ME Alpha
RigidChips :: Rigid-Chips :: Files :: Cars
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ME Alpha
ME Alpha Mk III
Classic car, comes in blue with black hardtop
ME Alpha MAD
This car is for the evil, but still has a cream vinyl hardtop
Classic car, comes in blue with black hardtop
- Code:
Val
{
Brake(default=0,min=0,max=380,step=380)
HBrake(default=0,min=0,max=500,step=500)
HandleF(default=0,min=-45,max=45,step=5)
HandleR(default=0,min=-36,max=36,step=5)
Engine(default=0,min=-10000,max=10000,step=500)
Flout(default=0,min=0,max=10000,step=2500)
Smoke(default=1,min=1,max=3, step=1)
Exhaust(default=0, min=0, max=100, step=100)
Gear(default=0, min=0, max=5, step=0)
Stop(default=132, min=127, max=132, step=15)
Stop2(default=5, min=-2, max=5, step=15)
ABESSE(default=0, min=0, max=1)
FSpoil(default=10, min=10, max=25)
RSpoil(default=10, min=7, max=25)
Vpar(default=0)
Ccontr(default=0)
}
Key
{
0:Flout(step=500)
2:HandleR(step=-2)
3:HandleR(step=2)
7:Brake(step=70),HBrake(step=80),Stop(step=-15),Stop2(step=-15)
9:HBrake(step=100)
}
Body {
Core(color=#000000){
N:Frame(angle=170, option=1){
N:Frame(angle=-80, option=1){
N:Frame(angle=-90, option=1){
S:Cowl(color=#000000){
E:Cowl(angle=-80, color=#0030ff){}
W:Cowl(angle=-80, color=#0030ff){}
E:Cowl(option=4, color=#000000){}
W:Cowl(option=3, color=#000000){}}
S:Cowl(angle=-90, color=#0030ff){S:Cowl(angle=90, color=#0030ff){
E:Cowl(color=#0030ff){N:Cowl(angle=44, color=#302000){}E:Cowl(angle=135, color=#0030ff){N:Cowl(option=3, color=#0030ff){}}}
W:Cowl(color=#0030ff){N:Cowl(angle=44, color=#302000){}W:Cowl(angle=135, color=#0030ff){N:Cowl(option=4, color=#0030ff){}}}}}
N:Frame(option=1){
S:Cowl(color=#000000){
N:Cowl(angle=-135, color=#0030ff){E:Cowl(color=#0030ff){}W:Cowl(color=#0030ff){}}
E:Cowl(angle=-80, option=3, color=#0030ff){}
W:Cowl(angle=-80, option=4, color=#0030ff){}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}}
N:Frame(option=1){
S:Cowl(color=#000000){
E:Cowl(color=#000000){E:Cowl(angle=-90, color=#0030ff){S:Cowl(option=4, color=#0030ff){}}}
W:Cowl(color=#000000){W:Cowl(angle=-90, color=#0030ff){S:Cowl(option=3, color=#0030ff){}}}}
S:Cowl(angle=-90, color=#302000){
E:Cowl(color=#302000){}
W:Cowl(color=#302000){}
S:Cowl(angle=45, effect=#a000){
E:Cowl(effect=#a000){E:Cowl(angle=92, option=4, effect=#a000){}}
W:Cowl(effect=#a000){W:Cowl(angle=92, option=3, effect=#a000){}}
S:Cowl(angle=45, color=#101010){
E:Cowl(color=#101010){E:Cowl(angle=92, effect=#a000){}}
W:Cowl(color=#101010){W:Cowl(angle=92, effect=#a000){}}
S:Cowl(color=#101010){
E:Cowl(color=#101010){E:Cowl(angle=100, effect=#a000){}}
w:Cowl(color=#101010){W:Cowl(angle=100, effect=#a000){}}
S:Cowl(angle=30, effect=#a000){
E:Cowl(color=#101010){E:Cowl(angle=120, color=#101010){}}
W:Cowl(color=#101010){W:Cowl(angle=120, color=#101010){}}
S:Cowl(angle=STOP2, color=#ff0000){}
S:Cowl(color=#101010){
E:Cowl(color=#101010){}
W:Cowl(color=#101010){}}}}}
N:Cowl(angle=-45, color=#0030ff){
E:Cowl(color=#0030ff){E:Cowl(angle=90, option=3, color=#0030ff){}N:Cowl(angle=135, color=#0030ff){}}
