Runner's car
2 posters
RigidChips :: Rigid-Chips :: Files :: Cars
Page 1 of 1
Runner's car
- Code:
// [RCD] BasicCar
Val
{
BOOST(default=0, max=300000, step=300000)
BREAK(default=0, max=80, step=80)
ENGINE(default=0, min=-15000, max=15000, step=2500)
HANDLE(default=180, min=160, max=200, step=3)
HBREAK(default=0, max=100, step=100)
TRIG(default=0, max=1000000, step=1000000)
}
Key
{
0:Engine(step=-2000)
1:Engine(step=1500)
2:Handle(step=-2)
3:Handle(step=2)
4:Trig(step=1000000)
5:Break(step=30), HBreak(step=20)
6:BOOST(step=300000)
}
Body
{
Core(color=#004080) {
N:Chip(color=#000080, spring=0.25, damper=1.5) {
N:Chip(color=#004080, spring=0.5, damper=0.5) {
N:Arm(option=250000, power=Trig, color=#808080, name=arm1) { }
E:Weight(option=1) {
N:Arm(power=Trig, option=500, color=#C0C0C0, name=arm3) { }
E:RudderF(angle=HANDLE, color=#004080) {
W:Wheel(angle=90, power=-Engine, option=1, color=#000080, effect=4) { }
}
}
W:Weight(option=1) {
N:Arm(power=Trig, option=500, color=#C0C0C0, name=arm2) { }
W:RudderF(angle=HANDLE, color=#004080) {
E:Wheel(angle=90, power=Engine, option=1, color=#000080, effect=4) { }
}
}
}
N:Frame(angle=45) {
N:Weight(angle=135) {
N:Weight() {
N:Weight() { }
}
}
}
}
S:Chip(color=#004080) {
S:Jet(angle=90, power=-BOOST, option=0, effect=0, name=jet1) { }
E:Weight() {
E:Wheel(angle=90, brake=HBREAK, option=1, color=#3622EA, effect=2) { }
}
W:Weight() {
W:Wheel(angle=90, brake=HBREAK, option=1, color=#3244E4, effect=2) { }
}
}
}
}
Script
{
print 2,_E(arm1)
}
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: Runner's car
=| Unsure or what to say. But hear this out.
I was using that model to demonstrate other ways to build cars because in reality very few cars turn by bending their mid-section.
So I guess it be a good idea to keep this model posted for people to look at when starting, but I believe I should also make a tutorial video instead of others using this base and building off of it.
(Also I will post other types of same based cars. From front/rear wheel driving to front/rear wheel steering to example of down force drives.)
I must also point out that I will be delayed in posting models since my school board has now blocked off this site, and I can't exactly type it up the codes of chips on a mobile. So I'll find some way to speed up and update my proxy to post them. Happy building!
Edit;;
I took some time and updated the car, Controls are in-game top left. I call it Mr.Flashy
Sorry I hade to cheat a bit, but with the boost and sometimes just under normal Engine, the wouldn't turn quickly, so I used a jet chip at the front to help out a bit, I'll update this car one more time to get rid of that chip.
I was using that model to demonstrate other ways to build cars because in reality very few cars turn by bending their mid-section.
So I guess it be a good idea to keep this model posted for people to look at when starting, but I believe I should also make a tutorial video instead of others using this base and building off of it.
(Also I will post other types of same based cars. From front/rear wheel driving to front/rear wheel steering to example of down force drives.)
I must also point out that I will be delayed in posting models since my school board has now blocked off this site, and I can't exactly type it up the codes of chips on a mobile. So I'll find some way to speed up and update my proxy to post them. Happy building!
Edit;;
I took some time and updated the car, Controls are in-game top left. I call it Mr.Flashy
Sorry I hade to cheat a bit, but with the boost and sometimes just under normal Engine, the wouldn't turn quickly, so I used a jet chip at the front to help out a bit, I'll update this car one more time to get rid of that chip.
