AM 2 GTO
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AM 2 GTO
Small, fast Sportscar. It might seem a little too enthusiastic at low speed, but I prefer a little bit of oversteering there than understeering at high speed.
Power: 50 kW (68 bhp)
Rear wheel Drive
Sequential 6 speed transmission
Torque limiter in 1st and 2nd gear
Adaptive front and rear spoilers
flameholderless double exhaust pipe
ABS
Racing Colours
Optional:
AM/FM Radio
Air Conditioning
Bluetooth
Up arrow: Flat out
L/R arrow: Steering
A: Brakes
D: Handbrake
G: Toggle ABS
W: Gear up
S: Gear down
Power: 50 kW (68 bhp)
Rear wheel Drive
Sequential 6 speed transmission
Torque limiter in 1st and 2nd gear
Adaptive front and rear spoilers
flameholderless double exhaust pipe
ABS
Racing Colours
Optional:
AM/FM Radio
Air Conditioning
Bluetooth
Up arrow: Flat out
L/R arrow: Steering
A: Brakes
D: Handbrake
G: Toggle ABS
W: Gear up
S: Gear down
- Code:
Val
{
Brake(default=0,min=0,max=380,step=380)
HBrake(default=0,min=0,max=500,step=500)
Handle(default=0,min=-40,max=40,step=5)
Engine(default=0,min=-5000,max=25000,step=2500)
Flout(default=0,min=-5000,max=25000,step=2500)
Smoke(default=1,min=1,max=3, step=1)
Exhaust(default=0, min=0, max=3000, step=100)
Gear(default=0, min=0, max=5, step=0)
Stop(default=-50, min=-50, max=-47, step=15)
ABESSE(default=0, min=0, max=1)
EXTRA(default=-5, min=-14, max=-5)
EXTRR(default=-5, min=-10, max=-5)
}
Key
{
0:Flout(step=500)
2:Handle(step=-2)
3:Handle(step=2)
7:Brake(step=50),HBrake(step=55),Stop(step=15)
9:HBrake(step=100)
}
Body {
Core(color=#050505){
S:cowl(angle=-90, option=1){
E:Cowl(angle=-90, color=#303030){E:Cowl(angle=-170, option=5, color=#808080){}E:Cowl(option=4, color=#303030){}
S:Cowl(angle=100, color=#700000){
W:Cowl(angle=45, option=5, color=#700000){}
E:Cowl(angle=45, option=5, color=#700000){}
E:Cowl(angle=44, option=2, color=#cccc00){}}}
W:Cowl(angle=-90, color=#303030){W:Cowl(angle=-170, option=5, color=#808080){}W:Cowl(option=3, color=#303030){}
S:Cowl(angle=100, color=#700000){
E:Cowl(angle=45, option=5, color=#700000){}
W:Cowl(angle=45, option=5, color=#700000){}
W:Cowl(angle=44, option=2, color=#cccc00){}}}
S:Cowl(angle=-90, color=#ffffff){S:Cowl(angle=-170, option=5, color=#808080){}
S:Cowl(angle=-45, color=#ffffff){S:Cowl(angle=179, option=5, color=#000001){}}}
E:Cowl(angle=45, color=#303030){}
W:Cowl(angle=45, color=#303030){}
N:Cowl(angle=120, option=5, color=#404040){}
S:Cowl(angle=120, option=5, color=#404040){}
E:Cowl(angle=120, option=5, color=#404040){}
W:Cowl(angle=120, option=5, color=#404040){}
S:Cowl(angle=90, color=#ffffff){E:Cowl(option=3, color=#303030){}W:Cowl(option=4, color=#303030){}}}
S:Cowl(color=#050505){}
N:Frame(option=1){E:Trim(angle=EXTRA, color=#700000){}W:Trim(angle=-EXTRA, color=#700000){}}
E:Frame(angle=-50){E:Frame(angle=50, option=1){W:RudderF(angle=Handle, option=1){
E:Wheel(angle=90, brake=Brake, effect=4, color=#900000){}}}}
W:Frame(angle=-50){W:Frame(angle=50, option=1){E:RudderF(angle=Handle, option=1){
W:Wheel(angle=90, brake=Brake, effect=4, color=#900000){}}}}
S:Frame(option=1){
E:Frame(option=1){E:Jet(angle=-100, power=Exhaust, effect=Smoke, color=#404040){}}
W:Frame(option=1){W:Jet(angle=-100, power=Exhaust, effect=Smoke, color=#404040){}}
S:Cowl(color=#050505){}
E:Cowl(option=3, color=#050505){}
W:Cowl(option=4, color=#050505){}
S:Cowl(angle=-90, effect=#ffff){S:Cowl(angle=-135, color=#303030){E:Cowl(option=4, color=#303030){}W:Cowl(option=3, color=#303030){}}
S:Cowl(angle=60, effect=#a000){S:Cowl(angle=30, color=#700000){S:Cowl(angle=30, effect=#a000){}
E:Cowl(angle=30, effect=#a000){N:Cowl(option=3, effect=#a000){}S:Cowl(angle=33, option=3, color=#700000){}}
W:Cowl(angle=30, effect=#a000){N:Cowl(option=4, effect=#a000){}s:Cowl(angle=33, option=4, color=#700000){}}}
E:Cowl(effect=#a000, option=4){}W:Cowl(effect=#a000, option=3){}}
E:Cowl(effect=#ffff){E:Cowl(angle=-136, color=#303030){}E:Cowl(angle=90, color=#303030){}}
W:Cowl(effect=#ffff){W:Cowl(angle=-136, color=#303030){}W:Cowl(angle=90, color=#303030){}}}
S:Frame(option=1){
S:Cowl(color=#050505){}
E:Cowl(color=#050505){}
W:Cowl(color=#050505){}
S:Frame(option=1){
S:Cowl(color=#050505){}
E:Cowl(color=#050505){E:Cowl(angle=-90, color=#303030){}}
W:Cowl(color=#050505){W:Cowl(angle=-90, color=#303030){}}
S:Frame(option=1){
S:Frame(name=Rear, option=1){
E:Chip(angle=-90, option=1){E:Chip(color=#303030){
E:Frame(angle=-80, option=1){W:Trim(angle=EXTRR, color=#700000){}}}}
W:Chip(angle=-90, option=1){W:Chip(color=#303030){
W:Frame(angle=-80, option=1){E:Trim(angle=-EXTRR, color=#700000){}}}}}
S:Cowl(color=#050505){
E:Cowl(option=4, color=#050505){}
W:Cowl(option=3, color=#050505){}
S:Cowl(angle=-90, color=#ffffff){S:Cowl(angle=-90, color=#ffffff){}
E:Cowl(angle=Stop, color=#ff0000){}
W:Cowl(angle=Stop, color=#ff0000){}
E:Cowl(angle=-48, color=#303030){}
W:Cowl(angle=-48, color=#303030){}}}
S:Cowl(angle=-90, effect=#ffff){S:Cowl(angle=-90, color=#ffffff){}
E:Cowl(color=#303030){E:Cowl(angle=135, color=#303030){E:Cowl(angle=-179, option=5, color=#bb0000){}}
S:Cowl(angle=-90, color=#303030){S:Cowl(angle=-90, color=#303030){}}S:Cowl(angle=90, option=3, color=#303030){}}
W:Cowl(color=#303030){W:Cowl(angle=135, color=#303030){W:Cowl(angle=-179, option=5, color=#bb0000){}}
S:Cowl(angle=-90, color=#303030){S:Cowl(angle=-90, color=#303030){}}S:Cowl(angle=90, option=4, color=#303030){}}}
E:Chip(angle=-50, color=#303030){E:Wheel(angle=140, power=Engine, brake=HBrake, effect=4, color=#900000){}}
W:Chip(angle=-50, color=#303030){W:Wheel(angle=140, power=-Engine, brake=HBrake, effect=4, color=#900000){}}}}}}
}}
Script
{
print 1,"Weight: ",_WEIGHT()
print 2,"Fuel: ", _FUEL(),", Fuel LVL: ",_FUEL()/190000," %"
print 3,"Speed: ",_VEL()*3600/1000," km/h, ",_VEL()," m/s"
print 9,"Lap @ Tukuba: 1'23''43"
print 10,"Lap @ Lake Circuit: 1'17''80"
ABESSE=_MOD(ABESSE+_KEYDOWN(13),2)
EXTRA=-5-_ABS(Handle/5)-HBrake/250+(_H(Rear)-_H())
EXTRR=-5-Brake/76
