An Old Drift Car
3 posters
RigidChips :: Rigid-Chips :: Files :: Works In Progress
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An Old Drift Car
I made this well over a year ago and forgot about it for some reason.
Haven't really submitted any Chips, Objects, nor have I talked much, so mind as well start up again.
Anyways, I have no idea what I had in mind when I made this little car, but I recently put it through hell testing it's spec's. All I can say is it does it's job near perfectly for what it was given with.
Reason for posting in W.I.P is for cowling, which I believe it deserves to be, I will post it bare for anyone to make a body of their own, and when I'm done, I'll move this topic to Cars.
I've got two models, the original little car, and a modified larger one for easier cowling
This chip also comes with it's own little challenge, if people want to take it I'll post it in User-Posted
The main goal is to make the best car visual, so make a body, whether its realistic, RC styled, or what ever, just do your best and have fun with it. I'll post the rules if people want to try this (Very light, barely any restrictions) I'll post more interesting info if challenge is accepted xD
Haven't really submitted any Chips, Objects, nor have I talked much, so mind as well start up again.
Anyways, I have no idea what I had in mind when I made this little car, but I recently put it through hell testing it's spec's. All I can say is it does it's job near perfectly for what it was given with.
Reason for posting in W.I.P is for cowling, which I believe it deserves to be, I will post it bare for anyone to make a body of their own, and when I'm done, I'll move this topic to Cars.
I've got two models, the original little car, and a modified larger one for easier cowling
- Code:
// [RCD]
Val
{
BRAKE(default=0, max=200000, step=200000)
DFORCE(default=180, min=160, max=180)
ENGINE(default=0, min=-7000, max=12500, step=12500)
ENGINE2(default=0, min=-4500, max=9000, step=9000)
STEERING(default=180, min=150, max=210, step=2)
STEERING2(default=110, min=110, max=130, step=2)
}
Key
{
0:Engine(step=5000), Engine2(step=500)
1:Engine(step=-5000), Engine2(step=-500)
2:STEERING(step=3)
3:STEERING(step=-3)
4:BRAKE(step=200000)
14:DFORCE(step=1)
16:DFORCE(step=-1)
}
Body
{
Core() {
S:Frame(angle=125, option=1) {
S:Frame(angle=-125, option=1) {
N:TrimF(angle=90, option=1) {
N:TrimF(angle=90, option=1) {
W:Frame(angle=Dforce2, option=1, spring=1, damper=.5) {
W:RudderF(angle=Steering, option=1) {
E:Wheel(angle=95, power=Engine2, brake=Brake, option=1) { }
S:Chip(angle=Dforce, spring=1, damper=.75) { }
}
}
E:Frame(angle=Dforce2, option=1, spring=1, damper=.5) {
E:RudderF(angle=Steering, option=1) {
W:Wheel(angle=95, power=-Engine2, brake=Brake, option=1) { }
S:Chip(angle=Dforce, spring=1, damper=.75) { }
}
}
N:Weight(angle=180) { }
}
}
S:TrimF(angle=90, option=1) {
S:TrimF(angle=90, option=1) {
E:Frame(option=1, spring=1, damper=.75) {
N:Chip(angle=Dforce, spring=1, damper=.75) { }
E:Wheel(angle=95, power=-Engine, brake=Brake, option=1, effect=2) { }
}
W:Frame(option=1, spring=1, damper=.75) {
W:Wheel(angle=95, power=Engine, brake=Brake, option=1, effect=2) { }
N:Chip(angle=Dforce, spring=1, damper=.75) { }
}
N:Weight(angle=180) { }
