REQUEST: Cop car
5 posters
RigidChips :: Rigid-Chips :: Files :: Cars
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REQUEST: Cop car
I have been useing this sites alot, and i thought, I need a co car one that can shoot and has real working lights! I also would like maybe a S.W.A.T car aswell, i hope someone will make this for me.
kingjohn11- Car
- Posts : 5
Join date : 2011-12-10
Re: REQUEST: Cop car
I'll see what I can do about a S.W.A.T. truck.
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: REQUEST: Cop car
Here it is! It kind of looks more like an evil delivery van, but it was the best I could do in a day.
Arrow keys are steering, Z-X are the hood, C-V are the back door, and A is the brake.
Arrow keys are steering, Z-X are the hood, C-V are the back door, and A is the brake.
- Code:
Val
{
BRAKE(default=0, max=50, step=50)
DOOR(default=0, max=120)
ENGINE(default=0, min=-2500, max=2500, step=2500)
HANDLE(default=180, min=160, max=200, step=5)
HOOD(default=0, min=-50, max=0)
}
Key
{
0:Engine(step=-500)
1:Engine(step=500)
2:Handle(step=-2)
3:Handle(step=2)
4:Hood(step=-5)
5:Hood(step=5)
6:Door(step=5)
7:Brake(step=5)
10:Door(step=-5)
}
Body
{
Core() {
E:Frame(option=1) {
S:Frame(angle=60, option=1) {
S:Chip(angle=-60) {
S:Frame(option=1) {
E:Frame(angle=-5, spring=.15, damper=.5) {
E:RLW(angle=95, power=-Engine, brake=Brake, effect=2) { }
}
W:Frame(angle=-5, spring=.15, damper=.5) {
W:RLW(angle=95, power=Engine, brake=Brake, effect=2) { }
}
S:Frame(angle=-30, option=1) {
S:Frame(angle=120, option=1) {
W:TrimF(angle=5, option=1) {
N:Cowl(angle=180, color=#FF0000) { }
}
E:TrimF(angle=-5, option=1) {
N:Cowl(angle=180, color=#FF0000) { }
}
}
}
}
N:Trim(angle=90) {
S:Chip(angle=40) { }
S:Chip(angle=-40) { }
}
N:Chip() {
S:Cowl(angle=-30, color=#0D0D0D) {
S:Cowl(angle=30, effect=#F000) {
S:Cowl(effect=#F000) {
S:Cowl(angle=90, color=#0D0D0D) {
E:Cowl(color=#0D0D0D) { }
}
E:Cowl(effect=#F000) {
E:Cowl(angle=90, option=3, color=#0D0D0D) { }
N:Cowl(effect=#F000) {
S:Cowl(angle=45, color=#0D0D0D) { }
}
}
W:Cowl(effect=#F000) {
S:Cowl(angle=90, color=#0D0D0D) { }
W:Cowl(angle=90, option=4, color=#0D0D0D) { }
}
}
E:Cowl(color=#0D0D0D) {
E:Cowl(angle=120, color=#0D0D0D) {
S:Cowl(color=#0D0D0D) {
E:Cowl(angle=60, color=#0D0D0D) { }
}
E:Cowl(angle=60, color=#0D0D0D) { }
}
W:Cowl(angle=90, color=#0D0D0D) {
S:Cowl(option=3, color=#0D0D0D) { }
}
}
N:Cowl(color=#0D0D0D) {
E:Cowl(color=#0D0D0D) {
E:Cowl(angle=90, color=#0D0D0D) {
S:Cowl(angle=90, color=#0D0D0D) {
S:Cowl(color=#0D0D0D) { }
}
}
}
W:Cowl(color=#0D0D0D) {
W:Cowl(angle=90, color=#0D0D0D) {
S:Cowl(angle=90, color=#0D0D0D) { }
}
}
N:Cowl(effect=#f000) {
N:Cowl(color=#0D0D0D) {
N:Cowl(effect=#f000) {
E:Cowl(effect=#f000) {
E:Cowl(angle=120, color=#0D0D0D) {
S:Cowl(color=#0D0D0D) {
E:Cowl(angle=60, color=#0D0D0D) { }
}
E:Cowl(angle=60, color=#0D0D0D) {