if ABESSE=(1) & Brake>100 & HBrake>110{
Brake=0
HBrake=0}
if ABESSE=(1){
print 4,"ABS ON"}
if _ABS(Engine)>(0) & Gear=0{
Exhaust=100
Smoke=1}
if _ABS(Engine)>(0) & Gear>0{
Exhaust=100+_KEY(8)*3000
Smoke=2}
if _ABS(Engine)=(0){
Exhaust=0}
Gear=_MOD(Gear+_KEYDOWN(15)-_KEYDOWN(8),6)
if Gear=(0){
print 7,"1st GEAR"
Smoke=2
Engine=Flout*8/10/(1+(_POW(20-_VEL(),2))/400)}
if Gear=(1){
print 7,"2nd GEAR"
Smoke=2
Engine=Flout/(1+(_POW(30-_VEL(),2))/240)}
if Gear=(2){
print 7,"3rd GEAR"
Smoke=2
Engine=Flout*11/10/(1+(_POW(40-_VEL(),2))/100)}
if Gear=(3){
print 7,"4th GEAR"
Smoke=2
Engine=Flout*11/10/(1+(_POW(50-_VEL(),2))/100)}
if Gear=(4){
print 7,"5th GEAR"
Smoke=2
Engine=Flout*11/10/(1+(_POW(60-_VEL(),2))/170)}
if Gear=(5){
print 7,"6th GEAR"
Smoke=2
Engine=Flout*11/10/(1+(_POW(70-_VEL(),2))/100)}
if _KEY(14)>0{
print 7,"REVERSE"
Smoke=1
Engine=-Flout/2*(1+(_POW(20-_VEL(),2))/40)}
if _VEL()>(25) & Gear=0{
print 8,"|____________________________________________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(35) & Gear=1{
print 8,"|____________________________________________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(45) & Gear=2{
print 8,"|____________________________________________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(55) & Gear=3{
print 8,"|____________________________________________________________________________________________UP! UP! UP! UP!"}
if _VEL()>(65) & Gear=4{
print 8,"|____________________________________________________________________________________________UP! UP! UP! UP!"}
if _VEL()<(63) & Gear=5{
print 8,"|____________________________________________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(53) & Gear=4{
print 8,"|____________________________________________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(43) & Gear=3{
print 8,"|____________________________________________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(33) & Gear=2{
print 8,"|____________________________________________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
if _VEL()<(23) & Gear=1{
print 8,"|____________________________________________________________________________________________DOWN! DOWN! DOWN! DOWN!"}
}
Last edited by Echo_Delta_Oscar on Sun Oct 09, 2011 5:54 pm; edited 2 times in total (Reason for editing : New code, better description)
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
Re: AM 2 GTO
Awesome, I don't think I've seen a 6 speed trans in RC? That's unusual, oh and you forgot the 't' in [Print 7, 1s GEAR]
Re: AM 2 GTO
Thanks, fixed.
The need for a simulated gearbox comes from the specific of having a torque control on a powerful engine while mantaining a manual control as hihg as possible.
The need for a simulated gearbox comes from the specific of having a torque control on a powerful engine while mantaining a manual control as hihg as possible.
Echo_Delta_Oscar- Hover
- Posts : 105
Join date : 2011-03-24
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