}
}
}
}
}
}
Script
{
//test
print 0," FPS=",_FPS()," Width=",_WIDTH()," Height=",_HEIGHT()
print 1,"
}
- Code:
// [RCD]
Val
{
BRAKE(default=0, max=200000, step=200000)
DFORCE(default=180, min=160, max=180)
ENGINE(default=0, min=-7000, max=12500, step=12500)
ENGINE2(default=0, min=-4500, max=9000, step=9000)
STEERING(default=180, min=150, max=210, step=2)
STEERING2(default=110, min=110, max=130, step=2)
}
Key
{
0:Engine(step=5000), Engine2(step=500)
1:Engine(step=-5000), Engine2(step=-500)
2:STEERING(step=3)
3:STEERING(step=-3)
4:BRAKE(step=200000)
14:DFORCE(step=1)
16:DFORCE(step=-1)
}
Body
{
Core() {
S:Frame(angle=125, option=1) {
S:Frame(angle=-125, option=1) {
N:TrimF(angle=90, option=1) {
N:TrimF(angle=90, option=1) {
N:Weight(angle=180) { }
W:Frame(angle=-15, option=1) {
W:Frame(angle=15, option=1, spring=1, damper=.5) {
W:RudderF(angle=Steering, option=1) {
E:Wheel(angle=95, power=Engine2, brake=Brake, option=1) { }
S:Chip(angle=Dforce, spring=1, damper=.75) { }
}
}
}
E:Frame(angle=-15) {
E:Frame(angle=15, option=1, spring=1, damper=.5) {
E:RudderF(angle=Steering, option=1) {
W:Wheel(angle=95, power=-Engine2, brake=Brake, option=1) { }
S:Chip(angle=Dforce, spring=1, damper=.75) { }
}
}
}
}
}
S:TrimF(angle=-90) {
S:TrimF(angle=90) {
S:TrimF(angle=90, option=1) {
S:TrimF(angle=90, option=1) {
N:Weight(angle=180) { }
W:Frame(angle=-15, option=1) {
W:Frame(angle=15, option=1, spring=1, damper=.75) {
W:Wheel(angle=95, power=Engine, brake=Brake, option=1, effect=2) { }
N:Chip(angle=Dforce, spring=1, damper=.75) { }
}
}
E:Frame(angle=-15, option=1) {
E:Frame(angle=15, option=1, spring=1, damper=.75) {
N:Chip(angle=Dforce, spring=1, damper=.75) { }
E:Wheel(angle=95, power=-Engine, brake=Brake, option=1, effect=2) { }
}
}
}
}
}
}
}
}
}
}
Script
{
//test
print 0," FPS=",_FPS()," Width=",_WIDTH()," Height=",_HEIGHT()
print 1,"
}
This chip also comes with it's own little challenge, if people want to take it I'll post it in User-Posted
The main goal is to make the best car visual, so make a body, whether its realistic, RC styled, or what ever, just do your best and have fun with it. I'll post the rules if people want to try this (Very light, barely any restrictions) I'll post more interesting info if challenge is accepted xD
Re: An Old Drift Car
I'd like to accept your challenge starting with the 5-chips wheelbase model.
I'll begin at your command.
I'll begin at your command.
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: An Old Drift Car
I cowled the Little D with an old design of a sports/drift car I once made. It fit almost perfect onto the chassis (however your CCD view is blocked, sorry.) Anyhow see how you like it.
- Code:
// [RCD]
Val
{
BRAKE(default=0, max=200000, step=200000)
COL(default=#191919)
COL1(default=#800000)
COL2(default=#800000)
DFORCE(default=180, min=160, max=180)
ENGINE(default=0, min=-7000, max=12500, step=12500)
ENGINE2(default=0, min=-4500, max=9000, step=9000)
STEERING(default=180, min=150, max=210, step=2)
STEERING2(default=110, min=110, max=130, step=2)
}
Key
{
0:Engine(step=5000), Engine2(step=500)
1:Engine(step=-5000), Engine2(step=-500)
2:STEERING(step=3)
3:STEERING(step=-3)
4:BRAKE(step=200000)
14:DFORCE(step=1)
16:DFORCE(step=-1)
}
Body
{
Core() {
