LAMB HDOR Mk. V
3 posters
RigidChips :: Rigid-Chips :: Files :: Cars
Page 1 of 1
LAMB HDOR Mk. V
Hello, everyone! I've been busy this summer, and I'm glad to be back.
Here I introduce you my best - so far - off road veichle, with sequential 6 speed gearbox and smart steering, which means you can switch from forward wheels steering to rear wheels steering with a total of 7 possible option and a proportional distribution of steering amount.
Instructions are in game, for a change.
Here I introduce you my best - so far - off road veichle, with sequential 6 speed gearbox and smart steering, which means you can switch from forward wheels steering to rear wheels steering with a total of 7 possible option and a proportional distribution of steering amount.
Instructions are in game, for a change.
- Code:
Val
{
Brake(default=0,min=0,max=250,step=380,disp=0)
HBrake(default=0,min=0,max=300,step=500,disp=0)
HandleF(default=0,min=-90,max=90,disp=1)
HandleFF(default=0,min=-90,max=90,disp=1)
Handle(default=0,min=-30,max=30,step=1,disp=0)
HandleR(default=0,min=-90,max=90,disp=1)
HandleRR(default=0,min=-90,max=90,disp=1)
HandleC(default=0,min=-90,max=90,disp=1)
Engine(default=0,min=-5000,max=5000,step=500,disp=0)
Flout(default=0,min=0,max=5000,step=500,disp=0)
Gear(default=1, min=0, max=6, step=0,disp=0)
G(default=0, disp=0)
Gs(default=10, disp=0)
Gp(default=0, min=-1000, disp=0)
R(default=100, disp=0)
M(default=1, min=-1, disp=0)
RPR1(disp=0)
RPR2(min=-1000,disp=0)
Stop(default=#9090,step=100000,disp=0)
Stop2(default=#0000,disp=0)
Back(default=#9090,step=100000,disp=0)
BAck2(default=#0000,disp=0)
SPR(disp=0)
DMP(disp=0)
Int(default=#604000, disp=0)
Col1(default=#303030, disp=0)
Col1C(default=#404040, disp=0)
Col2(default=#0000d0, disp=0)
Col2C(default=#0000f0, disp=0)
Extr(default=#000000, disp=0)
Combat(default=1, disp=0)
SpoilF(default=-165, min=-180,max=-120, disp=0)
SpoilR(default=-155, min=-180, max=-120, disp=0)
View(min=-360, max=360, disp=0)
STS(default=3, disp=1)
LSLCT(min=-7)
LREAL(min=-7)
Mult()
ReMult()
}
Key
{
0:Flout(step=500),Smoke(step=1)
2:Handle(step=-1)
3:Handle(step=1)
7:Brake(step=5),HBrake(step=10)
9:HBrake(step=100)
4:View(step=1)
5:View(step=-1)
}
Body {
Core(){ E:RudderF(angle=View, option=1){
S:Frame(angle=90, option=1){S:Frame(angle=-90, option=1){
S:Weight(){
E:Cowl(angle=-120, option=1){E:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){E:Cowl(option=3, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=90, option=1){
N:Cowl(angle=-90, color=Extr){E:Cowl(option=4, color=Extr){E:Cowl(angle=-90, color=Col1){E:Cowl(option=3, color=Col1){}
S:Cowl(angle=-120, color=Col1){}}}
S:Cowl(color=Extr){E:Cowl(angle=-46, color=Col1){}}
N:Cowl(color=Extr){E:Cowl(color=Extr){E:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-29, option=2, color=#ffff00, effect=#a000){E:Cowl(option=2, color=#aaaa00, effect=#7000){}}
N:Cowl(angle=-30, color=Col1){E:Cowl(color=Col1){E:Cowl(angle=-92, option=3, color=Col1){}}
N:Cowl(angle=-60, effect=#a000){E:Cowl(effect=#a000){E:Cowl(angle=-93, effect=#a000){}}
N:Cowl(angle=-60, effect=#a000){E:Cowl(effect=#a000){E:Cowl(angle=-92, option=4, effect=#a000){}}
N:Cowl(angle=-30, color=Col1){E:Cowl(color=Col1){E:Cowl(angle=-90, effect=#a000){}}}
}}}}}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){E:Cowl(angle=91, effect=#a000){}}
S:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){E:Cowl(angle=45, color=Col1){
N:Cowl(option=4, color=Col1){}}}}}}}
}}
W:Cowl(angle=-120, option=1){W:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){W:Cowl(option=4, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=90, option=1){
