Heavy Scout A-1
3 posters
RigidChips :: Rigid-Chips :: Files :: Cars
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Heavy Scout A-1
Just a base for a tank.
Controls:
wasd-move
mr-look
f-lift
Controls:
wasd-move
mr-look
f-lift
- Code:
// [Lotramus Scout A-1]
Val
{
LIFT(default=180, min=20, max=180, step=10)
RUNL(default=0, min=-21000, max=20000, step=10000)
RUNR(default=0, min=-21000, max=20000, step=10000)
TT(default=0, min=-90, max=90, step=2)
TUD(default=-90, min=-180, max=-80, step=2)
}
Key
{
7:RUNR(step=1000), RUNL(step=-3000)
8:RUNL(step=-1000), RUNR(step=-1000)
9:RUNR(step=-3000), RUNL(step=1000)
12:LIFT(step=-10)
15:RUNL(step=1000), RUNR(step=1000)
}
Body
{
Core(name=g) {
S:Weight(angle=90) {
S:Frame(angle=tud, option=1) {
N:RudderF(angle=-tt, option=1) {
N:TrimF(angle=90, option=1) {
W:Weight(angle=180) { }
E:Weight(angle=-60, option=3) {
E:Weight(angle=-30, option=3, spring=0.5, damper=1) {
E:RLW(angle=120, power=RUNR) { }
W:RLW(angle=120, power=-RUNR) { }
N:Weight(angle=-30, option=3, spring=0.5, damper=0.5) {
E:RLW(angle=120, power=RUNR, option=1) { }
W:RLW(angle=120, power=-RUNR, option=1) { }
W:Frame(angle=-160, option=1) {
W:Weight(angle=-110, option=3) { }
}
S:Frame(angle=-160, option=1) {
S:Weight(angle=-110, option=3) { }
}
}
W:Frame(angle=-160, option=1) {
W:Weight(angle=-110, option=3) { }
}
N:Frame(angle=-20, option=1) {
N:TrimF(angle=90, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
E:Weight(angle=60, option=3) {
E:Weight(angle=30, option=3, spring=0.5, damper=1) {
E:RLW(angle=-120, power=RUNL) { }
N:Weight(angle=30, option=3, spring=0.5, damper=0.5) {
W:RLW(angle=-120, power=-RUNL, option=1) { }
E:RLW(angle=-120, power=RUNL, option=1) { }
W:Frame(angle=160, option=1) {
W:Weight(angle=110, option=3) { }
}
S:Frame(angle=160, option=1) {
S:Weight(angle=110, option=3) { }
}
}
W:RLW(angle=-120, power=-RUNL) { }
W:Frame(angle=160, option=1) {
W:Weight(angle=110, option=3) { }
}
N:Frame(angle=20, option=1) {
N:TrimF(angle=-90, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift, option=1) {
E:Frame(angle=-lift, option=1) {
E:Frame(angle=lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
N:Weight(angle=180) { }
S:TrimF(angle=90, option=1) {
N:Weight(angle=180) { }
W:Weight(angle=-60, option=3, spring=1000, damper=1000) {
W:Weight(angle=-30, option=3, spring=1, damper=1) {
W:RLW(angle=120, power=-RUNL) { }
E:RLW(angle=120, power=RUNL) { }
S:Weight(option=3) {
W:RLW(angle=120, power=-RUNL) { }
E:RLW(angle=120, power=RUNL) { }
S:Weight(angle=-30, option=3, spring=0.5, damper=0.5) {
W:RLW(angle=120, power=-RUNL, option=1) { }
E:RLW(angle=120, power=RUNL, option=1) { }
E:Frame(angle=-160, option=1) {
E:Weight(angle=-110, option=3) { }
}
N:Frame(angle=-160, option=1) {
N:Weight(angle=-110, option=3) { }
}
}
E:Frame(angle=-160, option=1) {
E:Weight(angle=-110, option=3) { }
}
S:TrimF(angle=90, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
E:Frame(angle=-160, option=1) {
E:Weight(angle=-110, option=3) { }
}
}
}
W:Weight(angle=60, option=3, spring=1000, damper=1000) {
W:Weight(angle=30, option=3, spring=1, damper=1) {
W:RLW(angle=-120, power=-RUNR) { }
E:RLW(angle=-120, power=RUNR) { }
S:Weight(option=3) {
S:Weight(angle=30, option=3, spring=0.5, damper=0.5) {
E:RLW(angle=-120, power=RUNR, option=1) { }
W:RLW(angle=-120, power=-RUNR, option=1) { }
E:Frame(angle=160, option=1) {
E:Weight(angle=110, option=3) { }
}
N:Frame(angle=160, option=1) {
N:Weight(angle=110, option=3) { }
}
}
W:RLW(angle=-120, power=-RUNR) { }
E:RLW(angle=-120, power=RUNR) { }
E:Frame(angle=160, option=1) {
E:Weight(angle=110, option=3) { }
}