W:Cowl(color=#0030ff){W:Cowl(angle=90, option=4, color=#0030ff){}N:Cowl(angle=135, color=#0030ff){}}
}}}
N:Frame(option=1){
S:Cowl(color=#000000){
E:Cowl(angle=-80, option=4, color=#0030ff){}
W:Cowl(angle=-80, option=3, color=#0030ff){}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}}
E:Frame(angle=20, option=1){E:Frame(angle=-20, option=1){
W:RudderF(angle=HandleR, option=1){E:Wheel(angle=-90, power=-Engine, brake=Brake, effect=3){}}}}
W:Frame(angle=20, option=1){W:Frame(angle=-20, option=1){
E:RudderF(angle=HandleR, option=1){W:Wheel(angle=-90, power=Engine, brake=Brake, effect=3){}}}}
N:Frame(option=1){
S:Cowl(angle=-90, option=1){
S:Cowl(angle=90, color=#0030ff){
E:Cowl(color=#0030ff){E:Cowl(angle=135, color=#0030ff){}}
W:Cowl(color=#0030ff){W:Cowl(angle=135, color=#0030ff){}}
N:Cowl(color=#0030ff){
E:Cowl(color=#0030ff){E:Cowl(angle=135, color=#0030ff){N:Cowl(color=#0030ff){}}}
w:Cowl(color=#0030ff){W:Cowl(angle=135, color=#0030ff){N:Cowl(color=#0030ff){}}}}}}
S:Cowl(color=#000000){
E:Cowl(angle=-80, color=#0030ff){}
W:Cowl(angle=-80, color=#0030ff){}
E:Cowl(option=3, color=#000000){}
W:Cowl(option=4, color=#000000){}}
E:Frame(angle=20, option=1){E:Frame(angle=-20, option=1){
W:RudderF(angle=HandleF, option=1){E:Wheel(angle=-90, power=-Engine, brake=Brake, effect=3){}}}}
W:Frame(angle=20, option=1){W:Frame(angle=-20, option=1){
E:RudderF(angle=HandleF, option=1){W:Wheel(angle=-90, power=Engine, brake=Brake, effect=3){}}}}
N:Cowl(color=#000000){
S:Cowl(color=#000000){
E:Cowl(angle=-80, color=#0030ff){}
W:Cowl(angle=-80, color=#0030ff){}
E:Cowl(option=4, color=#000000){}
W:Cowl(option=3, color=#000000){}}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}
E:Cowl(angle=-80, option=3, color=#0030ff){}
W:Cowl(angle=-80, option=4, color=#0030ff){}
N:Cowl(color=#000000){
S:Cowl(angle=-90, option=1){
S:Cowl(angle=90, color=#0030ff){
E:Cowl(color=#0030ff){E:Cowl(angle=90, option=4, color=#0030ff){}S:Cowl(angle=135, color=#0030ff){}}
W:Cowl(color=#0030ff){W:Cowl(angle=90, option=3, color=#0030ff){}S:Cowl(angle=135, color=#0030ff){}}
N:Cowl(color=#0030ff){
E:Cowl(color=#0030ff){N:Cowl(angle=93, option=3, color=#ffff00){}E:Cowl(angle=90, color=#0030ff){}}
W:Cowl(color=#0030ff){N:Cowl(angle=93, option=4, color=#ffff00){}W:Cowl(angle=90, color=#0030ff){}}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=-120, option=5, color=#404040){}
S:Cowl(angle=-120, option=5, color=#404040){}
E:Cowl(angle=-120, option=5, color=#404040){}
W:Cowl(angle=-120, option=5, color=#404040){}}
E:Cowl(color=#000000){N:Cowl(angle=-92, color=#0030ff){}}
W:Cowl(color=#000000){N:Cowl(angle=-92, color=#0030ff){}}
}}
}}}}
S:Frame(option=1){
S:Cowl(angle=-90, color=#0030ff){S:Cowl(angle=90, color=#0030ff){
E:Cowl(color=#0030ff){E:Cowl(angle=135, color=#0030ff){S:Cowl(option=4, color=#0030ff){}}}
W:Cowl(color=#0030ff){W:Cowl(angle=135, color=#0030ff){S:Cowl(option=3, color=#0030ff){}}}}}
S:Cowl(color=#000000){
S:Cowl(angle=-90, color=#0030ff){S:Cowl(angle=100, color=#0030ff){
