Tuxedo the Penguin
5 posters
RigidChips :: Rigid-Chips :: Files :: Turrets
Page 1 of 1
Tuxedo the Penguin
Tuxedo the Penguin is a very well trained Penguin and will do everything you tell him to, he is also very friendly...
...as long as you stay on his good side...
Controls are in game.
Please tell me what you think.
...as long as you stay on his good side...
- Code:
// [RCD]
Val
{
BEAK(default=0, max=60, step=10)
EYES(default=0, max=999999999)
FLAME(default=0, min=-999999999, max=999999999, step=999999999)
JET(default=0, max=300000, step=300000)
Q1(default=0, min=-270, max=360)
Q10(default=0, min=-270, max=360)
Q2(default=0, min=-270, max=360)
Q3(default=0, min=-270, max=360)
Q4(default=0, min=-270, max=360)
Q5(default=0, min=-270, max=360)
Q6(default=0, min=-270, max=360)
Q7(default=0, min=-270, max=360)
Q8(default=0, min=-270, max=360)
Q9(default=0, min=-270, max=360)
TRIM(default=0, min=-360, max=360)
TURN(default=90, min=-80, max=140)
W1(default=0, max=300000, step=300000)
W10(default=0, max=300000, step=300000)
W2(default=0, max=300000, step=300000)
W3(default=0, max=300000, step=300000)
W4(default=0, max=300000, step=300000)
W5(default=0, max=300000, step=300000)
W6(default=0, max=300000, step=300000)
W7(default=0, max=300000, step=300000)
W8(default=0, max=300000, step=300000)
W9(default=0, max=300000, step=300000)
WINGS(default=40, max=40, step=10)
}
Key
{
0:TURN(step=1)
1:TURN(step=-1)
2:TRIM(step=1)
3:TRIM(step=-1)
4:Q1(step=15), Q2(step=15), Q3(step=15), Q4(step=15), Q5(step=15), Q6(step=15), Q7(step=15), Q8(step=15), Q9(step=15), Q10(step=15), BEAK(step=10), FLAME(step=-999999999), WINGS(step=-10)
}
Body
{
Core() {
S:Chip(angle=TURN) {
N:Frame(option=1) {
N:Frame(angle=180, option=1) {
N:Trim(angle=TRIM) {
W:RudderF(angle=60, option=1) {
W:Frame(angle=-90, option=1) {
E:Trim(angle=30, color=#FF8000) {
W:Chip(color=#FF8000) {
E:Weight(angle=4, option=8, color=#FF8000) { }
}
W:Weight(angle=4, color=#FF8000) { }
}
}
}
E:RudderF(angle=-60, option=1) {
E:Frame(angle=-90, option=1) {
W:Trim(angle=-30, color=#FF8000) {
E:Chip(color=#FF8000) {
W:Weight(angle=4, option=8, color=#FF8000) { }
}
E:Weight(angle=4, color=#FF8000) { }
}
}
}
S:Frame() {
S:Chip() {
S:Frame(angle=-90, option=1) {
W:Frame(option=1) {
S:Jet(option=2, color=EYES) { }
}
E:Frame(option=1) {
S:Jet(option=2, color=EYES) { }
}
S:Cowl(angle=-30, color=#FF8000) {
S:Cowl(angle=BEAK, color=#FF8000) {
E:Cowl(angle=-90, option=4, color=#FF8000) {
N:Cowl(option=4, color=#FF8000) { }
}
W:Cowl(angle=-90, option=3, color=#FF8000) {
N:Cowl(option=3, color=#FF8000) { }
}
}
S:Cowl(effect=#F0FB) {
S:Cowl(angle=-120, effect=#F0FB) {
S:Cowl(color=#FF8000) {
N:Cowl(angle=BEAK, color=#FF8000) {
E:Cowl(angle=-90, option=3, color=#FF8000) {
S:Cowl(option=3, color=#FF8000) { }
}
W:Cowl(angle=-90, option=4, color=#FF8000) {
S:Cowl(option=4, color=#FF8000) { }
}
}
}
}
}
}
}
W:TrimF(angle=90, option=1) {
W:Cowl(angle=-WINGS, color=#000000) {
W:Cowl(angle=-30, color=#000000) {
W:Cowl(color=#000000) { }
}
}
}
E:TrimF(angle=90, option=1) {
E:Cowl(angle=WINGS, color=#000000) {
E:Cowl(angle=30, color=#000000) {
E:Cowl(color=#000000) { }
}
}
}
}
S:Arm(angle=-90, power=FLAME, option=-999999999) { }
}
S:Jet(angle=2, power=10000, option=2, color=#000000) { }
S:Jet(power=10000, option=2) { }
}
}
}
}
S:Frame(angle=160, option=1) {
S:Frame(angle=-70, option=1) {
N:Arm(angle=Q1, power=W1, option=300000, name=arm1) { }
N:Arm(angle=Q2, power=W2, option=300000) { }
N:Arm(angle=Q3, power=W3, option=300000) { }
N:Arm(angle=Q4, power=W4, option=300000) { }
N:Arm(angle=Q5, power=W5, option=300000) { }
N:Arm(angle=Q6, power=W6, option=300000) { }
N:Arm(angle=Q7, power=W7, option=300000) { }
N:Arm(angle=Q8, power=W8, option=300000) { }