- Code:
// [RCD] Mr.Flashy
Val
{
BOOST(default=0, max=75000, step=75000)
C(default=0, max=300000000, step=99999)
ENGINE(default=0, min=-15000, max=15000, step=2500)
ENGINE2(default=0, min=-7500, max=7500, step=2500)
HANDLE(default=180, min=140, max=220, step=5)
HANDLEB(default=0, min=-10000, max=10000, step=10000)
HBRAKE(default=0, max=100, step=100)
TRIG(default=0, max=1000000, step=1000000)
}
Key
{
0:Engine(step=2000), Engine2(step=2500)
1:Engine(step=-1500), Engine2(step=-2500)
2:Handle(step=-4), HandleB(step=5000)
3:Handle(step=4), HandleB(step=-5000)
4:Trig(step=1000000)
5:HBrake(step=20)
6:C(step=300000000)
7:Boost(step=100000)
}
Body
{
Core(color=#000080) {
N:Frame(option=1, color=#000080) {
N:Frame(option=1, color=#000080) {
N:Arm(option=250000, angle=-.5, power=Trig, color=#800000, name=arm1) { }
E:Weight(option=1, color=#000080) {
N:Arm(angle=-.5, power=Trig, option=500, color=#FF0000, name=arm2) { }
E:RudderF(angle=HANDLE, option=1, color=#000080) {
S:Frame(angle=-140, option=1, color=#000080, spring=.75, damper=1) {
W:Wheel(angle=-90, power=-Engine2, option=1, color=#000080, effect=3, name=ENGFR) { }
}
S:Chip(angle=-155, color=#000080) { }
}
}
W:Weight(option=1, color=#000080) {
N:Arm(angle=-.5, power=Trig, option=500, color=#FF0000, name=arm2) { }
W:RudderF(angle=HANDLE, option=1, color=#000080) {
S:Frame(angle=-140, option=1, color=#000080, spring=.75, damper=1) {
E:Wheel(angle=-90, power=Engine2, brake=HBREAK, option=1, color=#000080, effect=2, name=ENGFL) { }
}
S:Chip(angle=-155, color=#000080) { }
}
}
S:Trim(angle=90, color=#000080) {
S:Jet(angle=90, power=-BOOST, color=#000080) { }
S:Jet(angle=-90, power=BOOST, color=#000080) { }
}
}
N:TrimF(angle=90, option=1, color=#000080) {
S:Jet(angle=180, power=HANDLEB, color=#000080) { }
}
}
S:Chip(angle=-20, color=#000080) { }
S:Weight(color=#000080) {
E:RudderF(angle=50, option=1, color=#000080) {
E:RudderF(angle=-140, color=#000080) {
S:Weight(angle=180, color=#000080) {
E:Frame(angle=140, option=1, color=#000080) {
N:Wheel(angle=90, power=Engine, brake=HBrake, option=1, color=#000080, effect=4) { }
}
}
}
}
W:RudderF(angle=-50, option=1, color=#000080) {
W:RudderF(angle=140, option=1, color=#000080) {
S:Weight(angle=180, color=#000080) {
W:Frame(angle=140, option=1, color=#000080) {
N:Wheel(angle=90, power=-Engine, brake=HBrake, option=1, color=#000080, effect=4) { }
}
}
}
}
}
E:Cowl(color=C) {
E:Cowl(angle=140, color=C) {
W:Cowl(angle=50, color=C) {
S:Cowl(option=3, color=C) {
W:Cowl(angle=90, color=C) {
N:Cowl(color=C) { }
S:Cowl(color=C) {
E:Cowl(angle=90, option=3, color=C) { }
E:Cowl(angle=95, color=C) {
N:Cowl(color=C) { }
}
}
N:Cowl(angle=-45, color=C) {
E:Cowl(angle=90, option=4, color=C) { }
N:Cowl(angle=45, color=C) {
W:Cowl(color=C) {
W:Cowl(color=C) {
