mk.10b 2.0 and 2.1
2 posters
RigidChips :: Rigid-Chips :: Files :: Cars
Page 1 of 1
mk.10b 2.0 and 2.1
its really strong
Last edited by mober on Thu Aug 30, 2012 1:14 pm; edited 1 time in total
mober- Tank
- Posts : 65
Join date : 2012-01-17
Re: mk.10b 2.0 and 2.1
- Code:
// [RCD] Mk. 10 Main Battle Tank, Anti-Armor "Demolisher" pattern 2.0
// by Rainman edited by mober
Val
{
ARM1(default=0, max=10000000, step=10000000)
ARM2(default=0, max=10000000, step=10000000)
ARM3(default=0, max=10000000, step=10000000)
BRAKE(default=0, max=2000, step=1000)
DRAG1(default=179, min=140, max=180, step=5)
DRAG2(default=179, min=140, max=180, step=5)
ENGINE1(default=0, min=-2500, max=2500, step=1000)
ENGINE2(default=0, min=-2500, max=2500, step=1000)
FLAPS(default=160, min=140, max=200, step=5)
STABILIZE(default=0, max=2)
STABILIZE2(default=20, max=20, step=2)
TURN1(default=0, max=360)
TURN2(default=120, max=360)
TURN3(default=240, max=360)
TURRETX(default=180, min=-360, max=360)
TURRETY(default=150, min=120, max=155)
}
Key
{
0:Engine1(step=300), Engine2(step=300)
1:Engine1(step=-300), Engine2(step=-300)
2:Engine1(step=-500), Engine2(step=500), Drag2(step=-10)
3:Engine1(step=500), Engine2(step=-500), Drag1(step=-10)
5:Brake(step=75), Stabilize2(step=-5)
7:Turretx(step=5)
8:Turrety(step=.25)
9:TurretX(step=-5)
10:Stabilize(step=1)
12:Turn1(step=3), Turn2(step=3), Turn3(step=3)
15:Turrety(step=-0.25)
}
Body
{
Core(color=#212121) {
N:Weight(angle=170, color=#212121) {
N:Chip(angle=-170, color=#212121) {
S:TrimF(angle=turn1, option=1) {
N:Frame(angle=18, option=1) {
N:Chip(angle=-18, color=#212121) {
N:Arm(power=arm1, option=550000, color=#212121) { }
}
}
}
S:TrimF(angle=turn2, option=1) {
N:Frame(angle=18, option=1) {
N:Chip(angle=-18, color=#212121) {
N:Arm(power=arm2, option=550000, color=#212121) { }
}
}
}
S:TrimF(angle=turn3, option=1) {
N:Frame(angle=18, option=1) {
N:Chip(angle=-18, color=#212121) {
N:Arm(power=arm3, option=550000, color=#212121) { }
}
}
}
}
}
N:Chip(angle=30, color=#212121) {
N:Chip(angle=120, color=#212121) {
E:Cowl(angle=34, color=#212121, option=4) { }
W:Cowl(angle=34, color=#212121, option=3) { }
}
E:Cowl(angle=34, color=#212121, option=3) { }
W:Cowl(angle=34, color=#212121, option=4) { }
}
S:Chip(angle=30, color=#212121) {
S:Chip(angle=120, color=#212121) {
E:Cowl(angle=34, color=#212121, option=3) { }
W:Cowl(angle=34, color=#212121, option=4) { }
}
E:Cowl(angle=34, color=#212121, option=4) { }
W:Cowl(angle=34, color=#212121, option=3) { }
}
E:Chip(angle=30, color=#212121) {
E:Chip(angle=120, color=#212121) { }
N:Arm(power=arm2, option=550000, color=#212121) { }
}
W:Chip(angle=30, color=#212121) {
W:Chip(angle=120, color=#212121) { }
N:Arm(power=arm2, option=550000, color=#212121) { }
}
S:Weight(angle=turrety, color=#212121) {
S:Chip(angle=-150, color=#212121) {
N:Rudder(angle=turretX, color=#212121) {