S:Frame(angle=125, option=1) {
S:Frame(angle=-125, option=1) {
N:TrimF(angle=90, option=1) {
N:TrimF(angle=90, option=1) {
W:Frame(angle=Dforce2, option=1, color=Col, spring=1, damper=.5) {
W:RudderF(angle=Steering, option=1, color=Col) {
E:Wheel(angle=95, power=Engine2, brake=Brake, option=1, color=Col) { }
S:Chip(angle=Dforce, color=Col, spring=1, damper=.75) { }
}
}
E:Frame(angle=Dforce2, option=1, color=Col, spring=1, damper=.5) {
E:RudderF(angle=Steering, option=1, color=Col) {
W:Wheel(angle=95, power=-Engine2, brake=Brake, option=1, color=Col) { }
S:Chip(angle=Dforce, color=Col, spring=1, damper=.75) { }
}
}
N:Weight(angle=180, color=Col) { }
}
}
S:TrimF(angle=90, option=1) {
S:TrimF(angle=90, option=1) {
E:Frame(option=1, spring=1, damper=.75) {
N:Chip(angle=Dforce, color=Col, spring=1, damper=.75) { }
E:Wheel(angle=95, power=-Engine, brake=Brake, option=1, color=Col, effect=2) { }
}
W:Frame(option=1, spring=1, damper=.75) {
W:Wheel(angle=95, power=Engine, brake=Brake, option=1, color=Col, effect=2) { }
N:Chip(angle=Dforce, color=Col, spring=1, damper=.75) { }
}
N:Weight(angle=180, color=Col) { }
}
}
N:Cowl(angle=-150) {
N:Cowl(angle=150) {
S:Cowl(angle=-30, color=Col) {
S:Cowl(angle=30, color=Col) {
S:Cowl(color=Col1) {
S:Cowl(angle=135, color=Col1) {
E:Cowl(color=Col) {
E:Cowl(angle=-179, option=4, color=#FF0000) { }
}
W:Cowl(color=Col) {
N:Cowl(angle=-179, option=4, color=#FF0000) { }
}
}
E:Cowl(color=Col) {
E:Cowl(angle=90, option=4, color=Col) { }
}
W:Cowl(color=Col) {
W:Cowl(angle=90, option=3, color=Col) { }
}
}
E:Cowl(color=Col) {
E:Cowl(angle=120, color=Col) {
S:Cowl(option=3, color=Col) { }
}
N:Cowl(angle=45, color=Col) {
N:Cowl(angle=-179, option=5, color=Col2) { }
}
}
N:Cowl(color=Col) {
W:Cowl(effect=#ff00) {
W:Cowl(angle=90, color=Col) {
S:Cowl(angle=90, color=Col) { }
W:Cowl(angle=90, color=Col) {
W:Cowl(color=Col) {
S:Cowl(angle=90, color=Col) { }
S:Cowl(angle=20, color=Col) {
S:Cowl(option=3, color=#191919) { }
S:Cowl(option=4, color=#191919) { }
}
}
N:Cowl(angle=134, color=Col2) { }
}
}
}
N:Cowl(effect=#ff00) {
N:Cowl(color=Col1, effect=#f000) {
N:Cowl(color=Col1, effect=#f000) {
N:Cowl(angle=90, effect=#ff00) {
E:Cowl(effect=#ff00) {
N:Cowl(angle=-95, color=Col) {
E:Cowl(angle=-90, option=3, color=Col) { }
S:Cowl(angle=-10, option=3, color=Col) { }
}
}
W:Cowl(effect=#ff00) {
N:Cowl(angle=-95, color=Col) {
W:Cowl(angle=-90, option=4, color=Col) { }
S:Cowl(angle=-10, option=4, color=Col) { }
}
}
N:Cowl(angle=-95, color=Col1) {
S:Cowl(angle=-10, color=Col1) { }
}
}
E:Cowl(color=Col, effect=#f000) {
E:Cowl(angle=120, color=Col) {
S:Cowl(option=4, color=Col) {
E:Cowl(angle=60, color=Col) { }
}
E:Cowl(angle=60, color=Col) { }
}
S:Cowl(angle=45, color=Col) {
N:Cowl(angle=60, option=4, color=Col) { }
}
}
W:Cowl(color=Col, effect=#f000) {
S:Cowl(angle=45, color=Col) {
N:Cowl(angle=60, option=3, color=Col) { }
}
W:Cowl(angle=120, color=Col) {
S:Cowl(option=3, color=Col) {
W:Cowl(angle=60, color=Col) { }
}
W:Cowl(angle=60, color=Col) { }
}
}
N:Cowl(angle=10, color=Col1) {
W:Cowl(color=Col) {
W:Cowl(angle=91, option=4, color=Col) { }
}
E:Cowl(color=Col) {
E:Cowl(angle=91, option=3, color=Col) { }
}
N:Cowl(angle=130, color=Col1) {
W:Cowl(color=#FFFF00) {
W:Cowl(angle=90, option=3, color=Col) { }