W:Cowl(angle=90, option=3, color=C, effect=#A0FB) { }
N:Cowl(angle=45, color=C, effect=#A0FB) {
W:Cowl(angle=90, option=4, color=C) { }
}
}
N:Cowl(angle=45, color=C, effect=#A0FB) {
N:Cowl(angle=-45, color=C) {
E:Cowl(color=C) {
N:Cowl(angle=45, color=C) {
N:Cowl(angle=90, color=C) {
E:Cowl(angle=90, color=C) { }
}
}
E:Cowl(angle=90, color=C) { }
}
W:Cowl(color=C) {
N:Cowl(angle=45, color=C) {
N:Cowl(angle=90, color=C) {
W:Cowl(angle=90, color=C) { }
}
}
W:Cowl(angle=91, color=C) { }
S:Cowl(color=C) {
E:Cowl(color=C) {
E:Cowl(color=C) {
S:Cowl(color=C) { }
}
S:Cowl(color=C) { }
}
S:Cowl(color=C) { }
}
}
N:Cowl(angle=45, color=C) {
N:Cowl(angle=90, color=C) { }
}
}
}
}
E:Cowl(angle=90, option=4, color=C, effect=#A0FB) { }
N:Cowl(angle=45, color=C, effect=#A0FB) {
E:Cowl(angle=90, option=3, color=C) { }
}
}
W:Cowl(color=C, effect=#A0FB) {
W:Cowl(color=C) {
W:Cowl(angle=90, option=3, color=C) { }
}
}
}
}
}
N:Cowl(color=C) {
N:Cowl(color=C) { }
}
}
E:Cowl(angle=40, color=C) { }
S:Cowl(color=C) {
S:Cowl(option=3, color=C) { }
E:Cowl(angle=40, color=C) { }
}
N:Cowl(color=C) {
N:Cowl(color=C) {
N:Cowl(option=4, color=C) { }
E:Cowl(angle=40, color=C) {
N:Cowl(angle=45, color=C) { }
}
}
E:Cowl(angle=40, color=C) { }
}
}
}
W:Cowl(color=C) {
W:Cowl(angle=140, color=C) {
W:Cowl(angle=40, color=C) { }
E:Cowl(angle=50, color=C) {
S:Cowl(option=4, color=C) {
E:Cowl(angle=90, color=C) {
E:Cowl(color=C) {
N:Cowl(color=C) { }
S:Cowl(color=C) {
S:Cowl(angle=90, color=C) {
E:Cowl(color=C) { }
W:Cowl(color=C) { }
S:Cowl(angle=45, color=C) {
W:Cowl(option=3, color=C) { }
E:Cowl(option=4, color=C) { }
S:Cowl(angle=49, color=C) {
S:Cowl(angle=-1, color=C) { }
}
S:Cowl(angle=135, color=C) {
S:Cowl(color=C, effect=#F0FB) {
S:Cowl(angle=75, color=C) {
W:Cowl(color=C) { }
E:Cowl(color=C) { }
E:Cowl(angle=90, option=4, color=C) { }
W:Cowl(angle=90, option=3, color=C) { }
}
}
}
}
}
}
}
N:Cowl(color=C) { }
S:Cowl(color=C) {
W:Cowl(angle=90, option=4, color=C) { }
}
W:Cowl(angle=95, color=C) {
S:Cowl(color=C) { }
}
}
}
N:Cowl(color=C) {
N:Cowl(color=C) { }
}
}
N:Cowl(color=C) {
N:Cowl(color=C) {
N:Cowl(option=3, color=C) { }
W:Cowl(angle=40, color=C) {
N:Cowl(angle=45, color=C) { }
}
}
W:Cowl(angle=40, color=C) { }
}
S:Cowl(color=C) {
S:Cowl(option=4, color=C) { }
W:Cowl(angle=40, color=C) { }
}
}
}
}
}
Script
{ print 1, "Basic Car For SuperShade -- Mr.Flashy"
print 2,"Controls; Up+Down Arrows=Accelerate+Deccelerate"
print 3,"Z=Fire, X=EBrake,A=Boost"
print 4,"Main Gun:",_E(arm1)
print 5,"Side Arms:",_E(arm2)
print 6,"Tap C for a suprise!"
}
Re: Runner's car
Awesome runner is this lua scripted?
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: Runner's car
Its all Val, the only script is the text at the top left. I also see errors in my post, damn mobile... fix'd.