E:Cowl(color=#0030ff){}
W:Cowl(color=#0030ff){}
S:Cowl(color=#0030ff){
E:Cowl(color=#0030ff){S:Cowl(angle=128, option=4, color=#900000){}}
w:Cowl(color=#0030ff){S:Cowl(angle=128, option=3, color=#900000){}}
S:Cowl(angle=STOP, option=2, color=#ff0000){
E:Cowl(option=2, color=#ff0000){}
W:Cowl(option=2, color=#ff0000){}}
s:Cowl(angle=130, color=#0030ff){
E:Cowl(color=#0030ff){}
W:Cowl(color=#0030ff){}}}}}
E:Cowl(angle=-80, color=#0030ff){}
W:Cowl(angle=-80, color=#0030ff){}
E:Cowl(option=3, color=#000000){}
W:Cowl(option=4, color=#000000){}}
E:Frame(angle=20, option=1){E:Wheel(angle=-110, power=-Engine, brake=HBrake, effect=3){}}
W:Frame(angle=20, option=1){W:Wheel(angle=-110, power=Engine, brake=HBrake, effect=3){}}
S:Frame(option=1){
S:Cowl(color=#000000){
E:Cowl(angle=-80, option=4, color=#0030ff){}
W:Cowl(angle=-80, option=3, color=#0030ff){}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}
S:Cowl(color=#000000){
E:Cowl(color=#000000){N:Cowl(angle=-45, color=#0030ff){}E:Cowl(angle=-90, color=#0030ff){N:Cowl(option=3, color=#0030ff){}}}
W:Cowl(color=#000000){N:Cowl(angle=-45, color=#0030ff){}W:Cowl(angle=-90, color=#0030ff){N:Cowl(option=4, color=#0030ff){}}}
S:Cowl(angle=-140, color=#0030ff){
E:Cowl(color=#0030ff){}
W:Cowl(color=#0030ff){}}}}
E:Frame(angle=20, option=1){E:Wheel(angle=-110, power=-Engine, brake=HBrake, effect=3){}}
W:Frame(angle=20, option=1){W:Wheel(angle=-110, power=Engine, brake=HBrake, effect=3){}}
}}
}}}
}}
Script
{
print 1,"Weight: ",_WEIGHT()," kg"
print 2,"Fuel: ", _FUEL(),", Fuel LVL: ",_FUEL()/145000," %"
print 3,"Speed: ",_VEL()*3600/1000," km/h"
print 6,"POWER: ",_ABS(Engine)/100," %"
print 9,"Lap @ Tukuba: _'__''__"
print 10,"Lap @ Lake Circuit: _'__''__"
print 13,"Up key for throttle, left/right to steer"
print 14,"W/S to shift gears"
print 15,"A for brakes, D for Handbrake, G to toggle ABS"
ABESSE=_MOD(ABESSE+_KEYDOWN(13),2)
HandleF=HandleR*5/4
FSpoil=10+_ABS(Handle)/4+Brake/38/2
RSpoil=10+Brake/38-_ABS(Handle)/8
if ABESSE=(1){
print 4,"ABS ON"}
if ABESSE=(1) & Brake>130 & HBrake>70{
Brake=0
HBrake=0}
if _ABS(Engine)>(0){
Exhaust=100}
if _ABS(Engine)=(0){
Exhaust=0}
Gear=_MOD(Gear+_KEYDOWN(15)-_KEYDOWN(8),5)
if _KEY(14)>(0){
Gear=5}
if Gear=(0){
print 7,"1st GEAR"
Smoke=1
Engine=Flout/(1+(_POW(0-_VEL(),2))/150)}
if Gear=(1){
print 7,"2nd GEAR"
Smoke=2
Engine=Flout*11/10/(1+(_POW(15-_VEL(),2))/100)}
if Gear=(2){
print 7,"3rd GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(30-_VEL(),2))/100)}
if Gear=(3){
print 7,"4th GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(45-_VEL(),2))/50)}
if Gear=(4){
print 7,"5th GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(70-_VEL(),2))/150)}
if Gear=(5){
print 7,"REVERSE"
Smoke=1
Engine=-Flout/(1+(_POW(0-_VEL(),2))/150)}