N:Cowl(angle=-179, option=3, color=Col) { }
}
E:Cowl(color=#FFFF00) {
E:Cowl(angle=90, option=4, color=Col) { }
N:Cowl(angle=-179, option=4, color=Col) { }
}
}
S:Cowl(angle=90, option=1, color=Col) {
E:Cowl(color=Col) { }
W:Cowl(color=Col) { }
}
S:Cowl(angle=10, color=Col1) {
W:Cowl(color=Col) { }
E:Cowl(color=Col) { }
S:Cowl(color=Col1) {
W:Cowl(color=Col) { }
E:Cowl(color=Col) { }
}
}
}
S:Cowl(effect=#ff00) { }
}
E:Cowl(color=Col, effect=#f000) {
E:Cowl(angle=90, option=3, color=Col) { }
S:Cowl(angle=45, color=Col, effect=#0F00) { }
}
W:Cowl(color=Col, effect=#f000) {
W:Cowl(angle=90, option=4, color=Col) { }
S:Cowl(angle=45, color=Col, effect=#0F00) {
S:Cowl(angle=-179, option=2, color=#191919, effect=#0F00) { }
}
}
S:Cowl(color=Col) {
W:Cowl(angle=90, color=Col) {
S:Cowl(color=Col) { }
}
E:Cowl(angle=90, color=Col) {
S:Cowl(color=Col) { }
}
}
}
W:Cowl(effect=#ff00) {
W:Cowl(angle=90, color=Col) {
W:Cowl(angle=90, color=Col) {
N:Cowl(angle=45, color=Col) { }
}
N:Cowl(angle=90, color=Col) { }
}
}
E:Cowl(effect=#ff00) {
E:Cowl(angle=90, color=Col) {
E:Cowl(angle=90, color=Col) {
E:Cowl(color=Col) {
N:Cowl(angle=45, color=Col) { }
}
N:Cowl(angle=45, color=Col) { }
}
N:Cowl(angle=90, color=Col) { }
}
}
N:Cowl(angle=-135, effect=#ff00) {
N:Cowl(angle=-45, color=Col1) {
E:Cowl(color=Col) {
S:Cowl(angle=-45, effect=#ff00) { }
N:Cowl(angle=-21, color=Col, effect=#5000) {
E:Cowl(angle=-91, color=Col, effect=#5000) { }
}
E:Cowl(angle=-91, color=Col, effect=#5000) { }
E:Cowl(angle=-91, effect=#ff00) { }
}
W:Cowl(color=Col) {
S:Cowl(angle=-45, effect=#ff00) { }
N:Cowl(angle=-21, color=Col, effect=#5000) {
W:Cowl(angle=-91, color=Col, effect=#5000) { }
}
W:Cowl(angle=-91, color=Col, effect=#5000) { }
W:Cowl(angle=-91, effect=#ff00) { }
}
N:Cowl(angle=-21, color=Col, effect=#5000) {
N:Cowl(color=Col, effect=#5000) {
E:Cowl(color=Col, effect=#5000) {
E:Cowl(angle=-91, option=3, color=Col, effect=#5000) { }
}
W:Cowl(color=Col, effect=#5000) {
W:Cowl(angle=-91, option=4, color=Col, effect=#5000) { }
}
}
}
S:Cowl(angle=-35, color=Col, effect=#5000) {
S:Cowl(color=Col, effect=#5000) { }
W:Cowl(color=Col, effect=#5000) {
S:Cowl(color=Col, effect=#5000) { }
W:Cowl(angle=-91, color=Col, effect=#5000) {
S:Cowl(option=4, color=Col, effect=#5000) { }
}
}
E:Cowl(color=Col, effect=#5000) {
S:Cowl(color=Col, effect=#5000) { }
E:Cowl(angle=-91, color=Col, effect=#5000) {
S:Cowl(option=3, color=Col, effect=#5000) { }
}
}
}
}
}
}
E:Cowl(effect=#ff00) {
E:Cowl(angle=90, color=Col) {
S:Cowl(angle=90, color=Col) { }
E:Cowl(angle=90, color=Col) {
N:Cowl(angle=134, color=Col2) { }
}
}
}
}
W:Cowl(color=Col) {
W:Cowl(angle=120, color=Col) {
S:Cowl(option=4, color=Col) { }
}
N:Cowl(angle=45, color=Col) {
N:Cowl(angle=-179, option=5, color=Col2) { }
}
}
S:Cowl(angle=-20, option=1, color=Col) {
S:Cowl(angle=20, color=Col) {
E:Cowl(angle=-5, color=Col) {
E:Cowl(angle=95, option=4, color=Col) { }
}
W:Cowl(angle=-5, color=Col) {
W:Cowl(angle=95, option=3, color=Col) { }
}
}
}
}
}
}
}
}
}
}
}
Script
{
//test
print 0," FPS=",_FPS()," Width=",_WIDTH()," Height=",_HEIGHT()
print 1,"
}
JosefYurnov99- Plane
- Posts : 43
Join date : 2011-03-11
Age : 28
Location : America
Re: An Old Drift Car
Since you called it "Old" drift car, this came into my head.