N:Cowl(angle=-90, color=Extr){W:Cowl(option=3, color=Extr){W:Cowl(angle=-90, color=Col1){W:Cowl(option=4, color=Col1){}
S:Cowl(angle=-120, color=Col1){}}}
S:Cowl(color=Extr){S:Cowl(angle=-46, color=Col1){}}
N:Cowl(color=Extr){W:Cowl(color=Extr){W:Cowl(angle=-90, color=Col1){}}
N:Cowl(angle=-29, option=2, color=#ffff00, effect=#a000){W:Cowl(option=2, color=#aaaa00, effect=#7000){}}
N:Cowl(angle=-30, color=Col1){W:Cowl(color=Col1){W:Cowl(angle=-92, option=4, color=Col1){}}
N:Cowl(angle=-60, effect=#a000){W:Cowl(effect=#a000){W:Cowl(angle=-93, effect=#a000){}}
N:Cowl(angle=-60, effect=#a000){W:Cowl(effect=#a000){W:Cowl(angle=-92, option=3, effect=#a000){}}
N:Cowl(angle=-30, color=Col1){W:Cowl(color=Col1){W:Cowl(angle=-90, effect=#a000){}}}
}}}}}}
N:Cowl(angle=-90, option=1){N:Cowl(angle=90, color=Col1){W:Cowl(color=Col1){W:Cowl(angle=91, effect=#a000){}}
S:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){W:Cowl(angle=45, color=Col1){}}}}}}
}}
E:Frame(option=1){E:RudderF(angle=HandleFF, option=1){W:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
E:Wheel(angle=-90, power=-Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
W:Frame(option=1){
N:Cowl(angle=-45, option=1){N:Cowl(angle=-50, option=5, color=Int){}N:Cowl(angle=50, option=5, color=int){}}
W:RudderF(angle=HandleFF, option=1){E:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
W:Wheel(angle=-90, power=Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
S:Frame(option=1){S:Weight(){
E:Cowl(angle=-120, option=1){E:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){E:Cowl(option=3, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){E:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, effect=#a000){E:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){E:Cowl(angle=45, color=Col1){}}}}}}}
N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Extr){E:Cowl(angle=-46, color=Col1){}
S:Cowl(color=Extr){E:Cowl(angle=-46, color=Col1){}S:Cowl(color=Extr){E:Cowl(angle=-46, color=Col1){}}}}}
}}
W:Cowl(angle=-120, option=1){W:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){W:Cowl(option=4, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){W:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, effect=#a000){W:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){W:Cowl(angle=45, color=Col1){}}}}}}}
N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Extr){W:Cowl(angle=-46, color=Col1){}
S:Cowl(color=Extr){W:Cowl(angle=-46, color=Col1){}S:Cowl(color=Extr){W:Cowl(angle=-46, color=Col1){}}}}}
}}
E:Frame(option=1){E:RudderF(angle=HandleF, option=1){W:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
E:Wheel(angle=-90, power=-Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
W:Frame(option=1){W:RudderF(angle=HandleF, option=1){E:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
W:Wheel(angle=-90, power=Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
S:Frame(option=1){S:Weight(){
E:Frame(option=1){E:RudderF(angle=HandleC, option=1){W:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
E:Wheel(angle=-90, power=-Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
W:Frame(option=1){W:RudderF(angle=HandleC, option=1){E:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
W:Wheel(angle=-90, power=Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
S:Frame(option=1){
E:Cowl(angle=-120, option=1){E:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){E:Cowl(option=3, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){E:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, effect=#a000){E:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){E:Cowl(angle=45, color=Col1){}}}}}}}
N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Extr){E:Cowl(angle=-46, color=Col1){}
S:Cowl(color=Extr){E:Cowl(angle=-46, color=Col1){}S:Cowl(color=Extr){E:Cowl(angle=-46, color=Col1){}}}}}
}}
W:Cowl(angle=-120, option=1){W:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){W:Cowl(option=4, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){W:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, effect=#a000){W:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){W:Cowl(angle=45, color=Col1){}}}}}}}
N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Extr){W:Cowl(angle=-46, color=Col1){}
S:Cowl(color=Extr){W:Cowl(angle=-46, color=Col1){}S:Cowl(color=Extr){W:Cowl(angle=-46, color=Col1){}}}}}
}}
S:Weight(){
E:Frame(option=1){E:RudderF(angle=HandleR, option=1){W:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
E:Wheel(angle=-90, power=-Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
W:Frame(option=1){W:RudderF(angle=HandleR, option=1){E:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
W:Wheel(angle=-90, power=Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
S:Frame(option=1){S:Weight(){
E:Cowl(angle=-120, option=1){E:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){E:Cowl(option=3, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){E:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, effect=#a000){E:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){E:Cowl(color=Col1){E:Cowl(angle=90, color=Col1){E:Cowl(angle=45, color=Col1){}}}
S:Cowl(angle=90, effect=#a000){E:Cowl(color=Col1){}S:Cowl(color=Col1){E:Cowl(option=4, color=Col1){}
E:Cowl(angle=-1, option=4, color=#ff0000, effect=Stop){}}}}}}}
N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Extr){E:Cowl(angle=-46, color=Col1){}
S:Cowl(color=Extr){E:Cowl(angle=-46, color=Col1){}S:Cowl(color=Extr){E:Cowl(angle=-46, color=Col1){}}}}}
}}
W:Cowl(angle=-120, option=1){W:Cowl(angle=120, option=1){
S:Cowl(angle=-70, option=5, color=Int){N:Cowl(angle=-60, color=Int){W:Cowl(option=4, color=Int){S:Cowl(angle=-60, option=5, color=Int){}}}}
N:Cowl(angle=-90, option=1){
N:Cowl(angle=90, color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){W:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, effect=#a000){W:Cowl(angle=45, color=Col1){}}}
S:Cowl(color=Col1){W:Cowl(color=Col1){W:Cowl(angle=90, color=Col1){W:Cowl(angle=45, color=Col1){}}}
S:Cowl(angle=90, effect=#a000){W:Cowl(color=Col1){}S:Cowl(angle=-1, option=2, color=#ffffff, effect=Back){}
S:Cowl(color=Col1){W:Cowl(option=3, color=Col1){}
W:Cowl(angle=-1, option=3, color=#ff0000, effect=Stop){}}}}}}}
N:Cowl(angle=90, option=1){N:Cowl(angle=-90, color=Extr){W:Cowl(angle=-46, color=Col1){}
S:Cowl(color=Extr){W:Cowl(angle=-46, color=Col1){}S:Cowl(color=Extr){W:Cowl(angle=-46, color=Col1){}}}}}
}}
E:Frame(option=1){E:RudderF(angle=HandleRR, option=1){W:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
E:Wheel(angle=-90, power=-Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
W:Frame(option=1){W:RudderF(angle=HandleRR, option=1){E:Frame(option=1){
N:Frame(angle=10, option=1){N:Frame(angle=160, spring=SPR, damper=DMP, option=1){N:Frame(option=1){
N:Frame(option=1){N:Frame(angle=-160, spring=SPR, damper=DMP, option=1){N:Frame(angle=-10, option=1){
W:Wheel(angle=-90, power=Engine, brake=Brake, option=1, effect=3){}}}}}}}}}}
}}
}}
}}
}}
}}}}
}}
Script
{
print 0,"LAMB HDOR 10x10 5.6 TDi Intercooler Common Rail Smart Steer (Dark Grey)"
print 1,"Hi! Thanks for using a LAMB product!"
print 3,"Up arriow = flat out"
print 4,"Left and Right to steer"
print 5,"W and S to change Gear"
print 6,"G and B to steering option"
print 7,"Z and X ton look around (Ctrl+F10 view)"
print 8,"C to toggle Virtual Dashboard"
print 10,"Drive safe!"
if View=(360){
View=(0)}
STS=_MOD(STS+_KEYDOWN(13)-_KEYDOWN(11),7)
if STS=(0){
LSLCT=-7
Mult=1/3}
if STS=(1){
LSLCT=-5
Mult=1/2}
if STS=(2){
LSLCT=-3
Mult=2/3}
if STS=(3){
LSLCT=0
Mult=1}
if STS=(4){
LSLCT=3
Mult=2/3}
if STS=(5){
LSLCT=5
Mult=1/2}
if STS=(6){
LSLCT=7
Mult=1/3}
if _KEY(16)>(0){
View=View-View/(1+_ABS(View))}
LREAL=LREAL+(LSLCT-LREAL)/(1+_ABS(LSLCT-LREAL)*10)
ReMult=ReMUlt+(Mult-ReMUlt)/(1+_ABS(MUlt-ReMUlt)*10)
HandleFF=Handle*(5+LREAL)/3*ReMult
HandleF=Handle*(3+LREAL)/3*ReMult
HandleC=Handle*LREAL/3*ReMult
HandleR=Handle*(-3+LREAL)/3*ReMult
HandleRR=Handle*(-5+LREAL)/3*ReMult
SPR=1/6
DMP=1/3
if _KEY(7)>(0){
Stop=Stop2}
if _ABS(Engine)>(0){
Exhaust=100}
if _ABS(Engine)=(0){
Exhaust=0}
Gear=_MOD(Gear+_KEYDOWN(15)-_KEYDOWN(8),7)
if _VEL()<=(RPR1*9/8){
Engine=Flout*M/(1+_POW(G-_VEL(),2)/R)}
if _VEL()>(RPR1*9/8){
Engine=Flout*M/(1+_POW(G-_VEL(),2)*2)}
if Gear=(0){
Back=Back2
M=-1
G=0
Gs=10
Gp=-10
R=10}
if Gear=(1){
M=1
G=0
Gs=5
Gp=-100
R=10}
if Gear=(2){
M=1
G=5
Gs=10
Gp=0
R=10}
if Gear=(3){
M=1
G=10
Gs=15
Gp=5
R=10}
if Gear=(4){
M=1
G=15
Gs=20
Gp=10
R=12}
if Gear=(5){
M=1
G=20
Gs=25
Gp=15
R=12}
if Gear=(6){
M=1
G=25
Gs=35
Gp=20
R=12}
RPR1=(Gs+G)/2
RPR2=(Gp+G)/2
if _VEL()>RPR1 & Gear>(0) & Gear<(6){
blerf=_SETCOLOR(#00ff00)
blerf=_MOVE2D(-1/40,1/4)
blerf=_LINE2D(-1/40,1/2)
blerf=_LINE2D(-1/20,7/16)
blerf=_LINE2D(1/20,7/16)
blerf=_LINE2D(1/40,1/2)
blerf=_LINE2D(1/40,1/4)
blerf=_MOVE2D(0,1/4)
blerf=_LINE2D(0,1/2)}
if _VEL()<RPR2 & Gear>(0){
blerf=_SETCOLOR(#aaaa00)
blerf=_MOVE2D(-1/40,1/2)
blerf=_LINE2D(-1/40,1/4)
blerf=_LINE2D(-1/20,5/16)
blerf=_LINE2D(1/20,5/16)
blerf=_LINE2D(1/40,1/4)
blerf=_LINE2D(1/40,1/2)
blerf=_MOVE2D(0,1/4)
blerf=_LINE2D(0,1/2)}
Combat=_MOD(Combat+_KEYDOWN(6),2)
//SPEED
if Combat>(0){
VMes=_TORAD(_VEL()/40*180)
blerf=_SETCOLOR(#00ff00)
blerf=_MOVE2D(11/20,9/10)
blerf=_LINE2D(-11/20,9/10)
blerf=_MOVE2D(9/20*_COS(_PI()/10),9/10-9/20*_SIN(_PI()/10))
blerf=_LINE2D(11/20*_COS(_PI()/10),9/10-11/20*_SIN(_PI()/10))
blerf=_MOVE2D(9/20*_COS(_PI()/5),9/10-9/20*_SIN(_PI()/5))
blerf=_LINE2D(11/20*_COS(_PI()/5),9/10-11/20*_SIN(_PI()/5))
blerf=_MOVE2D(9/20*_COS(3*_PI()/10),9/10-9/20*_SIN(3*_PI()/10))
blerf=_LINE2D(11/20*_COS(3*_PI()/10),9/10-11/20*_SIN(3*_PI()/10))
blerf=_MOVE2D(9/20*_COS(2*_PI()/5),9/10-9/20*_SIN(2*_PI()/5))