if _VEL()>(7) & Gear=0{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(25) & Gear=1{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(38) & Gear=2{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(54) & Gear=3{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()<(51) & Gear=4{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(35) & Gear=3{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(22) & Gear=2{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(4) & Gear=1{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
CContr=_MOD(CContr+_KEYDOWN(6),2)
if CContr=(0){
Vpar=_VEL()
print 11,"Cruise Control OFF"}
if CContr=(1){
print 11,"Cruise Control ON"}
if CContr=(1) & _VEL()<(Vpar-1){
Flout=Flout+10}
if CContr=(1) & _VEL()>(Vpar+1/2){
Brake=Brake+1
HBrake=HBrake+1}
}
ME Alpha MAD
This car is for the evil, but still has a cream vinyl hardtop
- Code:
Val
{
Brake(default=0,min=0,max=380,step=380)
HBrake(default=0,min=0,max=500,step=500)
HandleF(default=0,min=-45,max=45,step=5)
HandleR(default=0,min=-36,max=36,step=5)
Engine(default=0,min=-20000,max=20000,step=500)
EngineF(default=0,min=-30000,max=30000,step=500)
EngineR(default=0,min=-30000,max=30000,step=500)
Flout(default=0,min=0,max=20000,step=2500)
Smoke(default=1,min=1,max=3, step=1)
Exhaust(default=0, min=0, max=100, step=100)
Gear(default=0, min=0, max=6, step=0)
Stop(default=132, min=127, max=132, step=15)
Stop2(default=5, min=-2, max=5, step=15)
ABESSE(default=0, min=0, max=1)
FSpoil(default=5, min=5, max=45)
RSpoil(default=7, min=2, max=45)
TreP(default=0, min=0, max=2)
Vpar(default=0)
Ccontr(default=0)
Timer(default=0)
Ex1(default=0)
Ex2(default=0)
Ex3(default=0)
Ex4(default=0)
ExP(default=0)
}
Key
{
0:Flout(step=1000),Smoke(step=1)
2:HandleR(step=-2)
3:HandleR(step=2)
7:Brake(step=70),HBrake(step=80),Stop(step=-15),Stop2(step=-15)
9:HBrake(step=100)
}
Body {
Core(color=#000000){
N:Frame(angle=170, option=1){
N:Frame(angle=-80, option=1){
N:Frame(angle=-90, option=1){
S:Cowl(color=#000000){
E:Cowl(angle=-80, color=#101010){}
W:Cowl(angle=-80, color=#101010){}
E:Cowl(option=4, color=#000000){}
W:Cowl(option=3, color=#000000){}}
S:Cowl(angle=-90, color=#101010){S:Cowl(angle=90, color=#101010){
E:Cowl(color=#101010){N:Cowl(angle=44, color=#302000){}E:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}
W:Cowl(color=#101010){N:Cowl(angle=44, color=#302000){}W:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}}}
N:Frame(option=1){
S:Cowl(color=#000000){
N:Cowl(angle=-135, color=#101010){E:Cowl(color=#101010){}W:Cowl(color=#101010){}}
E:Cowl(angle=-80, option=3, color=#101010){}
W:Cowl(angle=-80, option=4, color=#101010){}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}}
N:Weight(option=1, color=#000000){
E:Frame(angle=-45, option=1){E:Jet(angle=90, power=-ExP, effect=2, color=#000000){
N:Cowl(angle=90, option=4, color=#000000){}
N:Cowl(angle=-105, option=5, color=#000000){}
S:Cowl(angle=-105, option=5, color=#000000){}
E:Cowl(angle=-105, option=5, color=#000000){}
W:Cowl(angle=-105, option=5, color=#000000){}
S:Jet(power=-ExP, effect=2, color=#000000){
N:Cowl(angle=-105, option=5, color=#000000){}
S:Cowl(angle=-105, option=5, color=#000000){}
E:Cowl(angle=-105, option=5, color=#000000){}
W:Cowl(angle=-105, option=5, color=#000000){}
S:Cowl(angle=90, option=3, color=#000000){}
