Sting_Auer's limited fuel megathread
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Sting_Auer's limited fuel megathread
First off, I'd like to apologize for my absence, even after saying that I'd be returning. School, my Terrafirmacraft server, etc. got in the way.
Now, onto the thread:
The vehicles are not organized by version, and are not labeled by version. They are instead categorized by category (land, air, sea), role, and type.
Land vehicles:
Groundscout 1:
Has good speed, but isn't very maneuverable when above 50 km/h or so. arrow keys to control.
Groundscout 2:
Not as fast as Groundscout 1, but easier to control. Arrow keys to control, and Z to use a "glide" flap to keep it landing flat if you go off a ramp.
Seacraft:
COMING SOON
Aircraft:
Fighter 1
WASD for throttle and yaw, arrow keys for pitch and roll, E to fire gun. Flies level at around 20,000-30,000 engine power.
More to come as I develop them! I'm having some trouble with seacraft at the moment (my aircraft are more fuel efficient!)
Now, onto the thread:
The vehicles are not organized by version, and are not labeled by version. They are instead categorized by category (land, air, sea), role, and type.
Land vehicles:
Groundscout 1:
- Code:
// [RCD]
Val
{
SPEEDLIMIT(default=0, max=0)
STEERING(default=180, min=165, max=195, step=3)
THROTTLE(default=0, min=-5000, max=10000, step=10000)
}
Key
{
0:THROTTLE(step=10000)
1:THROTTLE(step=-10000)
2:STEERING(step=3)
3:STEERING(step=-3)
}
Body
{
Core() {
E:TrimF(angle=60) {
S:Weight(angle=-60) {
S:Weight(angle=10, spring=0.05, damper=0.1) {
E:RLW(angle=90, power=THROTTLE) { }
}
S:Chip(angle=-15) { }
}
}
W:TrimF(angle=-60) {
S:Weight(angle=-60) {
S:Weight(angle=10, spring=0.05, damper=0.1) {
W:RLW(angle=90, power=-THROTTLE) { }
}
S:Chip(angle=-15) { }
}
}
N:Frame(angle=30) {
N:Frame(angle=-30) {
W:Frame() {
W:RudderF(angle=-STEERING) {
E:RLW(angle=90, power=-THROTTLE) { }
}
N:Weight(angle=-170) { }
}
E:Frame() {
E:RudderF(angle=-STEERING) {
W:RLW(angle=90, power=THROTTLE) { }
}
N:Weight(angle=-170) { }
}
}
}
S:Trim(angle=90) { }
}
}
Has good speed, but isn't very maneuverable when above 50 km/h or so. arrow keys to control.
Groundscout 2:
- Code:
// [RCD]
Val
{
GLIDE(default=0, min=-30, max=0, step=3)
STEERING(default=0, min=-30, max=30, step=3)
THROTTLE(default=0, min=-5000, max=5000, step=5000)
}
Key
{
0:THROTTLE(step=5000)
1:THROTTLE(step=-5000)
2:STEERING(step=-3)
3:STEERING(step=3)
4:GLIDE(step=-3)
}
Body
{
Core() {
S:Weight(angle=10, option=2, spring=0.06, damper=0.1) {
S:Trim(angle=90) {
S:RLW(angle=STEERING, option=1) { }
}
S:Chip(angle=GLIDE) { }
}
N:Weight(angle=5, option=3) { }
W:Frame() {
W:RudderF(angle=90) {
S:RLW(angle=90, power=-THROTTLE) { }
}
}
E:Frame() {
E:RudderF(angle=-90) {
S:RLW(angle=90, power=THROTTLE) { }
}
}
}
}
Not as fast as Groundscout 1, but easier to control. Arrow keys to control, and Z to use a "glide" flap to keep it landing flat if you go off a ramp.
Seacraft:
COMING SOON
Aircraft:
Fighter 1
- Code:
// [RCD]
Val
{
ALT(default=0, max=99999)
AUTO(default=0, max=1)
GUN(default=0, max=50000, step=50000)
PITCH(default=0, min=-5, max=5, step=5)
ROLL(default=0, min=-5, max=5, step=5)
THROTTLE(default=0, max=50000)
WHEEL1(default=30, max=30)
WHEEL2(default=60, min=60, max=180)
WHEEL3(default=145, min=117, max=145)
YAW(default=0, min=-30, max=30, step=3)
}
Key
{
0:PITCH(step=5)
1:PITCH(step=-5)
2:ROLL(step=-5)
3:ROLL(step=5)
4:WHEEL1(step=-5), WHEEL2(step=5), WHEEL3(step=-1)
5:WHEEL2(step=-5), WHEEL1(step=5), WHEEL3(step=1)
7:YAW(step=1)
8:THROTTLE(step=-1000)
9:YAW(step=-1)
15:THROTTLE(step=1000)
16:GUN(step=50000)
}
Body
{
Core() {
S:Rudder(angle=-90) {
S:Trim(angle=3) {
S:Trim(angle=-ROLL) {
S:Chip() { }
}
}
}
S:Rudder(angle=90) {
S:Trim(angle=-3) {
S:Trim(angle=-ROLL) {
S:Chip() { }
}
}
}
W:Frame(angle=WHEEL1) {
W:RLW(angle=WHEEL2) { }
}
E:Frame(angle=WHEEL1) {
E:RLW(angle=WHEEL2) { }
}
S:Frame(angle=-30) {
S:Jet(angle=120, power=-THROTTLE) { }
}
S:Trim(angle=90) {
S:Chip(angle=-YAW) {
N:Rudder(angle=WHEEL3) {
E:RLW() { }
}
}
}
S:Weight() {
S:Chip(angle=PITCH) {
E:Rudder(angle=60) { }
W:Rudder(angle=-60) { }
}
}
N:Weight(option=1.4) {
N:Arm(power=GUN, option=50000) { }
}
}
}
WASD for throttle and yaw, arrow keys for pitch and roll, E to fire gun. Flies level at around 20,000-30,000 engine power.
More to come as I develop them! I'm having some trouble with seacraft at the moment (my aircraft are more fuel efficient!)
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
Re: Sting_Auer's limited fuel megathread
I got a chance to take these models for a spin, and I must say very nice job.
I am curious to see what else you will be posting along side these models.
I am curious to see what else you will be posting along side these models.
Fox Explorer- Plane
- Posts : 25
Join date : 2011-06-08
Re: Sting_Auer's limited fuel megathread
Thank you very much ^_^
I have an airscout I'll be adding in the morning. I still have had no luck with seacraft...
I have an airscout I'll be adding in the morning. I still have had no luck with seacraft...
Sting Auer- Hover
- Posts : 170
Join date : 2010-09-19
Location : Aw crap i think I'm lost.
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