 12,"RWD"}

   CContr=_MOD(CContr+_KEYDOWN(6),2)

   if CContr=(0){
   Vpar=_VEL()
   print 11,"Cruise Control OFF"}

   if CContr=(1){
   print 11,"Cruise Control ON"}

   if CContr=(1) & _VEL()<(Vpar-1){
   Flout=Flout+10}

   if CContr=(1) & _VEL()>(Vpar+1/2){
   Brake=Brake+1
   HBrake=HBrake+1}

   Timer=Timer+(1+2*_KEY(0))

   ExP=_ABS(Engine)/5

   if Timer>(0){
   Ex1=160+_ABS(Engine)/10
   Ex2=0
   Ex3=0
   Ex4=0}

   if Timer>(3){
   Ex2=160+_ABS(Engine)/10
   Ex1=0
   Ex3=0
   Ex4=0}

   if Timer>(6){
   Ex3=160+_ABS(Engine)/10
   Ex2=0
   Ex1=0
   Ex4=0}

   if Timer>(9){
   Ex4=160+_ABS(Engine)/10
   Ex2=0
   Ex1=0
   Ex3=0}

   if Timer>(12){
   Timer=0}
   

}

Echo_Delta_Oscar
Echo_Delta_Oscar
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Posts : 105
Join date : 2011-03-24

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