Line error
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Line error
Whenever i get a code from this forum (planes,cars,etc) it says: Error Line And then a number. I need help
lolrigid- Tank
- Posts : 61
Join date : 2010-11-21
Location : At the cn tower
Re: Line error
Welcome to the forums
It will say line error: and then a number. Is this number different every time, or always the same? (Or, can you write one of the errors on here?)
It will say line error: and then a number. Is this number different every time, or always the same? (Or, can you write one of the errors on here?)
JHaskly- Admin
- Posts : 235
Join date : 2010-07-16
Age : 28
Location : Brisbane
Re: Line error
I think it is probably something wrong with the coding of the model, maybe you should have a look through the model for the error, this could take some time though.
madbob2- Tank
- Posts : 87
Join date : 2010-07-16
Age : 27
Location : Orz Lake.x
Re: Line error
If it's every model though, there is clearly something wrong.
JHaskly- Admin
- Posts : 235
Join date : 2010-07-16
Age : 28
Location : Brisbane
Re: Line error
JHaskly wrote:If it's every model though, there is clearly something wrong.
one error is like: Error Line 58
lolrigid- Tank
- Posts : 61
Join date : 2010-11-21
Location : At the cn tower
Re: Line error
Im really bad at scripting and Lua.madbob2 wrote:I think it is probably something wrong with the coding of the model, maybe you should have a look through the model for the error, this could take some time though.
lolrigid- Tank
- Posts : 61
Join date : 2010-11-21
Location : At the cn tower
Re: Line error
Oh it means that there is an error on that specific line of the vehicles coding. Go in and manually find what the problem is, or upload the model and I'll try to find it.
If it is every single model, it is possible that it is the language issue or something like that. It has to do with certain countries using commas in place of decimal points.
If it is every single model, it is possible that it is the language issue or something like that. It has to do with certain countries using commas in place of decimal points.
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
Re: Line error
This is a plane (i forget what its called)Sting Auer wrote:Oh it means that there is an error on that specific line of the vehicles coding. Go in and manually find what the problem is, or upload the model and I'll try to find it.
If it is every single model, it is possible that it is the language issue or something like that. It has to do with certain countries using commas in place of decimal points.
- Code:
// [RCD]
Val
{
BALLOON(default=0, max=5000000)
BOOST(default=0, max=100000, step=100000)
BRAKE(default=180, min=150, max=180, step=3)
FOLD(default=180, max=180)
GUN1(default=0, max=100000, step=100000)
GUN2(default=0, max=100000, step=100000)
GUN3(default=0, max=100000, step=100000)
GUN4(default=0, max=100000, step=100000)
JET(default=0, max=50000)
PITCH2(default=0, min=-15, max=15, step=3)
ROLL(default=0, min=-5, max=5, step=3)
SMG(default=0, max=20000, step=20000)
TRANSAM(default=#FFFFFF)
TRANSAMC(default=#808080)
TRANSAMCB(default=5, min=5, max=15)
TRANSAMT(default=0, max=2700, step=2)
YAW(default=0, min=-15, max=15, step=3)
}
Key
{
0:PITCH2(step=3)
