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RC map maker?

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Sting Auer
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RC map maker? Empty RC map maker?

Post by brosky Fri Dec 10, 2010 5:45 pm

i want to start making maps and posting them up here but i dont know a good safe program to use, any suggestions?
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Post by Sting Auer Fri Dec 10, 2010 6:38 pm

Get google sketchup, then the 3D rad exporter. Thats what I use.
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Post by RA2lover Sat Dec 11, 2010 4:14 am

a chip is 1m sized, so you might want to sale your maps according to it.
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Post by JHaskly Sat Dec 11, 2010 1:41 pm

A chip is by no means 1m size (in any dimension). A square chip is 0.6m to a side.

You can use any 3D editor, as long as it can export .x files.

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Post by brosky Sat Dec 11, 2010 2:03 pm

dose goodle sketchup support .X?

any requests on the first map? like what would people like to see in a map?
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Post by RA2lover Sat Dec 11, 2010 2:06 pm

no, but extensions to it do.

i think a long runway should be enough.
if you're REALLY on the ambitious side, try to make a panekit world like map(ok, far too complicated...)
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Post by brosky Sat Dec 11, 2010 2:22 pm

panekit? iv got map making experiance, ha i was making maps in quark for different games when i was 10-17 years old then took a break, so i know what im doing, just wanted to know what program with work with RC!
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Post by brosky Sat Dec 11, 2010 3:38 pm

Sting Auer wrote:Get google sketchup, then the 3D rad exporter. Thats what I use.

can you like give me a short exlaination of how to set the whole thing up? iv got google sketchup and 3d rad exporter installed right but now i need to know how to get the maps from sketchup to rigidchips.
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Post by Sting Auer Sat Dec 11, 2010 6:41 pm

You need to unzip the 3D rad exporter into the plugins folder for google sketchup. Then, it should be in the sketchup option bar farthest to the right.

There will be option to export it as a generic direct X file. Use the one that doesn't include backfaces to reduce lag when using the map.


Also, the white sides on google sketchup are the ones you will collide with, so make those facing in the direction you expect most people will touch it from.


One more thing: don't make closed 3D objects, such as boxes or circles. They will cause you to get stuck inside. That is why default rigidchips maps don't have a bottom.
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Post by RA2lover Sat Dec 11, 2010 6:52 pm

i think he doesn't know how to use the follow me tool, therefore i think he doesn't know how to make a sphere.

edit: without backfaces you cant collide with them! Wink
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Post by brosky Sat Dec 11, 2010 11:22 pm

well i hope you guys dont mind helping me get started, but once i get started ill be dishing out some cool maps.... so say i wanted to make an "air race" course through mountains and i wanted tall cylinders to mark the "gates" i would need to delete the bottom face? or top
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Post by Sting Auer Sun Dec 12, 2010 1:49 pm

Actually, I am pretty sure that you don't need backfaces, because The maps that I have made for myself don't have backfaces turned on, and it is fine
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Post by RA2lover Sun Dec 12, 2010 2:39 pm

i think brosky is simply getting too fast for himself.

for air races, you would need to make a game scenario, which needs lua.
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Post by brosky Sun Dec 12, 2010 6:53 pm

thanks for the help sting
no lover, you are a vary immature boy, i was talking about cylinders that you fly in between like just pillers...plain pillers
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Post by JHaskly Sun Dec 12, 2010 6:58 pm

Actually, games (basic games, at least) do not involve any Lua. And if you wanted to create an air-race, why not use or modify Bwansy's AirRace scenario?

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Post by brosky Mon Dec 13, 2010 11:28 am

i guess, but i dont know how i would set that up in google sketchup
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Post by Hellome Mon Apr 04, 2011 10:58 am

is there anyway i could use 3ds Max?
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Post by bwansy Mon Apr 04, 2011 11:21 am

If you can save the file in .x format, yes.

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