blerf=_LINE2D(11/20*_COS(2*_PI()/5),9/10-11/20*_SIN(2*_PI()/5))
blerf=_MOVE2D(9/20*_COS(_PI()/2),9/10-9/20*_SIN(_PI()/2))
blerf=_LINE2D(11/20*_COS(_PI()/2),9/10-11/20*_SIN(_PI()/2))
blerf=_MOVE2D(9/20*_COS(3*_PI()/5),9/10-9/20*_SIN(3*_PI()/5))
blerf=_LINE2D(11/20*_COS(3*_PI()/5),9/10-11/20*_SIN(3*_PI()/5))
blerf=_MOVE2D(9/20*_COS(7*_PI()/10),9/10-9/20*_SIN(7*_PI()/10))
blerf=_LINE2D(11/20*_COS(7*_PI()/10),9/10-11/20*_SIN(7*_PI()/10))
blerf=_MOVE2D(9/20*_COS(4*_PI()/5),9/10-9/20*_SIN(4*_PI()/5))
blerf=_LINE2D(11/20*_COS(4*_PI()/5),9/10-11/20*_SIN(4*_PI()/5))
blerf=_MOVE2D(9/20*_COS(9*_PI()/10),9/10-9/20*_SIN(9*_PI()/10))
blerf=_LINE2D(11/20*_COS(9*_PI()/10),9/10-11/20*_SIN(9*_PI()/10))
blerf=_SETCOLOR(#ffffff)
blerf=_MOVE2D(0,9/10)
blerf=_LINE2D(-1/8*_COS(Vmes+_PI()/36),9/10-1/8*_SIN(Vmes+_PI()/36))
blerf=_LINE2D(-1/2*_COS(Vmes),9/10-1/2*_SIN(Vmes))
blerf=_LINE2D(-1/8*_COS(Vmes-_PI()/36),9/10-1/8*_SIN(Vmes-_PI()/36))
blerf=_LINE2D(0,9/10)
//RMPs
RPM=_TORAD(_VEL()/(1+RPR1)*270)
blerf=_SETCOLOR(#00ff00)
blerf=_MOVE2D(3/2,0)
blerf=_LINE2D(3/2,-1/4)
blerf=_LINE2D(3/2-1/4*_SIN(_PI()/10),-1/4*_COS(_PI()/10))
blerf=_LINE2D(3/2-1/4*_SIN(_PI()/5),-1/4*_COS(_PI()/5))
blerf=_LINE2D(3/2-1/4*_SIN(3*_PI()/10),-1/4*_COS(3*_PI()/10))
blerf=_LINE2D(3/2-1/4*_SIN(2*_PI()/5),-1/4*_COS(2*_PI()/5))
blerf=_LINE2D(3/2-1/4*_SIN(_PI()/2),-1/4*_COS(_PI()/2))
blerf=_LINE2D(3/2-1/4*_SIN(3*_PI()/5),-1/4*_COS(3*_PI()/5))
blerf=_LINE2D(3/2-1/4*_SIN(7*_PI()/10),-1/4*_COS(7*_PI()/10))
blerf=_LINE2D(3/2-1/4*_SIN(4*_PI()/5),-1/4*_COS(4*_PI()/5))
blerf=_LINE2D(3/2-1/4*_SIN(9*_PI()/10),-1/4*_COS(9*_PI()/10))
blerf=_LINE2D(3/2-1/4*_SIN(_PI()),-1/4*_COS(_PI()))
blerf=_LINE2D(3/2+1/4*_SIN(9*_PI()/10),-1/4*_COS(9*_PI()/10))
blerf=_LINE2D(3/2+1/4*_SIN(4*_PI()/5),-1/4*_COS(4*_PI()/5))
blerf=_SETCOLOR(#ff0000)
blerf=_LINE2D(3/2+1/4*_SIN(7*_PI()/10),-1/4*_COS(7*_PI()/10))
blerf=_LINE2D(3/2+1/4*_SIN(3*_PI()/5),-1/4*_COS(3*_PI()/5))
blerf=_LINE2D(3/2+1/4*_SIN(_PI()/2),-1/4*_COS(_PI()/2))
blerf=_LINE2D(3/2+1/4*_SIN(2*_PI()/5),-1/4*_COS(2*_PI()/5))
blerf=_LINE2D(3/2+1/4*_SIN(3*_PI()/10),-1/4*_COS(3*_PI()/10))
blerf=_LINE2D(3/2+1/4*_SIN(_PI()/5),-1/4*_COS(_PI()/5))
blerf=_LINE2D(3/2+1/4*_SIN(_PI()/10),-1/4*_COS(_PI()/10))
blerf=_LINE2D(3/2,-1/4)