S:TrimF(angle=-90, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift, option=1) {
W:Frame(angle=lift, option=1) {
W:Frame(angle=-lift) { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
E:Frame(angle=160, option=1) {
E:Weight(angle=110, option=3) { }
}
}
}
E:Frame(option=1) {
E:Frame(angle=90, option=1) {
W:Frame(option=1) {
W:Frame(angle=30) {
W:Frame(angle=30) { }
}
S:RLW(angle=-90, power=100000) { }
}
E:Frame(angle=30) {
E:Frame(angle=30) { }
}
S:RLW(angle=-90, power=100000) { }
}
}
}
}
}
}
}
}
Script
{if _mr()>0 {tud=(_my()-_height()/2)/5-90
tt=(_mx()-_width()/2)/5}
}
jiri.hartvich.9- Tank
- Posts : 51
Join date : 2012-08-29
Age : 68
Re: Heavy Scout A-1
This is an interesting little vehicle with a fair amount of potential, but that is WAAY an overuse of emoticons. Both unneccesary and distracting from the actual point and content of your post.
I also like making tanks, so I've worked before with tank-style per-track-engine drive systems like this. At the moment, your vehicle is very hard to control because the turn inputs quickly cause the tracks to max out in opposite directions, so you just spin wildly.
If you use a smaller step or create a second variable to affect the engine power during turning, your vehicle will be much more controllable.
I also notice that your vehicle seems to use trims in the structure, with Weight plating wrapped around 180 degrees to try and armor them. Unfortunately, this may end up being a weak point in your tank's structure- for some reason, even though weights seem thicker, putting them right over each other like that still allows the trim "inside" to be hit. Since trims only have the same health as regular chips, if you get hit there by a gun designed to fight Weight-armored tanks it might well cause your tank to get cut in half.
I also like making tanks, so I've worked before with tank-style per-track-engine drive systems like this. At the moment, your vehicle is very hard to control because the turn inputs quickly cause the tracks to max out in opposite directions, so you just spin wildly.
If you use a smaller step or create a second variable to affect the engine power during turning, your vehicle will be much more controllable.
I also notice that your vehicle seems to use trims in the structure, with Weight plating wrapped around 180 degrees to try and armor them. Unfortunately, this may end up being a weak point in your tank's structure- for some reason, even though weights seem thicker, putting them right over each other like that still allows the trim "inside" to be hit. Since trims only have the same health as regular chips, if you get hit there by a gun designed to fight Weight-armored tanks it might well cause your tank to get cut in half.
Rainman- Tank
- Posts : 80
Join date : 2011-02-14
Age : 31
Location : New England, US
Re: Heavy Scout A-1
if the weight is sloped enough so it's angle allows it to stay on the outside even with simulation jitter, it will be hit first. with my experience i'd say 5 degrees are way more than enough for all but the heaviest of designs. I use that method when creating reactive armor plating.
the vehicle itself suffers from manueverability - it's too fast to be handled correctly.
also, that gyro is giving me a headache.
the vehicle itself suffers from manueverability - it's too fast to be handled correctly.
also, that gyro is giving me a headache.
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
Re: Heavy Scout A-1
Thanks for the advice guys I'll improve it or make another.
jiri.hartvich.9- Tank
- Posts : 51
Join date : 2012-08-29
Age : 68
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