E:Cowl(angle=136, color=#000000){N:Cowl(color=#000000){}}}}}
W:Frame(angle=-45, option=1){W:Jet(angle=90, power=-ExP, effect=2, color=#000000){
N:Cowl(angle=90, option=3, color=#000000){}
N:Cowl(angle=-105, option=5, color=#000000){}
S:Cowl(angle=-105, option=5, color=#000000){}
E:Cowl(angle=-105, option=5, color=#000000){}
W:Cowl(angle=-105, option=5, color=#000000){}
S:Jet(power=-ExP, effect=2, color=#000000){
N:Cowl(angle=-105, option=5, color=#000000){}
S:Cowl(angle=-105, option=5, color=#000000){}
E:Cowl(angle=-105, option=5, color=#000000){}
W:Cowl(angle=-105, option=5, color=#000000){}
S:Cowl(angle=90, option=4, color=#000000){}
W:Cowl(angle=135, color=#000000){N:Cowl(color=#000000){}}}}}
S:Cowl(color=#000000){
E:Cowl(color=#000000){E:Cowl(angle=-90, color=#101010){S:Cowl(color=#101010){}}}
W:Cowl(color=#000000){W:Cowl(angle=-90, color=#101010){S:Cowl(color=#101010){}}}}
S:Cowl(angle=-90, color=#302000){
E:Cowl(color=#302000){}
W:Cowl(color=#302000){}
S:Cowl(angle=45, effect=#a000){
E:Cowl(effect=#a000){E:Cowl(angle=92, option=4, effect=#a000){}}
W:Cowl(effect=#a000){W:Cowl(angle=92, option=3, effect=#a000){}}
S:Cowl(angle=45, color=#907000){
E:Cowl(color=#907000){E:Cowl(angle=92, effect=#a000){}}
W:Cowl(color=#907000){W:Cowl(angle=92, effect=#a000){}}
S:Cowl(color=#907000){
E:Cowl(color=#907000){E:Cowl(angle=100, effect=#a000){}}
w:Cowl(color=#907000){W:Cowl(angle=100, effect=#a000){}}
S:Cowl(angle=30, effect=#a000){
E:Cowl(color=#907000){E:Cowl(angle=120, color=#907000){}}
W:Cowl(color=#907000){W:Cowl(angle=120, color=#907000){}}
S:Cowl(angle=STOP2, color=#ff0000){}
S:Cowl(color=#907000){
E:Cowl(color=#907000){}
W:Cowl(color=#907000){}}}}}
N:Cowl(angle=-45, color=#101010){
E:Cowl(color=#101010){E:Cowl(angle=90, option=3, color=#101010){}N:Cowl(angle=135, color=#101010){}}
W:Cowl(color=#101010){W:Cowl(angle=90, option=4, color=#101010){}N:Cowl(angle=135, color=#101010){}}
}}}
N:Weight(option=3, color=#000000){
E:Frame(angle=-50, option=1){E:Jet(angle=-90, power=Ex3, effect=1, color=#000000){
E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}
S:Jet(power=Ex1, effect=1, color=#000000){
S:Cowl(angle=-92, color=#000000){}
E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}
}}}
W:Frame(angle=-50, option=1){W:Jet(angle=-90, power=Ex4, effect=1, color=#000000){
W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}
S:Jet(color=#000000, power=Ex2, effect=1){
S:Cowl(angle=-92, color=#000000){}
W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}
}}}
E:Trim(angle=-FSpoil, color=#000000){}
W:Trim(angle=FSpoil, color=#000000){}
S:Cowl(color=#000000){
E:Cowl(angle=-80, option=4, color=#101010){}
W:Cowl(angle=-80, option=3, color=#101010){}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}}
E:Frame(angle=30, option=1){E:Frame(angle=-30, option=1){
W:RudderF(angle=HandleR, option=1){E:Wheel(angle=-90, power=-EngineF, brake=Brake, effect=4, color=#000000){}}}}
W:Frame(angle=30, option=1){W:Frame(angle=-30, option=1){