1:PITCH2(step=-3)
2:ROLL(step=3)
3:ROLL(step=-3)
4:YAW(step=-3)
5:NOZZLE(step=1)
6:YAW(step=3)
7:BRAKE(step=-3)
8:GUN1(step=100000), GUN3(step=100000)
9:SMG(step=20000)
10:JET(step=10000)
12:JET(step=-10000)
14:FOLD(step=-9)
}
Body
{
Core(color=TRANSAM) {
S:Chip(angle=PITCH2, color=TRANSAM) { }
E:Rudder(angle=165, color=TRANSAM) {
E:Trim(angle=ROLL, color=TRANSAM) {
E:Chip(color=TRANSAM) {
S:Cowl(option=3, color=TRANSAMC, effect=TRANSAMCB) { }
}
}
}
W:Rudder(angle=-165, color=TRANSAM) {
W:Trim(angle=ROLL, color=TRANSAM) {
W:Chip(color=TRANSAM) {
S:Cowl(option=4, color=TRANSAMC, effect=TRANSAMCB) { }
}
}
}
W:Chip(angle=45, color=TRANSAM) {
N:Arm(power=GUN4, option=100000, color=TRANSAM, name=arm4) { }
N:Cowl(option=5, color=TRANSAMC, effect=TRANSAMCB) { }
S:Chip(angle=BRAKE, color=TRANSAM) { }
S:Chip(angle=-BRAKE, color=TRANSAM) { }
}
E:Chip(angle=45, color=TRANSAM) {
N:Arm(power=GUN3, option=100000, color=TRANSAM, name=arm3) { }
N:Cowl(option=5, color=TRANSAMC, effect=TRANSAMCB) { }
S:Chip(angle=-BRAKE, color=TRANSAM) { }
S:Chip(angle=BRAKE, color=TRANSAM) { }
}
E:Chip(angle=-45, color=TRANSAM) {
N:Arm(power=GUN2, option=100000, color=TRANSAM, name=arm2) { }
N:Cowl(option=5, color=TRANSAMC, effect=TRANSAMCB) { }
S:Chip(angle=-BRAKE, color=TRANSAM) { }
S:Chip(angle=BRAKE, color=TRANSAM) { }
}
W:Chip(angle=-45, color=TRANSAM) {
N:Arm(power=GUN1, option=100000, color=TRANSAM, name=arm1) { }
N:Cowl(option=5, color=TRANSAMC, effect=TRANSAMCB) { }
S:Chip(angle=BRAKE, color=TRANSAM) { }
S:Chip(angle=-BRAKE, color=TRANSAM) { }
}
N:Chip(color=TRANSAM) {
S:Frame(angle=-30, color=TRANSAM) {
S:Frame(angle=120, color=TRANSAM) {
E:Frame(angle=120, color=TRANSAM) { }
W:Frame(angle=120, color=TRANSAM) {
W:Frame(angle=150, color=TRANSAM) {
W:Jet(angle=-90, power=JET, color=TRANSAM) {
W:Cowl(angle=105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
N:Cowl(angle=105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
E:Cowl(angle=105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
S:Cowl(angle=105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
S:Cowl(angle=-120, color=TRANSAMC, effect=TRANSAMCB) { }
E:Cowl(angle=-120, color=TRANSAMC, effect=TRANSAMCB) { }
N:Cowl(angle=-120, color=TRANSAMC, effect=TRANSAMCB) { }
W:Cowl(angle=-120, color=TRANSAMC, effect=TRANSAMCB) { }
W:Jet(angle=180, power=-BOOST, color=TRANSAM, effect=1) { }
}
W:Jet(angle=90, power=-JET, color=TRANSAM) {
N:Cowl(angle=-105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
W:Cowl(angle=-105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
E:Cowl(angle=-105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
S:Cowl(angle=-105, option=5, color=TRANSAMC, effect=TRANSAMCB) { }
N:Cowl(angle=120, color=TRANSAMC, effect=TRANSAMCB) { }
W:Cowl(angle=120, color=TRANSAMC, effect=TRANSAMCB) { }
S:Cowl(angle=120, color=TRANSAMC, effect=TRANSAMCB) { }
E:Cowl(angle=120, color=TRANSAMC, effect=TRANSAMCB) { }
W:Jet(angle=180, power=BOOST, color=TRANSAM, effect=1) { }
}
}
}
}
}
S:Trim(angle=90, color=TRANSAM) {
S:Chip(angle=YAW, color=TRANSAM) { }
N:Chip(color=TRANSAM) {
N:Chip(color=TRANSAM) {
N:Cowl(option=5, color=TRANSAMC, effect=TRANSAMCB) { }
}
}
}
N:Weight(color=TRANSAM) {
N:Arm(power=SMG, option=20000, color=TRANSAM) { }
}
N:Chip(angle=PITCH2, color=TRANSAM) { }