N:Arm(angle=Q9, power=W9, option=300000) { }
N:Arm(angle=Q10, power=W10, option=300000) { }
}
S:Frame(angle=-160, option=1, name=gun1) {
S:Frame(angle=150, option=1) {
S:Jet(angle=120, power=JET) { }
}
}
}
E:Chip() { }
W:Chip() { }
}
}
Script
{
if Q1=90 {W1=300000 JET=300000}
if Q2=90 {W2=300000 JET=300000}
if Q3=90 {W3=300000 JET=300000}
if Q4=90 {W4=300000 JET=300000}
if Q5=90 {W5=300000 JET=300000}
if Q6=90 {W6=300000 JET=300000}
if Q7=90 {W7=300000 JET=300000}
if Q8=90 {W8=300000 JET=300000}
if Q9=90 {W9=300000 JET=300000}
if Q10=90 {W10=300000 JET=300000}
if Q1<90 {Q2=0}
if Q2<90 {Q3=0}
if Q3<90 {Q4=0}
if Q4<90 {Q5=0}
if Q5<90 {Q6=0}
if Q6<90 {Q7=0}
if Q7<90 {Q8=0}
if Q8<90 {Q9=0}
if Q9<90 {Q10=0}
if Q10=360 {Q1=0}
print 1,"Arrow Keys to Aim"
print 2,"Hold Z to Shoot"
print 3,"Guns=",_E(arm1)
laser = _SETCOLOR(#1F1896)
laser = _MOVE3D(_X(GUN1), _Y(GUN1), _Z(GUN1))
laser = _LINE3D(_X(GUN1) - _ZX(GUN1) * 100, _Y(GUN1)
- _ZY(GUN1) * 100, _Z(GUN1) - _ZZ(GUN1) * 100)
if _keydown(4)>0 {EYES=#FF0000}
if _keyup(4)>0 {EYES=#000000}
}
Controls are in game.
Please tell me what you think.
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
Re: Tuxedo the Penguin
is this supposed to be tux, the linux mascot?
madbob2- Tank
- Posts : 87
Join date : 2010-07-16
Age : 27
Location : Orz Lake.x
Re: Tuxedo the Penguin
i thought it was neat but i made the ballons shrink and expand so i could see the inside but i liked it
bradlyswaen- Car
- Posts : 12
Join date : 2011-10-20
Re: Tuxedo the Penguin
The angry look on his face when firing is simply amazing...
givent the number of weapons and their option it is really a good turret; the only problem is, during a salvo, the rotating guns cover the core chip, preventing the operator to see what he's actually shooting at.
givent the number of weapons and their option it is really a good turret; the only problem is, during a salvo, the rotating guns cover the core chip, preventing the operator to see what he's actually shooting at.
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: Tuxedo the Penguin
This penguin made me happy I love everything of it.
Just a minor bug: sometimes the anti-recoil jet fails to turn off even when the firing key is released.
Just a minor bug: sometimes the anti-recoil jet fails to turn off even when the firing key is released.
Re: Tuxedo the Penguin
Thank you for your comments.
madbob2: no this is not the linux mascot, and before i googled Tux i did
not know that linux had a mascot (Lets just say he is a
distant cousin)
bradlyswaen:Thanks haha...i think that is a good idea, it would definatly be
easier to aim if you are using it as a turret.
Echo_Delta_Oscar: Thank you ...Tuxedo was made more for show than
as a turret, but i would recomend to shrink the ballons
(as suggested by bradlyswaen) and then using
the "Ctrl+F12" view.
bwansy: Thanks...i have tried a few different scripts but i couldn't get it
quite right haha.
Thanks again for your comments
madbob2: no this is not the linux mascot, and before i googled Tux i did
not know that linux had a mascot (Lets just say he is a
distant cousin)
bradlyswaen:Thanks haha...i think that is a good idea, it would definatly be
easier to aim if you are using it as a turret.
Echo_Delta_Oscar: Thank you ...Tuxedo was made more for show than
as a turret, but i would recomend to shrink the ballons
(as suggested by bradlyswaen) and then using
the "Ctrl+F12" view.
bwansy: Thanks...i have tried a few different scripts but i couldn't get it
quite right haha.
Thanks again for your comments
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
RigidChips :: Rigid-Chips :: Files :: Turrets
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum