Thanael Industries Mark 5 Armored Reconnaisance Vehicle
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Thanael Industries Mark 5 Armored Reconnaisance Vehicle
While the Thanael Industries MBT line are swift for their class, they are still not the fastest vehicle on the battlefield, and oftentimes a mission might call for both greater speed and a less... conspicuous presence than the Mark 10 provides. Enter the Devildog, a blindingly swift and maneuverable combat vehicle designed from the ground up for high speed warfare.
Armament: Tri-shortbarrel 20mm chaingun w/ coaxial 7mm light machine gun (Tracer rounds spot trajectory for chaingun)
Engineered primarily with speed and handling in mind, the Devildog is a low-slung and sturdily built armored car. The use of significant numbers of Weight chips in its construction allow for significantly greater fuel storage and durability than most similarly-classed combat vehicles. Its low center of mass, in combination with four wheel drive, all-wheel steering, and anti-skid braking systems, make for an extremely stable vehicle that will never flip during a tight turn, and which can drift to tighten an already small turning circle. Most significantly, in spite of its weight the Devildog is breathtakingly fast, with a typical cruising speed of between 35-40 VEL. However, on larger, more open courses, the Devildog's true potential shines- At higher speeds, a special turbo boost system kicks in, and given enough distance to accelerate, in drag race conditions the vehicle is capable of reaching a maximum speed of 64 vel. With a fast-tracking, 360-degree traverse chaingun turret and the ability to lock wheels for stationary firing stability, the Devildog is truly a no-holds-barred, all-comers challenger in the midsize armored car domain.
((FYI, I hope you all don't mind my somewhat bombastic, in-character "company sales pitch" type posts. Personally I find them rather fun to write. ))
Armament: Tri-shortbarrel 20mm chaingun w/ coaxial 7mm light machine gun (Tracer rounds spot trajectory for chaingun)
Engineered primarily with speed and handling in mind, the Devildog is a low-slung and sturdily built armored car. The use of significant numbers of Weight chips in its construction allow for significantly greater fuel storage and durability than most similarly-classed combat vehicles. Its low center of mass, in combination with four wheel drive, all-wheel steering, and anti-skid braking systems, make for an extremely stable vehicle that will never flip during a tight turn, and which can drift to tighten an already small turning circle. Most significantly, in spite of its weight the Devildog is breathtakingly fast, with a typical cruising speed of between 35-40 VEL. However, on larger, more open courses, the Devildog's true potential shines- At higher speeds, a special turbo boost system kicks in, and given enough distance to accelerate, in drag race conditions the vehicle is capable of reaching a maximum speed of 64 vel. With a fast-tracking, 360-degree traverse chaingun turret and the ability to lock wheels for stationary firing stability, the Devildog is truly a no-holds-barred, all-comers challenger in the midsize armored car domain.
- Code:
//Mk. 5 "Devildog" Armored Reconnaisance Vehicle
//by Rainman
Val
{
Turn1(default=0,min=0,max=360,step=0)
Turn2(default=120,min=0,max=360,step=0)
Turn3(default=240,min=0,max=360,step=0)
Arm1(default=0,min=0,max=10000000,step=10000000)
Arm2(default=0,min=0,max=10000000,step=10000000)
Arm3(default=0,min=0,max=10000000,step=10000000)
LMG(default=0,max=10000,step=10000)
Turrety(default=140,min=90,max=144,step=0)
TurretX(default=0,min=-360,max=360,step=0)
Brake1(default=0,min=0,max=9000,step=900)
Brake2(default=0,min=0,max=6000,step=600)
HandleF(default=0,min=-14,max=14,step=0.7)
HandleR(default=0,min=-15,max=15,step=0.75)
Engine(default=0,min=-8000,max=18000,step=2500)
Engine2(default=0,min=-4000,max=6000,step=2000)
Stabilize(default=0,max=5,step=0)
ABS(default=0,max=2,step=3)
Turbo(default=0,min=-1000000,max=0,step=1000000)
}
Key
{
0:Engine(step=750),Engine2(step=375)
1:Engine(step=-750),Engine2(step=-375)
2:HandleR(step=.3725),HandleF(step=.35),ABS(step=1)
3:HandleR(step=-.3725),HandleF(step=-.35),ABS(step=1)
5:Brake1(step=300),Brake2(step=150)
7:Turretx(step=2)
8:Turrety(step=1)
9:TurretX(step=-2)
10:Stabilize(step=1)
12:Turn1(step=20),Turn2(step=20),Turn3(step=20),Lmg(step=10000)
15:Turrety(step=-1)
16:Lmg(step=10000)
}
Body {
Core(color=#212121){
S:Trimf(angle=turn1,option=1){
N:Frame(angle=18,option=1){
N:Arm(name=sight1,angle=-18,power=arm1,option=80000,color=#212121){
}
}
}
S:Trimf(angle=turn2,option=1){
N:Frame(angle=18,option=1){
N:Arm(name=sight2,angle=-18,power=arm2,option=80000,color=#212121){
}
}
}
S:Trimf(angle=turn3,option=1){
N:Frame(angle=18,option=1){
N:Arm(name=sight3,angle=-18,power=arm3,option=80000,color=#212121){
}
}
}
N:Rudderf(angle=90){
N:Jet(angle=135,color=#212121){}
N:Jet(angle=-135,color=#212121){}
N:Cowl(angle=135,color=#212121){}
N:Cowl(angle=-135,color=#212121){
}
}
N:Rudderf(angle=-90){
E:Arm(color=#545454,option=10000,power=lmg){}
N:Jet(angle=135,color=#212121){}
N:Jet(angle=-135,color=#212121){}
N:Cowl(angle=135,color=#212121){}
N:Cowl(angle=-135,color=#212121){
}
}
S:Frame(angle=turrety){
S:Frame(angle=130){
N:TrimF(angle=turretx,color=#212121){
N:Weight(angle=-90,color=#212121){
E:Chip(angle=-45,color=#212121){}
W:Chip(angle=-45,color=#212121){}
N:Frame(angle=-90,color=#212121){
N:Chip(angle=90,color=#212121){
E:Chip(angle=45,color=#212121){
N:Cowl(angle=15,option=4){}
N:Cowl(angle=-30,option=3,color=#212121){}
}
W:Chip(angle=45,color=#212121){
N:Cowl(angle=15,option=3){}
N:Cowl(angle=-30,option=4,color=#212121){}
}
N:Chip(angle=10,color=#212121){
N:Cowl(angle=120,color=#212121){
E:Cowl(angle=40,color=#212121,option=4){}
W:Cowl(angle=40,color=#212121,option=3){
}
}
}
}
N:Chip(angle=-90,color=#212121){
N:Chip(color=#212121){
E:Chip(angle=-45,color=#212121){}
W:Chip(angle=-45,color=#212121){
}
}
E:Chip(angle=-45,color=#212121){}
W:Chip(angle=-45,color=#212121){}
N:Rudderf(angle=45,option=1,color=#212121){
S:Frame(angle=30,color=#212121){
S:Jet(angle=-120,color=#212121){}
S:Cowl(angle=-120,color=#212121){
}
}
}
N:Rudderf(angle=-45,option=1,color=#212121){
S:Frame(angle=30,color=#212121){
S:Jet(angle=-120,color=#212121){}
S:Cowl(angle=-120,color=#212121){
}
}
}
N:Rudderf(angle=135,option=1,color=#212121){
S:Frame(angle=30,color=#212121){
S:Jet(angle=-120,color=#212121){}
S:Cowl(angle=-120,color=#212121){