Re: Runner's car
Can I make a version of this car that suits my style of handling?(I noticed a minor problem when you go full speed here I
modified it..but not much though;
modified it..but not much though;
- Code:
// [RCD] Mr.Flashy(edited)
Val
{
BOOST(default=0, max=45000, step=25000)
C(default=#214150, min=-300000000, max=300000000, step=99999)
ENGINE(default=0, min=-15000, max=15000, step=2500)
ENGINE2(default=0, min=-7500, max=7500, step=2500)
HANDLE(default=180, min=140, max=220, step=5)
HANDLEB(default=0, min=-12000, max=12000, step=10000)
HBRAKE(default=0, max=100, step=100)
TRIG(default=0, max=1000000, step=1000000)
}
Key
{
0:Engine(step=2000), Engine2(step=2500)
1:Engine(step=-1500), Engine2(step=-2500)
2:Handle(step=-4), HandleB(step=5000)
3:Handle(step=4), HandleB(step=-5000)
4:Trig(step=1000000)
5:HBrake(step=20)
6:C(step=300000000)
7:Boost(step=100000)
10:C(step=-300000000)
}
Body
{
Core(color=#000080) {
N:Frame(option=1, color=#000080) {
N:Frame(option=1, color=#000080) {
N:Arm(option=250000, angle=-.5, power=Trig, color=#800000, name=arm1) {
S:Jet(angle=-90, power=BOOST) { }
}
S:Trim(angle=90, color=#000080) { }
E:Chip(option=1, color=#000080) {
E:Weight(option=1, color=#000080) {
N:Arm(angle=-.5, power=Trig, option=500, color=#FF0000, name=arm2) { }
E:RudderF(angle=HANDLE, option=1, color=#000080) {
S:Frame(angle=-180, option=1, color=#000080, spring=.75, damper=1) {
W:Wheel(angle=-90, power=-Engine2, option=1, color=#000080, effect=6, name=ENGFR) {
N:Weight(angle=-180, color=C) { }
}
}
S:Chip(angle=-180, color=#000080) { }
}
}
}
W:Chip(option=1, color=#000080) {
W:Weight(option=1, color=#000080) {
N:Arm(angle=-.5, power=Trig, option=500, color=#FF0000, name=arm2) { }
W:RudderF(angle=HANDLE, option=1, color=#000080) {
S:Frame(angle=-180, option=1, color=#000080, spring=.75, damper=1) {
E:Wheel(angle=-90, power=Engine2, brake=HBREAK, option=1, color=#000080, effect=6, name=ENGFL) {
S:Weight(angle=-180, color=C) { }
}
}
S:Chip(angle=-180, color=#000080) { }
}
}
}
}
N:TrimF(angle=90, option=1, color=#000080) {
S:Jet(angle=180, power=HANDLEB, color=#000080) { }
}
}
S:Chip(angle=-20, color=#000080) { }
S:Weight(color=#000080) {
E:RudderF(angle=50, option=1, color=#000080) {
E:Chip() {
E:RudderF(angle=-140, color=#000080) {
S:Weight(angle=180, color=#000080) {
E:Frame(angle=140, option=1, color=#000080) {
N:Wheel(angle=90, power=Engine, brake=HBrake, option=2, color=#000080, effect=10) {
N:Weight(angle=-180, color=C) { }
}
}
}
}
}
}
W:RudderF(angle=-50, option=1, color=#000080) {
W:Chip() {
W:RudderF(angle=140, option=1, color=#000080) {
S:Weight(angle=-180, color=#000080) {
W:Frame(angle=140, option=1, color=#000080) {
N:Wheel(angle=90, power=-Engine, brake=HBrake, option=2, color=#000080, effect=10) {
W:Weight(angle=-180, color=C) { }
}
}
}
}
}
}
S:Jet(angle=-90, power=BOOST) { }
}
E:Cowl(color=C) {
E:Cowl(angle=140, color=C) {
W:Cowl(angle=50, color=C) {
S:Cowl(option=3, color=C) {
W:Cowl(angle=90, color=C) {
N:Cowl(color=C) { }
S:Cowl(color=C) {
E:Cowl(angle=95, color=C) {
N:Cowl(color=C) { }
}
}