N:Weight(angle=90, color=#212121) { }
W:Chip(angle=90, color=#212121) { }
E:Chip(angle=90, color=#212121) { }
S:Chip(angle=90, color=#212121) { }
E:Chip(angle=140, color=#212121) {
E:Weight(angle=-140, color=#212121) {
E:Weight(angle=138, color=#212121) {
E:Weight(angle=-228, color=#212121) { }
}
E:Weight(color=#212121) {
S:Weight(angle=Drag1, color=#212121) { }
E:RLW(angle=90, effect=2, power=-Engine1,
brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine1,
brake=Brake, color=#212121) { }
N:Weight(color=#212121, spring=0.50) {
N:Chip(angle=Flaps, color=#212121)
{ }
E:RLW(angle=90, effect=2, power=-
Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine1, brake=Brake, color=#212121) { }
N:Frame(angle=-Stabilize2,
spring=0.20, color=#212121) {
E:RLW(angle=90, effect=2,
power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine1, brake=Brake, color=#212121) { }
N:Cowl(angle=180,
color=#212121) { }
}
}
S:Weight(color=#212121, spring=0.50) {
E:RLW(angle=90, effect=2, power=-
Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine1, brake=Brake, color=#212121) { }
N:Chip(angle=Flaps, color=#212121)
{ }
S:Frame(angle=-Stabilize2,
spring=0.20, color=#212121) {
E:RLW(angle=90, effect=2,
power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine1, brake=Brake, color=#212121) { }
S:Cowl(angle=180,
color=#212121) { }
}
}
}
}
}
W:Chip(angle=140, color=#212121) {
W:Weight(angle=-140, color=#212121) {
W:Weight(angle=138, color=#212121) {
W:Weight(angle=-228, color=#212121) { }
}
W:Weight(color=#212121) {
S:Weight(angle=Drag2, color=#212121) { }
E:RLW(angle=90, effect=2, power=-Engine2,
brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2,
brake=Brake, color=#212121) { }
N:Weight(color=#212121, spring=0.50) {
N:Chip(angle=Flaps, color=#212121)
{ }
E:RLW(angle=90, effect=2, power=-
Engine2, brake=Bbrake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine2, brake=Brake, color=#212121) { }
N:Frame(angle=-Stabilize2,
spring=0.20, color=#212121) {
E:RLW(angle=90, effect=2,
power=-Engine2, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine2, brake=Brake, color=#212121) { }
N:Cowl(angle=180,
color=#212121) { }
}
}
S:Weight(color=#212121, spring=0.50) {
N:Chip(angle=Flaps, color=#212121)
{ }
E:RLW(angle=90, effect=2, power=-
Engine2, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine2, brake=Brake, color=#212121) { }
S:Frame(angle=-Stabilize2,
spring=0.20, color=#212121) {
E:RLW(angle=90, effect=2,
power=-Engine2, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2,
power=Engine2, brake=Brake, color=#212121) { }
S:Cowl(angle=180,
color=#212121) { }
}
}
}
}
}
}
}
}
}
}
Script
{
print 1,"/// MBT Mk. 10 'Demolisher' ///"
print 2," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()
print 4," Vel=",_VEL()," Fuel=",_FUEL(),"
print 5," WASD controls turret, Arrow keys control chassis, F to fire, X to brake. V toggles
stabilizers."