CCD is blocked here, too.
CCD is blocked here, too.
- Code:
Val
{
BRAKE(default=0, max=200000, step=200000)
DFORCE(default=180, min=160, max=180)
ENGINE(default=0, min=-7000, max=12500, step=12500)
ENGINE2(default=0, min=-4500, max=9000, step=9000)
STEERING(default=180, min=150, max=210, step=2)
STEERING2(default=110, min=110, max=130, step=2)
}
Key
{
0:Engine(step=5000), Engine2(step=500)
1:Engine(step=-5000), Engine2(step=-500)
2:STEERING(step=3)
3:STEERING(step=-3)
4:BRAKE(step=200000)
14:DFORCE(step=1)
16:DFORCE(step=-1)
}
Body
{
Core() {
N:Cowl(angle=-120, effect=#a000){
E:Cowl(effect=#a000){E:Cowl(angle=-93, option=3, effect=#a000){}}
W:Cowl(effect=#a000){W:Cowl(angle=-93, option=3, effect=#a000){}}
N:Cowl(angle=-60){
E:Cowl(color=#052505){E:Cowl(angle=-92, effect=#a000){}}
W:Cowl(color=#052505){W:Cowl(angle=-92, effect=#a000){}}}}
S:Frame(angle=125, option=1) {
S:Frame(angle=-125, option=1) {
N:Cowl(angle=-90, option=1){N:Cowl(angle=90){E:Cowl(color=#052505){}W:Cowl(color=#052505){}}}
E:Cowl(color=#000000){S:Cowl(color=#000000){
E:Cowl(angle=-90, color=#052505){S:Cowl(angle=-2, color=#052505){}}}N:Cowl(color=#000000){}
E:Cowl(angle=-90, color=#052505){N:Cowl(option=3, color=#052505){}
N:Cowl(angle=-30, color=#052505){N:Cowl(angle=30, color=#052505){}}}}
W:Cowl(color=#000000){S:Cowl(color=#000000){
W:Cowl(angle=-90, color=#052505){S:Cowl(angle=-2, color=#052505){}}}N:Cowl(color=#000000){}
W:Cowl(angle=-90, color=#052505){N:Cowl(option=4, color=#052505){}
N:Cowl(angle=-30, color=#052505){N:Cowl(angle=30, color=#052505){}}}}
S:Cowl(color=#000000){}
N:TrimF(angle=90, option=1) {
N:TrimF(angle=90, option=1) {
W:Frame(angle=Dforce2, option=1, spring=1, damper=.5) {
W:RudderF(angle=Steering, option=1) {
E:Wheel(angle=95, power=Engine2, brake=Brake, option=1, color=#000000) { }
S:Chip(angle=Dforce, spring=1, damper=.75, color=#000000) { }
}
}
E:Frame(angle=Dforce2, option=1, spring=1, damper=.5) {
E:RudderF(angle=Steering, option=1) {
W:Wheel(angle=95, power=-Engine2, brake=Brake, option=1, color=#000000) { }
S:Chip(angle=Dforce, spring=1, damper=.75, color=#000000) { }
}
}
N:Weight(angle=180, color=#000000) {
N:Cowl(color=#000000){N:Cowl(color=#000000){}}
E:Cowl(effect=#ffff){E:Cowl(angle=-160, color=#070730){E:Cowl(angle=90, color=#070730){E:Cowl(angle=70, color=#070730){
N:Cowl(angle=40, color=#070730){W:Cowl(angle=70, color=#070730){}N:Cowl(angle=-3, color=#070730){}}
S:Cowl(angle=40, color=#070730){
W:Cowl(angle=90, option=3, color=#070730){}
S:Cowl(angle=-92, option=2, color=#ffff00){}
E:Cowl(angle=-120, option=3, color=#070730){}W:Cowl(angle=-120, option=4, color=#070730){}
N:Cowl(angle=-140, option=5, color=#070730){}}}}}}
W:Cowl(effect=#ffff){W:Cowl(angle=-160, color=#070730){W:Cowl(angle=90, color=#070730){W:Cowl(angle=70, color=#070730){
N:Cowl(angle=40, color=#070730){E:Cowl(angle=70, color=#070730){}N:Cowl(angle=-3, color=#070730){}}
S:Cowl(angle=40, color=#070730){
E:Cowl(angle=90, option=4, color=#070730){}
S:Cowl(angle=-92, option=2, color=#ffff00){}
E:Cowl(angle=-120, option=3, color=#070730){}W:Cowl(angle=-120, option=4, color=#070730){}
N:Cowl(angle=-140, option=5, color=#070730){}}}}}}