BLERF=_setcolor(#ffffff)
blerf=_MOVE2D(3/2,0)
blerf=_LINE2D(3/2-1/16*_SIN(RPM+_PI()/36),-1/16*_COS(RPM+_PI()/36))
blerf=_LINE2D(3/2-1/4*_SIN(RPM),-1/4*_COS(RPM))
blerf=_LINE2D(3/2-1/16*_SIN(RPM-_PI()/36),-1/16*_COS(RPM-_PI()/36))
blerf=_LINE2D(3/2,0)
//GearBOX Display
blerf=_SETCOLOR(#00ff00)
blerf=_MOVE2D(7/8,-1/6)
blerf=_LINE2D(7/8,1)
blerf=_LINE2D(17/16,1)
blerf=_LINE2D(17/16,-1/6)
blerf=_LINE2D(7/8,-1/6)
blerf=_MOVE2D(7/8,0)
blerf=_LINE2D(17/16,0)
blerf=_MOVE2D(7/8,1/6)
blerf=_LINE2D(17/16,1/6)
blerf=_MOVE2D(7/8,1/3)
blerf=_LINE2D(17/16,1/3)
blerf=_MOVE2D(7/8,1/2)
blerf=_LINE2D(17/16,1/2)
blerf=_MOVE2D(7/8,2/3)
blerf=_LINE2D(17/16,2/3)
blerf=_MOVE2D(7/8,5/6)
blerf=_LINE2D(17/16,5/6)
blerf=_MOVE2D(57/64,-5/36)
blerf=_LINE2D(57/64,-1/36)
blerf=_LINE2D(15/16,-1/36)
blerf=_LINE2D(15/16,-1/12)
blerf=_LINe2D(57/64,-1/12)
blerf=_LINE2D(15/16,-5/36)
blerf=_MOVE2D(57/64,1/36)
blerf=_LINE2D(57/64,5/36)
blerf=_MOVE2D(57/64,7/36)
blerf=_LINE2D(57/64,11/36)
blerf=_MOVE2D(59/64,7/36)
blerf=_LINE2D(59/64,11/36)
blerf=_MOVE2D(57/64,13/36)
blerf=_LINE2D(57/64,17/36)
blerf=_MOVE2D(59/64,13/36)
blerf=_LINE2D(59/64,17/36)
blerf=_MOVE2D(61/64,13/36)
blerf=_LINE2D(61/64,17/36)
blerf=_MOVE2D(57/64,19/36)
blerf=_LINE2D(57/64,23/36)
blerf=_MOVE2D(59/64,23/36)
blerf=_LINE2D(15/16,19/36)
blerf=_LINE2D(61/64,23/36)
blerf=_MOVE2D(59/64,29/36)
blerf=_LINE2D(15/16,25/36)
blerf=_LINE2D(61/64,29/36)
blerf=_MOVE2D(57/64,35/36)
blerf=_LINE2D(58/64,31/36)
blerf=_LINE2D(59/64,35/36)
blerf=_MOVE2D(61/64,31/36)
blerf=_LINE2D(61/64,35/36)
blerf=_SETCOLOR(#ffffff)
blerf=_MOVE2D(31/32,(-1+Gear)/6+1/36)
blerf=_LINE2D(67/64,(-1+Gear)/6+1/36)
blerf=_LINE2D(67/64,(-1+Gear)/6+5/36)
blerf=_LINE2D(31/32,(-1+Gear)/6+5/36)
blerf=_LINE2D(31/32,(-1+Gear)/6+1/36)
blerf=_LINE2D(67/64,(-1+Gear)/6+5/36)
//STEERING
blerf=_SETCOLOR(#00ff00)
blerf=_MOVE2D(-1,-1/2)
blerf=_LINE2D(-1,1/2)
blerf=_MOVE2D(-11/10,1/2)
blerf=_LINE2D(-9/10,1/2)
blerf=_MOVE2D(-11/10,-1/2)
blerf=_LINE2D(-9/10,-1/2)
blerf=_MOVE2D(-11/10,0)
blerf=_LINE2D(-9/10,0)
blerf=_MOVE2D(-11/10,3/10)
blerf=_LINE2D(-9/10,3/10)
blerf=_MOVE2D(-11/10,-3/10)
blerf=_LINE2D(-9/10,-3/10)
blerf=_MOVE2D(-1,-3/5)
blerf=_LINE2D(-1,-4/5)
blerf=_MOVE2D(-11/10,-7/10)
blerf=_LINE2D(-9/10,-7/10)
blerf=_MOVE2D(-1,3/5)