}
N:Jet(angle=FOLD, power=BALLOON, option=2, name=Frame3) {
W:Jet(angle=FOLD, power=BALLOON, option=2, name=Frame2) {
W:Jet(angle=FOLD, power=BALLOON, option=2, name=Frame1) { }
}
E:Jet(angle=FOLD, power=BALLOON, option=2, name=Frame4) {
E:Jet(angle=FOLD, power=BALLOON, option=2, name=Frame5) { }
}
}
}
}
Script
{//Reciprocal fire
If _E(arm1)=50000 & _KEY(8)=1 {GUN2=100000}
If _E(arm3)=50000 & _KEY(8)=1 {GUN4=100000}
//Balloon
If _KEY (14)=1 {_SPLIT (Frame1)}
//TRANS-AM system
If _KEY(5)=1 & TRANSAMT=0 {TRANSAMT=2700}
If TRANSAMT>1 {TRANSAMC=#FF8080}
If TRANSAMT<1800 {TRANSAMC=#808080}
If TRANSAMT>1 {TRANSAMCB=15}
If TRANSAMT<1800 {TRANSAMCB=5}
If TRANSAMT>1 {TRANSAM=#FF8080}
If TRANSAMT<1800 {TRANSAM=#FFFFFF}
If JET>1 & TRANSAMT>1800 {BOOST=0}
If JET>1 & TRANSAMT>1800 {BOOST=100000}
//Print
print 0," Grey Falcon"
print 1," V/F-Thrust "
print 2," Z/C-Yaw "
print 3," S-Cannon"
print 4," D-vulcan gun"
print 5," A-Airbrake"
print 6," X-Activate TRANS-AM"
print 7," Q-Balloon"
print 9," Made by Point.blank"
//Targeting recticle
length=30 //ƒKƒCƒhƒ‰ƒCƒ“•`‰æ
width=0.2
sx=-_XX(chip)*width
sy=-_XY(chip)*width
sz=-_XZ(chip)*width
ex=-_ZX(chip)*length
ey=-_ZY(chip)*length
ez=-_ZZ(chip)*length
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
sx=_XX(chip)*width
sy=_XY(chip)*width
sz=_XZ(chip)*width
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
sightrange=5 //ŽlŠp˜g•`‰æ
sightwidth=0.25
sightheight=0.2
sx=_XX(chip)*sightheight-_YX(chip)*sightheight-_ZX(chip)*sightrange
sy=_XY(chip)*sightheight-_YY(chip)*sightheight-_ZY(chip)*sightrange
sz=_XZ(chip)*sightheight-_YZ(chip)*sightheight-_ZZ(chip)*sightrange
ex=-_XX(chip)*sightheight-_YX(chip)*sightheight-_ZX(chip)*sightrange
ey=-_XY(chip)*sightheight-_YY(chip)*sightheight-_ZY(chip)*sightrange
ez=-_XZ(chip)*sightheight-_YZ(chip)*sightheight-_ZZ(chip)*sightrange
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
sx=ex
sy=ey
sz=ez
ex=-_XX(chip)*sightheight+_YX(chip)*sightheight-_ZX(chip)*sightrange
ey=-_XY(chip)*sightheight+_YY(chip)*sightheight-_ZY(chip)*sightrange
ez=-_XZ(chip)*sightheight+_YZ(chip)*sightheight-_ZZ(chip)*sightrange
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
sx=ex
sy=ey
sz=ez
ex=_XX(chip)*sightheight+_YX(chip)*sightheight-_ZX(chip)*sightrange
ey=_XY(chip)*sightheight+_YY(chip)*sightheight-_ZY(chip)*sightrange
ez=_XZ(chip)*sightheight+_YZ(chip)*sightheight-_ZZ(chip)*sightrange
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
sx=ex
sy=ey
sz=ez
ex=_XX(chip)*sightheight-_YX(chip)*sightheight-_ZX(chip)*sightrange
ey=_XY(chip)*sightheight-_YY(chip)*sightheight-_ZY(chip)*sightrange
ez=_XZ(chip)*sightheight-_YZ(chip)*sightheight-_ZZ(chip)*sightrange
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
color=#990000 //ü‚ÌF
dummy=_SETCOLOR(color)
lineheight=sightheight*0.6
linewidth=sightwidth*0.6
sx=-_YX(chip)*lineheight-_ZX(chip)*sightrange
sy=-_YY(chip)*lineheight-_ZY(chip)*sightrange
sz=-_YZ(chip)*lineheight-_ZZ(chip)*sightrange
ex=_YX(chip)*lineheight-_ZX(chip)*sightrange
ey=_YY(chip)*lineheight-_ZY(chip)*sightrange
ez=_YZ(chip)*lineheight-_ZZ(chip)*sightrange
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
sx=-_XX(chip)*lineheight-_ZX(chip)*sightrange
sy=-_XY(chip)*lineheight-_ZY(chip)*sightrange