S:Cowl(color=#000000){S:Cowl(angle=-120, option=5, color=#303030){}}
S:Cowl(angle=-30, color=#000000){E:Cowl(color=#052505){}W:Cowl(color=#052505){}}
S:Cowl(angle=-90, option=1){
E:Cowl(option=1){E:Cowl(angle=90, option=5, color=#052505){}}
W:Cowl(option=1){W:Cowl(angle=90, option=5, color=#052505){}}
S:Cowl(angle=120, color=#000000){N:Cowl(angle=30){}
E:Cowl(color=#052505){N:Cowl(angle=30, option=4, color=#052505){W:Cowl(angle=90, color=#052505){}}}
W:Cowl(color=#052505){N:Cowl(angle=30, option=3, color=#052505){E:Cowl(angle=90, color=#052505){}}}}
S:Cowl(angle=90){S:Cowl(angle=120, option=5, color=#303030){}
E:Cowl(angle=90, color=#052505){S:Cowl(angle=120, option=5, color=#303030){}}
W:Cowl(angle=90, color=#052505){S:Cowl(angle=120, option=5, color=#303030){}}}}
}}
}
S:TrimF(angle=90, option=1) {
S:TrimF(angle=90, option=1) {
E:Frame(option=1, spring=1, damper=.75) {
N:Chip(angle=Dforce, spring=1, damper=.75, color=#000000) { }
E:Wheel(angle=95, power=-Engine, brake=Brake, option=1, effect=2, color=#000000){}
}
W:Frame(option=1, spring=1, damper=.75) {
W:Wheel(angle=95, power=Engine, brake=Brake, option=1, effect=2, color=#000000){}
N:Chip(angle=Dforce, spring=1, damper=.75, color=#000000){}
}
N:Weight(angle=180, color=#000000){
W:Cowl(effect=#ffff){W:Cowl(angle=-160, effect=#ffff){W:Cowl(angle=90, effect=#ffff){W:Cowl(angle=70, color=#070730){
W:Cowl(angle=90, color=#070730){S:Cowl(angle=30, option=3, color=#070730){}}
S:Cowl(angle=60, color=#070730){S:Cowl(angle=-38, color=#070730){}}
N:Cowl(color=#070730){W:Cowl(angle=90, option=4, color=#070730){}
E:Cowl(angle=90, option=3, color=#070730){S:Cowl(color=#070730){}}
N:Cowl(angle=135, option=5, color=#aa0000){}}}}}}
E:Cowl(effect=#ffff){E:Cowl(angle=-160, effect=#ffff){E:Cowl(angle=90, effect=#ffff){E:Cowl(angle=70, color=#070730){
E:Cowl(angle=90, color=#070730){S:Cowl(angle=30, option=4, color=#070730){}}
S:Cowl(angle=60, color=#070730){S:Cowl(angle=-38, color=#070730){}}
N:Cowl(color=#070730){E:Cowl(angle=90, option=3, color=#070730){}
W:Cowl(angle=90, option=4, color=#070730){S:Cowl(color=#070730){}}
N:Cowl(angle=135, option=5, color=#aa0000){}}}}}}
N:Cowl(angle=-120){E:Cowl(color=#052505){}W:Cowl(color=#052505){}
N:Cowl(effect=#a000){E:Cowl(color=#052505){E:Cowl(angle=-93, option=3, effect=#a000){}}
W:Cowl(color=#052505){W:Cowl(angle=-93, option=4, effect=#a000){}}
N:Cowl(angle=-63){E:Cowl(color=#052505){E:Cowl(angle=-92, effect=#a000){}}
W:Cowl(color=#052505){W:Cowl(angle=-92, effect=#a000){}}}}}
}
}
}
}
}
}
}
Script
{
//test
print 0," FPS=",_FPS()," Width=",_WIDTH()," Height=",_HEIGHT()
print 1,"Spoilers at ", 180-DFORCE," degrees"
}
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: An Old Drift Car
Hahaha, well holy shit
To both of you these models are actually perfect as a new/old generation design examples
Thanks guys! Btw, your models are your own, I never sent you the base :p
To both of you these models are actually perfect as a new/old generation design examples
Thanks guys! Btw, your models are your own, I never sent you the base :p
RigidChips :: Rigid-Chips :: Files :: Works In Progress
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