if Stabilize=(1){
Brake=(2000)
Stabilize2=(0)}
if Stabilize=(1){print 3," Stabilizer= ON"}
if Stabilize=(2){
Stabilize=(0)}
if Stabilize=(0){print 3," Stabilizer= OFF"}
If turn1=(360){
turn1=(0)}
If turn2=(360){
turn2=(0)}
If turn3=(360){
turn3=(0)}
if turn1=(180){
arm1=(5500000)}
if turn2=(180){
arm2=(5500000)}
if turn3=(180){
arm3=(5500000)}
if turretx=(360){
turretx=(0)}
if turretx=(-360){
turretx=(0)}
if Stabilize=(1){
Brake=(2000)
Stabilize2=(0)}
if Stabilize=(2){
Stabilize=(0)}
laser = _SETCOLOR(#ff01dd)
laser = _MOVE3D(_X(gun1), _Y(gun1), _Z(gun1))
laser = _LINE3D(_X(gun1) - _ZX(gun1) * 100, _Y(gun1)
- _ZY(gun1) * 100, _Z(gun1) - _ZZ(gun1) * 100)}
Last edited by mober on Thu Aug 30, 2012 1:17 pm; edited 1 time in total
mober- Tank
- Posts : 65
Join date : 2012-01-17
Re: mk.10b 2.0 and 2.1
- Code:
// [RCD] Mk. 10 Main Battle Tank, Anti-Armor "Demolisher" pattern 2.1
// by Rainman edited by mober
Val
{
ARM1(default=0, max=10000000, step=10000000)
ARM2(default=0, max=10000000, step=10000000)
ARM3(default=0, max=10000000, step=10000000)
BRAKE(default=0, max=2000, step=1000)
DRAG1(default=179, min=140, max=180, step=5)
DRAG2(default=179, min=140, max=180, step=5)
ENGINE1(default=0, min=-2500, max=2500, step=1000)
ENGINE2(default=0, min=-2500, max=2500, step=1000)
FLAPS(default=160, min=140, max=200, step=5)
STABILIZE(default=0, max=2)
STABILIZE2(default=20, max=20, step=2)
TURN1(default=0, max=360)
TURN2(default=120, max=360)
TURN3(default=240, max=360)
TURRETX(default=180, min=-360, max=360)
TURRETY(default=150, min=120, max=155)
}
Key
{
0:Engine1(step=300), Engine2(step=300)
1:Engine1(step=-300), Engine2(step=-300)
2:Engine1(step=-500), Engine2(step=500), Drag2(step=-10)
3:Engine1(step=500), Engine2(step=-500), Drag1(step=-10)
5:Brake(step=75), Stabilize2(step=-5)
7:Turretx(step=5)
8:Turrety(step=0.25)
9:TurretX(step=-5)
10:Stabilize(step=1)
12:Turn1(step=3), Turn2(step=3), Turn3(step=3)
15:Turrety(step=-0.25)
}
Body
{
Core(color=#212121) {
N:Weight(angle=170, color=#212121) {
N:Chip(angle=-170, color=#212121) {
S:TrimF(angle=turn1, option=1) {
N:Frame(angle=18, option=1) {
N:Chip(angle=-18, color=#212121) {
N:Arm(power=arm1, option=550000, color=#212121) { }
}
}
}
S:TrimF(angle=turn2, option=1) {
N:Frame(angle=18, option=1) {
N:Chip(angle=-18, color=#212121) {
N:Arm(power=arm2, option=550000, color=#212121) { }
}
}
}
S:TrimF(angle=turn3, option=1) {
N:Frame(angle=18, option=1) {
N:Chip(angle=-18, color=#212121) {
N:Arm(power=arm3, option=550000, color=#212121) { }
}
}
}
}
}
N:Chip(angle=30, color=#212121) {
N:Chip(angle=120, color=#212121) {
E:Cowl(angle=34, color=#212121, option=4) { }
W:Cowl(angle=34, color=#212121, option=3) { }
}
E:Cowl(angle=34, color=#212121, option=3) { }
W:Cowl(angle=34, color=#212121, option=4) { }
}
S:Chip(angle=30, color=#212121) {
S:Chip(angle=120, color=#212121) {
E:Cowl(angle=34, color=#212121, option=3) { }
W:Cowl(angle=34, color=#212121, option=4) { }
}
E:Cowl(angle=34, color=#212121, option=4) { }
W:Cowl(angle=34, color=#212121, option=3) { }
}
E:Chip(angle=30, color=#212121) {
E:Chip(angle=120, color=#212121) { }
N:Arm(power=arm2, option=550000, color=#212121) { }
E:Chip(angle=-30, color=#212121) {
N:Arm(power=arm2, option=550000, color=#212121) { }
}
}
W:Chip(angle=30, color=#212121) {
W:Chip(angle=120, color=#212121) { }
N:Arm(power=arm2, option=550000, color=#212121) { }
W:Chip(angle=-30, color=#212121) {
N:Arm(power=arm2, option=550000, color=#212121) { }
}
}
S:Weight(angle=turrety, color=#212121) {
S:Chip(angle=-150, color=#212121) {
N:Rudder(angle=turretX, color=#212121) {
N:Weight(angle=90, color=#212121) { }
W:Chip(angle=90, color=#212121) { }
E:Chip(angle=90, color=#212121) { }
S:Chip(angle=90, color=#212121) { }