E:RudderF(angle=HandleR, option=1){W:Wheel(angle=-90, power=EngineF, brake=Brake, effect=4, color=#000000){}}}}
N:Weight(option=1, color=#000000){
E:Frame(angle=-50, option=1){E:Jet(angle=-90, power=Ex2, effect=1, color=#000000){
E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}
N:Jet(power=Ex4, effect=1, color=#000000){
N:Cowl(color=#000000){N:Cowl(angle=-10, color=#000000){
E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}
N:Cowl(angle=-160, option=5, color=#303030){}}
E:Cowl(angle=-90, color=#000000){
E:Cowl(angle=-90, color=#000000){N:Cowl(angle=-25, color=#000000){
N:Cowl(angle=-160, option=5, color=#303030){}
E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}}}}}
E:Cowl(angle=-90, color=#000000){W:Cowl(angle=-91, color=#000000){}}
}}}
W:Frame(angle=-50, option=1){W:Jet(angle=-90, color=#000000, power=Ex3, effect=1){
W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}
N:Jet(color=#000000, power=Ex1, effect=1){
N:Cowl(color=#000000){N:Cowl(angle=-10, color=#000000){
E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}
N:Cowl(angle=-160, option=5, color=#303030){}}
W:Cowl(angle=-90, option=4, color=#000000){
W:Cowl(angle=-90, color=#000000){N:Cowl(angle=-25, color=#000000){
E:Cowl(angle=-92, option=3, color=#000000){}W:Cowl(angle=-92, option=4, color=#000000){}
N:Cowl(angle=-160, option=5, color=#303030){}}}}}
W:Cowl(angle=-90, color=#000000){E:Cowl(angle=-91, color=#000000){}}
}}}
E:Trim(angle=-FSpoil, color=#000000){}
W:Trim(angle=FSpoil, color=#000000){}
S:Cowl(angle=-90, option=1){
S:Cowl(angle=90, color=#101010){
E:Cowl(color=#101010){E:Cowl(angle=65, color=#101010){}}
W:Cowl(color=#101010){W:Cowl(angle=65, color=#101010){}}
N:Cowl(color=#101010){
E:Cowl(color=#101010){E:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}
w:Cowl(color=#101010){W:Cowl(angle=65, color=#101010){N:Cowl(angle=30, option=5, color=#101010){}}}}}}
S:Cowl(color=#000000){
E:Cowl(angle=-80, color=#101010){}
W:Cowl(angle=-80, color=#101010){}
E:Cowl(option=3, color=#000000){}
W:Cowl(option=4, color=#000000){}}
E:Frame(angle=30, option=1){E:Frame(angle=-30, option=1){
W:RudderF(angle=HandleF, option=1){E:Wheel(angle=-90, power=-EngineF, brake=Brake, effect=4, color=#000000){}}}}
W:Frame(angle=30, option=1){W:Frame(angle=-30, option=1){
E:RudderF(angle=HandleF, option=1){W:Wheel(angle=-90, power=EngineF, brake=Brake, effect=4, color=#000000){}}}}
N:Cowl(color=#000000){
S:Cowl(color=#000000){
E:Cowl(angle=-80, color=#101010){}
W:Cowl(angle=-80, color=#101010){}
E:Cowl(option=4, color=#000000){}
W:Cowl(option=3, color=#000000){}}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}
E:Cowl(angle=-80, option=3, color=#101010){}
W:Cowl(angle=-80, option=4, color=#101010){}
N:Cowl(color=#000000){
S:Cowl(angle=-90, option=1){
S:Cowl(angle=90, color=#101010){
E:Cowl(color=#101010){E:Cowl(angle=90, color=#101010){}S:Cowl(angle=135, color=#101010){}}
W:Cowl(color=#101010){W:Cowl(angle=90, color=#101010){}S:Cowl(angle=135, color=#101010){}}
N:Cowl(color=#101010){
E:Cowl(color=#101010){N:Cowl(angle=20, color=#000000){N:cowl(angle=125, option=5, color=#ffff00){}}