}
}
}
N:Rudderf(angle=-135,option=1,color=#212121){
S:Frame(angle=30,color=#212121){
S:Jet(angle=-120,color=#212121){}
S:Cowl(angle=-120,color=#212121){
}
}
}
}
}
N:Weight(color=#212121,option=1){
E:Chip(angle=-45,color=#212121){}
W:Chip(angle=-45,color=#212121){}
N:Weight(color=#212121,option=1){
W:Weight(angle=-150,color=#545454){
W:Weight(angle=150,color=#545454){
W:Rudderf(angle=-HandleF,color=#212121){
N:Weight(angle=-160,color=#212121,spring=0.5){
W:Wheel(option=0,power=engine,angle=-90,brake=Brake2,effect=4,color=#212121){
}
W:Jet(option=1,angle=-80,color=#545454){
W:Jet(option=1,angle=-170,color=#545454){}
W:Cowl(option=2,angle=-185,color=#212121){
}
}
W:RLW(option=0,power=engine,angle=-90,brake=Brake2,effect=4,color=#212121){
}
W:Jet(option=1,angle=-80,color=#545454){
W:Jet(option=1,angle=-170,color=#545454){}
W:Cowl(option=2,angle=-185,color=#212121){
}
}
}
}
}
}
E:Weight(angle=-150,color=#545454){
E:Weight(angle=150,color=#545454){
E:Rudderf(angle=-HandleF){
N:Weight(angle=-160,color=#212121,spring=0.5){
E:Wheel(option=0,power=-engine,angle=-90,brake=Brake2,effect=4,color=#212121){
}
E:Frame(option=1,angle=-80,color=#545454){
E:Jet(option=1,angle=-170,color=#545454){}
E:Cowl(option=2,angle=-185,color=#212121){
}
}
E:RLW(option=0,power=-engine,angle=-90,brake=Brake2,effect=4,color=#212121){
}
E:Jet(option=1,angle=-80,color=#545454){
E:Jet(option=1,angle=-170,color=#545454){}
E:Cowl(option=2,angle=-180,color=#212121){
}
}
}
}
}
}
}
}
}
N:Weight(angle=90,color=#212121,option=1){
E:Chip(angle=45,color=#212121){}
W:Chip(angle=45,color=#212121){}
N:Jet(angle=90,color=#212121){
E:Frame(angle=89){
E:Arm(angle=-179,color=#212121,option=-500000,power=turbo){
}
}
W:Frame(angle=89){
W:Arm(angle=-179,color=#212121,option=-500000,power=turbo){
}
}
}
N:Cowl(angle=90,color=#212121){
E:Cowl(angle=85,color=#212121,option=5){}
W:Cowl(angle=85,color=#212121,option=5){
}
}
W:Weight(angle=150,color=#545454){
W:Weight(angle=-150,color=#545454){
W:Rudderf(angle=-HandleR){
S:Weight(angle=160,color=#212121,spring=0.5){
W:Wheel(option=0,power=-engine2,angle=90,brake=Brake1,effect=4,color=#212121){
}
W:Jet(option=1,angle=80,color=#545454){
W:Jet(option=1,angle=-170,color=#545454){}
W:Cowl(option=2,angle=-170,color=#212121){
}
}
W:RLW(option=0,power=-engine2,angle=90,brake=Brake1,effect=4,color=#212121){
}
W:Jet(option=0,angle=80,color=#545454){
W:Jet(option=1,angle=-170,color=#545454){}
W:Cowl(option=2,angle=-170,color=#212121){
}
}
}
}
}
}
E:Weight(angle=150,color=#545454){
E:Weight(angle=-150,color=#545454){
E:Rudderf(angle=-HandleR){
S:Weight(angle=160,color=#212121,spring=0.5){
E:Wheel(option=0,power=engine2,angle=90,brake=Brake1,effect=4,color=#545454){
}
E:Jet(option=1,angle=80,color=#545454){
E:Jet(option=1,angle=-170,color=#545454){}
E:Cowl(option=2,angle=-170,color=#212121){
}
}
E:RLW(option=0,power=engine2,angle=90,brake=Brake1,effect=4,color=#212121){
}
E:Jet(option=1,angle=80,color=#545454){
E:Jet(option=1,angle=-170,color=#545454){}
E:Cowl(option=2,angle=-170,color=#212121){
}
}
}
}
}
}
}
}
}
}
}
}
Script
{
print 1,"/// Mk. 5 ARV 'Devildog' ///"
print 2," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()
print 4," Vel=",_VEL()," Fuel=",_FUEL(),"
print 5," WASD controls turret, Arrow keys control chassis, F to fire."