sz=-_XZ(chip)*lineheight-_ZZ(chip)*sightrange
ex=_XX(chip)*lineheight-_ZX(chip)*sightrange
ey=_XY(chip)*lineheight-_ZY(chip)*sightrange
ez=_XZ(chip)*lineheight-_ZZ(chip)*sightrange
dummy=_MOVE3D(_X(chip)+sx,_Y(chip)+sy,_Z(chip)+sz)
dummy=_LINE3D(_X(chip)+ex,_Y(chip)+ey,_Z(chip)+ez)
//TRANS-AM status
if TRANSAMT<2701 {print 8," TRANS-AM Status: ACTIVE [IIIIIIIIIIII]100%"}
if TRANSAMT<2610 {print 8," TRANS-AM Status: ACTIVE [IIIIIIIIII ]90%"}
if TRANSAMT<2520 {print 8," TRANS-AM Status: ACTIVE [IIIIIIII ]80%"}
if TRANSAMT<2430 {print 8," TRANS-AM Status: ACTIVE [IIIIIII ]70%"}
if TRANSAMT<2340 {print 8," TRANS-AM Status: ACTIVE [IIIIII ]60%"}
if TRANSAMT<2250 {print 8," TRANS-AM Status: ACTIVE [IIIII ]50%"}
if TRANSAMT<2160 {print 8," TRANS-AM Status: ACTIVE [IIII ]40%"}
if TRANSAMT<2070 {print 8," TRANS-AM Status: ACTIVE [III ]30%"}
if TRANSAMT<1980 {print 8," TRANS-AM Status: ACTIVE [II ]20%"}
if TRANSAMT<1890 {print 8," TRANS-AM Status: ACTIVE [I ]10%"}
if TRANSAMT<1800 {print 8," TRANS-AM Status: CHARGING [ ]0%"}
if TRANSAMT<1620 {print 8," TRANS-AM Status: CHARGING [I ]10%"}
if TRANSAMT<1440 {print 8," TRANS-AM Status: CHARGING [II ]20%"}
if TRANSAMT<1260 {print 8," TRANS-AM Status: CHARGING [III ]30%"}
if TRANSAMT<1080 {print 8," TRANS-AM Status: CHARGING [IIII ]40%"}
if TRANSAMT<900 {print 8," TRANS-AM Status: CHARGING [IIIII ]50%"}
if TRANSAMT<720 {print 8," TRANS-AM Status: CHARGING [IIIIII ]60%"}
if TRANSAMT<540 {print 8," TRANS-AM Status: CHARGING [IIIIIII ]70%"}
if TRANSAMT<360 {print 8," TRANS-AM Status: CHARGING [IIIIIIII ]80%"}
if TRANSAMT<180 {print 8," TRANS-AM Status: CHARGING [IIIIIIIIII ]90%"}
if TRANSAMT<1 {print 8," TRANS-AM Status: READY [IIIIIIIIIIII]100%"}
//Balloon deployer
IF FOLD=9 {_SPLIT (Frame1)}
IF FOLD=9 {_SPLIT (Frame2)}
IF FOLD=9 {_SPLIT (Frame3)}
IF FOLD=9 {_SPLIT (Frame4)}
IF FOLD=9 {_SPLIT (Frame5)}
IF FOLD<9 {BALLOON=5000000}}
lolrigid- Tank
- Posts : 61
Join date : 2010-11-21
Location : At the cn tower
Re: Line error
You have to tell us what the error is also.
madbob2- Tank
- Posts : 87
Join date : 2010-07-16
Age : 27
Location : Orz Lake.x
Re: Line error
It is error line 44.madbob2 wrote:You have to tell us what the error is also.
lolrigid- Tank
- Posts : 61
Join date : 2010-11-21
Location : At the cn tower
Re: Line error
There should be a lot more than that. Unless.. is it a popup window, or red text at the top of the screen?
JHaskly- Admin
- Posts : 235
Join date : 2010-07-16
Age : 28
Location : Brisbane
Re: Line error
A popup error.JHaskly wrote:There should be a lot more than that. Unless.. is it a popup window, or red text at the top of the screen?
lolrigid- Tank
- Posts : 61
Join date : 2010-11-21
Location : At the cn tower
Re: Line error
It works fine for me. What line is the error on?
JHaskly- Admin
- Posts : 235
Join date : 2010-07-16
Age : 28
Location : Brisbane
Re: Line error
Again, i am really bad at scripting so idk what line.JHaskly wrote:It works fine for me. What line is the error on?
lolrigid- Tank
- Posts : 61
Join date : 2010-11-21
Location : At the cn tower
Re: Line error
lolrigid wrote:one error is like: Error Line 58
lolrigid wrote:It is error line 44.
...
confusing.
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
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