E:Cowl(angle=90, color=#101010){N:Cowl(option=5, color=#101010){}}}
W:Cowl(color=#101010){N:Cowl(angle=20, color=#000000){N:cowl(angle=125, option=5, color=#ffff00){}}
W:Cowl(angle=90, color=#101010){N:Cowl(option=5, color=#101010){}}}}}}
N:Cowl(angle=-90, option=1){
E:Cowl(angle=90, option=5, color=#000000){}
W:Cowl(angle=90, option=5, color=#000000){}
N:Cowl(angle=-120, option=5, color=#404040){}
S:Cowl(angle=-120, option=5, color=#404040){}
E:Cowl(angle=-120, option=5, color=#404040){}
W:Cowl(angle=-120, option=5, color=#404040){}}
E:Cowl(color=#000000){N:Cowl(angle=-20, color=#101010){N:cowl(angle=-125, option=5, color=#ffff00){}}}
W:Cowl(color=#000000){N:Cowl(angle=-20, color=#101010){N:cowl(angle=-125, option=5, color=#ffff00){}}}
}}
}}}}
S:Frame(option=1){
E:Trim(angle=-RSpoil, color=#000000){}
W:Trim(angle=RSpoil, color=#000000){}
S:Cowl(angle=-90, color=#101010){S:Cowl(angle=90, color=#101010){
E:Cowl(color=#101010){E:Cowl(angle=65, color=#101010){S:Cowl(angle=30, option=5, color=#101010){}}}
W:Cowl(color=#101010){W:Cowl(angle=65, color=#101010){S:Cowl(angle=30, option=5, color=#101010){}}}}}
S:Cowl(color=#000000){
S:Cowl(angle=-90, color=#101010){S:Cowl(angle=100, color=#101010){
E:Cowl(color=#101010){}
W:Cowl(color=#101010){}
S:Cowl(color=#101010){
E:Cowl(color=#101010){S:Cowl(angle=128, option=4, color=#900000){}}
w:Cowl(color=#101010){S:Cowl(angle=128, option=3, color=#900000){}}
S:Cowl(angle=STOP, option=2, color=#ff0000){
E:Cowl(option=2, color=#ff0000){}
W:Cowl(option=2, color=#ff0000){}}
s:Cowl(angle=130, color=#101010){
E:Cowl(color=#101010){}
W:Cowl(color=#101010){}}}}}
E:Cowl(angle=-80, color=#101010){}
W:Cowl(angle=-80, color=#101010){}
E:Cowl(option=3, color=#000000){}
W:Cowl(option=4, color=#000000){}}
E:Frame(angle=30, option=1){E:Wheel(angle=-120, power=-EngineR, brake=HBrake, effect=4, color=#000000){}}
W:Frame(angle=30, option=1){W:Wheel(angle=-120, power=EngineR, brake=HBrake, effect=4, color=#000000){}}
S:Frame(option=1){
E:Trim(angle=-RSpoil, color=#000000){}
W:Trim(angle=RSpoil, color=#000000){}
S:TrimF(angle=90, option=1){N:Rudder(angle=90, color=#202020){
E:Cowl(color=#101010){
N:Cowl(angle=45, option=3, color=#101010){E:cowl(option=5, color=#101010){}}
N:Cowl(angle=-45, option=3, color=#101010){E:Cowl(option=5, color=#101010){}}
E:Cowl(option=5, color=#101010){}}}}
S:Cowl(color=#000000){
E:Cowl(angle=-80, option=4, color=#101010){}
W:Cowl(angle=-80, option=3, color=#101010){}
E:Cowl(color=#000000){}
W:Cowl(color=#000000){}
S:Cowl(color=#000000){
E:Cowl(color=#000000){N:Cowl(angle=-45, color=#101010){}
E:Cowl(angle=-90, color=#101010){E:Cowl(color=#101010){}N:Cowl(color=#101010){E:cowl(option=3, color=#101010){}}}}
W:Cowl(color=#000000){N:Cowl(angle=-45, color=#101010){}
W:Cowl(angle=-90, color=#101010){W:Cowl(color=#101010){}N:Cowl(color=#101010){W:Cowl(option=4, color=#101010){}}}}
S:Cowl(angle=-140, color=#101010){
E:Cowl(color=#101010){}
W:Cowl(color=#101010){}}}}
E:Frame(angle=30, option=1){
