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HAG 01

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HAG 01 Empty HAG 01

Post by Echo_Delta_Oscar Fri Sep 16, 2011 7:41 am

Since my first online RigidChips experience, I've met a few japanese users who simply spent online time testing their models with me. It happened one day that one of them fired at me. I have never been able to cause any significant damage with any of my armed models -planes were difficult to aim and equipped with weak weapons, tanks were slow and with waek armor, etc.-, until I built the HAG series. With this -no kidding- I battled two guys who were operating turrets which tore one of my plane apart in a few shots, and I won (half of the armour was already gone).

HAG 01 Hag_0110

Code:


Val{

   HoverNE(default=0)
   HoverSE(default=0)
   HoverNW(default=0)
   HoverSW(default=0)
   Proportion(default=0, min=0, max=1000)
   FWNE(default=0, min=-50000, max=150000)
   FWNW(default=0, min=-50000, max=150000)
   FWSE(default=0, min=-50000, max=150000)
   FWSW(default=0, min=-50000, max=150000)
   FSJ(default=0, min=-50000, max=50000)
   MSJ(default=0, min=-50000, max=50000)
   RSJ(default=0, min=-50000, max=50000)
   Front(default=0, min=-50000, max=150000, step=10000)
   Side(default=0, min=-40000, max=40000, step=40000)
   Turn(default=0, min=-40000, max=40000, step=40000)
   Ster(default=0, min=-40, max=40, step=4)
   Up(default=0, min=-16, max=16, step=0)
   Ign(default=0, min=0, max=1, step=0)
   Gtim(default=0, min=0, max=20, step=20)
   TrigBLK(default=0, min=0, max=50000000, step=50000000)
   TrigBL(default=0, min=0, max=50000000, step=50000000)
   TrigY(default=0, min=0, max=50000000, step=50000000)
   TrigR(default=0, min=0, max=50000000, step=50000000)
   

}

Key{

   0:Front(step=10000)
   1:Front(step=-10000)
   7:Turn(step=5000)
   9:Turn(step=-5000)
   15:Up(step=-1)
   8:Up(step=1)
   2:Side(step=5000)
   3:Side(step=-5000)

}

Body{

   Core(){   N:Weight(angle=180, color=#202500){
      N:TrimF(angle=45, option=1){

      S:Cowl(effect=#ffff){S:Cowl(option=5, color=#500000, effect=#a000){}}}

      N:TrimF(angle=-45, option=1){

      S:Cowl(effect=#ffff){S:Cowl(option=5, color=#500000, effect=#a000){}}}}

      S:TrimF(angle=90, option=1){N:Jet(name=FC, power=FSJ, color=#202500){}}
      E:TrimF(angle=-90, option=1){
      N:Arm(angle=-90, power=TrigBLK, option=50000, color=#202500){

      S:Cowl(angle=-25, option=5, color=#101500){}}

      S:Arm(angle=-90, power=TrigY, option=50000, color=#202500){

      N:Cowl(angle=-25, option=5, color=#101500){}}

      E:Arm(angle=-90, power=TrigR, option=50000, color=#202500){

      W:Cowl(angle=-25, option=5, color=#101500){}}

      W:Arm(angle=-90, power=TrigBL, option=50000, color=#202500){

      E:Cowl(angle=-25, option=5, color=#101500){}}

      E:Jet(name=FNE, power=FWNE, color=#202500){
      N:Weight(angle=90, color=#202500){}
      S:Weight(angle=90, color=#202500){}
      E:Weight(angle=90, color=#202500){}
      W:Weight(angle=90, color=#202500){}
      N:Weight(angle=-90, color=#202500){}
      S:Weight(angle=-90, color=#202500){}
      E:Weight(angle=-90, color=#202500){}}}
      W:TrimF(angle=90, option=1){
      N:Arm(angle=-90, power=TrigBLK, option=50000, color=#202500){

      S:Cowl(angle=-25, option=5, color=#101500){}}

      S:Arm(angle=-90, power=TrigY, option=50000, color=#202500){

      N:Cowl(angle=-25, option=5, color=#101500){}}

      E:Arm(angle=-90, power=TrigBL, option=50000, color=#202500){

      W:Cowl(angle=-25, option=5, color=#101500){}}

      W:Arm(angle=-90, power=TrigR, option=50000, color=#202500){

      E:Cowl(angle=-25, option=5, color=#101500){}}

      W:Jet(name=FNW, power=FWNW, color=#202500){
      N:Weight(angle=90, color=#202500){}
      S:Weight(angle=90, color=#202500){}
      E:Weight(angle=90, color=#202500){}
      W:Weight(angle=90, color=#202500){}
      N:Weight(angle=-90, color=#202500){}
      S:Weight(angle=-90, color=#202500){}
      W:Weight(angle=-90, color=#202500){}}}
      E:Frame(option=1){E:Jet(name=JetNE, power=HoverNE, color=#202500){}}
      W:Frame(option=1){W:Jet(name=JetNW, power=HoverNW, color=#202500){}}
      S:Weight(color=#202500){S:Weight(color=#202500){
      S:Weight(option=4, color=#202500){
      S:TrimF(angle=90, option=1){N:Jet(name=RC, power=RSJ, color=#00ff00){

      N:Cowl(option=2){N:Cowl(option=2, color=#ff0000){}}}}

      E:TrimF(angle=-90, option=1){E:Jet(name=FSE, power=FWSE, color=#202500){
      N:Weight(angle=90, color=#202500){}
      S:Weight(angle=90, color=#202500){}
      E:Weight(angle=90, color=#202500){}
      W:Weight(angle=90, color=#202500){}
      N:Weight(angle=-90, color=#202500){}
      S:Weight(angle=-90, color=#202500){}
      E:Weight(angle=-90, color=#202500){}
      W:Weight(angle=-90, color=#202500){}}}
      W:TrimF(angle=90, option=1){W:Jet(name=FSW, power=FWSW, color=#202500){
      N:Weight(angle=90, color=#202500){}
      S:Weight(angle=90, color=#202500){}
      E:Weight(angle=90, color=#202500){}
      W:Weight(angle=90, color=#202500){}
      N:Weight(angle=-90, color=#202500){}
      S:Weight(angle=-90, color=#202500){}
      E:Weight(angle=-90, color=#202500){}
      W:Weight(angle=-90, color=#202500){}}}

      E:Cowl(angle=-30, option=5, color=#101500){}
      E:Cowl(angle=-60, option=5, color=#101500){}
      E:Cowl(angle=-90, option=5, color=#101500){}
      W:Cowl(angle=-30, option=5, color=#101500){}
      W:Cowl(angle=-60, option=5, color=#101500){}
      W:Cowl(angle=-90, option=5, color=#101500){}
      E:Cowl(angle=30, option=5, color=#101500){}
      W:Cowl(angle=30, option=5, color=#101500){}

      E:Frame(option=1){

      N:Cowl(option=3, color=#101500){E:Cowl(option=5, color=#101500){}
      S:Cowl(color=#101500){}}S:Cowl(option=4, color=#101500){E:Cowl(option=5, color=#101500){}}

      E:Jet(name=JetSE, power=HoverSE, color=#202500){}}
      W:Frame(option=1){

      N:Cowl(option=4, color=#101500){W:Cowl(option=5, color=#101500){}
      S:Cowl(color=#101500){}}S:Cowl(option=3, color=#101500){W:Cowl(option=5, color=#101500){}}

      W:Jet(name=JetSW, power=HoverSW, color=#202500){}}
      }}}
   

}

}

Script{

   print 1,"Weight: ",_WEIGHT()
   print 2,"Fuel: ",_FUEL()," LVL: ",_FUEL()/2286400," %"
   print 3,"Speed: ", _VEL()," m/s, ",_VEL()*36/10," km/h, ",_VEL()*3600/1852," kts"
   Print 5,"Engine: ",Front/1500," %"
   print 6,"Elevation: ",Up

   Ign=_MOD(Ign+_KEYDOWN(5),2)
   if Ign=0{
   Proportion=Proportion-15}

   if Ign=1{
   Proportion=Proportion+5}

   if _H()>(0){
   print 4,"Altitude: ",_H()
   FWNE=(Front*5+Turn*4-_VY(FNE)*43000)*Proportion/1000
   FWNW=(Front*5-Turn*4-_VY(FNW)*43000)*Proportion/1000
   FWSE=(Front*5+Turn*4-_VY(FSE)*43000)*Proportion/1000
   FWSW=(Front*5-Turn*4-_VY(FSW)*43000)*Proportion/1000
   FSJ=(Side*10+Turn-_VY(FC)*30000+(_VY(RC)-_VY(FC))*5000)*Proportion/1000
   RSJ=(Side*10-Turn-_VY(RC)*30000+(_VY(FC)-_VY(RC))*5000)*Proportion/1000
   HoverNE=(_WEIGHT()*981*6/300+(2-_H(JetNE))*300000-_VY(JetNE)*30000+(_Y(JetSE)-_Y(JetNE)+Up/4)*10000+(_Y(JetNW)-_Y(JetNE))*10000)*Proportion/1000
   HoverSE=(_WEIGHT()*981*6/300+(2-_H(JetSW))*300000-_VY(JetSE)*30000+(_Y(JetNE)-_Y(JetSE))*10000+(_Y(JetSW)-_Y(JetSE))*10000)*Proportion/1000
   HoverNW=(_WEIGHT()*981*6/300+(2-_H(JetNW))*300000-_VY(JetNW)*30000+(_Y(JetSW)-_Y(JetNW)+Up/4)*10000+(_Y(JetNE)-_Y(JetNW))*10000)*Proportion/1000
   HoverSW=(_WEIGHT()*981*6/300+(2-_H(JetSW))*300000-_VY(JetSW)*30000+(_Y(JetNW)-_Y(JetSW))*10000+(_Y(JetSE)-_Y(JetSW))*10000)*Proportion/1000}

