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Size Limit?

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Size Limit? Empty Size Limit?

Post by Maurice Thu Feb 09, 2012 2:44 pm

I have recently found out that there is a size limit to Rigidchips. But I do not know what it is based on. Is it by chip, or by physical dimensions?
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Post by MrSparks Thu Feb 09, 2012 4:58 pm

I wrote a scenario to test this. After ~15 minutes the model consisted of a 450 chip high pole and I was getting ~4 seconds per frame. So the limit, and I'm sure there is one, is either higher than that or is not tripped by scenarios. Or maybe scenarios have a separate, higher limit.

Code:
function OnInit()
   _ADDCHIP(0,"CHIP","N",-90)
   chipp=1
end

function OnReset()
   _ADDCHIP(0,"CHIP","N",-90)
   chipp=1
end

function OnFrame()
   _ADDCHIP(chipp,"CHIP","N")
   chipp=chipp+1
   out(1,chipp)
end

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Post by Maurice Fri Feb 10, 2012 2:37 pm

It is higher than 450, because I have a model with 505 chips and it loads just fine. But, I tried adding a few things to it and it stopped working. So I'm thinking that the limit is between 525 and 550. I just wanted to know and exact number, if there is one.
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Post by MrSparks Fri Feb 10, 2012 2:53 pm

If it's in the 500s, I'd suspect 512. Powers of 2 and all.

A bit off topic, but what do you have that has that many chips?

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Post by Maurice Sat Feb 11, 2012 11:52 am

A REALLY big paddleboat.
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Post by JosefYurnov99 Sun Feb 12, 2012 12:04 pm

I'm not so sure that the amount of chips is the problem. I belive the game refuses to load anything that's too large (I don't know the exact limit.) And Maurice how many chips (cowls and all) was your "Pillar of Autumn"? Was it more than 512?
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Post by Maurice Wed Feb 15, 2012 4:44 pm

Yes. The Pillar of Autumn was a whopping 916 chips. Very Happy
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