N:Cowl(angle=-80, effect=#F000) {
N:Cowl(angle=160, effect=#F000) {
N:Cowl(angle=100, color=#0D0D0D) {
W:Cowl(angle=-60, color=#0D0D0D) { }
}
}
}
}
}
S:Cowl(angle=45, color=#0D0D0D) { }
}
W:Cowl(effect=#f000) {
S:Cowl(angle=45, color=#0D0D0D) { }
W:Cowl(angle=120, color=#0D0D0D) {
S:Cowl(color=#0D0D0D) {
W:Cowl(angle=60, color=#0D0D0D) { }
}
W:Cowl(angle=60, color=#0D0D0D) {
N:Cowl(angle=-80, effect=#F000) {
N:Cowl(angle=160, effect=#F000) {
N:Cowl(angle=100, color=#0D0D0D) {
E:Cowl(angle=-60, color=#0D0D0D) { }
}
}
}
}
}
}
S:Cowl(angle=100, effect=#F000) {
S:Cowl(angle=160, effect=#F000) {
S:Cowl(angle=-80, effect=#F000) {
S:Cowl(angle=-90, color=#0D0D0D) {
E:Cowl(effect=#F000) {
E:Cowl(angle=180, option=3, color=#0D0D0D) { }
E:Cowl(angle=-90, option=4, color=#0D0D0D) { }
}
W:Cowl(effect=#F000) {
W:Cowl(angle=180, option=4, color=#0D0D0D) { }
W:Cowl(angle=-90, option=3, color=#0D0D0D) { }
}
E:Cowl(angle=-1, effect=#5000) { }
W:Cowl(angle=-1, effect=#5000) { }
E:Cowl(option=3, color=#0D0D0D) { }
W:Cowl(option=4, color=#0D0D0D) { }
}
E:Cowl(effect=#F000) {
S:Cowl(angle=-100, color=#FFFF00) { }
}
W:Cowl(effect=#F000) {
S:Cowl(angle=-100, color=#FFFF00) { }
}
}
}
}
}
E:Cowl(color=#0D0D0D) {
E:Cowl(angle=90, option=3, color=#0D0D0D) { }
}
W:Cowl(color=#0D0D0D) {
W:Cowl(angle=90, option=4, color=#0D0D0D) { }
}
N:Cowl(angle=-135, effect=#5000) {
N:Cowl(angle=-45, color=#0D0D0D) {
E:Cowl(color=#0D0D0D) {
S:Cowl(angle=-45, effect=#5000) { }
E:Cowl(angle=-91, option=1) {
S:Cowl(option=4, effect=#5000) { }
}
E:Cowl(angle=-91, effect=#5000) { }
N:Cowl(angle=-90, color=#0D0D0D) { }
}
W:Cowl(color=#0D0D0D) {
S:Cowl(angle=-45, effect=#5000) { }
W:Cowl(angle=-91, option=1) {
S:Cowl(option=3, effect=#5000) { }
}
W:Cowl(angle=-91, effect=#5000) { }
N:Cowl(angle=-90, color=#0D0D0D) { }
}
N:Cowl(angle=45, color=#0D0D0D) {
N:Cowl(angle=-45) {
S:Cowl(color=#0D0D0D) {
S:Cowl(angle=-90, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) { }
E:Cowl(color=#0D0D0D) { }
}
E:Cowl(color=#0D0D0D) {
N:Cowl(color=#0D0D0D) {
E:Cowl(angle=-90, color=#0D0D0D) {
E:Cowl(color=#0D0D0D) { }
E:Cowl(angle=179.5, option=5) { }
E:Cowl(angle=178.5, option=4, color=#FF0000) { }
E:Cowl(angle=179, option=3, color=#0000FF) { }
}
}
E:Cowl(angle=-90, color=#0D0D0D) {
E:Cowl(color=#0D0D0D) { }
}
}
}
N:Cowl(color=#0D0D0D) {
N:Cowl(color=#0D0D0D) {
W:Cowl(color=#0D0D0D) {
S:Cowl(color=#0D0D0D) {
W:Cowl(angle=-90, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) { }
}
}
W:Cowl(angle=-90, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) {
W:Cowl(angle=-90, color=#0D0D0D) { }
N:Cowl(angle=-90, color=#0D0D0D) { }
}
N:Cowl(angle=-90, color=#0D0D0D) {
N:Cowl(angle=Door, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) { }
}
}
}
}
}
E:Cowl(color=#0D0D0D) {
N:Cowl(color=#0D0D0D) {
E:Cowl(angle=-90, color=#0D0D0D) {
E:Cowl(color=#0D0D0D) {
E:Cowl(angle=-90, color=#0D0D0D) {
E:Cowl(color=#0D0D0D) { }
}
N:Cowl(angle=-90, color=#0D0D0D) { }
}
N:Cowl(angle=-90, color=#0D0D0D) { }
}
}
E:Cowl(angle=-90, color=#0D0D0D) {
E:Cowl(color=#0D0D0D) { }
}
}
}
W:Cowl(color=#0D0D0D) {
S:Cowl(color=#0D0D0D) {
W:Cowl(angle=-90, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) { }
}
}
W:Cowl(angle=-90, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) { }
W:Cowl(angle=179.5, option=5) { }
W:Cowl(angle=178.5, option=4, color=#FF0000) { }
W:Cowl(angle=179, option=3, color=#0000FF) { }
}
}
}
}
S:Cowl(angle=-45, option=1) { }
N:Cowl(angle=-90, effect=#8000) { }
}
}
N:Cowl(angle=Hood, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) { }
E:Cowl(color=#0D0D0D) { }
S:Cowl(angle=100) {
S:Cowl(angle=160, effect=#F000) {
S:Cowl(angle=-80, color=#0D0D0D) {
W:Cowl(color=#0D0D0D) { }
E:Cowl(color=#0D0D0D) { }
}
}
}
}
}
W:Cowl(effect=#F000) {
W:Cowl(angle=90, color=#0D0D0D) { }
S:Cowl(angle=90, color=#804000) {
S:Cowl(angle=90, color=#804000) { }
}
N:Cowl(angle=120, option=2, color=#0D0D0D) { }
N:Cowl(angle=90, color=#0D0D0D) { }
}
E:Cowl(effect=#f000) {
E:Cowl(angle=90, color=#0D0D0D) { }
S:Cowl(angle=90, color=#804000) {
S:Cowl(angle=90, color=#804000) {
S:Cowl(angle=90, color=#0D0D0D) { }
}
}
}
S:Cowl(angle=90, color=#804000) {
S:Cowl(angle=90, color=#804000) {
S:Cowl(angle=90, color=#0D0D0D) { }
}
}
}
}
W:Cowl(effect=#F000) {
W:Cowl(angle=120, color=#0D0D0D) {
S:Cowl(color=#0D0D0D) {
W:Cowl(angle=60, color=#0D0D0D) { }
}
W:Cowl(angle=60, color=#0D0D0D) { }
}
S:Cowl(angle=45, color=#0D0D0D) {
N:Cowl(angle=45, color=#0D0D0D) {
E:Cowl(angle=90, color=#0D0D0D) {
S:Cowl(option=4, color=#0D0D0D) { }
}
}
}
}
}
}
N:Cowl(angle=31, option=1) {
N:Cowl(angle=-31, color=#808080) {
W:Cowl(angle=-90, color=#808080) {
N:Cowl(angle=-90, color=#808080) {
W:Cowl(angle=-90, color=#808080) { }
W:Cowl(angle=179, option=2, color=#808080) { }
W:Cowl(angle=179, option=2, color=#0D0D0D) { }
W:Cowl(angle=-89.5, option=2, color=#808080, effect=#05FB) { }
}
}
E:Cowl(angle=-90, color=#808080) { }
S:Cowl(angle=-90, color=#808080) { }
}
}
N:Chip() {
N:Frame() {
W:RudderF(angle=Handle) {
E:Frame(angle=-5, spring=.15, damper=.5) {
E:RLW(angle=95, power=Engine, brake=Brake, effect=2) { }
}
}
N:Frame(angle=-150) {
N:Frame(angle=150, option=1) {
N:Frame(angle=90, option=1) {
E:TrimF(angle=-5, option=1) { }
W:TrimF(angle=5, option=1) { }
}
}
}
E:RudderF(angle=Handle) {
W:Frame(angle=-5, spring=.15, damper=.5) {
W:RLW(angle=95, power=-Engine, brake=Brake, effect=2) { }
}
}
}
N:TrimF(angle=45) {
W:Cowl(angle=-135, color=#FF0000) {
W:Cowl(angle=-150, color=#FF0000) {
W:Cowl(angle=190, color=#FF0000) {
W:Cowl(angle=-150, color=#FF0000) { }
}
W:Cowl(angle=170, color=#FF0000) {
W:Cowl(angle=-150, color=#FF0000) { }
W:Cowl(angle=145, color=#FF0000) { }
}
}
N:Cowl(angle=-150, color=#808080) { }
W:Cowl(angle=-120, color=#FF0000) { }
}
}
N:TrimF(angle=-45) {
E:Cowl(angle=-135, color=#FF0000) {
E:Cowl(angle=-150, color=#FF0000) {
E:Cowl(angle=190, color=#FF0000) {
E:Cowl(angle=-150, color=#FF0000) { }
}
E:Cowl(angle=170, color=#FF0000) {
E:Cowl(angle=-150, color=#FF0000) { }
E:Cowl(angle=145, color=#FF0000) { }
}
}
N:Cowl(angle=-150, color=#808080) { }
E:Cowl(angle=-120, color=#FF0000) { }
}
}
}
}
}
}
E:Chip() { }
}
}
}
Script
{
}
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: REQUEST: Cop car
Thank you so much! The SWAT car is rly great! But theres a flaw, It need working lights, and if possable, a passenger in the back. But mainly working lights. and maybe you can try to make it look like a real SWAT Truck?
kingjohn11- Car
- Posts : 5
Join date : 2011-12-10
Re: REQUEST: Cop car
hi king john
Last edited by mober on Sun Sep 16, 2012 3:33 pm; edited 1 time in total
mober- Tank
- Posts : 65
Join date : 2012-01-17
Re: REQUEST: Cop car
mober wrote:Me know hoo you are do you know me
Thats not creepy at all?? O.o
kingjohn11- Car
- Posts : 5
Join date : 2011-12-10
mober- Tank
- Posts : 65
Join date : 2012-01-17
Re: REQUEST: Cop car
Yeah, about the lights... They were in the original design, but I coudn't get them to flash.
And what exactly do you mean by passenger?
And what exactly do you mean by passenger?
Last edited by Maurice on Sat Jan 28, 2012 12:58 pm; edited 1 time in total (Reason for editing : Original text made me feel like a jerk...)
Maurice- Hover
- Posts : 153
Join date : 2011-10-07
Age : 28
Location : The early 1970's
Re: REQUEST: Cop car
The following is the Morzey 2 Vigili Urbani, a small police car with flashing lights and a 4-speed gearbox.
It is not fast, because I had in mind the '70 compact used by Italian City Police Forces.
It is not fast, because I had in mind the '70 compact used by Italian City Police Forces.
- Code:
Val
{
Brake(default=0,min=0,max=380,step=380)
HBrake(default=0,min=0,max=500,step=500)
Handle(default=0,min=-45,max=45,step=5)
Engine(default=0,min=-8000,max=8000,step=2500)
Flout(default=0,min=0,max=8000,step=2500)
Smoke(default=1,min=1,max=3, step=1)
Exhaust(default=0, min=0, max=100, step=100)
Gear(default=0, min=0, max=4, step=0)
Stop(default=32, min=28, max=32, step=15)
ABESSE(default=0, min=0, max=1)
Vpar(default=0)
Eff2(default=#a000)
Eff1(default=#0000)
E1(default=#a000)
E2(default=#a000)
E3(default=#a000)
E4(default=#a000)
Ccontr(default=0)
Syren(default=0)
Timer(default=0, max=20, step=20)
}
Key
{
0:Flout(step=500)
2:Handle(step=-2)
3:Handle(step=2)
7:Brake(step=70),HBrake(step=80),Stop(step=-15)
9:HBrake(step=100)
}
Body {
Core(color=#000000){
E:Cowl(angle=-90, color=#004070){}
W:Cowl(angle=-90, color=#004070){}
E:Cowl(color=#000000){E:Cowl(angle=-90, color=#004070){}}
W:Cowl(color=#000000){W:Cowl(angle=-90, color=#004070){}}
S:Cowl(color=#000000){}
S:Cowl(angle=-90, option=1){S:Cowl(angle=-90){
E:Cowl(){S:Cowl(angle=-90, color=#004070){}S:Cowl(angle=-88, option=2, color=#ffff00){}}
W:Cowl(){S:Cowl(angle=-90, color=#004070){}S:Cowl(angle=-88, option=2, color=#ffff00){}}}
S:Cowl(angle=90){
S:Cowl(angle=45){E:Cowl(){}W:Cowl(){}}
S:Cowl(angle=-45, effect=#a000){E:Cowl(effect=#a000){}W:Cowl(effect=#a000){}}
E:Cowl(){E:Cowl(angle=100, option=5, color=#004070){}}
W:Cowl(){W:Cowl(angle=100, option=5, color=#004070){}}}}
S:Frame(option=1){
E:Trim(angle=-7, color=#000000){}
W:Trim(angle=7, color=#000000){}
E:Frame(angle=10, option=1){E:Frame(angle=-10, option=1){
W:RudderF(angle=Handle, option=1){E:Wheel(angle=-90, power=-Engine, brake=Brake){}}}}
W:Frame(angle=10, option=1){W:Frame(angle=-10, option=1){
E:RudderF(angle=Handle, option=1){W:Wheel(angle=-90, power=Engine, brake=Brake){}}}}
S:Weight(option=3, color=#000000){
S:Cowl(angle=-90, effect=#ffff){S:Cowl(effect=#ffff){
S:Cowl(angle=90){
E:Cowl(){
N:Cowl(angle=-120, option=5, color=#aa0000, effect=E1){}
S:Cowl(angle=-120, option=5, color=#aa0000, effect=E3){}
E:Cowl(angle=-120, option=5, color=#aa0000, effect=E2){}
W:Cowl(angle=-120, option=5, color=#aa0000, effect=E4){}}
W:Cowl(){
N:Cowl(angle=-120, option=5, color=#0000aa, effect=E1){}
S:Cowl(angle=-120, option=5, color=#0000aa, effect=E3){}
E:Cowl(angle=-120, option=5, color=#0000aa, effect=E4){}
W:Cowl(angle=-120, option=5, color=#0000aa, effect=E2){}}
S:Cowl(){E:Cowl(){}W:Cowl(){}}}
S:Cowl(angle=-134, effect=#a000){E:Cowl(effect=#a000){}W:Cowl(effect=#a000){}}}}
S:Cowl(color=#000000){}
E:Cowl(color=#000000){E:Cowl(angle=-90, color=#004070){E:Cowl(option=3, effect=#a000){}}}
W:Cowl(color=#000000){W:Cowl(angle=-90, color=#004070){W:Cowl(option=4, effect=#a000){}}}
S:Frame(option=1){
S:Cowl(color=#000000){}
E:Cowl(color=#000000){E:Cowl(angle=-90, color=#004070){E:Cowl(effect=#a000){}}}
W:Cowl(color=#000000){W:Cowl(angle=-90, color=#004070){W:Cowl(effect=#a000){}}}
S:Frame(option=1){
S:Cowl(angle=-90){E:Cowl(){}W:Cowl(){}
S:Cowl(effect=#a000){
E:Cowl(effect=#a000){E:Cowl(angle=-90, effect=#a000){N:Cowl(angle=-10, option=5, color=#004070){}}}
W:Cowl(effect=#a000){W:Cowl(angle=-90, effect=#a000){N:Cowl(angle=-10, option=5, color=#004070){}}}}
S:Cowl(angle=90){
E:Cowl(){S:Cowl(angle=30, color=#800000){}S:Cowl(angle=Stop, option=2, color=#ff0000){}
E:Cowl(angle=90, color=#004070){S:Cowl(angle=5, option=5, color=#004070){}}}
W:Cowl(){S:Cowl(angle=30, color=#800000){}S:Cowl(angle=Stop, option=2, color=#ff0000){}
W:Cowl(angle=90, color=#004070){S:Cowl(angle=5, option=5, color=#004070){}}}
S:Cowl(angle=30){}}}
S:Cowl(color=#000000){
E:Cowl(color=#000000){S:Cowl(angle=-30){}}
W:Cowl(color=#000000){S:Cowl(angle=-30){}}
S:Cowl(angle=-30){}}
E:Frame(angle=10, option=1){E:Wheel(angle=-100, brake=HBrake){}}
W:Frame(angle=10, option=1){W:Wheel(angle=-100, brake=HBrake){}}
E:Trim(angle=-10, color=#000000){}
W:Trim(angle=10, color=#000000){}
S:Frame(option=1){
E:Frame(option=1){E:Chip(angle=-95){}}
W:Frame(option=1){W:Chip(angle=-95){}}}
}}}}
}}
Script
{
print 1,"Weight: ",_WEIGHT()," kg"
print 2,"Fuel: ", _FUEL(),", Fuel LVL: ",_FUEL()/330000," %"
print 3,"Speed: ",_VEL()*3600/1000," km/h"
print 6,"POWER: ",_ABS(Engine)/80," %"
print 9,"Lap @ Tukuba: _'__''__"
print 10,"Lap @ Lake Circuit: _'__''__"
Syren=_MOD(Syren+_KEYDOWN(16),2)
if Syren>(0){
Timer=Timer+1
print 12,"CHASE!!!"}
if Syren=(0){
E1=Eff2
E2=Eff2
E3=Eff2
E4=Eff2
print 12,"LOITER"}
if Timer<(5) & Syren>(0){
E1=Eff1
E2=Eff2
E3=Eff2
E4=Eff2}
if Timer>(5) & Timer<(10) & Syren>(0){
E1=Eff2
E2=Eff1
E3=Eff2
E4=Eff2}
if Timer>(10) & Timer<(15) & Syren>(0){
E1=Eff2
E2=Eff2
E3=Eff1
E4=Eff2}
if Timer>(15) & Timer<(20) & Syren>(0){
E1=Eff2
E2=Eff2
E3=Eff2
E4=Eff1}
if Timer>(20) & Syren>(0){
Timer=0}
ABESSE=_MOD(ABESSE+_KEYDOWN(13),2)
if ABESSE=(1){
print 4,"ABS ON"}
if ABESSE=(1) & Brake>130 & HBrake>70{
Brake=0
HBrake=0}
if _ABS(Engine)>(0){
Exhaust=100}
if _ABS(Engine)=(0){
Exhaust=0}
if _KEYDOWN(4)>(0){
Gear=0}
if _KEYDOWN(5)>(0){
Gear=1}
if _KEYDOWN(8)>(0){
Gear=2}
if _KEYDOWN(15)>(0){
Gear=3}
if _KEYDOWN(14)>(0){
Gear=4}
if Gear=(0){
print 7,"1st GEAR"
Smoke=1
Engine=Flout/(1+(_POW(5-_VEL(),2))/150)}
if Gear=(1){
print 7,"2nd GEAR"
Smoke=2
Engine=Flout*11/10/(1+(_POW(15-_VEL(),2))/70)}
if Gear=(2){
print 7,"3rd GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(25-_VEL(),2))/220)}
if Gear=(3){
print 7,"4th GEAR"
Smoke=2
Engine=Flout*15/10/(1+(_POW(45-_VEL(),2))/220)}
if Gear=(4){
print 7,"REVERSE"
Smoke=1
Engine=-Flout/(1+(_POW(5-_VEL(),2))/150)}
if _VEL()>(13) & Gear=0{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(20) & Gear=1{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(37) & Gear=2{
print 8,"|______________________________________________________________UP! UP! UP! UP!"}
if _VEL()<(35) & Gear=3{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(19) & Gear=2{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(12) & Gear=1{
print 8,"|______________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
CContr=_MOD(CContr+_KEYDOWN(6),2)
if CContr=(0){
Vpar=_VEL()
print 11,"Cruise Control OFF"}
if CContr=(1){
print 11,"Cruise Control ON"}
if CContr=(1) & _VEL()<(Vpar-1){
Flout=Flout+10}
if CContr=(1) & _VEL()>(Vpar+1/2){
Brake=Brake+1
HBrake=HBrake+1}
}
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: REQUEST: Cop car
king john and I went to school together and we were in the same class and were best frends and I cant beleve he didnt recodnise the name mober
mober- Tank
- Posts : 65
Join date : 2012-01-17
RigidChips :: Rigid-Chips :: Files :: Cars
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