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MMW 410

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MMW 410 Empty MMW 410

Post by Echo_Delta_Oscar Tue Jun 14, 2011 6:46 am

Thi is a small car fitted with 4 variable incidence spoilers, deploying according to speed, steer, brakes and amount of drift.

MMW 410 Mmw_4110

Code:


Val
{
   Brake(default=0,min=0,max=180,step=180)
   HBrake(default=0,min=0,max=250,step=250)
   Handle(default=0,min=-20,max=20,step=2)
   Engine(default=0,min=-2500,max=5500,step=2500)
   Jet(default=0, min=0, max=60, step=60)
   Defl1(default=-160, min=-180, max=-145, step=1)
   Defl2(default=-160, min=-180, max=-145, step=1)
}
Key
{
   0:Engine(step=500), Jet(step=60)
   1:Engine(step=-500), Jet(step=60)
   2:Handle(step=-1)
   3:Handle(step=1)
   7:Brake(step=30),HBrake(step=20)
   8:HBrake(step=20)
}
Body {
   Core(){   N:Cowl(angle=-140, option=5, effect=#a000){}
      E:Cowl(angle=-120, option=3, effect=#a000){}
      W:Cowl(angle=-120, option=4, effect=#a000){}

      E:Frame(){N:Chip(angle=Defl1, color=#cc0000){}
      E:RudderF(angle=Handle, option=1){W:Wheel(angle=-90, option=1, effect=2, brake=Brake, color=#aa0000){}}}
      W:Frame(){N:Chip(angle=Defl1, color=#cc0000){}
      W:RudderF(angle=Handle, option=1){E:Wheel(angle=-90, option=1, effect=2, brake=Brake, color=#aa0000){}}}
      S:Chip(){
      S:Jet(angle=-90, power=Jet, effect=2){}

      E:Cowl(angle=-120, color=#aa0000){}
      W:Cowl(angle=-120, color=#aa0000){}

      S:Chip(){

      E:Cowl(angle=-120, color=#aa0000){}
      W:Cowl(angle=-120, color=#aa0000){}

      S:Chip(name=Tail){

      E:Cowl(angle=-120, color=#aa0000){}
      W:Cowl(angle=-120, color=#aa0000){}

      E:Frame(){N:Chip(angle=Defl2, color=#cc0000){}
      E:Wheel(angle=-90, option=1, effect=2, power=-Engine, brake=Hbrake, color=#aa0000){}}
      W:Frame(){N:Chip(angle=Defl2, color=#cc0000){}
      W:Wheel(angle=-90, option=1, effect=2, power=Engine, brake=Hbrake, color=#aa0000){}}}}}

   }
}
Script
{
   print 0,"Welcome to Rigid-Chips World."
   print 1,"  FPS=",_FPS(),"  Chips=",_CHIPS(),"  Weight=",_WEIGHT()
   print 2,"Fuel: ",_FUEL()
   print 4,"  Vel=",_VEL()/1000*3600," km/h"
   print 6,"SIDESLIP: ",_VX()

   Defl1=-160-_VEL()/2+_ABS(Handle)+_ABS(_VX())*2+Brake/30+_H()
   Defl2=-160-_VEL()/2+_ABS(Handle)+_ABS(_VX(Tail))*2+Brake/30+_H(Tail)

}
Echo_Delta_Oscar
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MMW 410 Empty Re: MMW 410

Post by SharpX Wed Jun 15, 2011 4:42 am

So basically if you modify the scripts values, it can be used according to users wishes, like drift, drag, circuit?

If you really do so consider the basic factors:
-in drift the car needs more control on front wheeles and almost no control on the rear wheeles.
-In drag you have to consider the basic rules of achieving higher speeds, it is actually very controversy if you havent heard of it yet. It applies like this: achieving higher speeds requires less traction. why? Traction becomes the resistance for forwards momentum in higher speeds.
-In circuit the car requires more traction for taking higher angled curves with higher speeds.

My idea is that for different purpose maybe you could not make a different car but instead use the same car and adjust the fins according to, what button was just pressed.
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MMW 410 Empty Re: MMW 410

Post by Echo_Delta_Oscar Wed Jun 15, 2011 6:21 am

That will be possible whit a virtual "mode button", the RC equivalent of what you'll find on the majority of sportscar.

The spoilers lower with speed, to reduce drag in straight lines, and raise when turning, braking or sideslip is applied: i had so much trouble with drift on rear wheel drive car, I could either switch to front wheel drive or add a lot of spoilers.
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MMW 410 Empty Re: MMW 410

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