print 6," X to brake. V toggles stabilizers. Brake while steering to drift."
if Stabilize=(1){
Brake=(2000)
Stabilize2=(0)}
if Stabilize=(1){print 3," Turret Mode OFF"}
if Stabilize=(2){print 3," Turret Mode OFF"}
if Stabilize=(3){print 3," Turret Mode ON"}
if Stabilize=(4){print 3," Turret Mode ON"}
if Stabilize=(5){print 3," Turret Mode OFF"}
if Stabilize=(0){print 3," Turret Mode OFF"}
if TURN1=(360){
TURN1=(0)}
if TURN2=(360){
TURN2=(0)}
if TURN3=(360){
TURN3=(0)}
if TURN1=(140){
Arm1=(80000)}
if TURN2=(140){
Arm2=(80000)}
if TURN3=(140){
Arm3=(80000)}
if turretx=(360){
turretx=(0)}
if turretx=(-360){
turretx=(0)}
if Stabilize=(3){
Brake1=(800)
Brake2=(400)}
if Stabilize=(4){
Brake1=(800)
Brake2=(400)}
if Stabilize=(5){
Stabilize=(0)}
if ABS=(1){
Brake1=(75)
Brake2=(75)}
If ABS=(2){
ABS=(0)}
If Brake1=(9000){Brake1=(4500)}
If Brake2=(6000){brake2=(4500)}
If _VEL()>=(40){turbo=(-1000000)}
laser = _SETCOLOR(#ff01dd)
laser = _MOVE3D(_X(sight1), _Y(sight1), _Z(sight1))
laser = _LINE3D(_X(sight1) - _ZX(sight1) * 100, _Y(sight1)
- _ZY(sight1) * 100, _Z(sight1) - _ZZ(sight1) * 100)
laser = _SETCOLOR(#ff01dd)
laser = _MOVE3D(_X(sight2), _Y(sight2), _Z(sight2))
laser = _LINE3D(_X(sight2) - _ZX(sight2) * 100, _Y(sight2)
- _ZY(sight2) * 100, _Z(sight2) - _ZZ(sight2) * 100)
laser = _SETCOLOR(#ff01dd)
laser = _MOVE3D(_X(sight3), _Y(sight3), _Z(sight3))
laser = _LINE3D(_X(sight3) - _ZX(sight3) * 100, _Y(sight3)
- _ZY(sight3) * 100, _Z(sight3) - _ZZ(sight3) * 100)
}
((FYI, I hope you all don't mind my somewhat bombastic, in-character "company sales pitch" type posts. Personally I find them rather fun to write. ))
Rainman- Tank
- Posts : 80
Join date : 2011-02-14
Age : 31
Location : New England, US
Re: Thanael Industries Mark 5 Armored Reconnaisance Vehicle
Holy schnitzel stick, if the sales pitch wasn't attracting and boastful. Those words are literaly thrown if not crammed chokingly in the faces of disbelief! Your tank chips are NUTZ! Keep at and while soon need a topic area for tanks!
Re: Thanael Industries Mark 5 Armored Reconnaisance Vehicle
1 "VEL" = 1 m/s.
the description is still awesome though.
i might try to finish my tank in order to compete with it - right now it has undetectable, toggleable reactive armor, and a 1.6m autocannon.
the description is still awesome though.
i might try to finish my tank in order to compete with it - right now it has undetectable, toggleable reactive armor, and a 1.6m autocannon.
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
Re: Thanael Industries Mark 5 Armored Reconnaisance Vehicle
I look forwards to the showdown
Rainman- Tank
- Posts : 80
Join date : 2011-02-14
Age : 31
Location : New England, US
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