   if _H()<(0){
   print 4,"Altitude: ",_Y()
   FWNE=(Front*5+Turn*4-_VY(FNE)*43000)*Proportion/1000
   FWNW=(Front*5-Turn*4-_VY(FNW)*43000)*Proportion/1000
   FWSE=(Front*5+Turn*4-_VY(FSE)*43000)*Proportion/1000
   FWSW=(Front*5-Turn*4-_VY(FSW)*43000)*Proportion/1000
   FSJ=(Side*10+Turn-_VY(FC)*30000+(_VY(RC)-_VY(FC))*5000)*Proportion/1000
   RSJ=(Side*10-Turn-_VY(RC)*30000+(_VY(FC)-_VY(RC))*5000)*Proportion/1000
   HoverNE=(_WEIGHT()*981*6/300+(2-_Y(JetNE))*300000-_VY(JetNE)*30000+(_Y(JetSE)-_Y(JetNE)+Up/4)*10000+(_Y(JetNW)-_Y(JetNE))*10000)*Proportion/1000
   HoverSE=(_WEIGHT()*981*6/300+(2-_Y(JetSW))*300000-_VY(JetSE)*30000+(_Y(JetNE)-_Y(JetSE))*10000+(_Y(JetSW)-_Y(JetSE))*10000)*Proportion/1000
   HoverNW=(_WEIGHT()*981*6/300+(2-_Y(JetNW))*300000-_VY(JetNW)*30000+(_Y(JetSW)-_Y(JetNW)+Up/4)*10000+(_Y(JetNE)-_Y(JetNW))*10000)*Proportion/1000
   HoverSW=(_WEIGHT()*981*6/300+(2-_Y(JetSW))*300000-_VY(JetSW)*30000+(_Y(JetNW)-_Y(JetSW))*10000+(_Y(JetSE)-_Y(JetSW))*10000)*Proportion/1000}

   if Ign=1 & _KEY(14)>(0){
   Gtim=Gtim+1}

   if Gtim=3{
   TrigBL=0
   TrigR=0
   TrigY=0
   TrigBLK=50000000}

   if Gtim=6{
   TrigBLK=0
   TrigR=0
   TrigY=0
   TrigBL=50000000}

   if Gtim=9{
   TrigBLK=0
   TrigBL=0
   TrigR=0
   TrigY=50000000}

   if Gtim=12{
   TrigBLK=0
   TrigBL=0
   TrigY=0
   TrigR=50000000
   Gtim=0}


Commands:

Arrow Keys to move forward, backward and sideway.
A,D to steer
W,S to change elevation
Q to fire
X to Switch all engines on and off

The propulsive jets act as recoil dampers when fireing.
I'm trying to upgrade the model in order to make relocation easier -due to control priorities, it is inherently slow-, suggestion welcome.


Last edited by Echo_Delta_Oscar on Mon Sep 19, 2011 3:14 pm; edited 3 times in total (Reason for editing : Bug fixed)
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HAG 01 Empty Re: HAG 01

Post by Rainman Sun Sep 18, 2011 4:00 pm

WOW!

Just... WOW!

Now that I finally figured how this thing works and remapped the controls more to my taste, I am... absolutely blown away. This is without doubt the best gunship I have ever seen. It is fast, nimble in the extreme, ludicrously tough, has massive firepower, and pinpoint accuracy. It's practically perfect.


The only, and I do mean only thing I can possibly think of that would improve this vehicle would be an altitude control mechanism, so that one can engage high-altitude aerial targets..
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HAG 01 Empty Re: HAG 01

Post by Echo_Delta_Oscar Mon Sep 19, 2011 12:21 am

Very true: a guy tricked me using another overcraft with a slightly higher default attitude, just like a mosquito vs. a tarantula. So far I've switched to a wider elevation, but I shoul really think about a variable altitude control.
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HAG 01 Empty Re: HAG 01

Post by freek4ever Mon Dec 19, 2011 10:10 am

WOW HOW you made it so it turns on angles
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HAG 01 Empty Re: HAG 01

Post by freek4ever Mon Dec 19, 2011 10:12 am

amazing drives like an kar but the are no weels
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HAG 01 Empty Re: HAG 01

Post by freek4ever Mon Dec 19, 2011 10:15 am

and id is not easie to mantain tat angle kontrol whit variable alt if you get obove 10 meter
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HAG 01 Empty Re: HAG 01

Post by freek4ever Wed Dec 21, 2011 1:14 pm

HOW DID YOU MADE IT STABLE EN NOD SHAKING LIKE THIS
Code:
// [RCD]
Val
{
   A(default=0, min=-100000, max=1000000)
   B(default=0, min=-100000, max=1000000)
   C(default=0, min=-100000, max=1000000)
   D(default=0, min=-100000, max=1000000)
   H(default=0, max=2)
   OP(default=100000, min=-100000, max=1000000)
   PO(default=0, min=-100000, max=1000000)
   SS1(default=0, min=-100000, max=1000000)
   SS2(default=0, min=-100000, max=1000000)
   X(default=0, min=-100000, max=1000000)
   X2(default=0, min=-100000, max=1000000)
   Y(default=0, min=-100000, max=1000000)
   Z(default=0, min=-100000, max=1000000)
   Z2(default=0, min=-100000, max=1000000)
}
Key
{
   4:OP(step=100)
   5:OP(step=-100)
}
Body
{
   Core() {
      N:Chip() {
         N:Chip() {
            W:Chip() {
               W:Jet(power=-a, name=a) {
                  E:Frame(angle=30) {
                     E:Jet(angle=-120, power=-SS1) { }
                  }
               }
            }
            E:Chip() {
               E:Jet(power=-b, name=b) {
                  W:Frame(angle=30) {
                     W:Jet(angle=-120, power=SS1) { }
                  }
               }
            }
            S:Frame(angle=30) {
               S:Jet(angle=-120, power=PO) { }
            }
         }
         W:Weight() { }
         E:Weight() { }
         S:RLW(power=100000, option=2) { }
         S:RLW(power=-100000, option=2) { }
      }
      S:Chip() {
         S:Chip() {
            E:Chip() {
               E:Jet(power=-d, name=d) {
                  W:Frame(angle=30) {
                     W:Jet(angle=-120, power=SS2) { }
                  }
               }
            }
            W:Chip() {
               W:Jet(power=-c, name=c) {
                  E:Frame(angle=30) {
                     E:Jet(angle=-120, power=-SS2) { }
                  }
               }
            }
            N:Frame(angle=30) {
               N:Jet(angle=-120, power=-PO) { }
            }
         }
         E:Weight() { }
         W:Weight() { }
         N:RLW(power=100000, option=2) { }
         N:RLW(power=-100000, option=2) { }
      }
      E:Weight(option=8) {
         W:Chip(angle=90) {
            S:Chip() {
               S:Chip() {
                  E:Chip() { }
               }
            }
            N:Chip() { }
         }
      }
      W:Weight(option=8) {
         E:Chip(angle=90) {
            N:Chip() { }
            S:Chip() {
               S:Chip() {
                  W:Chip() { }
               }
            }
         }
      }
   }
}
Script
{IF _KEY(11)>0{H = H +1}

IF H = 2 {H = 0}

PO = (_ANALOG(1)*100)+Z
if _H()>(0){
a = (((_H(A)-2)*60000)-OP )
B=( ((_H(B)-2)*60000)-OP)
C =( ((_H(C)-2)*60000)-OP)
D= (((_H(D)-2)*60000)-OP)
}
if _H()<(0){}
IF H = 1 {X=0
Z=0
Y=0}
IF H = 0 {
IF _ANALOG(5) =0 {X = _VX(core)*100000}

}
IF H = 0 {
IF _ANALOG(1) =0 {Z = _VZ(core)*100000}
}
IF H = 0 {
IF  _ANALOG(0) =0 {Y = _WY(core)*1000}
}




SS1 =((- _ANALOG(0)*10)+( _ANALOG(5)*100)-Y)+X

SS2 =( (_ANALOG(0)*10)+( _ANALOG(5)*100)+Y)+X
}
TEL MY
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HAG 01 Empty Re: HAG 01

Post by freek4ever Wed Dec 21, 2011 1:15 pm

O IT IS CONTROLAD BY ANALOG CONTROLER
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HAG 01 Empty Re: HAG 01

Post by RA2lover Thu Dec 22, 2011 11:24 am

penta-post combo-breaker!
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HAG 01 Empty Re: HAG 01

Post by darkeye22 Thu Dec 22, 2011 11:28 am

^ XD
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HAG 01 Empty Re: HAG 01

Post by freek4ever Thu Dec 22, 2011 4:33 pm

sory i played whit it and get amazed every time

but stil it is amazing
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HAG 01 Empty Re: HAG 01

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