E:Chip(angle=140, color=#212121) {
E:Weight(angle=-140, color=#212121) {
E:Weight(angle=138, color=#212121) {
E:Weight(angle=-228, color=#212121) { }
}
E:Weight(color=#212121) {
S:Weight(angle=Drag1, color=#212121) { }
E:RLW(angle=90, effect=2, power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine1, brake=Brake, color=#212121) { }
N:Weight(color=#212121, spring=0.50) {
N:Chip(angle=Flaps, color=#212121) { }
E:RLW(angle=90, effect=2, power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine1, brake=Brake, color=#212121) { }
N:Frame(angle=-Stabilize2, spring=0.20, color=#212121) {
N:Chip() {
S:Weight() {
E:RLW(angle=90, effect=2, power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
}
E:RLW(angle=90, effect=2, power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
}
}
}
S:Weight(color=#212121, spring=0.50) {
E:RLW(angle=90, effect=2, power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine1, brake=Brake, color=#212121) { }
N:Chip(angle=Flaps, color=#212121) { }
S:Frame(angle=-Stabilize2, spring=0.20, color=#212121) {
E:RLW(angle=90, effect=2, power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine1, brake=Brake, color=#212121) { }
S:Cowl(angle=180, color=#212121) { }
}
}
}
}
}
W:Chip(angle=140, color=#212121) {
W:Weight(angle=-140, color=#212121) {
W:Weight(angle=138, color=#212121) {
W:Weight(angle=-228, color=#212121) { }
}
W:Weight(color=#212121) {
S:Weight(angle=Drag2, color=#212121) { }
E:RLW(angle=90, effect=2, power=-Engine2, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
N:Weight(color=#212121, spring=0.50) {
N:Chip(angle=Flaps, color=#212121) { }
E:RLW(angle=90, effect=2, power=-Engine2, brake=Bbrake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
N:Frame(angle=-Stabilize2, spring=0.20, color=#212121) {
E:RLW(angle=90, effect=2, power=-Engine2, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
N:Chip() {
S:Weight() { }
E:RLW(angle=90, effect=2, power=-Engine1, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
}
}
}
S:Weight(color=#212121, spring=0.50) {
N:Chip(angle=Flaps, color=#212121) { }
E:RLW(angle=90, effect=2, power=-Engine2, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
S:Frame(angle=-Stabilize2, spring=0.20, color=#212121) {
E:RLW(angle=90, effect=2, power=-Engine2, brake=Brake, color=#212121) { }
W:RLW(angle=90, effect=2, power=Engine2, brake=Brake, color=#212121) { }
S:Cowl(angle=180, color=#212121) { }
}
}
}
}
}
}
}
}
}
}
Script
{
print 1,"/// MBT Mk. 10 'Demolisher' ///"
print 2," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT()
print 4," Vel=",_VEL()," Fuel=",_FUEL(),"
print 5," WASD controls turret, Arrow keys control chassis, F to fire, X to brake. V toggles stabilizers."
if Stabilize=(1){
Brake=(2000)
Stabilize2=(0)}
if Stabilize=(1){print 3," Stabilizer= ON"}
if Stabilize=(2){
Stabilize=(0)}
if Stabilize=(0){print 3," Stabilizer= OFF"}
If turn1=(360){
turn1=(0)}
If turn2=(360){
turn2=(0)}
If turn3=(360){
turn3=(0)}
if turn1=(180){
arm1=(5500000)}
if turn2=(180){
arm2=(5500000)}
if turn3=(180){
arm3=(5500000)}
if turretx=(360){
turretx=(0)}
if turretx=(-360){
turretx=(0)}
if Stabilize=(1){
Brake=(2000)
Stabilize2=(0)}
if Stabilize=(2){
Stabilize=(0)}
laser = _SETCOLOR(#ff01dd)
laser = _MOVE3D(_X(gun1), _Y(gun1), _Z(gun1))
laser = _LINE3D(_X(gun1) - _ZX(gun1) * 100, _Y(gun1)
- _ZY(gun1) * 100, _Z(gun1) - _ZZ(gun1) * 100)}
Mod edit: fixed your code box.
mober- Tank
- Posts : 65
Join date : 2012-01-17
Re: mk.10b 2.0 and 2.1
Its a good tank its light and its agile.. I modified it a bit for fun and put it on: pastebin.com/KukrvnNw
jiri.hartvich.9- Tank
- Posts : 51
Join date : 2012-08-29
Age : 68
RigidChips :: Rigid-Chips :: Files :: Cars
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum