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triangular thingie

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triangular thingie Empty triangular thingie

Post by bradlyswaen Tue Nov 08, 2011 8:15 pm

i cant get the guns working



val{
Brake(default=0,min=0,max=80,step=80)
HBrake(default=0,min=0,max=100,step=100)
Steering(default=0,min=-20,max=20,step=10)
Engine(default=0,min=-2500,max=2500,step=2500)
Angle(default=90,min=-180,max=90)
A2(default=0,min=0,max=71)
TRIG(default=0,max=2500)
A3(default=0,min=-30,max=0)
A4(default=0,min=-370,max=-150)
}
Key
{
0:Engine(step=-500)
4:Angle(step=10)
5:Angle(step=-10)
1:Engine(step=500)
2:Steering(step=-0.5)
3:Steering(step=0.5)
7:Brake(step=30),HBrake(step=20)
8:HBrake(step=20)
14:A2(step=10), A3(step=-10), A4(step=10)
15:A2(step=-10), A3(step=10), A4(step=-10)
16:Trig(step=10)
9:Trig(step=-10)
}
Body {
Core(){
N:Weight(angle=A2){
N:Rudder(angle=Steering){
N:Arm(angle=A3){}
W:Weight(){
N:Arm(angle=A3,power=Trig,option=20000){}
W:Wheel(angle=Angle,brake=Brake){
}
}
E:Weight(){
N:Arm(angle=A3,power=Trig,option=20000){}
E:Wheel(angle=Angle,brake=Brake){
}
}
}
}
S:Weight(){
W:Weight(){
N:Arm(angle=A4,power=Trig,option=20000){}
W:Wheel(angle=Angle,power=Engine,brake=HBrake){
}
}
E:Weight(){
N:Arm(angle=A4,power=Trig,option=20000){}
E:Wheel(angle=Angle,power=-Engine,brake=HBrake){
}
}
}
}
}
}
}
}

bradlyswaen
Car
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Posts : 12
Join date : 2011-10-20

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triangular thingie Empty Re: triangular thingie

Post by bwansy Wed Nov 09, 2011 1:23 pm

Guns would fire only then Trig >= option.

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Posts : 170
Join date : 2010-07-15

https://rigidchips.forumotion.com

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triangular thingie Empty Re: triangular thingie

Post by bradlyswaen Thu Nov 10, 2011 6:10 pm

bwansy wrote:Guns would fire only then Trig >= option.

what

bradlyswaen
Car
Car

Posts : 12
Join date : 2011-10-20

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triangular thingie Empty Re: triangular thingie

Post by RA2lover Fri Nov 11, 2011 1:27 pm

basically, in order for a gun to fire, their power needs to be set the same or over its option value. on that case, 20000 or more
RA2lover
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triangular thingie Empty Re: triangular thingie

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