E:Wheel(angle=-120, power=-EngineR, brake=HBrake, effect=4, color=#000000){}}
W:Frame(angle=30, option=1){
W:Wheel(angle=-120, power=EngineR, brake=HBrake, effect=4, color=#000000){}}
}}
}}}
}}
Script
{
print 1,"Weight: ",_WEIGHT()," kg"
print 2,"Fuel: ", _FUEL(),", Fuel LVL: ",_FUEL()/560000," %"
print 3,"Speed: ",_VEL()*3600/1000," km/h"
print 6,"POWER: ",_ABS(Engine)/200," %"
print 9,"Lap @ Tukuba: _'__''__"
print 10,"Lap @ Lake Circuit: _'__''__"
ABESSE=_MOD(ABESSE+_KEYDOWN(13),2)
TreP=_MOD(TreP+_KEYDOWN(11),3)
HandleF=HandleR*5/4
FSpoil=5+_ABS(HandleR)/2+Brake/17/2
RSpoil=7+Brake/17-_ABS(HandleR)/8
if ABESSE=(1){
print 4,"ABS ON"}
if ABESSE=(1) & Brake>130 & HBrake>70{
Brake=0
HBrake=0}
if _ABS(Engine)>(0){
Exhaust=100}
if _ABS(Engine)=(0){
Exhaust=0}
Gear=_MOD(Gear+_KEYDOWN(15)-_KEYDOWN(8),6)
if _KEY(14)>(0){
Gear=6}
if Gear=(0){
print 7,"1st GEAR"
Smoke=1
Engine=Flout/(1+(_POW(0-_VEL(),2))/150)}
if Gear=(1){
print 7,"2nd GEAR"
Smoke=2
Engine=Flout*11/10/(1+(_POW(15-_VEL(),2))/200)}
if Gear=(2){
print 7,"3rd GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(30-_VEL(),2))/200)}
if Gear=(3){
print 7,"4th GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(50-_VEL(),2))/150)}
if Gear=(4){
print 7,"5th GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(65-_VEL(),2))/150)}
if Gear=(5){
print 7,"6th GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(90-_VEL(),2))/150)}
if Gear=(6){
print 7,"REVERSE"
Smoke=1
Engine=-Flout/(1+(_POW(0-_VEL(),2))/150)}
if _VEL()>(7) & Gear=0{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(22) & Gear=1{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(40) & Gear=2{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(57) & Gear=3{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(77) & Gear=4{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()<(74) & Gear=5{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(54) & Gear=4{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(37) & Gear=3{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(19) & Gear=2{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(4) & Gear=1{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if TreP=(0){
EngineF=Engine
EngineR=Engine/2*3
print 12,"AWD"}
if TreP=(1){
EngineF=Engine
EngineR=0
print 12,"FWD"}
if TreP=(2){
EngineF=0
EngineR=Engine/2*3
PRINT 12,"RWD"}
CContr=_MOD(CContr+_KEYDOWN(6),2)
if CContr=(0){
Vpar=_VEL()
print 11,"Cruise Control OFF"}
if CContr=(1){
print 11,"Cruise Control ON"}
if CContr=(1) & _VEL()<(Vpar-1){
Flout=Flout+10}
if CContr=(1) & _VEL()>(Vpar+1/2){
Brake=Brake+1
HBrake=HBrake+1}
Timer=Timer+(1+2*_KEY(0))
ExP=_ABS(Engine)/5
if Timer>(0){
Ex1=160+_ABS(Engine)/10
Ex2=0
Ex3=0
Ex4=0}
if Timer>(3){
Ex2=160+_ABS(Engine)/10
Ex1=0
Ex3=0
Ex4=0}
if Timer>(6){
Ex3=160+_ABS(Engine)/10
Ex2=0
Ex1=0
Ex4=0}
if Timer>(9){
Ex4=160+_ABS(Engine)/10
Ex2=0
Ex1=0
Ex3=0}
if Timer>(12){
Timer=0}
}
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
RigidChips :: Rigid-Chips :: Files :: Cars
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