blerf=_LINE2D(-1,4/5)
blerf=_MOVE2D(-11/10,7/10)
blerf=_LINE2D(-9/10,7/10)
blerf=_SETCOLOR(#ffffff)
STP=-LREAL/10
blerf=_MOVE2D(-6/5,STP-1/20)
blerf=_LINE2D(-4/5,STP-1/20)
blerf=_LINE2D(-4/5,STP+1/20)
blerf=_LINE2D(-6/5,STP+1/20)
blerf=_LINE2D(-6/5,STP-1/20)
blerf=_LINE2D(-4/5,STP+1/20)}
}
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: LAMB HDOR Mk. V
It's very, um... bouncy.
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: LAMB HDOR Mk. V
Yes, it is. I'm having fun with suspension settings. Other than that, I wanted it to be as Off-Road as it could be, thus bouncy. However, you could change the parameters SPR and DMP inside the script to let it fit your taste.
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: LAMB HDOR Mk. V
I like this little wanderer quite a bit, and would be interested in seeing a militarized version of it. My only real quibble is that I think the default steering sensitivity setting is too high- I tend to consistently lower it down to two steps from the bottom and leave it there.
Oh, right. Also that it doesn't seem to have any brakes. That's a bit of a problem.
You mention that you're using variables to control the spring and damper settings- are these a flat variable so you can easily change out the constant settings for all the wheels, or have you thought to try scripting them so that they'll bounce when needed to absorb sudden shocks, but stiffen in order to smooth out the ride when driving fast or on relatively even surfaces?
Meanwhile, I'd like to submit this as the HDOR's themesong.
Oh, right. Also that it doesn't seem to have any brakes. That's a bit of a problem.
You mention that you're using variables to control the spring and damper settings- are these a flat variable so you can easily change out the constant settings for all the wheels, or have you thought to try scripting them so that they'll bounce when needed to absorb sudden shocks, but stiffen in order to smooth out the ride when driving fast or on relatively even surfaces?
Meanwhile, I'd like to submit this as the HDOR's themesong.
Rainman- Tank
- Posts : 80
Join date : 2011-02-14
Age : 31
Location : New England, US
RigidChips :: Rigid-Chips :: Files :: Cars
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum