duck :)
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duck :)
my friend said to mess with the robot and this happend
Q makes the 4 guns fire simotaniously
Z makes the feet curve up
X makes the feet curve down
UP arrow makes the jets go (pointed up wards)
DOWN arrow makes the jets go
the side arrows lift the legs (arrow lifts the oppist leg)
SOOO hope i didnt mess that up plz rply
Q makes the 4 guns fire simotaniously
Z makes the feet curve up
X makes the feet curve down
UP arrow makes the jets go (pointed up wards)
DOWN arrow makes the jets go
the side arrows lift the legs (arrow lifts the oppist leg)
- Code:
//duck
Val {
A(default=-50,min=-270,max=180,step=0)
B(default=5,min=-180,max=90,step=180)
C(default=10,min=0,max=90,step=45)
C1(default=20,min=0,max=900,step=45)
C2(default=110,min=0,max=900,step=45)
D(default=10,min=0,max=90,step=45)
D1(default=20,min=0,max=900,step=45)
D2(default=110,min=0,max=900,step=45)
JET(default=0,min=-25000,max=25000,step=55555)
Hydrogen(default=5,min=-5,max=250000,step=200)
TRIG(default=0,max=100000,step=10000)
Steering(default=0,min=-45,max=45,step=100)
}
Key {
0:JET(step=55555)
1:JET(step=-55555)
2:C(step=5)
3:D(step=5)
4:Steering(step=100)
5:Steering(step=-100)
14:Trig(step=100000)
}
Body {
Core(color=#ff00){
S:Arm(angle=90,power=TRIG,option=20000,color=#FF8000){
}
S:Rudder(angle=0,color=ff000){
S:Arm(angle=-90,power=TRIG,option=20000,color=FF800){
}
E:Rudder(angle=0,color=ff000){
S:Weight(angle=C,spring=0.1,damper=0.1){
S:Weight(angle=-C1,spring=0.3,damper=0.2){
S:Frame(angle=C2,spring=0.3,damper=0.2,color=#FF8000){
S:Frame(angle=steering,spring=0.8,damper=0.1,color=#FF8000){
S:Jet(angle=0,power=JET,color=#FF8000){
S:Arm(power=TRIG,color=#FF8000,option=20000){
}
}
}
}
}
}
}
W:Rudder(angle=0,color=ff000){
S:Weight(angle=D,spring=0.1,damper=0.1){
S:Weight(angle=-D1,spring=0.3,damper=0.2){
S:Frame(angle=c2,spring=0.3,damper=0.1,color=#FF8000){
S:Frame(angle=steering,spring=0.8,damper=0.1,color=#FF8000){
S:Jet(angle=0,power=JET,color=#FF8000){
S:Arm(power=TRIG,color=#FF8000,option=20000){
}
}
}
}
}
}
}
}
}
}
}
}
Script
{
print 0,"I am duck."
A=_ax(0)*180/_pi()*1.5-50
B=_ax(0)*180/_pi()*0.5
C1=C*2
C2=90+C
D1=D*2
D2=90+D
}
SOOO hope i didnt mess that up plz rply
Last edited by bwansy on Thu Oct 27, 2011 6:39 pm; edited 1 time in total (Reason for editing : Fixed code box)
bradlyswaen- Car
- Posts : 12
Join date : 2011-10-20
Re: duck :)
Ahhh! meta-code the code box syntax!
- Code:
[code]
insert model stuff here [/code]
RA2lover- Walker
- Posts : 382
Join date : 2010-10-11
Age : 29
Location : Brazil
Re: duck :)
Timothy Ashtön wrote:Ahhh! Code box it! [code] -text- [#code] (replace the # with / )
did i mess it up?
bradlyswaen- Car
- Posts : 12
Join date : 2011-10-20
Re: duck :)
thank you and how do i aviode making this mistake agin?
bradlyswaen- Car
- Posts : 12
Join date : 2011-10-20
Re: duck :)
- Code:
// [RCD]
Val
{
D(default=0, max=50, step=10)
D2(default=0, max=30, step=10)
DOWN(default=0, min=-100, max=1000)
DOWN2(default=0, max=1000)
FEET(default=0, min=-1000, max=1000)
FEET2(default=0, min=-1000, max=1000)
S(default=0, min=-100, max=1000)
UP(default=0, min=-1000, max=1000)
UP2(default=0, min=-1000, max=1000)
W(default=0, min=-100000000000, max=10000000000)
X (default=0)
}
Key
{
0:w(step=-13000), d(step=5), d2(step=5)
}
Body
{
Core() {
W:Chip() {
S:Frame(angle=up2) {
S:Frame(angle=30) {
S:Frame(angle=down2) {
S:RudderF(angle=-s) {
S:Weight(angle=-FEET2) {
N:Weight() {
E:Weight() { }
N:Weight() { }
W:Weight() { }
}
}
}
}
}
}
}
E:Chip() {
S:Frame(angle=up) {
S:Frame(angle=30) {
S:Frame(angle=down) {
S:RudderF(angle=-s) {
S:Weight(angle=-FEET) {
N:Weight() {
W:Weight() { }
N:Weight() { }
E:Weight() { }
}
}
}
}
}
}
}
}
}
Script
{X=X+w
s = 10 *_SIN(X)
up = 30 *_SIN(-X) +30
down = 30 *_COS(-X) +50
up2 =30 *-_SIN(-X) +30
down2 = 30 *-_COS(-X) +50
feet = up +down +30
feet2 = up2 + down2 +30}
freek4ever- Tank
- Posts : 97
Join date : 2011-08-26
Age : 27
Location : nederland holand
Re: duck :)
here is v 2
- Code:
// [RCD]
Val
{
DOWN(default=0, min=-1000, max=1000)
DOWN2(default=0, min=-1000, max=1000)
FEET(default=90, min=-1000, max=1000)
FEET2(default=90, min=-1000, max=1000)
H(default=0, min=-100, max=100)
S(default=0, min=-10, max=10)
S2(default=0, min=-100, max=100)
T(default=30, min=30, max=40, step=10)
T2(default=30, min=30, max=40, step=10)
UP(default=50, min=-1000, max=1000)
UP2(default=50, min=-1000, max=1000)
W(default=0, min=-100000000000, max=10000000000)
X(default=0)
}
Key
{
0:w(step=-13000), d(step=5), d2(step=5)
2:t2(step=10)
3:t(step=10)
}
Body
{
Core() {
N:Chip(angle=90, spring=2, damper=2) {
N:Rudder(angle=-h) {
N:Chip() {
N:Trim(angle=-s2) {
S:Chip() {
S:Chip(angle=90) {
W:Rudder() {
S:Frame(angle=up2) {
S:Frame(angle=t) {
S:Frame(angle=down2) {
S:Chip() {
S:RudderF(angle=-s) {
S:Weight(angle=-FEET2) {
N:Weight() {
W:Weight() { }
E:Weight() { }
N:Weight() {
N:Weight() { }
}
}
}
}
}
}
}
}
}
E:Rudder() {
S:Frame(angle=up) {
S:Frame(angle=t2) {
S:Frame(angle=down) {
S:Chip() {
S:RudderF(angle=-s) {
S:Weight(angle=-FEET) {
N:Weight() {
W:Weight() { }
E:Weight() { }
N:Weight() {
N:Weight() { }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
Script
{x=x+w
s2 = 30 *_SIN(X)
s = 40 *_SIN(X)
up = 30 *_SIN(-X) +30
down = 30 *_COS(-X) +50
up2 =30 *-_SIN(-X) +30
down2 = 30 *-_COS(-X) +50
feet = up +down +30
feet2 = up2 + down2 +30
h =- _AZ(core)*55
}
freek4ever- Tank
- Posts : 97
Join date : 2011-08-26
Age : 27
Location : nederland holand
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