N:Cowl(angle=-45, color=C) {
E:Cowl(angle=90, option=4, color=C) { }
N:Cowl(angle=45, color=C) {
W:Cowl(color=C) {
W:Cowl(color=C) {
W:Cowl(angle=90, option=3, color=C, effect=#A0FB) { }
N:Cowl(angle=45, color=C, effect=#A0FB) {
W:Cowl(angle=90, option=4, color=C) { }
}
}
N:Cowl(angle=45, color=C, effect=#A0FB) {
N:Cowl(angle=-45, color=C) {
E:Cowl(color=C) {
N:Cowl(angle=45, color=C) {
N:Cowl(angle=90, color=C) {
E:Cowl(angle=90, color=C) { }
}
}
E:Cowl(angle=90, color=C) { }
}
W:Cowl(color=C) {
N:Cowl(angle=45, color=C) {
N:Cowl(angle=90, color=C) {
W:Cowl(angle=90, color=C) { }
}
}
W:Cowl(angle=91, color=C) { }
S:Cowl(color=C) {
E:Cowl(color=C) {
E:Cowl(color=C) {
S:Cowl(color=C) { }
}
S:Cowl(color=C) { }
}
S:Cowl(color=C) { }
}
}
N:Cowl(angle=45, color=C) {
N:Cowl(angle=90, color=C) { }
}
}
}
}
E:Cowl(angle=90, option=4, color=C, effect=#A0FB) { }
N:Cowl(angle=45, color=C, effect=#A0FB) {
E:Cowl(angle=90, option=3, color=C) { }
}
}
W:Cowl(color=C, effect=#A0FB) {
W:Cowl(color=C) {
W:Cowl(angle=90, option=3, color=C) { }
}
}
}
}
}
N:Cowl(color=C) {
N:Cowl(color=C) { }
}
}
E:Cowl(angle=40, color=C) { }
S:Cowl(color=C) {
S:Cowl(option=3, color=C) { }
E:Cowl(angle=40, color=C) { }
}
N:Cowl(color=C) {
N:Cowl(color=C) {
N:Cowl(option=4, color=C) { }
E:Cowl(angle=40, color=C) {
N:Cowl(angle=45, color=C) { }
}
}
E:Cowl(angle=40, color=C) { }
}
}
}
W:Cowl(color=C) {
W:Cowl(angle=140, color=C) {
W:Cowl(angle=40, color=C) { }
E:Cowl(angle=50, color=C) {
S:Cowl(option=4, color=C) {
E:Cowl(angle=90, color=C) {
E:Cowl(color=C) {
N:Cowl(color=C) { }
S:Cowl(color=C) {
S:Cowl(angle=90, color=C) {
E:Cowl(color=C) { }
W:Cowl(color=C) { }
S:Cowl(angle=45, color=C) {
W:Cowl(option=3, color=C) { }
E:Cowl(option=4, color=C) { }
S:Cowl(angle=49, color=C) {
S:Cowl(angle=-1, color=C) { }
}
S:Cowl(angle=135, color=C) {
S:Cowl(color=C, effect=#F0FB) {
S:Cowl(angle=75, color=C) {
W:Cowl(color=C) { }
E:Cowl(color=C) { }
E:Cowl(angle=90, option=4, color=C) { }
W:Cowl(angle=90, option=3, color=C) { }
}
}
}
}
}
}
}
N:Cowl(color=C) { }
S:Cowl(color=C) {
W:Cowl(angle=90, option=4, color=C) { }
}
W:Cowl(angle=95, color=C) {
S:Cowl(color=C) { }
}
}
}
N:Cowl(color=C) {
N:Cowl(color=C) { }
}
}
N:Cowl(color=C) {
N:Cowl(color=C) {
N:Cowl(option=3, color=C) { }
W:Cowl(angle=40, color=C) {
N:Cowl(angle=45, color=C) { }
}
}
W:Cowl(angle=40, color=C) { }
}
S:Cowl(color=C) {
S:Cowl(option=4, color=C) { }
W:Cowl(angle=40, color=C) { }
}
}
}
}
}
Script
{ print 1, "Basic Car For SuperShade -- Mr.Flashy"
print 2,"Controls; Up+Down Arrows=Accelerate+Deccelerate"
print 3,"Z=Fire, X=EBrake,A=Boost"
print 4,"Main Gun:",_E(arm1)
print 5,"Side Arms:",_E(arm2)
print 6,"Tap C for a suprise!"
}
Last edited by supershade on Tue Mar 01, 2011 6:21 pm; edited 1 time in total (Reason for editing : To add more)
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
Re: Runner's car
alright
supershade- Hover
- Posts : 107
Join date : 2011-02-07
Age : 28
Location : Norman,Oklahoma
RigidChips :: Rigid-Chips :: Files :: Cars
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum